Kung Laos Fatality Backfire - Sprite Animation ***UPDATED***
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Kung Laos Fatality Backfire - Sprite Animation ***UPDATED***
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posted11/26/2005 11:23 PM (UTC)by

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09/09/2004 06:55 PM (UTC)
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After messing around a bit with sprites 'n' junk on flash, I made this
My first real sprite animation.
Your thoughts?
I'm aware of the fact of how the screen don't fade though, but I don't think it's possible to do summin' like that in flash player 6
If someone knows though, do tell - remember, it's flash 6, not flash mx 2004
Special thanks to DeadlyDragon for ripping me some of the MK sounds you hear, and of course to the MK warehouse for sprites
After messing around a bit with sprites 'n' junk on flash, I made this
Your thoughts?
I'm aware of the fact of how the screen don't fade though, but I don't think it's possible to do summin' like that in flash player 6
Special thanks to DeadlyDragon for ripping me some of the MK sounds you hear, and of course to the MK warehouse for sprites
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LOL np. Nice animation :P
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yo,2nd best youve done.


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OMFG!TAHT IS T3h AWSUM!
OLOLOL!!!!!!!!!!111111111one
OLOLOL!!!!!!!!!!111111111one


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Lol thats funny. Its not animated that well but it still has the comedy. If this was supposed to be more then a joke, then u should have added sum shadows, fixed the font in the lifebars, fixed the finish him where it shows double, and remove the outline on Kung Lao in the beggining. Iv had that problem before when u upload it to flash it has a backround color, just import it into fireworks and then save it as a animated gif adn the backround should be gone. As for the fading out part, do u mean like fade out after the animation or w/e? If u wanna do that just make the whole animation a movie clip on the last few frames and use motion tween and up the darkness. Hope this helps
gj
now why did nightwolf hang in the air so long? Would have been much better if the trident had speared kunglao much sooner instead of "faking the funk" by having nightwolf stop in mid air so long for no reason.


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peterbi Wrote:
now why did nightwolf hang in the air so long?
Would have been much better if the trident had speared kunglao much sooner instead of "faking the funk" by having nightwolf stop in mid air so long for no reason.
now why did nightwolf hang in the air so long?
Would have been much better if the trident had speared kunglao much sooner instead of "faking the funk" by having nightwolf stop in mid air so long for no reason.
Lol he wasnt in mid air, he was holding onto something


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Yea, unfortunately the otuline around kung lao is some orange stuff that came with the sprites from the Kombat Pavillion - had to really badly cut him out using the lassoo tool, cus there didn't seem to be another way of getting rid of it.
As for the fading, I meant making the backround darker for whn it goes into fatality mode, like on the video games
The "Fatality" animation teext though, that was also how it came off the Kombat Pavillion - There's gonna be like a final "master" version if you will for the Kombat Paviliion, as Kombat said he'd re-reip that Kung Lao pose sprite for me
And Peterbi - try using your imagination a bit - no one just stops in mid air when being sucked into a tornado really
As for the fading, I meant making the backround darker for whn it goes into fatality mode, like on the video games
The "Fatality" animation teext though, that was also how it came off the Kombat Pavillion - There's gonna be like a final "master" version if you will for the Kombat Paviliion, as Kombat said he'd re-reip that Kung Lao pose sprite for me
And Peterbi - try using your imagination a bit - no one just stops in mid air when being sucked into a tornado really


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OK, check out the first post, I updated the animation, fixed the Kung Lao Sprite, the Finish Him Text, the life bar texts, and added a few other sounds
Also, Peterbi, tried to make it look more as if Nightwolf is clinging onto the pole
Thanks for your tips and feedback
Also, Peterbi, tried to make it look more as if Nightwolf is clinging onto the pole
Thanks for your tips and feedback

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Kickass concept, smooth framerate, good execution. My only gripe would be that the debris flows in too early. I think it should start a few seconds after Lao actually turns into the tornado.


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Ah yes, thanks for the tip UltimateRyu, I gave it one last update, looks better that way 


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o hai
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I saw it when I was browsing the kombat pavillion.I could not get the Mk bar to come up on three different computers but I Thought that Kung Laos Backfire was funny.


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SubZero-94 Wrote:
I saw it when I was browsing the kombat pavillion.I could not get the Mk bar to come up on three different computers but I Thought that Kung Laos Backfire was funny.
I saw it when I was browsing the kombat pavillion.I could not get the Mk bar to come up on three different computers but I Thought that Kung Laos Backfire was funny.
Strange - they were both made with the same programme
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