Character Variations for future games
Mortal Kombat 11
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Character Variations for future games
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posted01/30/2016 08:00 AM (UTC)by

Member Since
12/06/2010 07:41 PM (UTC)
With the game just developing.
I think character variations are starting to grow on me.
But I wonder if they'll continue using that system for future MK generations?
Perhaps later on they can use it for some of the old characters that were left for dead after they return to normal.
Anyways, what character variations do you all wanna see for the next characters? If it was Reptile for example.
I think character variations are starting to grow on me.
But I wonder if they'll continue using that system for future MK generations?
Perhaps later on they can use it for some of the old characters that were left for dead after they return to normal.
Anyways, what character variations do you all wanna see for the next characters? If it was Reptile for example.


About Me
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Obviously I have not had experience testing out the variations first hand. But from what I can see I am already in love with the idea.
I really hope it becomes a staple of the franchise for the games to come.
I really hope it becomes a staple of the franchise for the games to come.

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Perhaps if Liu Kang was confirmed I can imagine his character variations:
Liu Kang
- Shaolin
- Dragon Fire
- No Mercy
Liu Kang
- Shaolin
- Dragon Fire
- No Mercy


About Me
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It can become a staple for at least 3 games like the fighting styles were in MKDA-MKA, who knows. I really love the system, so i can hope.
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Ashrah
Universal specials: holy light powers (projectiles/auras/etc)
Variation 1 - Demon Slayer: unique Kriss blade normals/specials
Variation 2 - Demon Within: unique normals/specials for demon form
Variation 3 - Voodoo?
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Kabal
Universal specials: Nomad Dash, Hooksword overhead, new special?
Variation 1 - Nomad Dash versatility (similar to Displacer Raiden, in which one special is given much versatility), possibly including Nomad in air, backwards Nomad (teleport?), Nomad cancels, etc
Variation 2 - Zoning: fireballs and groundsaws
Variation 3 - Hooksword-focused?
Universal specials: holy light powers (projectiles/auras/etc)
Variation 1 - Demon Slayer: unique Kriss blade normals/specials
Variation 2 - Demon Within: unique normals/specials for demon form
Variation 3 - Voodoo?
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Kabal
Universal specials: Nomad Dash, Hooksword overhead, new special?
Variation 1 - Nomad Dash versatility (similar to Displacer Raiden, in which one special is given much versatility), possibly including Nomad in air, backwards Nomad (teleport?), Nomad cancels, etc
Variation 2 - Zoning: fireballs and groundsaws
Variation 3 - Hooksword-focused?


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I think the variations engine was created mostly to tie into the "25 years long" story mode, where we'll see characters have different skills at different points in their lives.
It could return though, if it proves to be popular.
It could return though, if it proves to be popular.

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Here are my ideas for variations:
Jade:
Amazon: Fights with razor-rang staff, advanced projectiles, and exclusive razor-rang skills.
Guardian: Fights with extended staff, advanced force field, and exclusive staff attacks.
Sentinel: Fights with energy staff, advanced staff slam, and exclusive staff projectiles.
Rain:
Traitor: Fights with extra speed, advanced teleports, and exclusive aerial techniques.
Hydromancer: Fights with a water sword, advanced water bubble, and exclusive water attacks.
Elementalist: Fights with a thunder sword, advanced lightning bolt, and exclusive electric skills.
Noob Saibot
Revenant: Fights with a dark aura, advanced dark circle, and exclusive dark magic.
Phantom: Fights with a ghost doppelganger, advanced disabling ghost ball, and exclusive ghost skills.
Shadow Servant: Fights with a shadow doppelganger, advanced shadow charge, and exclusive shadow attacks.
Nitara
Reaper: Fights with a scythe, advanced melee combat, and exclusive scythe skills.
Succubus: Fights with a swarm of bats, advanced blood suck, and exclusive bat attacks.
Keeper of the Orb: Fights with a floating orb, advanced projectiles, and exclusive aerial techniques.
That's all I can think of for now. What do ya all think of these?
Jade:
Amazon: Fights with razor-rang staff, advanced projectiles, and exclusive razor-rang skills.
Guardian: Fights with extended staff, advanced force field, and exclusive staff attacks.
Sentinel: Fights with energy staff, advanced staff slam, and exclusive staff projectiles.
Rain:
Traitor: Fights with extra speed, advanced teleports, and exclusive aerial techniques.
Hydromancer: Fights with a water sword, advanced water bubble, and exclusive water attacks.
Elementalist: Fights with a thunder sword, advanced lightning bolt, and exclusive electric skills.
Noob Saibot
Revenant: Fights with a dark aura, advanced dark circle, and exclusive dark magic.
Phantom: Fights with a ghost doppelganger, advanced disabling ghost ball, and exclusive ghost skills.
Shadow Servant: Fights with a shadow doppelganger, advanced shadow charge, and exclusive shadow attacks.
Nitara
Reaper: Fights with a scythe, advanced melee combat, and exclusive scythe skills.
Succubus: Fights with a swarm of bats, advanced blood suck, and exclusive bat attacks.
Keeper of the Orb: Fights with a floating orb, advanced projectiles, and exclusive aerial techniques.
That's all I can think of for now. What do ya all think of these?
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Noob Saibot would be simple. A variation centered Shadows. Another Centered on Black Holes / portals (but pull the opponent to differentiate the Quan Chi). And a variation centered mists that have an effect on opponents (prevent special moves, combos prevent). I also think he should win at least one variation, a freezing movement, perhaps a freezing fog and icy shade.
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