The Banshee Queen -animation-
Fan Kreations
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The Banshee Queen -animation-
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posted09/04/2006 08:22 PM (UTC)by



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Not bad at all, though it's a little choppy at the beginning. Like the sparkles when she's flying to the ground.
3/5
3/5


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Nemesis316 Wrote:
Not bad at all, though it's a little choppy at the beginning. Like the sparkles when she's flying to the ground.
3/5
Not bad at all, though it's a little choppy at the beginning. Like the sparkles when she's flying to the ground.
3/5
Agreed. 3/5


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3/5
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Good job!
4/5
4/5

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Pretty nice.
I like the effect you used for her taking off, although perhaps slightly cartoony, it's kinda cool. Though I wonder why you didn't add any further effects for her descent, especially the slam part. Still, I like the effect more because you didn't overdo it like some of your other ani's.
Only few other things I'll mention is Subby's sprites for being knocked off the bridge. I also thought of using Sindel's combo hit for an uppercut too, lol, but I don't think it looks right with Subby launching with his slipping sprites, looks a little strange.
Subby's just fallen off of the rooftop, yet he doesn't bounce or the screen doesn't shake at all when he smashes onto the street? I think, especially with gif's where there's no sound, or it's hard to give them a high frame rate in browsers, that you need to spell it out a little. Add the screen shaking (like properly not that weird blur effect you used), or have him bounce like halfway back up and have her impact him on the bounce and drive him into the floor to separate him! That'd be cool).
Speaking of the impact, like I said, I'm not a fan of the blur effect you used. It does imply impact better than when he hits the floor, but it just makes your eyes go strange and it loses some of the effect imo.
I don't like how he gets split. The sprites are far too static.
The bloodwork I think for the whole animation could use some work. On her combo hits for example, try to get hold of the actual blood sprites used in the game, the MK2 arm rip squirts look really strange here. Perhaps have some blood drops touch the floor as well and leave puddles.
The blood on the impact is underwhelming for what's happening as well, and I would give the MK2 blood bubbles a rest and also, with the three puddles on different levels looks just odd to me. They're too flat to have multiple ones on different levels.
Texts could perhaps do with an upgrade too. Cuz it's a gif not expected so much, but if you ever do upgrade to flash add the background animations in as well, the papers in the street look weird, lol.
Wow, I do go on, lol, but I still quite like it. 6.5/10
.
I like the effect you used for her taking off, although perhaps slightly cartoony, it's kinda cool. Though I wonder why you didn't add any further effects for her descent, especially the slam part. Still, I like the effect more because you didn't overdo it like some of your other ani's.
Only few other things I'll mention is Subby's sprites for being knocked off the bridge. I also thought of using Sindel's combo hit for an uppercut too, lol, but I don't think it looks right with Subby launching with his slipping sprites, looks a little strange.
Subby's just fallen off of the rooftop, yet he doesn't bounce or the screen doesn't shake at all when he smashes onto the street? I think, especially with gif's where there's no sound, or it's hard to give them a high frame rate in browsers, that you need to spell it out a little. Add the screen shaking (like properly not that weird blur effect you used), or have him bounce like halfway back up and have her impact him on the bounce and drive him into the floor to separate him! That'd be cool).
Speaking of the impact, like I said, I'm not a fan of the blur effect you used. It does imply impact better than when he hits the floor, but it just makes your eyes go strange and it loses some of the effect imo.
I don't like how he gets split. The sprites are far too static.
The bloodwork I think for the whole animation could use some work. On her combo hits for example, try to get hold of the actual blood sprites used in the game, the MK2 arm rip squirts look really strange here. Perhaps have some blood drops touch the floor as well and leave puddles.
The blood on the impact is underwhelming for what's happening as well, and I would give the MK2 blood bubbles a rest and also, with the three puddles on different levels looks just odd to me. They're too flat to have multiple ones on different levels.
Texts could perhaps do with an upgrade too. Cuz it's a gif not expected so much, but if you ever do upgrade to flash add the background animations in as well, the papers in the street look weird, lol.
Wow, I do go on, lol, but I still quite like it. 6.5/10

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Very helpful critique Tim. I do need to upgrade my software for the web browser issues. The screen shake and blood routines need work too...points well taken. My only source for MK props/sprites is the MKW, so I'll have to wait for more blood frames.

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i liked it kinda 3/5 good job


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it was good
...thats it.
thats all im gonna say
GET OFF MY BACK!(why do i need to have a joke in every one of my posts?)
...thats it.
thats all im gonna say
GET OFF MY BACK!(why do i need to have a joke in every one of my posts?)


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Love it! Finally an animatin about Sindey. I especially love when she flies and the pink light comes out, looks good. 4/5


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4/5. It's better than most of your animations, which are crap.


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MyQueenSindel Wrote:
Love it! Finally an animatin about Sindey. I especially love when she flies and the pink light comes out, looks good. 4/5
Love it! Finally an animatin about Sindey. I especially love when she flies and the pink light comes out, looks good. 4/5
You were really hoping for a Kasumi one though wern't you?
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