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FistfulOfDatas
12/27/2018 11:59 PM (UTC)
0

If Motaro is in the game then Jax has to be, too because Mr. Ed is his!

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Reptile1112
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About Me

You will die mortal. TOASTY Speed Metal will never die.

01/01/2019 08:16 AM (UTC)
0

Make him a DLC or a DLC boss instead of god damn Leatherface or something. At this point, I would expect a game company to be able to make a Centaur functional. It's 2019.

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You-Know-Who
01/01/2019 11:51 AM (UTC)
0

I used to really love Motaro, but it doesn't bother me that he's never really been important since MK3. It adds charm when a character exists within a certain window like that. If Kintaro made as many appearances as Goro, people would not be so nostalgic and in love with the guy. I'm fine with Motaro remaining a fond sub-boss from MK3 memory.

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ballerj91
01/02/2019 06:18 PM (UTC)
0

Underrated comment (Annihilation reference +1!)

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ballerj91
01/02/2019 06:22 PM (UTC)
0

Considering MK11 is going to be a "time-bending" story, it would be totally awesome if Motaro is the sub-boss! Sure, Motaro would take work to create, but, I think he could be done as a non-playable sub-boss for sure.

Motaro was the big bad for me growing up. MK3 was my most played game. Looking back... he's a cake walk (sans BS where he would just interrupt your combos). I'd like to see him return, but he's not a big deal to me, nor do I expect to see him return. It would be a nice surprise.

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illu§ion
01/20/2019 02:09 AM (UTC)
0

Motaro confirmed for MK11 said no one ever.

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Onaga
01/20/2019 06:26 AM (UTC)
0
illu§ion
Thracian_Tsar

Motaro died in MK9. Raiden killed him. Case closed... unless they make him the preorder bonus for MK12. lol

If by "dying" you mean Raiden simply "torpedo" him into the water then that would be a sad excuse to never reintroduce him to the franchise.

https://www.youtube.com/watch?v=NG_l4u_gIoE

This is the mondern era of MK with shoddy story telling and botched character execution. I think that's the best Motaro is ever going to get at this point. And it's mostly just because of laziness which as most vet MK fans know laziness and NRS go together like PB and J.

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ErmaSco
01/20/2019 08:47 AM (UTC)
0

He could work as a sub boss ... Non xrayable non krushable and if he has an auto post fight death " explosion ?"

Would love to link him to MK11.

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Gillbob316
01/20/2019 05:02 PM (UTC)Edited 01/20/2019 05:04 PM (UTC)
0
Onaga
illu§ion
Thracian_Tsar

Motaro died in MK9. Raiden killed him. Case closed... unless they make him the preorder bonus for MK12. lol

If by "dying" you mean Raiden simply "torpedo" him into the water then that would be a sad excuse to never reintroduce him to the franchise.

https://www.youtube.com/watch?v=NG_l4u_gIoE

This is the mondern era of MK with shoddy story telling and botched character execution. I think that's the best Motaro is ever going to get at this point. And it's mostly just because of laziness which as most vet MK fans know laziness and NRS go together like PB and J.

I just wrote this whole TLDR thing over in the "Kombat Kids are dead" thread... which was very rambly, so I won't repeat it here... but to sum it up: This franchise has been lazily killing & resurrecting characters since MK1. That's not new. People just didn't bother to read or follow the story back then, so not as many folks noticed it.

It started with Goro & Bi-Han. Who both died in MK1, then came back later. One as a wraith. The other as "turns out he never died in the first place"

It continued in nearly every game thereafter...

I mean technically Motaro died in the old timeline too. He got killed off in Konquest Mode backstory during MKDA. Then presumably later just walked out of the Netherealm for the big fight in MKA. Give or take two legs.

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Onaga
01/21/2019 01:37 AM (UTC)Edited 01/21/2019 12:06 PM (UTC)
0
Gillbob316
Onaga
illu§ion
Thracian_Tsar

Motaro died in MK9. Raiden killed him. Case closed... unless they make him the preorder bonus for MK12. lol

If by "dying" you mean Raiden simply "torpedo" him into the water then that would be a sad excuse to never reintroduce him to the franchise.

https://www.youtube.com/watch?v=NG_l4u_gIoE

This is the mondern era of MK with shoddy story telling and botched character execution. I think that's the best Motaro is ever going to get at this point. And it's mostly just because of laziness which as most vet MK fans know laziness and NRS go together like PB and J.

I just wrote this whole TLDR thing over in the "Kombat Kids are dead" thread... which was very rambly, so I won't repeat it here... but to sum it up: This franchise has been lazily killing & resurrecting characters since MK1. That's not new. People just didn't bother to read or follow the story back then, so not as many folks noticed it.

It started with Goro & Bi-Han. Who both died in MK1, then came back later. One as a wraith. The other as "turns out he never died in the first place"

It continued in nearly every game thereafter...

I mean technically Motaro died in the old timeline too. He got killed off in Konquest Mode backstory during MKDA. Then presumably later just walked out of the Netherealm for the big fight in MKA. Give or take two legs.

You misunderstood me. When I was talking about the poor quality of story telling in the modern era of MK I wasn't talking about the meaninglessness of death and the hilarious retcons that have been pulled to hand wave character deaths.

That was me simply remarking on the sad state of the storytelling in general of the new games. As a matter of fact I like the revolving door of death and think that's how it should be for this genre of game. The Mortal Kombat universe especially lends itself to the idea of death being meaningless. Just like DBZ.

Hell even if you do kill them off put them in the game anyway. We've seen through MKX that NRS are willing to disregard the story when it comes to the roster. The revenant characters who aren't revenant's anywhere but in the story. Hellspawn Scorpion even though that's now how he is in the story Or armless Goro. Fera/Torr, Erron Black serving no purpose in the story at all and having nothing to them but being on the roster anyway.

Now when I was talking about NRS and their long streak of signature laziness. I was talking about how at every turn they will go out of their way to awkwardly side step implementing Motaro into the games properly. They have no excuses anymore now that the games are no longer 3D fighters.

They just don't want to put in the work to put in a character with such a unique design and have to make exceptions and work arounds that would make it so that he wasn't susceptible to things that non boss characters would be such as X-rays, grabs and Fatalities. And all of that really has an easy solution.

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umbrascitor
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About Me

Never shake hands with a man who wears his heart on his sleeve.

~ Master Fuji's Fortune Cookie

01/21/2019 06:36 AM (UTC)
0
Onaga

They just don't want to put in the work to put in a character with such a unique design and have to make exceptions and work arounds that would make it so that he wasn't susceptible to things that non boss characters would be such as X-rays, grabs and Fatalities.

You did notice that in the current run of games, many many special moves and basic strings have involved grabbing, spinning, and otherwise manipulating your opponent in ways that would look ridiculous against someone as huge and awkwardly shaped as Motaro... right? It's not just throws and Fatalities. It's a severe chunk of the moveset. They don't want to put in the work to build a completely different game to accommodate a single character.

Onaga

And all of that really has an easy solution.

Maybe. What if every time you try to do a move that can't be animated on a manhorse, he instantly grabs you and punches your neck off?

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umbrascitor
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About Me

Never shake hands with a man who wears his heart on his sleeve.

~ Master Fuji's Fortune Cookie

01/21/2019 06:52 AM (UTC)
0

... Actually, you know what? I was being facetious before, but that part about Motaro instantly grabbing you if you try something impossible -- that gives me an idea that might seriously work.

What if, whenever you try to do something to Motaro that's too hard to animate, he teleports out of the way and potentially punishes you from behind? That would give you your full command set but make you really careful about what moves you try to use. Still not a workable solution for a playable Motaro, but strategic/cheap enough to be a boss.

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Onaga
01/21/2019 11:54 AM (UTC)Edited 01/21/2019 12:03 PM (UTC)
0
umbrascitor

... Actually, you know what? I was being facetious before, but that part about Motaro instantly grabbing you if you try something impossible -- that gives me an idea that might seriously work.

What if, whenever you try to do something to Motaro that's too hard to animate, he teleports out of the way and potentially punishes you from behind? That would give you your full command set but make you really careful about what moves you try to use. Still not a workable solution for a playable Motaro, but strategic/cheap enough to be a boss.

That's exactly what I had in mind. You try to perform a grab on him you'll either be punished with him reversing it an performing his grab on you. And the same goes for X-rays (or whatever the super move is called now) ect.

As for a playable Motaro. Well I don't think there is ever a solution for making him a balanced playable character. So I think the only way to give him to the players is to keep him cheap to a degree and make him a super unlockable. Have him be the reward for completing the challenge tower if people need him to be playable. Then you can just cheese your way through the arcade tower with him and sadistically abuse the AI.

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Onaga
01/21/2019 11:58 AM (UTC)Edited 01/21/2019 12:03 PM (UTC)
0
Onaga
umbrascitor

... Actually, you know what? I was being facetious before, but that part about Motaro instantly grabbing you if you try something impossible -- that gives me an idea that might seriously work.

What if, whenever you try to do something to Motaro that's too hard to animate, he teleports out of the way and potentially punishes you from behind? That would give you your full command set but make you really careful about what moves you try to use. Still not a workable solution for a playable Motaro, but strategic/cheap enough to be a boss.

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