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RedSumac
05/07/2011 07:14 PM (UTC)
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I think the story was good.
The only things that I didn't like were Chapter based nature of the storyline and some unneccesary battle to fill the quota "4 battles per character".

Some decisions were good, some were mediocre and questionable. But overall I found this story to be interesting, entertainming and mostly well crafted. This Kombat is finally becomes Mortal.
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themasterab
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Cage always wins, and in MK u will be Caged!

05/07/2011 08:27 PM (UTC)
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I thought the story myself was intresting like many of u, there were a few things I could understand such as certain fighters appearing at the MK1 tournament but there were otheres I didnt like QUAN CHI! furious

There were also a few things that were just done way too cheap or stupid like Kung Lao getting killed by shao kahn...LOL shao kahn cant be sneaky! ud think that dude being so BIG kung lao woulda heard him again that was bull crap I actually liked what they did with him.

The use of certain characters...The Lin Kuei and bad guys to be exact, how is it that the Lin Kuei are now just totally serving shang tsung and now shao kahn thats even more stupid..Many of the bad guys do not pose any kinda threat whatsoever! Bad guys like Reptile,Baraka, Sheeva,Millena,Noob Saibot are in the shadows of others like Shang Tsung,Sindel,Quan Chi,Shao Kahn, QUAN CHI!!!(Note: I hate quan chi) other than that its like anybody can pretty much beat those other guys and then they just use sindel as a cheap way to kill everybody which is stupid i dont care if she was fused with shang tsung's power its 10 AGAINST 1!!!! Also ill go on another note.... How is it that ALL these good guys died! and only like 5 Bad guys DIED!?(Noob Shang,Sindel,Motaro,Shao Khan) oh well forget it then cause I woulda thought after all the fighting the good guys woulda wanted to start killing the bad guys..

Also how in the hell can quan chi control souls??? I agree with that comment that was made, he did use shang as a way to resurrect the dragon king's army in MKDA...I swear I hate quan chi in every next game they make even more complete BS for him like the fact his smarter than radien a thunder god!....ya not gonna go much further

Raiden also why in the world would the screw the thunder god up so much?? his suppose to be the wisest and powerfulest of earthrealm's defenders of course he is the defender of earthrealm but why make him look so stupid and make him screw everything up?!? Raiden is actually one of my fav characters and I dont blame him at all, I BLAME THE WRITERS!!!!!!!!

I just wish they hadnt messed with alotta stuff in this game cause now...Their gonna have to make up some BS in the next game

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wdm6789
05/07/2011 09:09 PM (UTC)
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It makes sense that Kitana and Jade and even Baraka would be around during MK1. Tarkantan's are an abundant race in Outworld. Kitana was princess of Outworld, and Jade was her bodyguard/Khan's assassin.

In this timeline, Kitana had not yet found out about Edenia and her real father, hence why she is loyal to Shao Khan until he tells her that he killed her real father.

I do like most of the redone stuff with this story, except I really liked the story of Mileena and Kitana growing up as sisters and Mileena was always jealous of Kitana and shunned by Khan because she was flawed and Kitana was the favorite. That had much more depth to it. I wish they had kept it more similar to that. Although, I do like that Kitana did not find out about her true origins until MK2. She is way better as a bad guy, imo.

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strugler
05/07/2011 10:47 PM (UTC)
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I agree 100% with everything the original poster said.

A lot of things dont make sense and a lot of missed opportunities.

Why didnt they just start from scratch without that back to future bullshit????

And the character chapter aspect ruined the story even more.

This game is great but its story is almost as bad as MK armageddon.

And cyber subzero??? the worst thing this game has.

And why did rayden kill liu kang??? couldnt he just stop him, without... you know,, frying his brain off?

And the mileena retcon is just retarded.

u know i hope this game ends up non cannon and we get a tru sequel to mk4.

MK1 to $ had a good coherent story, but since vogel took over he kept screwing the good guys, all his stories is about how the good guys fail/die etc and how evil wins. It so reptitive and stupid.

If i have one wish to make is that John Tobias comes back to MK and take over the story and fix this SHIT!!!
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Detox
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You work with what you got...not what you hope for.

05/07/2011 11:10 PM (UTC)
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Wanderer Wrote:

People liked Mortal Kombat's story because of how it was told, and many of them don't seem to realize this. Many events are left up to the reader's imagination, creating a sense of mysterious wonder about how events play out behind the scenes. You are in control of the narrative. You are given the plot, and your imagination makes up how point A gets to point B.


Which is why I will always prefer the arcade endings instead of a full blown story mode. I get why some people prefer having a story mode, but the NRS writers are not good enough to have their entire work held up as gospel. With Arcade endings, we could let it play out in our head, while NRS could root through them, pick what worked, throw out what didn't, and build on it from there for the next game.

The original canon was more or less built upon trial and error. For a constantly evolving storyline(much less a fighting game storyline) I think that was the way to go. A straight forward story mode (in my mind) is a failed experiment. The way it needs to be done(i.e. not in character chapters) will never happen for the sake of simplicity.

Full Disclosure: I liked story mode, I just like Arcade endings better.
Wanderer Wrote:
While I agree that the story mode is extremely poorly done, your review doesn't really shed light on why there are so many problems to begin with. Most of your complaints have more to do with retcons and inconsistencies between canons. This in itself is not the problem. It was never the problem. Story mode's downfall is in its narrative, not its plot. It's the difference between how it happens and what happens.

You only seemed to realize this on a subconscious level as you were running down your list of criticisms with the game, but it's the one and only reason why story mode is as bad as it is. "The tournament is missing a bracket." "Cyber Sub-Zero dies from a single hit to the chest." "Quan Chi is always loitering around in the background." These examples are issues that concern how the events play out, not the event itself.

People liked Mortal Kombat's story because of how it was told, and many of them don't seem to realize this. Many events are left up to the reader's imagination, creating a sense of mysterious wonder about how events play out behind the scenes. You are in control of the narrative. You are given the plot, and your imagination makes up how point A gets to point B.

Let's take Kitana and Mileena for example. Kitana and Mileena are sisters. They've grown up together faithfully serving Shao Kahn their whole lives, until Kitana learns the truth behind her heritage and her sister's secret.

What was it that made Kitana so suspicious of Kahn to begin with? How did the battle between Kitana and Mileena unfold? How did Kitana kill Mileena? The answers to these sorts of questions are left up to your imagination.

In contrast, MK9's story mode depicts that it happens something like this:

After beating up Johnny and Smoke because they idiotically fight people unprovoked, Kitana is told by Raiden to visit Shang Tsung's Flesh Pits to find out the truth to what she seeks. She wanders into a refurbished warehouse and finds a half-naked mutant woman lying on a table, whom is awoken by Kitana's intrusion and instantly recognizes Kitana as her "sister." The mutant clone, obviously Mileena, provokes Kitana into fighting her because I guess that's what mutant clones do. They have a duel which Kitana wins and leaves Mileena lying alive but unclothed on the floor. An antagonistic Shang Tsung enters from stage right, provoking Kitana only for Kitana to beat him up too.

Putting the difference in canon aside, there's just simply no way this could've met anyone's expectations because of how it's portrayed. It's directed quite literally like an elementary school play. "You walk this way, and they walk that way. He talks to you, then you talk to him, and then exit this way. Hurry up, Kitana, or we won't have time for little Billy's role!"

Letting the audience's imagination construct the narrative is exactly why the opening of story mode is as highly praised as it is. You're shown a glimpse of the aftermath of a great struggle. Mutilated bodies are strewn around. It's a horrific and ugly sight. Your imagination kicks in and you start to think. "Who decapitated Johnny Cage? How was Sub-Zero able to subdue Scorpion and stab him through the back? How did the unseen warriors meet their fate?" This is a strong storytelling technique when you wish to appease your audience without disappointing them. You give the audience just enough information to appeal to their expectations and let their imagination do the rest of the work for you.

But see, the entire intro is the very definition of a happy accident. They didn't do it this way because they thought it made a strong narrative. They did it this way to cut corners and save the amount of work they had to put into the introduction. This is prevalent all throughout story mode.

Don't want a tournament bracket? Then hell with rules, make it an unfair tournament in Outworld's favor by design. Want Sub-Zero to die in one hit? Make that one hit so powerful it emotionally affects all of the other characters in the same room. Want to give Quan Chi a constant presence? Have him stick to the shadows in background scenery, playing up to his shady manipulator character.

It's not that they couldn't have constructed a better narrative to present the events they wanted. It's that they chose not to do it. "So Johnny Cage goes first and fights Reptile. Then he fights Baraka after that. Oh, what? Nah, doesn't matter that he goes twice in a row."

I would love to see Vogel's script for story mode. I'm really quite curious what the hell he wrote down for scenes for everything to turn out as badly as it did.


You are quite right, but I was going to get into that a little bit later. (I even said there's more to come) on how they could've improved. I even meant to add that after Jax loses his arms, the next time we see him he has his arms anyway. Would've been nice to SEE him get the arms. I also wanted to go into something about how they should've structed story mode but I was saving that for later. I'll post it all when I get the chance.
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Historical Favorite
05/08/2011 08:32 AM (UTC)
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A funny thing happened to me today. I drove down to the family farm to get some nits. But when I got there, I saw that someone had already picked them.
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Chrome
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05/08/2011 09:48 AM (UTC)
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RazorsEdge701 Wrote:
Chrome Wrote:
This is not a problem of fiction. It is a problem of preference.


Most people have a preference for fiction that doesn't fucking DO giant retcons all the time or pull the rug out from beneath their mainstream universe to replace it with an alternate one while pretending they haven't.

In fact, most fiction doesn't DO those things, because contradicting your own writing is not a tool that a good writer tends to keep in his arsenal, you never see a novelist forget what he wrote in his previous book and say something completely different happened when he writes the sequel.

Only comic books (and now this game) do that because in comics, the writer of a character's book isn't constant, it changes, and one writer decides he doesn't like what the previous writer did so he just undoes it at a whim. And people wonder why comic books are a dying medium. People get tired of stories they paid money for and read and enjoyed being treated as meaningless.

The weird thing is, Vogel is still working on this series and he used to demonstrate a mastery of and loyalty to Tobias's work in his past three canon outings.

I say do it like the fucking movies if you want to reboot and start over so bad: start completely from fucking scratch, don't play fucking continuity gymnastics. Batman Begins didn't pretend it was a sequel to Keaton or Clooney. I hated Vincent Proce's concepts when he started posting them...but in hindsight? I would've WAY preferred THAT as a game than what we got here, because at least it didn't pretend to be part of the same universe as MK1 thru 3, it admitted it was starting over from scratch.


Stream of conciousness, dychronological plot, poetry... might be argued, but what is the point....

MK is not literature. Economy, ergonomy dictate foremost. And if this is the iteration THEY WANTED (in the first place or not) it STILL boils down to preference. It really comes down to wether you want it to remain as close to the original or not. Nothing in literary analysis states that pro or contra is the correct version. There is simply put no such thing as a correct version.

Nobody blasts The Magnificent Seven for being a remake of Kurosawa's Seven Samurai and not being as close to the original plot. Hell, western and chambara are two very different settings that accidentally lend well to being adapted into another.



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jagro
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05/08/2011 11:04 AM (UTC)
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i liked story mode.
yes, we all know that chapters simply do not work, and i sincerely hope nrs learn that by mk10. the "4 fights to learn a character" excuse doesnt stand up either, because a)4 fights is nowhere near long enough to learn a character and b)they actually break the chapters system for the liu kang/shao kahn fight at the end of mk2. so why couldnt they have done that throughout? it's just silly that johnny cage would have to fight two people in a row.
but yeah, apart from that, the story was great.
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RazorsEdge701
05/08/2011 11:08 AM (UTC)
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Chrome Wrote:
Nobody blasts The Magnificent Seven for being a remake of Kurosawa's Seven Samurai


The Magnificent Seven doesn't claim to be a sequel involving time travel to Seven Samurai, though. That was part of my point: that most people who make remakes don't try to bullshit that they're still part of the same story as the original instead of a reimagining.
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Scorpionsrage
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[IMG]http://i1265.photobucket.com/albums/jj518/DarkMisa666/Mileena_Fan_by_QuidxProxQuo.png[/IMG]

05/08/2011 11:34 AM (UTC)
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I'm also disapointed with the retcons that this game brings.

I'm sad that they decided to make Kung Lao's SM personality canon.

I hate the Mileena retcon. Mileena was my favorite character in the MK games. With the retcon she's nothing more then the sex symbol for MK. She now has zero depth as a character.

And the fact that Shao Kahn has to merge the realms before the Elder Gods will step in to stop him is a stupid retcon.
The heroes don't even have to do anything, because Shao Kahn's plan to merge the realms would get him in trouble with the Elder Gods.
Shao Kahn just comes across as being stupid if he thought he could get away with merging the realms.

And Cyber Sub-Zero still sounds like an idea taking from a bad fanfic.

All in all I don't find this new timeline to be an improvement over the old one.
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