Until Dawn- Playstation 4 Exlusive Teen Slasher
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Until Dawn- Playstation 4 Exlusive Teen Slasher
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posted10/16/2015 09:14 AM (UTC)by

Member Since
08/08/2005 04:00 AM (UTC)
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On the anniversary of their friends' disappearance, a group of classmates visit the site of the mystery to bury their ghosts and get some closure. Little do they know, they'll end up burying each other instead...
In Until Dawn, you'll play as multiple characters. And it's a game where anyone can survive, and anyone die. Until Dawn will be coming to the PlayStation 4 in 2015.
Well I'm extremely pumped for this. I'm A horror junky, so it's interesting to see a flat out unapologetic teen slasher finally made as a high profile video game! Definitely my most anticipated game of 2015 next to MKX.


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Yeah I've been excited for this game since it was announced like 2 years ago. I'm happy they moved it to PS4 and hope to see more in the coming months.


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This is the first I have heard of this game- Yesssssssssss. I am SO in for this.


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Detox Wrote:
I am interested to learn more about this game, but is this going to be a "make a decision, watch stuff happen"?
I am interested to learn more about this game, but is this going to be a "make a decision, watch stuff happen"?
Like Heavy Rain?


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Yes, it will be similar to Heavy Rain, but I do hope we also get a little bit more control. Still, I'm extremely excited. I'm glad Sony really put their all into this game, what with deciding to launch it on the PS4 and completely remaking it from scratch.
The only thing I don't like about the current version is the new killer. The old baghead killer in the planned PS3 version was far creepier imo.
The only thing I don't like about the current version is the new killer. The old baghead killer in the planned PS3 version was far creepier imo.


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Fantastic new article detailing the HUNDREDS of endings and storyline branches the game has. Also, ANY character can die, and if they do, the game adapts to the character's death and keeps on trucking. No clicky as I'm in a hurry. Sorry!
http://www.destructoid.com/until-dawn-has-hundreds-of-endings-and-thousands-of-branches-279599.phtml
http://www.destructoid.com/until-dawn-has-hundreds-of-endings-and-thousands-of-branches-279599.phtml


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Did anyone play this yet? I have to say that I wasn't completely on board with "cinematic" games. Heavy Rain didn't impress me and Beyond: Two Souls, while a massive improvement, still felt like it was at least a little bit unfocused and not quite living up to the whole "choice" thing. But Until Dawn really hits the mark and pares it all down to the elements that matter most and ties it to a story in which your choices would naturally be exceedingly important.
In fact, it makes the concept of "choice" so important that you have to kind of unlearn how to play video games. For example, certain things we take for granted about video games don't apply here. Usually a game will let players wander around at their leisure and an event won't trigger until the player does something to activate it. Until Dawn, meanwhile, often has characters acting independently of the player and will sometimes count where you're standing at a particular moment as an actual choice, meaning you often have to be mindful of what you're doing and how long you're taking to complete a task. Inaction is as valid an option as whatever other choices the game presents.
I do still have a beef with the control schemes these games insist on employing. While I like the idea of toying with video game tropes, mechanically speaking, they seem to hate video game conventions that exist for good reason. Seriously, the ability to run would not hurt the atmosphere in the least. The constant throttling of the speed by which the player can navigate these games is just annoying.
But, barring that, Until Dawn really nails it. The multiple choice gimmick finally feels properly integrated into the premise--playing horror movie tropes straight or turning them on their heads at your will. And I think what really makes it all work is that it knows the value of brevity. It's actually pretty short but that's not exactly a shortcoming for a game that's practically begging for multiple playthroughs. Hell, it even has what's effectively a New Game +.
My recommendation? Play it with a group of people. Yes, it's single player but the emotions run deep when everyone is barking orders at the person holding the controller.
In fact, it makes the concept of "choice" so important that you have to kind of unlearn how to play video games. For example, certain things we take for granted about video games don't apply here. Usually a game will let players wander around at their leisure and an event won't trigger until the player does something to activate it. Until Dawn, meanwhile, often has characters acting independently of the player and will sometimes count where you're standing at a particular moment as an actual choice, meaning you often have to be mindful of what you're doing and how long you're taking to complete a task. Inaction is as valid an option as whatever other choices the game presents.
I do still have a beef with the control schemes these games insist on employing. While I like the idea of toying with video game tropes, mechanically speaking, they seem to hate video game conventions that exist for good reason. Seriously, the ability to run would not hurt the atmosphere in the least. The constant throttling of the speed by which the player can navigate these games is just annoying.
But, barring that, Until Dawn really nails it. The multiple choice gimmick finally feels properly integrated into the premise--playing horror movie tropes straight or turning them on their heads at your will. And I think what really makes it all work is that it knows the value of brevity. It's actually pretty short but that's not exactly a shortcoming for a game that's practically begging for multiple playthroughs. Hell, it even has what's effectively a New Game +.
My recommendation? Play it with a group of people. Yes, it's single player but the emotions run deep when everyone is barking orders at the person holding the controller.
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