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GT: Dimitri1033

04/03/2013 07:56 AM (UTC)
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GodlyShinnok Wrote:
SubMan799 Wrote:
Clashes are activated like breakers. F+RT/R2

Stage transitions are done with a charged F+3. Or it might be B+3. One or the other


B+3 is the way to do it solo, but there's also a way to do it mid combo which I haven't figured how to do it yet.


For mid combo, just cancel in with back back right trigger. You also have to have 2 bars of meter for it to work. Forward forward trigger in a combo cancels into just a regular bounce which lets you continue a combo, likewise 2 bars are needed
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LucaTurilli
04/03/2013 07:57 AM (UTC)
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SubMan799 Wrote:
Dashing is very different in this game. You can't cancel them and no dash blocking in an NRS game feels strange. Animation is also kinda quirky and stiff but I got used to it real quick in MK9.

Other than that it's fun so far. All three characters are fun to play with. I really wish their was a training mode in the demo though.


Yea... the long recovery on forward dash is bleh. I wonderwoman if it will be different in the final build. It kinda sucks that you can't cancel them... also makes for some awkward timing for combos that include dashing.
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GodlyShinnok
04/03/2013 08:10 AM (UTC)
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microchip Wrote:
GodlyShinnok Wrote:
SubMan799 Wrote:
Clashes are activated like breakers. F+RT/R2

Stage transitions are done with a charged F+3. Or it might be B+3. One or the other


B+3 is the way to do it solo, but there's also a way to do it mid combo which I haven't figured how to do it yet.


For mid combo, just cancel in with back back right trigger. You also have to have 2 bars of meter for it to work. Forward forward trigger in a combo cancels into just a regular bounce which lets you continue a combo, likewise 2 bars are needed


Two bars!? Damn, good thing it builds up faster in this game. Thanks for the input.
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GT: Dimitri1033

04/03/2013 08:26 AM (UTC)
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No prob, and yeah it does build pretty quick. I think you have 4 total bars instead of just 3.

For batman, you can always do a regular combo an cancel it to the EX grapple hook. It stuns long enough to get off the stage transition kick.

For lex, use ex gravity gun, or whatever that thing is that sucks you in.

As for Wonder Woman, ex tiara makes the opponent stumble, not sure if the stumble lasts long enough to get off a heavy attack.
better than using 2 bars

Also, for the stage transition to work, you don't have to charge the attack. It'll work even if you just tap back3
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KungLaodoesntsuck
04/03/2013 02:30 PM (UTC)
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Anyone else notice that in the trailer at the end of the demo they never showed Superman at all? Strange..

And let it be known that every single playercard will have that "Joker troll" face.
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ShaoKahnsBoyfriend
04/05/2013 06:57 AM (UTC)
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Just played the demo. I have to admit. I went in thinking I may not take a liking to it after reading that some people thought it felt clunky and a lot different than MK, but aside from some mild framerate issues that will probably get fixed I felt it played very very similar to the previous MK and was very enjoyable.
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