Is anyone else tired of Injustice?
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posted03/05/2015 12:05 PM (UTC)by
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Jaded-Raven
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11/10/2002 01:53 PM (UTC)
Now, don't get me wrong. It's a good game! NRS did a fantastic job with Injustice, it got some cool DLC and now an Ultimate edition.

But personally, I haven't played this game for a couple of months now. I got MArtian Manhunter, played him a bit and then that was it... I haven't even tried Zatanna yet, though she looks cool and fun to play as, but I don't feel like playing the game anymore...

I'm ready for the next Mortal Kombat. I'm hyped about Killer Instinct. And Injustice has been put on the shelf for the moment.

Are you guys still having fun playing Injustice or do you feel like me, ready to move on to the next games?
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KungLaodoesntsuck
10/08/2013 06:33 PM (UTC)
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Jaded-Raven Wrote:
I'm ready for the next Mortal Kombat.


This.

As much as I love Injustice, I'm dying for a new MK. I'm really curious to see what they learned from Injustice and how it'll carry over to MK10.
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WeaponTheory
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10/08/2013 08:20 PM (UTC)
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I got tired of Injustice the moment they announced three attack buttons.
There's a lot of reasons why MK2011 whooped Marvel vs Capcom 3's ass. And button attacks was one of them. It's like NRS purposely did the 3 attack button idea to one up Capcom for whatever reason and by doing that, they lost a player.

Granted I did play the game more than I should and that was to make a friend feel like he didn't waste his money. We haven't touch the game after they released Zantanna.

It breaks my heart to play the DLC characters only to feel like they are a waste of money just because it's lacking an extra button. That's how Injustice feels overall to me. It feels lacking. Extra button and Balance.
Yeah let's have big characters, one that moves faster than the others.
The fuck? Oh my god, and how each character moves faster than the other or slower or floats when they flip jump. So much wrong to this game, it disgust me. It's like the people who made MK2011 balanced had no part of Injustice. Not saying that MK2011 is perfectly balanced but it was close to it. Way more balanced than todays Capcom fighters for sure.


KungLaodoesntsuck Wrote:
Jaded-Raven Wrote:
I'm ready for the next Mortal Kombat.


This.

As much as I love Injustice, I'm dying for a new MK. I'm really curious to see what they learned from Injustice and how it'll carry over to MK10.


They don't need to learned a thing from Injustice. Take MK2011 and just add characters. That's all. No 3 buttons. No Clash Wager whateverthefuck it was system. No free hit environmental attacks.
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KungLaodoesntsuck
10/08/2013 09:12 PM (UTC)
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WeaponTheory Wrote:
They don't need to learned a thing from Injustice. Take MK2011 and just add characters. That's all. No 3 buttons. No Clash Wager whateverthefuck it was system. No free hit environmental attacks.


I was referring more to Injustice's marketing strategy. The whole Injustice Battle Arena videos leading to launch. I'd love to see something with MK. And Injustice's post launch support. Injustice got 2 more DLC characters than MK and a metric shit ton of costumes. (I realize DC has way more costumes to choose from but we still could've got more costumes.)

They aren't going to change the button layout. They did that with Injustice to differentiate it from MK. The current 4 button layout for MK isn't going anywhere.

I would like to see stage transitions though. It was in MK first after all. But maybe they are activated via uppercut like in the old days. That way we don't have the ridiculous over the top stage transitions like Injustice.

The Clash system was a gimmick and that definitely won't return for MK. But I like the idea of special dialogue for certain match-ups. That would be really cool to see. Maybe if they could find a way to do that without some gimmick attached that would be great.

Gameplay wise I'd like MK to be separate from Injustice. They are 2 different entities and should be treated as such. But Injustice did some things MK could certainly benefit from. Like the marketing and post launch support.
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Detox
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10/08/2013 09:37 PM (UTC)
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I can agree. This game is awesome, but I just don't feel like it has legs like mk did. I was still playing mk till roughly the day Injustice came out. I downloaded the new patch, I'll probably play a little more here and there, but I'm looking forward to the new mk at this point.
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Sub-Zero_7th
10/08/2013 09:47 PM (UTC)
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I still play Injustice here and there, but I don't play video games nearly as often as I used to when I was much younger. I still like the game a lot, and I feel that NRS did a number of things right. I do however think that NRS needs to refine certain small but integral things such as button sensitivity and flow of animations.

One main issue that Injustice suffers from is that it's not exactly a type of fighting game that casual players can easily get into, because each character is very distinct.

Regarding the attack buttons, it actually makes sense to have the "light/medium/heavy" control scheme for DC characters. It makes sense that characters like Superman and Doomsday would use a lot more striking techniques with few to no kicks. The front/back punch/kick control scheme for MK9 works well, because it fits better with the MK characters even if some characters use more striking techniques than kicking techniques (or vice versa).
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RazorsEdge701
10/09/2013 04:28 PM (UTC)
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The thing about the "three buttons" is, they wanted to make every character play as differently from each other as possible, so they invented that "Trait" thing...and they had to map it to the controller somewhere. (And if you recall, they'd already done this before with Baraka and Deathstroke having weapon stances in MKvsDCU)

And y'know what? I love the trait button. I hope MK10 has it or something like it.

My question though is why can't it be mapped to L2? That stance-switch thingy that changes whether your dude has his front or his back towards the camera does NOTHING useful. I don't get why MK9 and Injustice have it.

I actually also hope MK10 has something like clashes...maybe not some long-ass animation that forces you to either waste your super meter or let the opponent have health back...but I love that the characters can talk to each other during the fight using character-specific lines, like the game KNOWS when Batman's fighting Joker or Superman or Nightwing and says different things. MK needs that too. Maybe it could just be in the intros instead of a mid-fight mechanic, I dunno.
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Sub-Zero_7th
10/09/2013 05:21 PM (UTC)
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RazorsEdge701 Wrote:
The thing about the "three buttons" is, they wanted to make every character play as differently from each other as possible, so they invented that "Trait" thing...and they had to map it to the controller somewhere. (And if you recall, they'd already done this before with Baraka and Deathstroke having weapon stances in MKvsDCU)

And y'know what? I love the trait button. I hope MK10 has it or something like it.

My question though is why can't it be mapped to L2? That stance-switch thingy that changes whether your dude has his front or his back towards the camera does NOTHING useful. I don't get why MK9 and Injustice have it.

I actually also hope MK10 has something like clashes...maybe not some long-ass animation that forces you to either waste your super meter or let the opponent have health back...but I love that the characters can talk to each other during the fight using character-specific lines, like the game KNOWS when Batman's fighting Joker or Superman or Nightwing and says different things. MK needs that too. Maybe it could just be in the intros instead of a mid-fight mechanic, I dunno.


I know what you mean. The trait button could work better on a shoulder button while sticking with the face button control scheme in MK9 for the next MK game. One way to make the "stance switch" button useful is to do what games like Virtua Fighter do by having some special follow up moves. It's like this for characters like Jacky Bryant. Still, NRS fighting games could do without that button.

I wish Injustice did have character-specific intros and outros. Honestly, I'm surprised they were implemented along with CGI endings. Perhaps instead of the clash system, there could be a "Test Your Might" feature up close sort of like in MK: Shaolin Monks.
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RazorsEdge701
10/09/2013 07:40 PM (UTC)
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I dunno, a Test Your Might mechanic would be amusing as a reference to MK history and all, but let's be honest, how many people in the world actually LIKE mashing buttons really fast as a gameplay mechanic? Speed-mashing has always been one of those things in video games that you HAVE to do, not that you WANT to do, that's the whole reason there were "Turbo Controllers" in the NES days, because people didn't want to tap that fast.

And I actually really wish people would stop asking for Arcade endings to be CG cutscenes. I understand that having motion and voice acting is something the series was starving for for a very long time, but we have Story Modes now. The story mode can cover all the animated parts you'd ever need to see. Endings should tell a longer story than what you can cover in a single scene.

That was the biggest problem with MK4's endings, although the bad writing/voice acting was certainly a big problem too. The fact is, we know almost nothing about what happened in MK4's story because they couldn't put text in the endings to TELL us what the hell happened, they could only do ONE scene.

Beat MK4 with Liu Kang and what do you learn? That he and Kitana have a short conversation. You don't know what he did during MK4 and you don't know what he goes on to do after MK4.

But beat MK3 with Cyrax and what do you learn? That during the invasion, Sub-Zero captured and reprogrammed him to hunt Kahn, and after the invasion, he tried to go home and got lost in the desert, which set up him being found by Jax, getting his humanity back, and joining the Special Forces in MK4 and 5. That's a lot of stuff.
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oracle
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10/09/2013 08:57 PM (UTC)
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RazorsEdge701 Wrote:
And I actually really wish people would stop asking for Arcade endings to be CG cutscenes. I understand that having motion and voice acting is something the series was starving for for a very long time, but we have Story Modes now. The story mode can cover all the animated parts you'd ever need to see. Endings should tell a longer story than what you can cover in a single scene.
Tekken manages it. Some of those endings actually end up being a little too lengthy. During the MKDA-MKA era I really really wanted them to have CG endings but I've grown fond of what MK has now. Especially since they're kind of motion comic-y.

I was really surprised MK didn't have personalized intros and victory poses. Hopefully that is something they do for the next one although I wouldn't mind have a clash like system in place. Only because I live for witty banter in fights.
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RazorsEdge701
10/09/2013 09:42 PM (UTC)
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oracle Wrote:
Tekken manages it.


I disagree. I was actually going to list Tekken and Soul Calibur alongside MK4 as games whose arcade endings suck as a result of a single animated scene not being able to tell you as much as an epilogue should.
Though Tekken doesn't really try to have a serious story and most of their endings are attempts at comedy relief, like "Heihachi ties his family to a rocket" or "Lee lounges by a pool and forces Heihachi to serve him drinks while dressed like a Chippendale's dancer for some reason".

But I will say that the good Tekken endings, few and far between though they may be, are successful because Tekken actually combines the best of both worlds, throwing a text-with-a-picture scene in before the animated part.
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oracle
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10/09/2013 10:38 PM (UTC)
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Oh they do do that don't they. I suppose how successful it is is dependent on how much story/exposition you want in your ending. Someone's like Smoke is cool because we find out a lot of back story but we don't really need the hypothetical "I killed Shao Kahn/whoever" thing that they do. We could've gotten that information elsewhere and his ending could've been something different.

I think Tekken is pretty successful with it though. Jaycee's ending showed her origins and was still pretty exciting.

I'm not saying we need the Edenian royal family fighting over food in an ending but MK could definitely do FMV endings without sacrificing the information we get.

That said I do still like the endings MK has so ehconfused
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RazorsEdge701
10/10/2013 01:03 AM (UTC)
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oracle Wrote:
but we don't really need the hypothetical "I killed Shao Kahn/whoever" thing that they do.


Well that was a big mistake of MK9's endings that they were trying to do some nostaligic throwback where, in that particular area, no one wanted a throwback to the MK1 thru 3 style. That really has nothing to do with animated vs. text though. MK4 (despite being animated), DA, Deception, and vsDCU all use endings that are actually canon continuations of their stories and not "this is what happens if I beat the boss" what-ifs.

I have no idea why they went back to the old way in MK9, but maybe it's just because so many characters died that there was no actual way to give them canon ones? You'll notice Johnny and Sonya's endings DON'T actually involve them being the one to kill Kahn.
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b-don
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10/10/2013 05:46 AM (UTC)
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All I can say about tekken's endings,in regards to a good one......Jin's Tekken 3 ending....THAT Was BAD ASS!
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Spaceman
10/13/2013 03:23 AM (UTC)
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I still play Injustice just about everyday. I also watch the tournament streams whenever i can. Injustice at high level is awesome. When I do kinda start to get bored of the game I just start learning a new character. On top of that the games have really got me into the DC universe as a whole, I've been reading a lot of the New 52 stuff and have watched all the movies/anime that I've come across.

I hope they take their sweet time with MK10. I also think it'd be cool if they applied the trait system to MK.

I don't understand how casual fighting game fans don't get bored of the games way sooner. I'm surprised you guys even made it a month with the game. Story mode was super short and new, pretty-to-look-at costumes don't add anything to the gameplay. Like if your not learning a character in depth and trying to level up your fighting skills what else would you even be doing in the game? The star lab stuff??
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Tekunin_General
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10/13/2013 05:49 AM (UTC)
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I always approached Injustice as a way to follow NRS' development. I knew I loved Batman and many DC characters but my main following was to stick with NRS. I wanted to follow their path so when MK10 came along, I wouldn't feel like I've missed a beat.

Injustice is one hell of a title and an amazing experience. I am more than satisfied. But now, I am ready for more Mortal Kombat.

I feel the MK4 area of the MK lore is BY FAR the most overlooked and underestimated part of the MK lore. I have always loved it. A very dark representation and a feeling of rogue, is all over. It had a very gritty "in the shadows" feel. Not so much structure and commercial mysticism, like we were used to. The CG and VO additions, create a stronger feeling of relation in deaths and dialogue.

Simply put. MK4, although played little, remains my absolute favorite MK game. It just rules without question, for me. Characters like Shinnok, Kai, Jarek and Reiko, have a very unique aura. Fujin, although of the more conventional MK character presentation, was still a blast.

I am operating under complete assumption that MK10 will continue with Shinnok's invasion. Given MK9's ending, it's pretty much a given.

I am not just saying this because it is the next game on the list. MK10 will be my favorite game, yet. Simply for the story we are about to see unfold. All these things that were there, but were overlooked. MK4 had a weird reception. MK10 will give this awesome chunk of lore, the showing it deserves.

Bring it on.
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Noobsmoke92
10/13/2013 01:40 PM (UTC)
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Casselman Wrote:

I feel the MK4 area of the MK lore is BY FAR the most overlooked and underestimated part of the MK lore. I have always loved it. A very dark representation and a feeling of rogue, is all over. It had a very gritty "in the shadows" feel. Not so much structure and commercial mysticism, like we were used to. The CG and VO additions, create a stronger feeling of relation in deaths and dialogue.

Simply put. MK4, although played little, remains my absolute favorite MK game. It just rules without question, for me. Characters like Shinnok, Kai, Jarek and Reiko, have a very unique aura. Fujin, although of the more conventional MK character presentation, was still a blast.

I am operating under complete assumption that MK10 will continue with Shinnok's invasion. Given MK9's ending, it's pretty much a given.

I am not just saying this because it is the next game on the list. MK10 will be my favorite game, yet. Simply for the story we are about to see unfold. All these things that were there, but were overlooked. MK4 had a weird reception. MK10 will give this awesome chunk of lore, the showing it deserves.

Bring it on.


Man,I feel the same about MK4 story. It was supposed to be much much bigger on the invasion scale,because it is not Netherrealm vs Earthrealm,it also takes place in Edenia and Heavens (not sure if Outworld is involved too).

I just hope that MK10 shows that. Oh,did I mention to redesign Reiko,Tanya,Sareena and Shinnok and make them awesome?

And I don't know why,but I think they need to change Story Mode FORMAT somehow,MK9 totally ruined it for me,it was not how I pictured MK1-MK3 events through what I read from the bios and endings. I think the problem was the chapter system and stupid matches it created (why would Sonya fight and WIN Raiden,which is bullshit IMHO? Or Cyber Sub-Zero defeat BOTH Goro and Kintaro,really? Or Smoke defeating Kitana,but then 10 minutes later lose to her WITH Johnny Cage as a partner? WTF?)

But again,I follow MK mainly for the lore,so if they deliver some solid story,I am on board.
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10/14/2013 05:00 PM (UTC)
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Injustice is a pretty fun game, and I enjoy wiping the floor with my brother with Sinestro, Black Adam, Joker, Aquaman, and Harley Quinn.

However, it isn't a game of vast replay value. I could play the game for about an hour, then get bored and leave it alone for a week or two. MK2011 has recently become the same.

I am waiting for sequels for both games, but I am more anticipating MK10. As of right now, the only fighting game I still enjoy playing on a regular basis is Soulcalibur V, and considering what the other two games don't have, the reason is quite obvious.

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BADASS6669
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Sex is Evil, Evil is Sin, Sin is forgiven, so Sex is in.

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10/16/2013 06:44 PM (UTC)
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I want some info to be released on MK10 or MK X soon an October 2014 release date would be awesome!!
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GodlyShinnok
10/17/2013 04:39 AM (UTC)
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Still play the game, but also play Ragnarok, so it's like 3/4 Ragnarok 1/4 Injustice. Even then I'm still good at the game lol.
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LucaTurilli
10/18/2013 05:29 AM (UTC)
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Not tired of it, but I've taken a bit of a break.

Also, I hate your sig. New Orchid is ass!
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TemperaryUserName
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New sig on the way
10/18/2013 07:44 AM (UTC)
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Not being able to commit to a main killed Injustice for me. I didn't have much love for my character, so if I wasn't winning, I wasn't having fun. Plus, the game is loaded with gimmicks, so learning match-ups was an excruciating process. I don't think I've ever had so many what-the-fuck-just-happened? moments than I did in Injustice.

Also, there were some poor design choices in the game that became difficult to overlook as time passed.
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WeaponTheory
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10/18/2013 08:38 PM (UTC)
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Sub-Zero_7th Wrote:
Ibr/>
Regarding the attack buttons, it actually makes sense to have the "light/medium/heavy" control scheme for DC characters. It makes sense that characters like Superman and Doomsday would use a lot more striking techniques with few to no kicks.


No, no it does not.
If Capcom can successfully make Punch-only characters using SIX attack buttons, I'm sure NRS can do it with FOUR.

RazorsEdge701 Wrote:
The thing about the "three buttons" is, they wanted to make every character play as differently from each other as possible...


With characters like Green Lantern and Raven (and probably one more) both having Ermac TK-like slams, I think they failed.
MK9 even managed to make Ermac and Kenshi different.
I swear, it's like different people worked on the "Injustice" project.

As for the trait thing, what can possibly be the reason to bring that back? And don't say Weapons. We witnessed Mortal Soul Kombat Calibur too many times.

Casselman Wrote:
I feel the MK4 area of the MK lore is BY FAR the most overlooked and underestimated part of the MK lore. I have always loved it. A very dark representation and a feeling of rogue, is all over. It had a very gritty "in the shadows" feel. Not so much structure and commercial mysticism, like we were used to. The CG and VO additions, create a stronger feeling of relation in deaths and dialogue.

Simply put. MK4, although played little, remains my absolute favorite MK game. It just rules without question, for me. Characters like Shinnok, Kai, Jarek and Reiko, have a very unique aura. Fujin, although of the more conventional MK character presentation, was still a blast..


I agree. I loved MK Gold (I owned the DreamCast version) simply because it was gritty and dark. It was a perfect feel, and also the fast paced and MK3-like combos, Gameplay. It was such a good game. And to experience the games that came after having slow gameplay in comparison broke my heart until MK9. I waited so long for a MK game with good gameplay.
I can't wait to see how Shinnok plays in MK10. If they manage to implant the Hand From The Ground move from MKA, then he's definitely going to be awesome, I can just imagine the juggles. Him and Fujin.
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Sub-Zero_7th
10/18/2013 09:40 PM (UTC)
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To be fair, I really liked the front/back punch/kick control scheme in MK2011, and I wish that the control scheme was like that since the beginning of the series. Having said that, I still believe that having the light/medium/heavy control scheme for Injustice makes sense considering how the DC characters are. Of course, we'll just have to agree to disagree. With MK2011's face button control scheme, it would work really well for characters like Batman, Deathstroke, and Catwoman. If you really wanted 4 attack buttons for a DC fighting game, you might as well make them fairly arbitrary like in MK vs. DC.

Also, even though both Green Lantern and Raven have moves similar to Ermac's telekinetic slam, they still play very differently from each other. Hell, even comparing Ermac to Kenshi in MKD, MKA, and MK2011, they are still distinct enough from each other despite sharing the telekinetic slam (in MKD and MKA that is).
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Jaded-Raven
10/19/2013 11:51 AM (UTC)
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LucaTurilli Wrote:
Not tired of it, but I've taken a bit of a break.

Also, I hate your sig. New Orchid is ass!


In your opinion.
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