Help me with this (sprite animation)
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posted07/31/2005 02:16 PM (UTC)by
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Ermacwon
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06/18/2005 01:17 AM (UTC)
sadI can't get it rightconfused
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MoodyShooter
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Dedicated, hopeless...Li Mei fan.

07/30/2005 04:51 AM (UTC)
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He's dancing. grin

The only advice I could give is to try and center all the sprites as good as you can. I've only made like two animations in my entire life however so I unfortunately can't help you beyond that.
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Ermacwon
07/30/2005 04:54 AM (UTC)
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Thankssmile
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tabmok99
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For the most in-depth, in-detail, Mortal Kombat lore analysis vids, there's only one source:


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07/30/2005 05:04 AM (UTC)
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What I do is take a series of MAME images, and crop each image down to exactly the same point, both horizontally and vertically. This prevents the sprite from jumping up and down or side to side, it keeps it in 100% the correct place.
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Ermacwon
07/30/2005 05:11 AM (UTC)
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]{0MBAT Wrote:
What I do is take a series of MAME images, and crop each image down to exactly the same point, both horizontally and vertically. This prevents the sprite from jumping up and down or side to side, it keeps it in 100% the correct place.
Oh so thats how you keepthem in palceglasses
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DeadlyFrost6
07/30/2005 05:15 AM (UTC)
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What helps for me is lining up the feet in the exact position as the previous frame, makes it smoother and looks authentic..
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SuperMarioBro
07/30/2005 05:21 AM (UTC)
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]{0MBAT Wrote:
What I do is take a series of MAME images, and crop each image down to exactly the same point, both horizontally and vertically. This prevents the sprite from jumping up and down or side to side, it keeps it in 100% the correct place.


Or you can just set Mame's resolution to Auto, and uncheck Maximize in the Properties > Dispay and Properties > Advanced tabs.
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Sub-Zedox
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07/30/2005 08:36 AM (UTC)
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DeadlyFrost6 Wrote:
What helps for me is lining up the feet in the exact position as the previous frame, makes it smoother and looks authentic..


That's exactly what I would say as I do them in my flash animations. (even though sometimes you have to use a different spot depending on the move).
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Ermacwon
07/30/2005 08:04 PM (UTC)
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Here's another one i'll fix it later and one of the problem's with the first one was that the sprite's were in the wrong order
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Kamionero
07/30/2005 09:42 PM (UTC)
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WEll.. for the first one I would advice to ALWAYS have the feet touching the edge... not the head... that way it looks like he moves, not his feet
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Ermacwon
07/31/2005 02:25 AM (UTC)
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Here's one i just made this is my best work yet!
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Ermacwon
07/31/2005 02:16 PM (UTC)
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My remake
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