CAN MK11 please be more like MK9 guys? What do you think?
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posted12/04/2017 01:18 AM (UTC)by
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Quakeman
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06/08/2014 11:41 PM (UTC)
Hey guys, I don't think X is such a great MK game. I know this will upset the people that like it but maybe some will listen to my rant and nod in agreement and it can surely ease the frustration we feel towards this disappointing game IMO. The new characters really are disgusting to look at, a lot of them look like they'd be npc Earthrealm villagers in MK Deception (does that make sense to any of you)? Especially Kotal Kahn, Kung Jin, and Erron Black, the latter looking more like a Borderlands character. I think that Kung Jin is the most boring because he looks like he should be guarding a bridge in konquest mode not fighting mighty warriors like Scorpion and Reptile. Kotal Kahn looks like someone that you'd just walk up to as Shujinko in Outworld and punch in the face!! LOL
I feel like the fighting is more fluid in this game but it still feels like it's way less casual to play than MK9 or any other MK game ever was guys. I know that there might be some people that like this game better but I was wondering if there are still people that try to enjoy this game but still find them selves going back to the 9th game.
ALSO I don't think making this game less colorful was a good idea at all THIS IS NOT QUAKE 1! The colorful characters always gave this game a wonderful 90s feeling and now it's just so brown and murky.
TLDR Guys, I really love MK so this keeps me up at night, please let me know if you think that MK needs to go more back towards it's roots like 9 did and stop trying to become such a non-casual game that isn't fun to play for more than a few rounds. And I will admit i'm not as good at this game as I am at 9 so that probably effects my ability to love the game slightly more, but I think that if I were more interested in the game like I was with the others I would practice a lot more. But also the addition of the run button really messes with my brain in the heat of an online battle so I don't know if I'd be able to pull off a juggle even if my fathers life depended on it. It was difficult remembering the long combos in MK9 but the game had so much to do and they usually worked out well online guys, I feel like so it wasn't really a hassle practicing because there is just too much to learn with different variations and such.
Speaking of which the variations really destroy the game most of all for me. I know MR boon was saying that it would be like having 70 characters in one game but it doesnt feel like that for me, I just get frustrated that I cant do an ice clone or hell fire as the same sub/scorpion. It doesnt feel natural losing my special moves based on a variation that I chose. I didn't really like how they did that in Deadly Alliance in the first place but they pulled it off better in Deception I think. But Ed was acting like this variation thing has never been done before, the only difference was back then you could switch fighting styles during the match, this time we just have to pick it at the beginning. I dont think having variations for characters has ever been a great way to go but Deception was still one of the best MK games despite that part of the game because at least they didnt change the uppercut buttons and such like Deadly Alliance did (at least I dont recall it being that way)
P.S. I think if this game had more KONTENT and better characters and more stages and stage fatalities and maybe even friendships, could've easily been a great follow up to MK9, but saddly it just lacks in comparison for me and I really consider it to be a step backwards like Armageddon was when it came out. One of the many reasons i moved to america was because of this franchise so
TLRD again: I really hope that MKX doesn't permanently take the series into this less fun and more competitive esport like directionfurious
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JasonVPred
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... here's your Subzero, now plain zero.

10/05/2017 10:29 PM (UTC)
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The new characters look amazing. That being said, I might be pessimistic but the number of stages might suffer in the next MK game; if too much time is spent on creating a gear system in MK11. More character shaders are no substitute for the vibrant locations found within MK 2011. In MKX, the Dead Woods never lived up to its name and the outside of the Lin Kuei Palace has a single defining feature: I would gladly replace those 2 locations for the actual interior of the palace.

Yes it is annoying when some characters are unable to their perform iconic moves, keep in mind that variations go well with brutalities. MKX delivered on brutalities at the expense of stage fatalities.
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lastfighter89
10/08/2017 08:15 PM (UTC)
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Oh God, not another vibrant and colorful MK9 again.
That shit worked in 1992-93, now dark and gritty rules. Thankfully, I would add.
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Tazer_Gunshot
10/22/2017 04:29 AM (UTC)
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JasonVPred Wrote:
The new characters look amazing. That being said, I might be pessimistic but the number of stages might suffer in the next MK game; if too much time is spent on creating a gear system in MK11. More character shaders are no substitute for the vibrant locations found within MK 2011. In MKX, the Dead Woods never lived up to its name and the outside of the Lin Kuei Palace has a single defining feature: I would gladly replace those 2 locations for the actual interior of the palace.

Yes it is annoying when some characters are unable to their perform iconic moves, keep in mind that variations go well with brutalities. MKX delivered on brutalities at the expense of stage fatalities.


I highly doubt that MK11 is gonna have a gear system. If they put that sh*t in MK11, the MK fans will go to NRS and riot and burn it down. There is no place in MK for gear/shaders.
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Demon_0
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Avatar is part of fanart created by Esau13

11/13/2017 01:46 AM (UTC)
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I definitely want MK11 to be more on par with MKX, both tone-wise and gameplay-wise. I liked the combo system a lot more in MKX, minus the fact that everything was based on 50/50's.
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Detox
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You work with what you got...not what you hope for.

11/13/2017 07:18 PM (UTC)
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Demon_0 Wrote:
I definitely want MK11 to be more on par with MKX, both tone-wise and gameplay-wise. I liked the combo system a lot more in MKX, minus the fact that everything was based on 50/50's.


Strip away the 50/50's, get rid of the run mechanic, make zoning viable, and I'm good as far as gameplay is concerned.
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lastfighter89
11/20/2017 01:55 PM (UTC)
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Detox Wrote:
Demon_0 Wrote:
I definitely want MK11 to be more on par with MKX, both tone-wise and gameplay-wise. I liked the combo system a lot more in MKX, minus the fact that everything was based on 50/50's.


Strip away the 50/50's, get rid of the run mechanic, make zoning viable, and I'm good as far as gameplay is concerned.


The run mechanic was heavily request after mk9...
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Viser
11/24/2017 06:04 AM (UTC)
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I'm really hoping something more on par with Mk9 tone wise, and for them to make the lore the forefront.
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MindStrikes
12/04/2017 01:18 AM (UTC)
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MK9 did so many things right opposed to MKx that did so many things wrong.

I would never have imagined that the next game after one of my favorites in the series, would be my least favorite MK in the series.

I hope MK11 will be closer to MK9. Basically closer to what MK has always been. Outworld looking unfamiliar scary. With more characters and stages from the other realms.
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