Why use arrows for move notation?
Mortal Kombat (2011)
Pages: 1
Why use arrows for move notation?
This can probably be moved to MK General, but MK9 is where it started to bug me.
Why do they (developer, app writers, websites) use arrows to note the specials in this game (and some others), instead of using a more universal method such as [A]way, [T]oward or [B]ack, [F]orward, [U]p and [D]own.
The assumption is that the moves listed are for the P1 character facing right, but I'm never sure whether the move list changes when the character swaps sides.
If it is listed as B B F (Y), it doesn't matter if your on the left, right or upside down, back is always back, and forward is always forward.
It's a small annoyance, but something that doesn't even need to be there. Curious to know if anyone thinks the same.
Why do they (developer, app writers, websites) use arrows to note the specials in this game (and some others), instead of using a more universal method such as [A]way, [T]oward or [B]ack, [F]orward, [U]p and [D]own.
The assumption is that the moves listed are for the P1 character facing right, but I'm never sure whether the move list changes when the character swaps sides.
If it is listed as B B F (Y), it doesn't matter if your on the left, right or upside down, back is always back, and forward is always forward.
It's a small annoyance, but something that doesn't even need to be there. Curious to know if anyone thinks the same.


About Me

Thanks to MINION for taking my Siginity!
0
I prefer Arrows if I'm honest.


About Me
art by fear-sAs0
'Cuz that's how make Fightin' Games in Americu boi! YEHAW!!!!
Also, the universal notation for fighting game is still arrow based.
Also, the universal notation for fighting game is still arrow based.
0
robs727 Wrote:
This can probably be moved to MK General, but MK9 is where it started to bug me.
Why do they (developer, app writers, websites) use arrows to note the specials in this game (and some others), instead of using a more universal method such as [A]way, [T]oward or [B]ack, [F]orward, [U]p and [D]own.
The assumption is that the moves listed are for the P1 character facing right, but I'm never sure whether the move list changes when the character swaps sides.
If it is listed as B B F (Y), it doesn't matter if your on the left, right or upside down, back is always back, and forward is always forward.
It's a small annoyance, but something that doesn't even need to be there. Curious to know if anyone thinks the same.
This can probably be moved to MK General, but MK9 is where it started to bug me.
Why do they (developer, app writers, websites) use arrows to note the specials in this game (and some others), instead of using a more universal method such as [A]way, [T]oward or [B]ack, [F]orward, [U]p and [D]own.
The assumption is that the moves listed are for the P1 character facing right, but I'm never sure whether the move list changes when the character swaps sides.
If it is listed as B B F (Y), it doesn't matter if your on the left, right or upside down, back is always back, and forward is always forward.
It's a small annoyance, but something that doesn't even need to be there. Curious to know if anyone thinks the same.
Arrows are easier... it couldn't be anymore simplified...and yes, the arrows do adjust if you face the other direction... and Xbox has A and B buttons so that whole [A]way [B]ack thing would be confusing too.
I've since become aware that the arrows change, that's not really the point of the post.
The arrows changing is fine in the game, but what about reading from a printed/written moves list etc. Sure you might be aware that it's for P1, but it still creates more confusion than is required. As i said Back is Back regardless.
If I see -> -> , I still think to myself F F B (B), but if your on the P2 side, then you need to change that to (B). The other notation stays the same.
I don't see how it could be any simpler. You do what you say/see.
Quick question, when telling someone a command, do you say Forward, Forward Y, or Right, RIght Y?
The arrows changing is fine in the game, but what about reading from a printed/written moves list etc. Sure you might be aware that it's for P1, but it still creates more confusion than is required. As i said Back is Back regardless.
If I see -> -> , I still think to myself F F B (B), but if your on the P2 side, then you need to change that to (B). The other notation stays the same.
I don't see how it could be any simpler. You do what you say/see.
Quick question, when telling someone a command, do you say Forward, Forward Y, or Right, RIght Y?
0
Is it really that hard for you to convert arrows to directions in your head?
I prefer the arrows, but I understand your issues with printed guides, those could use letters instead of arrows as it would make it universal no matter if you're on the P1 or P2 side.
I think arrows are better for the non-English speaking players.
I think arrows are better for the non-English speaking players.


0
I prefer arrows, I just find it quicker to read than letters for directions for whatever reason. Especially now that the punch and kick button names have Bs and Fs in them. Something like "B, B, BP" can be a little irritating.
And frankly, if you can't tell that all FAQs ever written assume you're P1, then you're dumb and you should feel dumb.
And frankly, if you can't tell that all FAQs ever written assume you're P1, then you're dumb and you should feel dumb.
They use arrows because they are easier to read. They do have their cons though - for instance if there is a situation where you are jumping over your opponent (Shang Tsung) on Expert where you intend to use no continues, you may accidentally read the arrows the wrong way, leading in a loss.
These situations are rare though and if that is a problem, simply learn the special moves so you don't need to check them out in every other round.
A solution for the problem could be, though, that the vertical arrows would be in 3D and the backwards arrow would point towards the player while the forward arrow would point towards the television. I hope you got what I mean, this would take some time to get used to but could prove slightly better.
These situations are rare though and if that is a problem, simply learn the special moves so you don't need to check them out in every other round.
A solution for the problem could be, though, that the vertical arrows would be in 3D and the backwards arrow would point towards the player while the forward arrow would point towards the television. I hope you got what I mean, this would take some time to get used to but could prove slightly better.


0
Jaded-Raven Wrote:
Is it really that hard for you to convert arrows to directions in your head?
Is it really that hard for you to convert arrows to directions in your head?


About Me

0
Jaded-Raven Wrote:
Is it really that hard for you to convert arrows to directions in your head?
when you're looking at one move in the in-game movelist, no. But when you're reading a strategy guide and some 'tard decided to use arrows and that ass awful bp fp bk fk notation, and he's listing about a dozen combos with a dozen moves each, I don't even bother. I go look or a strat guide made by someone who knows his sh** well enough to know you use the b,f,u,d 1,2,3,4 notation. I don't hae time to decipher over 144 times both whether it's a punch or kick, and whether it's front or back. Idgas, about NRS's grund breaking button limb control system, (which is realy just Tekken's very slightly modified). I just wanna know what damn button to push in the most concise format possible Is it really that hard for you to convert arrows to directions in your head?
The best best notation is SC's though. Numbers for directions and one letter per button. It confused me for about a month in 1999, but now I love it.
btw nice av Rob. ;)
Pages: 1
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.











