Creative Director Ed Boon is in Los Angeles to promote the announcement of new game: Injustice 2! Appearing live on the GameSpot stage, the NetherRealm Studios face discussed the ins and outs of their superhero sequel.

Watch: Ed Boon Interview :: E3 Gameplay Demo

New characters and the new Gear System are the hot topic at E3. Fresh additions Atrocitus, Gorilla Grodd and Supergirl are on display, along with Injustice veterans Batman and Superman!

Addressing the potential imbalance inherent in the Gear System, Boon notes there will be some form of modified mode available for the die hard tournament scene. Gear allows players to modify character properties through the acquisition and storage of upgrade equipment, which adds an RPG-like statistical element to powers and abilities. Ed also clarifies: while the system includes cosmetic alterations, it's by no means a "create a character" engine.

On the subject of the competitive scene, Ed notes extended support for content in their games could effect future release of titles. For the past two decades the developer has established a consistent cycle of new releases every two years. Kombat Pack 2 extended Mortal Kombat X's downloadable content the farthest of any NetherRealm game, releaed. Mortal Kombat XL was released in March.

MKXL upgraded online modes with adapted GGPO rollback technology designed to retard latency lag [read more]. Injustice 2 will follow the same mould, encouraging a more smooth and tactile online experience. Fans can also expect updates to the Story Mode, with new twists to be discussed more later ni the year.

MKX also controversially offered a broader range of purchasable micro-transactions [read more]. Asked if the Gear System will go further down this line, Boon kept things vague.

[Related Article: Watch: Injustice 2 Gameplay Reveal Trailer]

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