Sub-Zero from the trailer


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RazorsEdge701 Wrote:
That'd be like having Scorpion's health bar say "Hanzo Hasashi". Yeah, that'll really catch on.
That'd be like having Scorpion's health bar say "Hanzo Hasashi". Yeah, that'll really catch on.
If they're both called Sub-Zero, that works as well even if it is slightly misleading. It would still be technically correct. To me, the issue is not problematic enough to take more drastic approaches (such as reducing Young-Zero into an alt-costume).

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I think Younger Sub WILL be an alternate costume. I mean, he's my favorite character and I'd have no problem with that. Once Elder sub dies in story mode, they will use the alternate costume of Young Subby for the rest of the story.
It's just the most efficient way to have both characters in the game without having to sacrifice a character slot. I actually think of it as the Elder Sub as the alternate costume, since he will likely be dead for the bulk of the game. The only reason we get his costume first is because he came first.
It's just the most efficient way to have both characters in the game without having to sacrifice a character slot. I actually think of it as the Elder Sub as the alternate costume, since he will likely be dead for the bulk of the game. The only reason we get his costume first is because he came first.


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LucaTurilli Wrote:
I actually think of it as the Elder Sub as the alternate costume, since he will likely be dead for the bulk of the game. The only reason we get his costume first is because he came first.
I actually think of it as the Elder Sub as the alternate costume, since he will likely be dead for the bulk of the game. The only reason we get his costume first is because he came first.
This was originally what I was hoping for, but after some weeks of thinking, I figured, "this is the only chance the older Sub-Zero will ever have to develop himself in the series on a gameplay and aesthetic level. Let's take the opportunity now that it's here" I've always frowned at the cries for the older Sub-Zero to return in the previous games, but given the new story setup, it actually is appropriate now to give him some spotlight.
LucaTurilli Wrote:
It's just the most efficient way to have both characters in the game without having to sacrifice a character slot.
It's just the most efficient way to have both characters in the game without having to sacrifice a character slot.
With that logic, Frost and Sub-Zero should have been fused together in MKDA for space purposes. It would raise efficiency, but that doesn't make it right. If it's not sensible to fuse Ken and Ryu in SF, who LITERALLY have the same moves and artistically are only separated by costume color and hair style, then how much less sensible is it to fuse the two Sub-Zero's who will look very different and will contain different moves?
Also, 26 slots was the minimum. It's incredibly likely there will be more slots than that.


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TemperaryUserName Wrote:
Also, 26 slots was the minimum. It's incredibly likely there will be more slots than that.
Also, 26 slots was the minimum. It's incredibly likely there will be more slots than that.
I bet you fell for the "Super-Unlockables" rumor in Deception too, didn'tcha?

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TemperaryUserName Wrote:
This was originally what I was hoping for, but after some weeks of thinking, I figured, "this is the only chance the older Sub-Zero will ever have to develop himself in the series on a gameplay and aesthetic level. Let's take the opportunity now that it's here" I've always frowned at the cries for the older Sub-Zero to return in the previous games, but given the new story setup, it actually is appropriate now to give him some spotlight.
This was originally what I was hoping for, but after some weeks of thinking, I figured, "this is the only chance the older Sub-Zero will ever have to develop himself in the series on a gameplay and aesthetic level. Let's take the opportunity now that it's here" I've always frowned at the cries for the older Sub-Zero to return in the previous games, but given the new story setup, it actually is appropriate now to give him some spotlight.
He had an entire game dedicated to him. But honestly, I don't disagree that this is a chance to develop him. But I don't see that much difference in their fighting styles. Combine MK1 and MK:M's Sub-Zero and he'd play pretty closely to Young Sub.
TemperaryUserName Wrote:
With that logic, Frost and Sub-Zero should have been fused together in MKDA for space purposes. It would raise efficiency, but that doesn't make it right. If it's not sensible to fuse Ken and Ryu in SF, who LITERALLY have the same moves and artistically are only separated by costume color and hair style, then how much less sensible is it to fuse the two Sub-Zero's who will look very different and will contain different moves?
Also, 26 slots was the minimum. It's incredibly likely there will be more slots than that.
With that logic, Frost and Sub-Zero should have been fused together in MKDA for space purposes. It would raise efficiency, but that doesn't make it right. If it's not sensible to fuse Ken and Ryu in SF, who LITERALLY have the same moves and artistically are only separated by costume color and hair style, then how much less sensible is it to fuse the two Sub-Zero's who will look very different and will contain different moves?
Also, 26 slots was the minimum. It's incredibly likely there will be more slots than that.
Well regarding Frost, she never should have existed in the first place.
Aaaand the rest... I really had you pegged as someone with more reason that that. Elder Sub-Zero and Younger Sub-Zero were products of a storyline. Ken and Ryu were products of a lacking game engine, in which they were the only two characters playable in a multiplayer mode, and Ken was the result of the developers trying to differentiate the characters that the players were able to play.
Furthermore, Ken and Ryu's attacks differ fundamentally and artistically. They play very differently. Not so much in the SFII series, but in Alpha, 3, and 4, they cannot be played in the same way. Ken has a firey uppercut with a different angle and different properties. Ryu's tetsumaki has different areal properties and will only be able to connect one hit... etc...
I'm not saying that I wouldn't like to see both Sub-Zeros in the game. But if you look at it with a bit of reason... the chances of this Elder Sub dying in this game is still very high. Do we really need to create a separate fighting styles with the same theme as another character, for a character we will likely never see in a future installment? I don't think so. I figure even if they try, they'll end up sharing many moves regardless, and Younger Sub-Zero in future installments, will probably just adopt Older Sub's moves as his own.
Or instead they could work on a completely different character.


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LucaTurilli Wrote:
Well regarding Frost, she never should have existed in the first place.
Well regarding Frost, she never should have existed in the first place.
Meh, she wasn't the most fun to play as, but putting Subbie through a whole Obi-Wan/Vader "you turned to the dark side because I failed you as a teacher" thing was a really good storyline for his character IMO. Since the beginning, the Sub-Zeros have always been about passing things down from one generation to the next and family and legacy and all that, it makes sense that part of his life should involve trying to find someone to pass "being Sub-Zero" onto before he dies.
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I honestly don't give a damn if it's 26 or more in the final product,as long as they deliver the best MK experience for us! We've been loyal to MK since the early days and honestly we deserve this game!!!!

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RazorsEdge701 Wrote:
Meh, she wasn't the most fun to play as, but putting Subbie through a whole Obi-Wan/Vader "you turned to the dark side because I failed you as a teacher" thing was a really good storyline for his character IMO. Since the beginning, the Sub-Zeros have always been about passing things down from one generation to the next and family and legacy and all that, it makes sense that part of his life should involve trying to find someone to pass "being Sub-Zero" onto before he dies.
LucaTurilli Wrote:
Well regarding Frost, she never should have existed in the first place.
Well regarding Frost, she never should have existed in the first place.
Meh, she wasn't the most fun to play as, but putting Subbie through a whole Obi-Wan/Vader "you turned to the dark side because I failed you as a teacher" thing was a really good storyline for his character IMO. Since the beginning, the Sub-Zeros have always been about passing things down from one generation to the next and family and legacy and all that, it makes sense that part of his life should involve trying to find someone to pass "being Sub-Zero" onto before he dies.
I'll agree I like her effect on Sub-Zero. I think Sub-Zero still had his course to run though. Frankly with the revival of MK during DA, she just came off to me as a cheap "lets give a popular character a female counterpart" thing. Perhaps if she would have came a little further down the road... I would have been more accepting of her.
I dunno about you, but Sub-Zero aging seemed spontaneous to me. No one else really seemed to show signs of aging... granted he was among Edenians and Gods, but even humans like Johnny Cage and Sonya still seemed to be in their prime. Eh, just seemed to early for me.


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RazorsEdge701 Wrote:
I bet you fell for the "Super-Unlockables" rumor in Deception too, didn'tcha?
TemperaryUserName Wrote:
Also, 26 slots was the minimum. It's incredibly likely there will be more slots than that.
Also, 26 slots was the minimum. It's incredibly likely there will be more slots than that.
I bet you fell for the "Super-Unlockables" rumor in Deception too, didn'tcha?
I'm not going to hold the new game to Midway standards. Had it not been for production restraints, there probably would have been a super-unlockable in Deception.
LucaTurilli Wrote:
Well regarding Frost, she never should have existed in the first place.
Well regarding Frost, she never should have existed in the first place.
Fair Enough.
LucaTurilli Wrote:
Aaaand the rest... I really had you pegged as someone with more reason that that. Elder Sub-Zero and Younger Sub-Zero were products of a storyline. Ken and Ryu were products of a lacking game engine, in which they were the only two characters playable in a multiplayer mode, and Ken was the result of the developers trying to differentiate the characters that the players were able to play.
Aaaand the rest... I really had you pegged as someone with more reason that that. Elder Sub-Zero and Younger Sub-Zero were products of a storyline. Ken and Ryu were products of a lacking game engine, in which they were the only two characters playable in a multiplayer mode, and Ken was the result of the developers trying to differentiate the characters that the players were able to play.
And yet the similarities are still here. They had more than a decade to differentiate them, but they didn't, and for a good reason: there was justification within the story for their similarities.
LucaTurilli Wrote:
Furthermore, Ken and Ryu's attacks differ fundamentally and artistically. They play very differently. Not so much in the SFII series, but in Alpha, 3, and 4, they cannot be played in the same way. Ken has a firey uppercut with a different angle and different properties. Ryu's tetsumaki has different areal properties and will only be able to connect one hit... etc...
Furthermore, Ken and Ryu's attacks differ fundamentally and artistically. They play very differently. Not so much in the SFII series, but in Alpha, 3, and 4, they cannot be played in the same way. Ken has a firey uppercut with a different angle and different properties. Ryu's tetsumaki has different areal properties and will only be able to connect one hit... etc...
Which is exactly why the two Sub-Zeros wouldn't be problematic. Tweak the hit boxes and frame data, and you have two very different characters. Actually, they'd be even more different than the Ryu/Ken duo since half their move-sets would (presumably) be different.
There's a reason I consistently use the Ryu/Ken example: because every (honest) person knows that fusing those two would be completely backwards. I'm just saying when you study the reasons why, they are no less applicable towards the two Subs.
LucaTurilli Wrote:
Do we really need to create a separate fighting styles with the same theme as another character, for a character we will likely never see in a future installment?
Do we really need to create a separate fighting styles with the same theme as another character, for a character we will likely never see in a future installment?
Yes. They will look differently and play differently. The only reasons I've heard otherwise are "they have the same name," or "they're both blue," and even "they both use ice." Those are superficialities. They don't go anywhere, IMO.
Sucks to be Sheeva, but Young-Zero is simply a more relevant character. I don't even strictly hate Sheeva (not as a concept on paper at least). If anyone gets ditched, it should be Rain. He wasn't even in the first two versions of MK3.


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LucaTurilli Wrote:
I dunno about you, but Sub-Zero aging seemed spontaneous to me. No one else really seemed to show signs of aging... granted he was among Edenians and Gods, but even humans like Johnny Cage and Sonya still seemed to be in their prime. Eh, just seemed to early for me.
I dunno about you, but Sub-Zero aging seemed spontaneous to me. No one else really seemed to show signs of aging... granted he was among Edenians and Gods, but even humans like Johnny Cage and Sonya still seemed to be in their prime. Eh, just seemed to early for me.
That was deliberate, the aging was caused by the medallion/his powers advancing.
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You have to keep in mind that Boon said to expect somone else to turn into a cyborg. Now we already have 2 sub zeros so there is a high percentage that one of the subbys will be that new cyborg.


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Kingrey18 Wrote:
You have to keep in mind that Boon said to expect somone else to turn into a cyborg. Now we already have 2 sub zeros so there is a high percentage that one of the subbys will be that new cyborg.
You have to keep in mind that Boon said to expect somone else to turn into a cyborg. Now we already have 2 sub zeros so there is a high percentage that one of the subbys will be that new cyborg.
We've been down that road repeatedly. I's completely boring to talk about now. Not to mention it would single-handedly ruin the game as "cyborg Sub-Zero" is an even worse idea for a character than Mokap.

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RazorsEdge701 Wrote:
We've been down that road repeatedly. I's completely boring to talk about now. Not to mention it would single-handedly ruin the game as "cyborg Sub-Zero" is an even worse idea for a character than Mokap.
Kingrey18 Wrote:
You have to keep in mind that Boon said to expect somone else to turn into a cyborg. Now we already have 2 sub zeros so there is a high percentage that one of the subbys will be that new cyborg.
You have to keep in mind that Boon said to expect somone else to turn into a cyborg. Now we already have 2 sub zeros so there is a high percentage that one of the subbys will be that new cyborg.
We've been down that road repeatedly. I's completely boring to talk about now. Not to mention it would single-handedly ruin the game as "cyborg Sub-Zero" is an even worse idea for a character than Mokap.
At this point just magically turn Younger Sub-zero into a refrigerator.
Just to spite..No one gets a new cyborg and nobody gets Younger Sub-Zero as a playable character.
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