The Case for Underutilized Characters
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posted01/27/2019 08:27 PM (UTC)by
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MoodyShooter
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About Me

Dedicated, hopeless...Li Mei fan.

Member Since
10/03/2003 08:04 PM (UTC)

Hey all, I’ve been a fly on the wall (so to speak) to a lot of conversations going on around the MK fandom and I can sense that many are feeling a general sense of unease regarding the roster for MK11. While it’s difficult to say that this unease is warranted given our lack of information regarding the game, it is clear that the window is starting to close for MANY characters. If you’re a fan of the original trilogy MK sacred cows (Liu Kang, Kitana, Sonya, etc.) this anxiety may be alien to you, but if you’re a fan of more obscure characters (Sareena, Li Mei, Havik, etc,) then the anxiety will be all too real. NRS has had a massive problem ever since MK3 in that they introduce interesting (but also flawed) characters to their new games, and then seem to immediately drop them in the next. This is a problem that’s generally unique to NRS games, as most other fighting game developers usually don’t do this.

*Typically*, most fighting games usually introduce maybe a couple of new characters every game while retaining nearly the entire cast from the previous title. This is changing somewhat due to the push toward live services in games (gotta make people pay up on that DLC), but the fact remains that you can be nearly completely confident that your favorite character will be in eventually. As a fan of DOA for example, I’ve never experienced any anxiety about whether or not Hitomi would be in...and ALL of the new characters from DOA5 (excluding guest characters which includes Rachael and Naotora) are going to be in DOA6.

So, why does NRS not follow suit? I believe it stems from a few issues-

  • Lack of continuity - NRS typically make big changes to gameplay from game to game, often significantly changing moves for returning characters. This means NRS typically can’t reuse too many assets like other fighting game devs can.
  • Fan backlash - mostly stemming from the fact new characters are rarely important to the main story and thus aren’t typically well developed (Erron Black, Ferra-Torr). Fans also get upset when new characters ARE important due to them feeling “forced” (Cassie’s Scooby-Doo gang, D’Vorrah).
  • Regardless, what this means is that new characters never get the chance to improve or develop from game to game. NRS never allow themselves the opportunity to correct a bad first impression (Kira, Jacqui, etc.), or to improve on a generally successful character (Fujin, Sareena). So with this as a backdrop, what underutilized and/or underdeveloped character do you want back. Most importantly, why do you want them to have a spot on the MK11 roster?

    If you know me at all from the days of MKO’s past, you’ll know that I’m a hopeless Li Mei fan. Leading up to the release of MKX I heavily anticipated the return of my girl. However, seeing Li Mei being teased in the MKX story trailer only to have her as a cameo was absolute murder for me. I feel like she missed her biggest opportunity to contribute to the main story, but I think she remains an excellent choice for a DLC character. Outside of fan service appeal, Li Mei occupies a very unusual spot on the MK roster.

    Li Mei is the players’ view into the normal Outworld commoner. She shows that Outworld isn’t exclusively full of evil murderous freaks, there are good Outworld citizens that exist in a bizarre culture. She also fits the fighting game archetype of the pure female martial artist using impossible but awesome Wire Fu styled attacks (think Michelle Yeoh). Plus...I just like Li Mei.

    TL;DR make your case for an underutilized MK character for the MK11 roster!

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    fijikungfu
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    -Courtesy of TheCypher-

    01/27/2019 10:25 PM (UTC)
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    Li Mei is my favorite female character. But since you made the case for her already, I'll use Havik here.

    His design always interested me, I feel like he's a wildcard design and story-wise. It'd be fun to see how for the team would go with how crazy his moves could be, especially with all that self mutilation. He's been teased in MK9, and been included heavily in the MKX comic arcs, and now there's an intro between Raiden and Scorpion teasing a new threat from Chaos Realm. The anticipation is killing me.

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    umbrascitor
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    Never shake hands with a man who wears his heart on his sleeve.

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    01/27/2019 11:41 PM (UTC)
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    Kai. The handstand stance was and remains unique, and can be developed in a capoeira kind of direction like they did slightly with Tanya in MKX. He also pulls away from the stereotype that black male characters need to be big and grapply and intimidating.

    *gives Geras the side eye*

    Maybe give him liquid fire streams instead of fireballs and more circular, fluid movement. Not many male characters get to be acrobatic, and Kai is a good choice to see that kind of action. Just gotta try not to step on Eddie Gordo's toes too much in the process.

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    thisiscourage
    01/28/2019 01:20 AM (UTC)Edited 01/28/2019 01:21 AM (UTC)
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    I cannot agree more with this statement... you gotta respect the amount of work that goes into each new title of MK.. there is some give and take as fans that we have to be content with if we want fresh gameplay content every 4 years.

    THANK THE ELDER GODS that MK is not a biannual repackaged garbage heap like call of duty. (They are probably pigeon holed to the 4 year sales model based on fighting game popularity vs FPS genra, but I think that works in the fans favor). We don’t have endur the same recycled bullshit every game but the fall back is that the roster needs to be smaller for logistic purposes.

    The_Truth

    Lack of continuity - NRS typically make big changes to gameplay from game to game, often significantly changing moves for returning characters. This means NRS typically can’t reuse too many assets like other fighting game devs can

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    KenshiMaster16
    01/28/2019 01:56 AM (UTC)
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    Li Mei, Kenshi, Bo' Rai Cho, Havik and Onaga are the best things, imo, to come out of the 3D era. It is a fucking crime that only two of those 5 have truly made it out thus far when there is so much potential for the other three.

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    AgentK
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    01/28/2019 03:49 AM (UTC)
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    Nitara, anyone? Completely forgotten. Had a lot of potential. But with Skarlet being the blood-type character (and being more popular), I don’t see Nitara making any sort of comeback for this cycle. Maybe MK12?

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    MoodyShooter
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    Dedicated, hopeless...Li Mei fan.

    01/28/2019 04:01 AM (UTC)
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    AgentK

    Nitara, anyone? Completely forgotten. Had a lot of potential. But with Skarlet being the blood-type character (and being more popular), I don’t see Nitara making any sort of comeback for this cycle. Maybe MK12?

    Totally, we can even just throw in the entire vampire realm in general as far as I’m concerned. An entire realm foreshadowed in Raiden’s MKDA ending as a future threat for Earthrealm that never materialized. I’m down for some Nitara for sure.

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    diirecthit
    01/28/2019 04:12 AM (UTC)
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    I don't think Li Mei is a good example to this. She wasn't dropped the way many other characters have. She was playable in the very next game after her debut one.

    However, she IS underutilized, compared to the MK1-3 characters, like every other MK4 and up character. I've always liked her. And when news about a Kombat Pack 2 for MKX came out, I was SURE she would be the token female DLC spot we'd get. But instead, we got 4 males, including 2 guest characters, and Bo Rai Cho was the 3D-era rep. I was so sad.

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    thisiscourage
    01/28/2019 04:35 AM (UTC)
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    I think NRS used the mk9 reboot to clean a lot of the sub plots (& major plots) that they do not want to revisit.. like the vampire realm.

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    MoodyShooter
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    Dedicated, hopeless...Li Mei fan.

    01/29/2019 12:32 AM (UTC)
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    @directhit yeah, compared to someone like Kira she’s definitely much better utilized. However like you said she has essentially gone MIA after Deception (I don’t count Armageddon), and the MKX cameo left me rather salty. Li Mei is a personal choice for me within the context of this thread, but who’d you pick to make a case for aside from her? There are a lot of intriguing characters out there.

    @thisiscourage I suspect you’re right. However, let’s think about this a bit. Why is the vampire realm interesting? Well, within the world of MK the vampire realm gives a tangible explanation for stories of vampires within Earthrealm. It also provides proof that there are far more different realms out there (aside from the big ones like the Netherealm, Chaosrealm, etc.) that can host their own histories, heroes, villains, and general threats. To me that’s incredibly interesting.

    Nitara is also an interesting character too, acting as sort of a self-serving neutral character. Plus, in a franchise filled with freaks from Outworld Nitara actually doesn’t seem too out of place. There’s also been nothing to suggest the vampire realm has been freed in the current timeline, so presumably the vampire population would exist still within Outworld (could be wrong though...).

    There’s definite potential there.

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    ballerj91
    01/29/2019 01:02 AM (UTC)
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    umbrascitor

    Kai. The handstand stance was and remains unique, and can be developed in a capoeira kind of direction like they did slightly with Tanya in MKX. He also pulls away from the stereotype that black male characters need to be big and grapply and intimidating.

    *gives Geras the side eye*

    Maybe give him liquid fire streams instead of fireballs and more circular, fluid movement. Not many male characters get to be acrobatic, and Kai is a good choice to see that kind of action. Just gotta try not to step on Eddie Gordo's toes too much in the process.

    You know, somebody brought Kai up on this forum the other day, and I was actually reminded that Ed Boon once indicated that Kai's handstand move in MK4 is among his favorite moves.

    Another lowkey character he mentioned, in terms of favorite moves, was Dairou, who has a move in MK6 called the tombstone drop or something... basically he bashes himself backwards against the ground, and it results in his opponent being knocked down.

    I do have to say... I find it odd when very bland characters are brought up (like Kira). She was a largely irrelevant character storywise, had zero character development, and ripoff moves. Oh, and she looks like a generic fighter you could make in MK7's create a fighter mode.

    More often than not I do agree with most characters people call unrealized potential - Li Mei is an interesting choice by TS here. While I absolutely could not stand her in MK5 (boring character, boring), MK6 brought her back with a bang - awesome special moves, good storyline, much better design. So I would actually call Li Mei a character they brought back better the next game... and pretty much forgot about for this era (MK8 and on).

    My unrealized potential character choice is Shujinko - after what I saw at the MK11 reveal, I am now 90% sure Shujinko will not be a playable character in this game. It's a shame because his design was cool (like a Shaw brothers kung fu guy), his special moves are ripoffs but you understand why in MK6, and his story is still a fun concept - he is the guy who pretty much connects every single character in the MK universe in a weird way, in MK6.

    Though we only saw 6 full characters and a small taste of MK11's story, I think it's evident NRS do not see the upside to revisiting the original 3D era. While MKX essentially retold MK4 (and MK5 to an extent), it appears this game will completely deviate from a linear quality.

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    umbrascitor
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    Never shake hands with a man who wears his heart on his sleeve.

    ~ Master Fuji's Fortune Cookie

    01/29/2019 03:14 AM (UTC)
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    Ashrah had decent potential. So far there haven't been any other characters with "holy" power in the canon, and maybe there's a cleverer way to play her misguided-redemption story arc in the new timeline.

    Plus, voodoo dolls are a thing we haven't really tried yet. It's a disturbing and sinister kind of tactic to use when you're trying to be "good," which can set her up to be an anti-heroine who earns the heroes' allegiance but not quite their respect. Probably get along okay with Dark Raiden though, if he sees fit to weaponize her talents and willingness to push the moral line farther than the other heroes would.

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    thisiscourage
    01/29/2019 04:03 AM (UTC)
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    I think they chose the vampire realm to begin with because it was very popular in pop culture at the time. Now, vampires are a tired thing in media and overdone. I doubt they revisit it.

    I do hear where you are are coming from and I don’t disagree. I think would like them to expand on the realms and introduce more. I think that would be very cool. & it would deepen the story imo.

    The_Truth

    @thisiscourage I suspect you’re right. However, let’s think about this a bit. Why is the vampire realm interesting? Well, within the world of MK the vampire realm gives a tangible explanation for stories of vampires within Earthrealm. It also provides proof that there are far more different realms out there (aside from the big ones like the Netherealm, Chaosrealm, etc.) that can host their own histories, heroes, villains, and general threats. To me that’s incredibly interesting.

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