Flip stance button confirmed
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Kombat Returns 2015
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Does it really matter that much? Flip stance is pointless.


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Thanks to MINION for taking my Siginity!
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The Flip stance button??
Oh..you mean the "Tits/Ass" button. Cool.
Oh..you mean the "Tits/Ass" button. Cool.
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STATE FED LIES CHARM EMPTY EYES. Anon.
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raidenthefridge Wrote:The Flip stance button??
Oh..you mean the "Tits/Ass" button. Cool.
Oh..you mean the "Tits/Ass" button. Cool.
Lol.
I wish flip stance did something more substantial... but anyway. Ever since i played MKDA on gamecube, i've been comfortable with that particular control layout (Z button is throw, Z is in same place as R1) and i always change the control settings to have throw as R1. In injustice, for example, i swapped 'throw' and 'interact' to make throw R1. Point being that there's always some leeway with what button does what, so if you don't like it, you can change it.
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Thracian_Tsar Wrote:
Flip stance button + block button = x-ray. The flip stance button prevents from accidental x-rays and meter burns.
Flip stance button + block button = x-ray. The flip stance button prevents from accidental x-rays and meter burns.
Yes, but otherwise on it's own it's entirely useless 99% of the time. They could have come up with a more useful function for it.
I'm 99% sure it didn't affect gameplay one bit, only the fact that when crossing up opponents your character would have their back to screen and for changing that. I don't think it affected a characters reach at all. I might be wrong on this, but i think the consensus from community is it doesn't. Maybe a pro player like MK_Tombrady can tell, but the majority of the community doesn't think so.
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