If your opponent rage quits, you get the loss
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posted04/16/2013 08:00 PM (UTC)by
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MrRolex
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03/10/2013 11:08 PM (UTC)
Yeah, Injustice continuing the proud Midway / NRS tradition of really shitty online experiences.

When someone leaves the game online you get a loss. My record was so pretty but this guy has ragequit on me 4 times in a row now =[


http://testyourmight.com/threads/when-your-opponent-rage-quits-you-get-a-loss.30033/
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Murcielago
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Get that ass BANNED

04/15/2013 11:01 AM (UTC)
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Oh well. Shit happens.
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WhereThereIsSmoke
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If you use the term "spam" I have no time for your argument.

04/15/2013 12:00 PM (UTC)
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Murcielago Wrote:
Oh well. Shit happens.

What a thoughtful reply.

This is a big issue and surely something they could fix easily enough if enough people make a fuss about it.
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Kabal20
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XBL: kabal31082, PSN: Kabal31082
Nintendo Id: kabal82, 3ds friend code: 2595-3252-2624

04/15/2013 12:51 PM (UTC)
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WhereThereIsSmoke Wrote:
Murcielago Wrote:
Oh well. Shit happens.

What a thoughtful reply.

This is a big issue and surely something they could fix easily enough if enough people make a fuss about it.


Yeah it kind of sucks. I'm just glad they are forcing updates to anyone who plays online. None of this nickle and dimming by gamers on the DLC. Like what happened with MK9 and Freddy Krueger.
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JohnBoyAdvance
04/15/2013 01:08 PM (UTC)
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Kabal20 Wrote:
WhereThereIsSmoke Wrote:
Murcielago Wrote:
Oh well. Shit happens.

What a thoughtful reply.

This is a big issue and surely something they could fix easily enough if enough people make a fuss about it.


Yeah it kind of sucks. I'm just glad they are forcing updates to anyone who plays online. None of this nickle and dimming by gamers on the DLC. Like what happened with MK9 and Freddy Krueger.

That didn't happen though. You had the choice to download the free compatibility pack or buy the DLC.
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Jaded-Raven
04/15/2013 01:14 PM (UTC)
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JohnBoyAdvance Wrote:
Kabal20 Wrote:
WhereThereIsSmoke Wrote:
Murcielago Wrote:
Oh well. Shit happens.

What a thoughtful reply.

This is a big issue and surely something they could fix easily enough if enough people make a fuss about it.


Yeah it kind of sucks. I'm just glad they are forcing updates to anyone who plays online. None of this nickle and dimming by gamers on the DLC. Like what happened with MK9 and Freddy Krueger.

That didn't happen though. You had the choice to download the free compatibility pack or buy the DLC.


Not really. The free compatibility pack was a forced update. You couldn't avoid it. It should have been that way with ALL the DLC characters' compatibility packs though.
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OnagaDragonKing
04/15/2013 01:32 PM (UTC)
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I hope they change something because in MK9 I had mained Rain and I couldnt use him against like 50% of people i faced
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Kabal20
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XBL: kabal31082, PSN: Kabal31082
Nintendo Id: kabal82, 3ds friend code: 2595-3252-2624

04/15/2013 01:51 PM (UTC)
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Jaded-Raven Wrote:
JohnBoyAdvance Wrote:

That didn't happen though. You had the choice to download the free compatibility pack or buy the DLC.


Not really. The free compatibility pack was a forced update. You couldn't avoid it. It should have been that way with ALL the DLC characters' compatibility packs though.


I could have sworn that the compatibility packs where optional (at least at first), and gamers refused download them so they didn't have to play against certain characters (particularly Freddy Krueger). It may have been a forced update after all the DLC was released, and when NRS realized that gamers where doing this, but I don't recall it being forced on the release date of Freddy.
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KungLaodoesntsuck
04/15/2013 02:35 PM (UTC)
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I could give less than a shit about some meaningless fucking record. Numbers don't impress me, what matters is the connection. (It's still bullshit but that really isn't the most important thing to worry about)

All I care about is the connection.
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[Killswitch]
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Shao Kahn did nothing wrong

04/15/2013 04:21 PM (UTC)
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*gigglesnort* gotta keep that k/d ratio up and positive! people will think i'm poopoo at this game if my k/d or w/l ratio was bad ;(((
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fijikungfu
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-Courtesy of TheCypher-

04/15/2013 04:35 PM (UTC)
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Damn guys, it may not be an issue for you, but it is an issue that should be fixed. That and the compatibility patches should be automatic as soon as you sign in online playing the game (I think Hec mentioned that would be the case).
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AirRun
04/15/2013 04:39 PM (UTC)
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I've been rooting for them to get rid of win/loss records, or at least the option to turn them off/reset them.

Ya, but what matters most is the connection. KOTH was unplayable in MK9 because of the lag and connection problems.
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Jaded-Raven
04/15/2013 04:46 PM (UTC)
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Kabal20 Wrote:
Jaded-Raven Wrote:
JohnBoyAdvance Wrote:

That didn't happen though. You had the choice to download the free compatibility pack or buy the DLC.


Not really. The free compatibility pack was a forced update. You couldn't avoid it. It should have been that way with ALL the DLC characters' compatibility packs though.


I could have sworn that the compatibility packs where optional (at least at first), and gamers refused download them so they didn't have to play against certain characters (particularly Freddy Krueger). It may have been a forced update after all the DLC was released, and when NRS realized that gamers where doing this, but I don't recall it being forced on the release date of Freddy.


It was only the Freddy Krueger compatibility pack that was a forced download. The rest were optional. That is what sucked, because then you couldn't play as Rain, Kenshi or Skarlet most of the time, but those who wanted to play Freddy had no problems doing so.
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MINION
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Groundbreaking Debut | You[Tube] | deviantART | Twitter
04/15/2013 04:52 PM (UTC)
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It will be addressed In due time. I just hope Netcode is better on this game.
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raidenthefridge
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Thanks to MINION for taking my Siginity!

04/15/2013 04:54 PM (UTC)
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I don't care about W/L but I HATE having disconnects on my record.
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SubMan799
04/15/2013 05:07 PM (UTC)
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What a horseshit system. Ragequitters are the worst.
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TonyTheTiger
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TonyTheTiger - Forum Director

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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

04/15/2013 08:46 PM (UTC)
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I'm going to say something extremely controversial but I think it is absolutely the best way to improve the online experience for everyone.

Get rid of all rankings.

Seriously. Get rid of it all. No rankings, no leaderboards, no win/loss records (at least not eternally lasting ones, a "most recent win streak" counter would be fine).

You think this is a step backwards? Think again. The only reason pullers and other random shenanigans (ala one round, 30 second matches) exist is because the entire ranking system is fucked at its core. The point of playing online is to play the game. But the online component, with all of its number crunching, changes things. People go online no longer looking to play Mortal Kombat, or Street Fighter, or Injustice. They go online looking to play "Rank Mode" where suddenly the most efficient way to "win" (ala, reach the top) isn't by actually being good at *insert game* but rather being good at exploiting the ranking system of *insert game*. And people will always find a way to exploit it.

It's like there are two separate games going on. The fighting game itself and the online component. People who are all into the rankings end up playing the second game which pisses off everyone playing the first since it ruins the online experience. And it's not entirely their fault, either. They're encouraged to play this second game because the ranking system actively taunts them. You're constantly bombarded with your rank number and win/loss record. You could be the best player in the world and those few losses you took on day 1 stay with you forever.

When the game constantly reminds you that you suck, suddenly you're motivated to prove to the world that you don't. And the way to do that isn't to get better at the fighting game but rather to get better at improving your numbers. And why not? It's far more efficient to improve your numbers by playing the system than it is to improve them by getting better at the fighting game itself. It's like unlocking characters. If you want to unlock everything what do you do? Do you play on the default settings or do you change the options to "very easy, one round, 30 seconds" and fly through the process? Same concept. People want to improve their rank? Do they do it "right" or do they play the more efficient numbers game? Get rid of the ranks and suddenly nobody feels the need to play any game other than the real one.

That's the problem with all these numbers. They're completely irrelevant. Why does a loss on launch day stay on your permanent record? Why do they even bother to calculate a win percentage? How does that actually help gauge how good someone is? My win/loss record could be fantastic if I only play scrubs while the guy who's actually good and plays other good players may have a shit percentage. People get all hung up on making sure their win/loss ratio stays above 50% or that they don't lose to someone ranked too low because it'll cause their spot on the leaderboards to plummet. And you notice something? None of this has anything to do with the fighting game itself. Being "good" at the ranking system is an entirely different skill set than being good at the fighting game. Which is why the people generally ranked #1 are not actually the best players. They're the best ranking mode players.

Imagine if there were two ways to pass a test. You could either study real hard to get a good grade or you could invest a fraction of the time and perform some other arbitrary task that nets you points regardless of the fact that it has nothing to do with the actual material being tested. Gee, I wonder what's going to happen.

Online components are meant to replicate the arcade experience. Well, ya know what arcades didn't have? Random numbers floating over people's heads. You didn't identify good players by their stats. You identified them by their reputation. We have to get back to that. When being good at the game is what people respect. Not random numbers that are easily manipulated by gaming the system. Get rid of all the bullshit numbers and watch how fast the online players start to, ya know, play the actual fighting game.

And for anyone who wants to say "Well, I like the rankings and it doesn't hurt anyone for them to be there" consider that their presence does hurt someone. It hurts everyone who wants real competition and doesn't like running into people who want to play the numbers game and pull shenanigans like pulling, lagging, and instituting weird "rules" for the matches. So, yeah, it is harmful that they're there. Get rid of them, put everyone on the same page, don't throw people's losses in their face and watch just how much better everyone's experience becomes.
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haveno
04/15/2013 09:22 PM (UTC)
0
TonyTheTiger Wrote:
I'm going to say something extremely controversial but I think it is absolutely the best way to improve the online experience for everyone.

Get rid of all rankings.

Seriously. Get rid of it all. No rankings, no leaderboards, no win/loss records (at least not eternally lasting ones, a "most recent win streak" counter would be fine).

You think this is a step backwards? Think again. The only reason pullers and other random shenanigans (ala one round, 30 second matches) exist is because the entire ranking system is fucked at its core. The point of playing online is to play the game. But the online component, with all of its number crunching, changes things. People go online no longer looking to play Mortal Kombat, or Street Fighter, or Injustice. They go online looking to play "Rank Mode" where suddenly the most efficient way to "win" (ala, reach the top) isn't by actually being good at *insert game* but rather being good at exploiting the ranking system of *insert game*. And people will always find a way to exploit it.

It's like there are two separate games going on. The fighting game itself and the online component. People who are all into the rankings end up playing the second game which pisses off everyone playing the first since it ruins the online experience. And it's not entirely their fault, either. They're encouraged to play this second game because the ranking system actively taunts them. You're constantly bombarded with your rank number and win/loss record. You could be the best player in the world and those few losses you took on day 1 stay with you forever.

When the game constantly reminds you that you suck, suddenly you're motivated to prove to the world that you don't. And the way to do that isn't to get better at the fighting game but rather to get better at improving your numbers. And why not? It's far more efficient to improve your numbers by playing the system than it is to improve them by getting better at the fighting game itself. It's like unlocking characters. If you want to unlock everything what do you do? Do you play on the default settings or do you change the options to "very easy, one round, 30 seconds" and fly through the process? Same concept. People want to improve their rank? Do they do it "right" or do they play the more efficient numbers game? Get rid of the ranks and suddenly nobody feels the need to play any game other than the real one.

That's the problem with all these numbers. They're completely irrelevant. Why does a loss on launch day stay on your permanent record? Why do they even bother to calculate a win percentage? How does that actually help gauge how good someone is? My win/loss record could be fantastic if I only play scrubs while the guy who's actually good and plays other good players may have a shit percentage. People get all hung up on making sure their win/loss ratio stays above 50% or that they don't lose to someone ranked too low because it'll cause their spot on the leaderboards to plummet. And you notice something? None of this has anything to do with the fighting game itself. Being "good" at the ranking system is an entirely different skill set than being good at the fighting game. Which is why the people generally ranked #1 are not actually the best players. They're the best ranking mode players.

Imagine if there were two ways to pass a test. You could either study real hard to get a good grade or you could invest a fraction of the time and perform some other arbitrary task that nets you points regardless of the fact that it has nothing to do with the actual material being tested. Gee, I wonder what's going to happen.

Online components are meant to replicate the arcade experience. Well, ya know what arcades didn't have? Random numbers floating over people's heads. You didn't identify good players by their stats. You identified them by their reputation. We have to get back to that. When being good at the game is what people respect. Not random numbers that are easily manipulated by gaming the system. Get rid of all the bullshit numbers and watch how fast the online players start to, ya know, play the actual fighting game.

And for anyone who wants to say "Well, I like the rankings and it doesn't hurt anyone for them to be there" consider that their presence does hurt someone. It hurts everyone who wants real competition and doesn't like running into people who want to play the numbers game and pull shenanigans like pulling, lagging, and instituting weird "rules" for the matches. So, yeah, it is harmful that they're there. Get rid of them, put everyone on the same page, don't throw people's losses in their face and watch just how much better everyone's experience becomes.



Wow! Seconded ONE BILLION percent! Some of the online components (like rank) are so unnecessary and just there for people who need their online ego boosted.
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LucaTurilli
04/15/2013 09:50 PM (UTC)
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Or just have a player match and ranked match option? Player match keeps no record, ranked does. Cater to both worlds.
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AirRun
04/15/2013 09:55 PM (UTC)
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I want to give TonyTheTiger my uttermost respect for that awesome statement. What you said was perfect.
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Darkhound74
04/15/2013 09:59 PM (UTC)
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Honestly ranks and K/D turn people into raving lunatics. I play most games with a competitive mind set, but with that being said I play objectively and I know when to play for just fun.
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Tekunin_General
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04/15/2013 10:36 PM (UTC)
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I have played people that have 2000 wins and 3000 losses that have BLOWN AWAY the people who are 4000 wins and 100 losses.

-The number means nothing. It's a number
-Any number of those losses could be while testing out a new character usage
-Any number of those wins could be "noob hunting"

The only real comment of worth that I have towards the subject.:
"Rage quitters are fucking morons."

Perfectly willing to dance in victory if they ever win and expect you to sit there and take the loss. but as soon as a loss looks them in the face, they quit. These same people will FREAK when somebody quits on them. Fucking hypocrites.

Really? Grow up.

I went 1-12 against Emperor Dark the other day. I do not lose often. Every single match was SO close. His frame traps were just on point with Shang Tsung and Sektor's only hope is a standing 1.

Even after winning 12-1, he messaged me and said "Excellent games, man. great Sektor". Now THATS a stand-up awesome fucking player. huge respect. Now on my friends list.

Guy has like 70 losses to date. I was mroe than happy to be able to give him one. World-class player.

All these idiotic children who ragequit should learn something from what I just said above. Respect comes from facing being outmatched with the desire to learn and improve, while giving equal respect when you win.

I respect nothing more in the competitive FGC than a player picking up the defeated after a win, without gloating. Adopt and help grow the community. Why make an enemy and lose respect while looking like a moron, when you can make a friend and improve? Don't ragequit. Everybody loses.
EDIT: Tony. I support that 100%Or perhaps just keep record of the most recent 100 games? It's enough for people to be proud of recent performance and also enough to make ragequitters not care about a number that will never be beyond 100.
This will all hopefully be gone by PS4 with the "share" button. People will be recorded and put on blast all day. Rage quit on me? It's going on youtube. It also could be a rule for temporary bannings. Providing proof of it via PS4 recording, said player is punished.. hmm
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Siroj
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04/15/2013 10:49 PM (UTC)
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You hit the nail on the head, Casselman. While losing can be frustrating, the fault is usually your own... and the only way you'll get better is if your learn from it. I can get upset at players who resort to 'lame tactics', just to get that win, but at the end of the day, it's up to me to adjust to those tactics.

While laming tends to work against less experienced players, it's usually only because they haven't found a way to counter it. I mean, back when I first started playing Street Fighter 4, I got a few (negative) comments that I used too many throws. But now almost everyone knows how to counter them, and they will not work as easily as in the beginning.

So yeah, people who ragequit will always be lesser players, because they refuse to learn how to deal with situations. Don't be upset if you keep losing over and over again, but try to figure out why you are losing and what you can do about it.

But I agree that this bug (because that's what it is, I think) should be fixed. it's never fun to be misrepresented. :)
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TonyTheTiger
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TonyTheTiger - Forum Director

Mortal Kombat Online - The Ultimate Mortal Kombat Experience
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Nintendo is comprised of three Japanese words. Nin, Ten, Dou, and when combined it means we kicked the holy shit outta Atari.

04/16/2013 12:30 AM (UTC)
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LucaTurilli Wrote:
Or just have a player match and ranked match option? Player match keeps no record, ranked does. Cater to both worlds.


That would only work if player matches don't record anything. Like not even tally a win/loss. But still, all that accomplishes is fragmenting your player base. You literally cut the potential opponents in half. Just eliminate all the numbers and let everyone play together.
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microchip
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GT: Dimitri1033

04/16/2013 08:00 PM (UTC)
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sorry to break the anti-stats circle jerk, but I had an opponent pull the plug on me last night and it gave him the loss and not me. i'm guessing NRS fixed it with the day 1 patch.
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