Gameplay: Throws and wake up options
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posted06/19/2010 05:27 AM (UTC)by
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Joe-Von-Zombie
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08/14/2006 01:59 PM (UTC)
Does anyone know of any info on if throws are excapable in this and if wake up options will return?
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robs727
06/19/2010 01:46 AM (UTC)
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There doesn't seem to be alot of gameplay being discussed. Most threads seem to be regarding characters (will they/won't they/should they), story related and fatalities.

At this stage you'd think they'd have the basic gameplay engine down so they should be able to show off some of these things.

Hopefully soon.
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kingjolly
06/19/2010 01:55 AM (UTC)
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I dont think any body played this game long enough to figure out how everything works yet.

I'm a bit dissapointed on the lack of coverage on gameplay specifics from the fans that have played the game. But I'm sure it plays great....
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Joe-Von-Zombie
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06/19/2010 01:56 AM (UTC)
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Bothers me theres no real gameplay discussion going on.
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Leo
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06/19/2010 04:33 AM (UTC)
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Well, in Gamespot's coverage, no one had any wake up moves. They just got up really fast upon being knocked down. I would like them to be present in the final build, though, although with the lack of tech rolls, they may disregard this feature altogether.
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SubMan799
06/19/2010 04:42 AM (UTC)
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wake ups are not needed.

Joe-Von-Zombie Wrote:
Bothers me theres no real gameplay discussion going on.


sigh, this got no responses, but a post about Tremor got nearly 100. Go figure
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RazorsEdge701
06/19/2010 04:45 AM (UTC)
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Wake-ups really changed the experience of the 3D games for me, but I don't think they'll be at all necessary for the 2D. Plus I got sick real fast of a guy going from flat on his back to doing an uppercut in the blink of an eye.
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Joe-Von-Zombie
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06/19/2010 05:27 AM (UTC)
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SubMan799 Wrote:
wake ups are not needed.

Joe-Von-Zombie Wrote:
Bothers me theres no real gameplay discussion going on.


sigh, this got no responses, but a post about Tremor got nearly 100. Go figure


well if they move that thread, we'll post there.
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