Avatar
SmokeSignals
Avatar
About Me

The real Smoke.

01/29/2019 02:17 PM (UTC)
0
Tetra_Vega

So home life dealing with Jax' post traumatic stress disorder from his time as Quan Chi's minion in the Netherrealm wasn't a life altering? Why is her design boring? Tech gauntlets aside, is she too "normal"? Not everyone can be a magic alien robot god. MORTAL Kombat needs mortals. Normal real poeple dealing with the brutally savage, mind bending reality of the Mortal Kombat universe outside Earth. Survivors of attempted invasions by demons, and MK's implied god of death.

I love her design, and play style the way she is. She's a different kind of Sektor, don't cyberize her. On 1 hand, that'd be copying Sektor outright. On the other hand, Sektor could assimilate her, and she'd get a taste of what Jax went through.

Ka-Tra

Well I can see it from that angle, but they hardly put much emphasis on that plot point in MKX did they? She is too "normal" imo - when you have multiple characters where their mostly defining feature is a few guns and a lack of uniqueness character fatigue sets in. It would've been the same with the ninjas if they hadn't made them distinct. I'm not denying the need for earthrealmers who represent regular people but in a game like MK where the mythic reigns supreme it can leave a lot to be desired unfortunately.

Avatar
VenoMark
01/29/2019 02:39 PM (UTC)Edited 01/29/2019 03:48 PM (UTC)
0
Onaga

No MK character is a lost cause. The issue, especially with the Kombat Kids lies in their execution. The first issue is the lackluster designs; but that was an issue all around for the cast in MKX. The next issue that hamstrung the Kids was the role they were meant to play which was being the young replacements of the legacy characters. (Don't do that NRS it never works.)

So they were basically designed to be lesser clones of characters who already existed, but characters who were in the game with them. This is especially an issue for Jacqui and with NRS doing this they robbed them of their own unique identity, and those that did have some semblance of unique identity that differentiated them their predecessors were dampened and held back due to bad writing and dull design. (Yo Takeda & Kung Jin!)

I said it in the "Kombat Kids Are Dead" Thread that in order for them to be redeemed they would have to undergo some radical redesigns to spice them up and differentiate them from their parents.

An idea I had for this at least for Jacqui was to remove her from the basic Marine with shotgun cuffs AKA Discount Jax and spice her up in terms of story and aesthetic.

How I was going to do that was have half of her get blown up, repaired by a hiding Sektor who would save her, fix her with its tech and use her as a sleeper thrall.

If Jacqui (there is no "e" at the end) comes out of MKX looking like this for the reasons that you stated, one could deduce that this is just a cheap mash-up of the Lin Kuei's Cyber Initiative and Quan Chi's revenants. That, in turn, would cause fans to resent her for being the first female cyborg who is just an unattractive amalgamation of storylines, the stuff of a teen's fan fiction narrative.

This just a bit of advice for future reference, but maybe provide links to your fan art instead of overwhelming an entire thread with oversized images of artwork that, in my opinion, is not that good. One user's already quoted your post and in doing so has led to a heap of obtrusive images taking up an excessive amount of space. To avoid being totally negative, I will say that you do appear to have potential. Focus on anatomy and shading instead of rushing to finish a piece.

Regarding your claim that all of the "Kombat Kid" designs were lackluster, I have to emphatically disagree. Takeda and Cassie had interesting and original designs. Jacqui and Kung Jin were the least interesting of the four, but they were extremely fun to play. I will never understand why so much emphasis is placed on a character's appearance. Personally, I feel the full scope of a character matters. For example, I loathed Kung Jin (he's foolhardy and endangers the lives of those close to him without a second thought) until I started putting together my own kombos with him. Now, he's one of the most enjoyable characters to play, even if his Brutalities are some of the worst in the game. Unlike those who desire superficialities over substance, I just try to enjoy a game as much as I can without putting too much stock in character design.

Avatar
VenoMark
01/29/2019 02:47 PM (UTC)
0
SmokeSignals

She is too "normal" imo - when you have multiple characters where their mostly defining feature is a few guns and a lack of uniqueness character fatigue sets in. It would've been the same with the ninjas if they hadn't made them distinct. I'm not denying the need for earthrealmers who represent regular people but in a game like MK where the mythic reigns supreme it can leave a lot to be desired unfortunately.

Since you consider Jacqui's design and move set too "normal", I'm curious as to how you feel about Sonya, whose only "superpower" is to shoot purple rings, and those are discharged from her wrist guards. I wouldn't say that mythology reigns supreme given that Cassie Cage (as much as I disagreed with the approach) was the one to defeat Shinnok.

The MK universe doesn't follow a linear story or character design approach. Everything's a possibility in this universe, including the resurrection of character after character. It's just a matter of accepting the series (and its plot) for what it is until all this timeline-fuckery is straightened out.

Avatar
thisiscourage
01/29/2019 04:37 PM (UTC)
0
VenoMark
SmokeSignals

She is too "normal" imo - when you have multiple characters where their mostly defining feature is a few guns and a lack of uniqueness character fatigue sets in. It would've been the same with the ninjas if they hadn't made them distinct. I'm not denying the need for earthrealmers who represent regular people but in a game like MK where the mythic reigns supreme it can leave a lot to be desired unfortunately.

Since you consider Jacqui's design and move set too "normal", I'm curious as to how you feel about Sonya, whose only "superpower" is to shoot purple rings, and those are discharged from her wrist guards. I wouldn't say that mythology reigns supreme given that Cassie Cage (as much as I disagreed with the approach) was the one to defeat Shinnok.

The MK universe doesn't follow a linear story or character design approach. Everything's a possibility in this universe, including the resurrection of character after character. It's just a matter of accepting the series (and its plot) for what it is until all this timeline-fuckery is straightened out.

Yeah, Sonya is The reason that Jacqui is boring to me. Sonya is the OG human normal person. She’s a badass, but we don’t need more normal people with her.

Give Sonya jacquis gadgets and then poof Jacqui who? Stryker suffers from the same thing imo.

Avatar
VenoMark
01/29/2019 04:57 PM (UTC)
0
thisiscourage

Yeah, Sonya is The reason that Jacqui is boring to me. Sonya is the OG human normal person. She’s a badass, but we don’t need more normal people with her.

Give Sonya jacquis gadgets and then poof Jacqui who? Stryker suffers from the same thing imo.

Stryker played absolutely nothing like Sonya, so I honestly don't understand what your nitpick is there. Jacqui played nothing like Sonya, either. Within the confines of a match, they were two completely different characters. Due to the ambiguity of your statements, I feel your only complaint is that they're human. In that regard, I suppose you also dislike Johnny Cage and Jax as well, not to mention Kano, Mavado, Kabal... I could go on, but I think you get my point. It just seems to me that your focus is in the wrong place, someplace that can make your enjoyment of any MK title negligible at best.

If I'm wrong here, then please expand on your complaint about the "human" element of certain characters.

Avatar
Onaga
01/29/2019 05:09 PM (UTC)
0
VenoMark
Onaga

No MK character is a lost cause. The issue, especially with the Kombat Kids lies in their execution. The first issue is the lackluster designs; but that was an issue all around for the cast in MKX. The next issue that hamstrung the Kids was the role they were meant to play which was being the young replacements of the legacy characters. (Don't do that NRS it never works.)

So they were basically designed to be lesser clones of characters who already existed, but characters who were in the game with them. This is especially an issue for Jacqui and with NRS doing this they robbed them of their own unique identity, and those that did have some semblance of unique identity that differentiated them their predecessors were dampened and held back due to bad writing and dull design. (Yo Takeda & Kung Jin!)

I said it in the "Kombat Kids Are Dead" Thread that in order for them to be redeemed they would have to undergo some radical redesigns to spice them up and differentiate them from their parents.

An idea I had for this at least for Jacqui was to remove her from the basic Marine with shotgun cuffs AKA Discount Jax and spice her up in terms of story and aesthetic.

How I was going to do that was have half of her get blown up, repaired by a hiding Sektor who would save her, fix her with its tech and use her as a sleeper thrall.

If Jacqui (there is no "e" at the end) comes out of MKX looking like this for the reasons that you stated, one could deduce that this is just a cheap mash-up of the Lin Kuei's Cyber Initiative and Quan Chi's revenants. That, in turn, would cause fans to resent her for being the first female cyborg who is just an unattractive amalgamation of storylines, the stuff of a teen's fan fiction narrative.

This just a bit of advice for future reference, but maybe provide links to your fan art instead of overwhelming an entire thread with oversized images of artwork that, in my opinion, is not that good. One user's already quoted your post and in doing so has led to a heap of obtrusive images taking up an excessive amount of space. To avoid being totally negative, I will say that you do appear to have potential. Focus on anatomy and shading instead of rushing to finish a piece.

Regarding your claim that all of the "Kombat Kid" designs were lackluster, I have to emphatically disagree. Takeda and Cassie had interesting and original designs. Jacqui and Kung Jin were the least interesting of the four, but they were extremely fun to play. I will never understand why so much emphasis is placed on a character's appearance. Personally, I feel the full scope of a character matters. For example, I loathed Kung Jin (he's foolhardy and endangers the lives of those close to him without a second thought) until I started putting together my own kombos with him. Now, he's one of the most enjoyable characters to play, even if his Brutalities are some of the worst in the game. Unlike those who desire superficialities over substance, I just try to enjoy a game as much as I can without putting too much stock in character design.

They were just sketches and if I had links I would have done it that way. But these are just sketches I whipped up in 2015 and have been left to rest for some time.

Like I said I tried to condense and hide these in a spoiler tag but that just didn't want to work out so the art dump is what I went with.

As for the story critique, I just gave a brief summary for my little fanfiction there but it felt pointless to go into any depth because, that's obviously not the direction MK is going in and who really cares about the story these days?

As for Kombat Kid designs and philosophy on characters when it comes to fighting games, we're just going to have to agree to disagree on this for now and save the long winded rebuttals for another thread where it's more appropriate. I'm sure we'll get our chance.

Avatar
VenoMark
01/29/2019 05:41 PM (UTC)
0
Onaga

They were just sketches and if I had links I would have done it that way. But these are just sketches I whipped up in 2015 and have been left to rest for some time.

Like I said I tried to condense and hide these in a spoiler tag but that just didn't want to work out so the art dump is what I went with.

As for the story critique, I just gave a brief summary for my little fanfiction there but it felt pointless to go into any depth because, that's obviously not the direction MK is going in and who really cares about the story these days?

As for Kombat Kid designs and philosophy on characters when it comes to fighting games, we're just going to have to agree to disagree on this for now and save the long winded rebuttals for another thread where it's more appropriate. I'm sure we'll get our chance.

You're the one who brought these subjects into the discussion, so I was just breaking down and replying to what you posted. Though, like you said, I'm sure we'll get our chance to debate whether or not superficial taste in video games is superior to simply taking in the overall experience and judging a game based on that. Just come prepared, lol.

Avatar
Bloodfang
01/29/2019 06:44 PM (UTC)
0

I find it ironic that alot of the same people saying get rid of the kids or say ferra/torr for being derivative or lame are the same ones who want so many of the terrible 3D era characters back. Some of the 3D people are highly salvagable (I personally feel Drahmin, yes Drahmin, and Havik are chief among them with the right tweaks) but so are the flaws in the MKX newbies. I didn't like Stryker in MK3 but he was redeemed in MK9 but is still not one of my faves and I can live without him but he's still the best example of the "from shit to solid" that the right changes can achieve. So my own prejudices against certain 3d people aside I say give anybody a shot and who knows. It's hard to erase the horrors of the past though and some redemption may not be enough to erase those prejudices. For example, I HATE vampires (I mentioned personal prejudice) so Nitara can stay gone to me but I apologize personally to the vamp fans out there. Ironically though I liked Scarlet in MK9 and she looks awesome in MK11 and she has alot of those vamp cliches going on so maybe I'm softening in my old age.

Avatar
bill_MCDerMott
01/29/2019 07:16 PM (UTC)
0

I think with a revamp she could be great Kharacter. I remember in MK 4 I hated everything about shinnok except his backstory........but in MK armageddon he improved until we finally got MK x where I loved his look and general feel to him

I think jaqui could be the same

Avatar
Baraka407
Avatar
About Me

<img src=http://i1205.photobucket.com/albums/bb424/astro407/Baraka407---Baraka-Sig---GIF1.gif?t=1302751589

01/29/2019 08:54 PM (UTC)
0

I think that with a revamp, anyone could be a great character, but it’s an interesting conversation because there’s two issues competing with one another: Roster space and perceived potential.

We all have our preferences, so while one person might see potential in Drahmin but might not care for Nitara as much, others might feel the exact opposite, or like both, or neither.

You add to it the fact that the roster has such a finite amount of space and the argument becomes even more difficult. Rehabilitating Jaqui might mean someone like Nightwolf misses the cut. Again, that’s fine for some, not fine for others.

Personally, I like Jaqui in terms of who she is in the story. As far as sass goes, she’s WAY less on that front than Kung Jin, Takeda and definitely Cassie. I also like her burgeoning romance / flirtation with Takeda.

That said, I do find her move list to be a bit bland. I think it’d be cool if they maybe gave her a sort of Raiden from Metal Gear Solid 4 look and a sword and had her focus on speed moves and a bit less on the military aspects, but even then, is that something I’d want more than some of my favorite castoffs like Fujin, Kai, Sareena, Mavado (yes, Mavado), Kira, Reiko, etc?

Personally, I’d rather see any of them get the revamp treatment in this game and let Jaqui get her revamp down the line. I DO think she deserves another shot, but that’s speaking as someone that really dug every new MKX addition.

I just want a nice, well balanced game in terms of characters from each era. The more they continue to focus on Trilogy characters and ignore the 3D era, the more I sour on characters like Jax, Sonya, Johnny Cage, Kung Lao, Reptile, Ermac, Mileena, etc.

Look how many people miss Shang Tsung, Noob, Smoke and Jade? They missed a game, and now they’re among the most requested characters. Why not let some of these other Trilogy characters miss a game, replace them with requested Trilogy characters and revamped 3D characters and balance it out with some MKX characters and new characters? I don’t see why we need like 19 of 26 to come from the Trilogy era.

Sorry, didn’t mean to go on a rant. But I don’t think the Jaqui dilemma would even exist (or at least not to its current extent) if they’d give us a little of everything instead of making us choose the worthiest one or two characters from the 50 or so that they never seem to want to use.

Avatar
newt27
01/29/2019 09:20 PM (UTC)
0
Baraka407
it’s an interesting conversation because there’s two issues competing with one another: Roster space and perceived potential.

This hits the nail on the head. If we accept that premise, it is purely a matter of opinion.

My opinion is that there are way more characters with more potential than Jaqui. It is also my opinion that many (most) other MK characters would do better than Jaqui in terms of quality roster picks.

Avatar
thisiscourage
01/29/2019 11:45 PM (UTC)
0
VenoMark
thisiscourage

Yeah, Sonya is The reason that Jacqui is boring to me. Sonya is the OG human normal person. She’s a badass, but we don’t need more normal people with her.

Give Sonya jacquis gadgets and then poof Jacqui who? Stryker suffers from the same thing imo.

Stryker played absolutely nothing like Sonya, so I honestly don't understand what your nitpick is there. Jacqui played nothing like Sonya, either. Within the confines of a match, they were two completely different characters. Due to the ambiguity of your statements, I feel your only complaint is that they're human. In that regard, I suppose you also dislike Johnny Cage and Jax as well, not to mention Kano, Mavado, Kabal... I could go on, but I think you get my point. It just seems to me that your focus is in the wrong place, someplace that can make your enjoyment of any MK title negligible at best.

If I'm wrong here, then please expand on your complaint about the "human" element of certain characters.

You make a fair point..

My point is mostly surrounding the 25 roster spots. My preference is to see as wide a variety of character abilities in that small sample size as possible.

You’re right, the characters do not play the same way, they are completely independent from each other gameplay-wise. I guess I am hung up on the aesthetic.

Johnny cage has abilities. Sonya has her purple rings which are kind of grandfathered in? I guess... I’m pretty sure those were retconned in mk9 to actually be produced by some sort of gun or gadget.

My main point is that two human characters that equip gadgets are not different enough, for me, to be interesting. Especially in a roster of 25. I would prefer to have 1 character that equips various gadgets through the 3 variations... I want to see a different aesthetic amongst the roster. Even if the two characters “play” differently.

Avatar
Nuckelavee
01/31/2019 10:25 AM (UTC)Edited 01/31/2019 10:31 AM (UTC)
0

My problem with the Kombat Kids is that their parents instantly became less special to me... I'd rather have seen this group of kids: Takeda (new, the only kid from a playable character), Frost (instead of Jacqui), Kai (instead of Kung Jin) and another new youngster, maybe even a spy for the black dragon, like a re-designed Kobra or Kira.

I would cut the romantic stuff out of this group, and create more friendship during the story, frost becoming less cold-hearted, Kobra/Kira becoming good in the progress.

That group would have been much more fun to me!

Kai could have a white tiger pet which also travels along with the group like the mascot, of course Kai would use the white tiger in his special moves as well, much like Liu Kang is about the Dragon.

Kai would be the funny one, Frost the hotheaded arrogant one, Takeda the calm and intelligent leader-type and Kobra (or another named black dragon spy) would be the evil traitor that maybe even chooses the group over Kano and joins the good guys in the end. I wished this group together would beat Shinnock, instead of the abominable end we got in X... Two wounded kids holding off ALL the revenant while Cassie Cage beats a freaking God.. Damn what a horrid writhing.

But I don't believe a character should stay bad, but in the case of Jacqui (what a horrid name) I think they can never make her appeal to me personally... Nothing, absolutely NOTHING stands out to me, and her relationship with Takeda doesn't help much, as I think that is pathetic.

Avatar
TomTaz
Avatar
About Me

"Retirement my ass!"

01/31/2019 01:19 PM (UTC)Edited 01/31/2019 01:31 PM (UTC)
0
Detox

My issue is not necessarily that Jacqui is bad and can never be redeemed. My issue is that there are characters 10X more interesting than her that have yet to receive their second chance and there's Jacqui, one of the consensus worst characters from MKX, immediately getting another shot.

It's not that I never want to see her get another chance, it's that I'd rather see others get their second chance first. Call it being salty if you must, but that's just kinda where my head is at with the whole thing.

I agree 100% with this. It’s not that I never want to see her in another game... it’s just that I don’t think it should be this soon after her apparent failure in the last game. I think the characters that came before her deserve a chance. Like some others here, I am of the mind that no character is irredeemable. Some just take a little bit of finesse to get better... and every character can get better. NRS has a lot of characters that they left by the wayside after just one game.

These characters never got the chance to shine again. Never got the chance to redeem themselves in the eyes of the fans. Yet she gets to come back Immediately? I don’t know, That just doesn’t seem right to me. Any one of the characters that NRS wrote off could be great. For example I happen to like Nitara. I know she wasn’t ever really popular with the fans... but I always thought the idea of vampires in Mortal Kombat was pretty cool (if poorly executed). Yet because the majority of fans didn’t seem to like her (for fair reasons) NRS threw her away without blinking just like so many others.

I’ve always liked Kira too. I liked her design (for the most part) and she had an interesting backstory. The fatal mistake they made with her was making her a clone character of two missing favorites and just like that her death warrant was signed, another character concept left to fade away into obscurity. Now I would love to see Kira return with a bit more personality and a complete move set unique to her. If this were to happen for her (as well as some of the other NRS toss-aways) I’m sure she (and they) would gain bigger fan bases.

It all comes down to the work and imagination developers are willing to put into their creations. They shouldn’t be disregarded after a bad first showing. Listen to what your fans had a problem with and work to fix it. I’m one of the few that didn’t actually hate the kombat kids, however, the majority of fans did. This can’t be ignored, nor should it be. In that case then perhaps NRS is doing exactly what I said above. Perhaps they’ve gone back to the drawing board with Ms Briggs. Maybe we’ll be pleasantly surprised by what they come up with (or not) but the point is they need to be retroactive with that mentality. Fix the other characters that they failed with. It’s hardly fair that she’s getting put right back out there after failing so hard and the others were just forgotten. Also, let’s not forget, despite the hate-fest for these characters.... some fans have asked for revamped versions of these characters over the years. So they haven’t been written off by everyone. Something to consider NRS.

btw, I like the evil cyborg revamp. I think it’d be an interesting turn. Good job.

Avatar
TomTaz
Avatar
About Me

"Retirement my ass!"

01/31/2019 01:20 PM (UTC)Edited 01/31/2019 01:25 PM (UTC)
0

*Please delete. Accidental double post. Sorry.

Avatar
barakall
01/31/2019 03:59 PM (UTC)
0

The problem with Jacqui is easy: her name, her look and her moves. The comics made her look promising as a fighter, but NRS just doesn’t know what to do with actual martial arts which is why Johnny Cage, Kobra, Kai, Jarek, Sonya or even Kano among others either were one and done or just too weapon focused.

The same problem goes for Kombat Kids, even more do because of what already has been said.They never really had a chance to distinguish themselves, though Takeda and Kung Jin were unique. Give Jacqui a fighting style, matching outfit and get rid of the gimmicks. She has potential for sure, but NRS loves the guns.

Avatar
newt27
01/31/2019 04:19 PM (UTC)
0
barakall
The problem with Jacqui is easy: her name,

Well... that was funny. I don't think the name is one of her major faults. I don't think anyone gives a shit about her name. But...

barakall
NRS just doesn’t know what to do with actual martial arts which is why Johnny Cage, Kobra, Kai, Jarek, Sonya or even Kano among others either were one and done or just too weapon focused.

This I mostly agree with. I think they've progressively gotten a little better at incorporating martial arts in a good way. Sonya looked pretty good so far. I have high hopes for improvement.

I wouldn't be pissed off if Jaqui was in, but I would be irked if she was in and still extremely lack luster.

Avatar
[Killswitch]
Avatar
About Me

Shao Kahn did nothing wrong

01/31/2019 05:22 PM (UTC)Edited 01/31/2019 05:23 PM (UTC)
0

This is a good thread. Very nice, Riyakou. I don't have much to add that hasn't already been said. I have shown my distaste for Jacqui and a lot of the Kombat Kids early on so I'm sure you don't wanna hear any of that but I by no means just want this character to disappear from the face of the earth. I want them to return and to hold my attention. Every character deserves a second chance. Skarlet holds that testament to me since I thought she was whatever in MK9 but looks REALLY interesting this go around. As long as they put in the work and try.

Avatar
alican_zero
Avatar
About Me

http://www.deviantart.com/art/Sindel-142946721

02/02/2019 10:59 PM (UTC)
0

Jacqui is so trash and dull I would rather see Sareena Sheeva or Nitara instead of her without hesitation

Avatar
MoodyShooter
Avatar
About Me

Dedicated, hopeless...Li Mei fan.

02/02/2019 11:55 PM (UTC)
0

No character is beyond saving. Literally every character in MK can be reimagined and retooled. Jacqui’s biggest problem is Cassie - both are snarky, female, twenty-something SF soldiers. Jacqui also exists within the shadow of Jax, and she doesn’t have a gimmick that’s really unique to her (her gauntlets come across as a cheap imitation of her dad’s arms). Fair or not, Jacqui’s primary reason for being in MKX was to be Cassie’s friend, and Takeda’s love interest...she needs more.

I think her backstory and MKX have closed off where she can go (unless we are talking about alternate universe Jacqui that had different experiences in life). I think the high-technology angle is her main path...maybe not her augmenting her body with cybernetics, but going all-in with powered exo-skeleton gear to give her superhuman capabilities. Perhaps we find that Jacqui is the one to create these accessories and essentially uses herself as a guinea pig to test them out. Perhaps we see her cybernetics become even more advanced than anything before making her a target for acquisition by the Black Dragon or Tekunin (either willingly or unwillingly).

I don’t know though. I like Jacqui and I don’t think she’s nearly as bad as fans make her out to be. She, like so many before her, just needs conceptual TLC.

Avatar
You-Know-Who
02/04/2019 04:34 AM (UTC)
0

Characters can easily be tweaked. I can see why they wouldn't want to dump out Jacqui just yet. She's got potential and they probably do want some kick-ass female protagonists for people to latch onto. That being said, I can see something wonky happening with her this game. Something that maybe pushes her towards the dark side or leads to permanent changes in her. I don't think she'll just be good ol' Special Forces girl, Jacqui Briggs for much longer. Some real shit needs to happen to these kids.

Avatar
.
02/04/2019 03:09 PM (UTC)
0
alican_zero

Jacqui is so trash and dull I would rather see Sareena Sheeva or Nitara instead of her without hesitation

I'd rather see all three regardless, but that's not the point.

The point is, why not consider making Jacqui better?

Avatar
thisiscourage
02/04/2019 10:11 PM (UTC)Edited 02/04/2019 10:30 PM (UTC)
0

I think characters can be made “better” to a degree.

I want to start by stating that the OP post is a very good topic and valid question.

My hesitation is related to the characters identity.. in my mind, the characters identity is directly correlated to their move set. It isn’t until the character has been defined by their moves that we start looking at their “story” elements or “lore”.

So how would people change Jacqui for the better?? And how far do you take it to where the new Jacqui only shares her name with the old Jacqui?

Jacqui can only be a human that uses gadgets.. that is IT. If you want to change that then why not just make a new interesting character?

I think Jacqui suffers from the fact that she just has a boring move set. If you change that drastically (and I think you would have to do that to save Jacqui) then she is just a different character LOL.

when Bi Han became Noob he changed his move set drastically... and GUESS WHAT!? He became a NEW character!!!!!!

Avatar
umbrascitor
Avatar
About Me

Never shake hands with a man who wears his heart on his sleeve.

~ Master Fuji's Fortune Cookie

02/04/2019 11:32 PM (UTC)Edited 02/04/2019 11:33 PM (UTC)
0
thisiscourage

I think characters can be made “better” to a degree.

I want to start by stating that the OP post is a very good topic and valid question.

My hesitation is related to the characters identity.. in my mind, the characters identity is directly correlated to their move set. It isn’t until the character has been defined by their moves that we start looking at their “story” elements or “lore”.

So how would people change Jacqui for the better?? And how far do you take it to where the new Jacqui only shares her name with the old Jacqui?

Jacqui can only be a human that uses gadgets.. that is IT. If you want to change that then why not just make a new interesting character?

I think Jacqui suffers from the fact that she just has a boring move set. If you change that drastically (and I think you would have to do that to save Jacqui) then she is just a different character LOL.

when Bi Han became Noob he changed his move set drastically... and GUESS WHAT!? He became a NEW character!!!!!!

It's more like Noob already existed as a Scorpion clone, and was given both a unique move set and a story tie to Sub-Zero at the same time in UMK3.

Like I said at the top of this thread, I think Jacqui would have a pretty strong niche as a human with computer-age gadgets if Sonya weren't also treading in that territory. Give Jacqui the drones and trick grenades from Sonya's moveset, let her gauntlets be a Swiss Army knife of various functions, and now you've got a 21st century tech warrior who stands in contrast to Jax's big-guns, Sonya's "Black Widow" acrobatics, and so on.

Avatar
thisiscourage
02/05/2019 12:23 AM (UTC)
0
umbrascitor
thisiscourage

I think characters can be made “better” to a degree.

I want to start by stating that the OP post is a very good topic and valid question.

My hesitation is related to the characters identity.. in my mind, the characters identity is directly correlated to their move set. It isn’t until the character has been defined by their moves that we start looking at their “story” elements or “lore”.

So how would people change Jacqui for the better?? And how far do you take it to where the new Jacqui only shares her name with the old Jacqui?

Jacqui can only be a human that uses gadgets.. that is IT. If you want to change that then why not just make a new interesting character?

I think Jacqui suffers from the fact that she just has a boring move set. If you change that drastically (and I think you would have to do that to save Jacqui) then she is just a different character LOL.

when Bi Han became Noob he changed his move set drastically... and GUESS WHAT!? He became a NEW character!!!!!!

It's more like Noob already existed as a Scorpion clone, and was given both a unique move set and a story tie to Sub-Zero at the same time in UMK3.

Like I said at the top of this thread, I think Jacqui would have a pretty strong niche as a human with computer-age gadgets if Sonya weren't also treading in that territory. Give Jacqui the drones and trick grenades from Sonya's moveset, let her gauntlets be a Swiss Army knife of various functions, and now you've got a 21st century tech warrior who stands in contrast to Jax's big-guns, Sonya's "Black Widow" acrobatics, and so on.

I hear ya... for sure.

I wish they went that route but sonya already has the gadget thing going in mk11.

Sonya even has gauntlet guns in her fatality.. I just don’t want two characters like that.. but it doesn’t really matter what I want aha

Download on the App StoreGet it on Google Play
© 1998-2024 Shadow Knight Media, LLC. All rights reserved. Read our Privacy Policy.
Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.