My first Fake Animation--- bloody, sick, and possibly offensive
Fan Kreations
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My first Fake Animation--- bloody, sick, and possibly offensive
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posted03/24/2003 03:55 PM (UTC)byOmnipotentguyOmnipotentguy •03/23/2003 07:32 AM (UTC) •
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And please bear in mind that all i had to make it with was MS Word and MS Paint
balkcsiaboot •03/23/2003 01:10 PM (UTC) •
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AHAHAHAHAHAHAHA That was awesome.
It's pretty damn good, especially for an MS Paint job.
A lot of people use PSP and can't do shit half as good as that. Nice job. I just think it's weird and nasty how cage doesn't drop his "balls" in his winning post. (time to get picky) cage only has one golden thing by his health bar, he should have 2. Plus kano is supposed to lose all his points if he lost the second match.
Not bad man. The blood is awesome
It's pretty damn good, especially for an MS Paint job.
A lot of people use PSP and can't do shit half as good as that. Nice job. I just think it's weird and nasty how cage doesn't drop his "balls" in his winning post. (time to get picky) cage only has one golden thing by his health bar, he should have 2. Plus kano is supposed to lose all his points if he lost the second match.
Not bad man. The blood is awesome
JoRdANMan •03/23/2003 01:27 PM (UTC) •
About Me
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I like it. I thought about making summtin like that but he ripps his balls off and throws them at the screen. But i like urs too.
Khardynyl •03/23/2003 05:57 PM (UTC) •
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It took ages to load for me and I have a fast connection.
Anyway, it's but but a little jerky as it plays too slow. Maybe you can speed it up slightly.
Anyway, it's but but a little jerky as it plays too slow. Maybe you can speed it up slightly.
Omnipotentguy •03/23/2003 10:17 PM (UTC) •
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I used the MK2 Cage sprite because MK1 Cage doesn't actually hit them in the balls-- he hits them higher up. And MK2 Cage touches his face when he wins. :)
I wasn't interested in focusing on the "correctness" of the points or lifebars.
I thought that if the animation went any faster, it would be hard to tell what's going on.
I wasn't interested in focusing on the "correctness" of the points or lifebars.
I thought that if the animation went any faster, it would be hard to tell what's going on.
MaRcElunbeatable •03/23/2003 10:31 PM (UTC) •
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NoobSaibot •03/23/2003 11:32 PM (UTC) •
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Omnipotentguy •03/24/2003 05:13 AM (UTC) •
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I've uploaded a faster version of the animation. I think it looks better than the first.
About the "choppyness", i used every frame from the SNES versions of MK1 and 2. So if it's choppy, than it's not my fault, it's the peoples' who made the SNES versions of MK1 and 2.
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www.freewebs.com/portablemkdr/fastballs.gif
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About the "choppyness", i used every frame from the SNES versions of MK1 and 2. So if it's choppy, than it's not my fault, it's the peoples' who made the SNES versions of MK1 and 2.
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www.freewebs.com/portablemkdr/fastballs.gif
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timsmk •03/24/2003 08:41 AM (UTC) •
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Liking the faster version better.
I don't think it's too jumpy, it looks fine the way it is.
The way the blood was done is superb.
I don't think it's too jumpy, it looks fine the way it is.
The way the blood was done is superb.
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