I make my own. Since after MK9 there was no guide for MKX/XL and remembering some of the combos and differences in the variations I got frustrated and sat down one evening and used the moves list in the pause menu, copied it down and then had to either find / learn all the finishers and add those. It was very extensive.
I've started doing the same for MK11. What you do is take and make a fighter with no extra moves or anything of that nature and you will wind up with what every customization would have that is similar to the no variation in MKX. For the special moves I copied down the entire special moves list and even took them into Learn to know what their names were and what each amplified moves does, etc. The finishers and brutalities are last. The two default variations I copied 100% becuase they are the 2 defaults in the game, even though I removed the 2nd ones in my game to give me an extra variation slot, but anyway you'd have all your fighters two default variations, all their moves, all their default basic moves, and go from there.
One fighter I have that has no extra moves is my Klassic Kano. He is the white MK3 attire Kano so he looks like the MK1 Kano. He only has a knife and his roll and I believe he only has one additional move in his default moves but he plays, looks and acts like MK1 Kano.