New Ideas for Sub-Zero
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posted07/10/2016 01:28 AM (UTC)by
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Esoteric
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04/10/2011 01:28 AM (UTC)
SUB-ZERO’S SPECIALTY MOVES:

Standard Freeze - Throws an ice projectile through his cusped hands towards his opponent and freezes them into an ice statue if not defended properly.

Deep Freeze – Sub-Zero draws in a large amount of cold energy into himself to redirect and concentrate in a central focal point through his cusped hands and throws a ice ball projectile (dark blue) towards his opponent while also leaving a trail of snow/frost residue floating to the ground as it sails across the screen. It then freezes them into a thicker (dark blue) ice statue which allows a longer series of hits (7 hits approximately). The result of the deep freeze would be that the statue thaws out to a regular statue like the standard freeze after series of combos, gradually changing color from dark blue to light blue with each series of hits. Sub-Zero can then execute an additional series of combos after the deep frozen statue thaws into the standard frozen statue.

Slide - Slides in a motion across the ground on a smooth frozen trail of ice with his hands clasped together in front of him in the same formation that he currently has.

Frozen Hologram - From fighting stance in a standing position, Sub-Zero flings both of his intersecting arms at chest-level backwards past his waist which launches an advancing hologram image of himself that executes a brief series of punching/kicking combos towards his opponent similar to Sonya Blade’s current X-Ray without the bicycle kick. The hologram then freezes into an upstanding ice statue in a high punching pose and disappears in a blinking imprint of Sub-Zero. Touching the ice statue causes opponent to freeze into an ice statue leaving them open for combos.

Cold Shoulder – Skates/glides forward on one knee in a quick motion on his own smoothened ice trail to charge opponent in thinking man’s pose to collide into opponent with shoulder sending opponent back peddling similar to the motion that a cross check is motioned from an ice hockey player.

Teleport Freeze - Teleports either horizontally in front or behind his opponent or vertically in a drop down sequencing and leaves a blinking hologram imprint of himself behind that disappears after he teleports. Once transported Sub-Zero quickly flashes an ice casing of himself in mid-air in the pose of a flying punch either behind his opponent, teleporting in front of his opponent, or dropping down sequence from the top of the screen transitioning from a sommersault to a flying punching pose on the head to freeze his opponent in an ice statue when physically touched and not defended properly. Can be blocked or avoided.

Ice Clone – Flips, executes a back/side handspring or skips backwards and leaves a frozen image of himself behind that freezes opponent and disappears in a frozen blinking imprint of Sub-Zero.

Frozen Escape – Skates/glides backwards in a kneeling position on one knee with arms extended sideward slightly tilted perpendicular to the plane of the camera lens on his own ice trail to avoid opponent’s attacks or to provide room to recover from opponent's attacks.

Reverse Freeze – Flash freezes himself in an ice casing image in his blocking stance which in turn freezes opponent if physically touched then immediately thaws out.

Ground Ice Picks - From fighting stance, Sub-Zero motions down into a crouching position and thrusts his hand to the ground in an open palm. This motion causes a stream of ice to race along the ground towards his opponent. The ice stream generates sequential knee-level sharpened picks of ice protruding upwards from the frozen ground stream propelling his opponent backwards with each stab for a possible air juggle combo. It can look similar to the move executed in the fight scene between Sub-Zero and Scorpion in the web series of MK.

Enhanced Ice Clone - From fighting stance, Sub-Zero flings his intersecting arms back past his waist. He then can initate a specific movement and leave a lighten blue imaged clone of himself behind mirroring the movement for a span of a second delay only to freeze an overly aggressive opponent where they stand. Upon contact, the ice clone would disappear in a blinking imprint of himself or if avoided would retract back and merge into the original Sub-Zero figure.

Criticisms and Comments are welcomed!!! What do you think he should have?
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Esoteric
09/14/2012 12:19 AM (UTC)
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These would be just new ideas for specialty moves for Sub-Zero that could be implemented that I think would give him some sort of revamping and his character a new look and feel to any changes that the devs might change to the new editions of the games or next series of games introduced.
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Esoteric
09/15/2012 06:20 PM (UTC)
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Ideas for any current character or criticisms are welcome...
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Sub-Zero_7th
09/15/2012 08:36 PM (UTC)
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I think that you have good ideas for characters in terms of special moves. I don't think that he should have a teleport. It can be very problematic when there are too many characters with projectiles and teleports. Sometimes, it's nice to have a variety. For Sub-Zero, the Freeze and Ice Clone should definitely remain as two of his staple special moves.

I see Sub-Zero as the type of fighter who is big on being methodical and strategical, leaning more towards defense by using traps and punishing his opponents' mistakes. I thought of an idea in which the player can use the same command for the Ice Clone to make it "detonate" whenever he/she chooses.
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Icebaby
09/17/2012 12:44 AM (UTC)
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Combined how he played in MK vs. DC and 2011 together, and you got the perfect Sub-Zero.

At least in my opinion.
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Esoteric
09/17/2012 03:29 PM (UTC)
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@ Sub-Zero 7th & Icebaby

Well, I don't know about being the "perfect" Sub-Zero...but I do think he could use some upgrades to his character and for the current roster for that matter. As far as Sub's comment about the teleportation...

I look at Sub-Zero as passive-aggressive type of fighter. And the fact that he's supposed to be a ninja or assassin or whatever makes it even better. I also agree with the limitation of teleports for every character. But I do feel that ninja characters or assassin like characters should be able to teleport especially Sub-Zero since he tends to be passive-aggressive in his approach to fighting.

With that being said...I love the idea of a teleport for Sub-Zero, I just don't like how he teleported in MK vs. DC series. He looked like a vampire falling and rising out of a coffin. I'd much rather have him squat down and leaving a blinking imprint of himself like Scorpion does except it be a frozen imprint.

I could think of about over 20 solid specialty moves for Sub-Zero if given the chance... and other characters in the roster. I just hope they get implemented in some kind of way.



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RazorsEdge701
09/17/2012 05:06 PM (UTC)
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I have a huge problem with Sub-Zero teleporting because I don't understand how the fuck he would do it.

The games show him turning himself to ice and then shattering apart and reforming somewhere else.

If he has the power to turn his body into water particles while still having a mind spread out in the form of a damned fine mist, then he'd be both immortal and a shapeshifter.

Iceman from the X-Men can do that. He can heal any wound, even dismemberment, because he can just suck up some water from somewhere and make himself new flesh out of ice.

So just for example, what's stopping Cyber-Sub from turning the metal into ice then back into skin and curing himself of automation instantly?
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Sub-Zero_7th
09/17/2012 07:42 PM (UTC)
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Esoteric Wrote:
@ Sub-Zero 7th & Icebaby

Well, I don't know about being the "perfect" Sub-Zero...but I do think he could use some upgrades to his character and for the current roster for that matter. As far as Sub's comment about the teleportation...

I look at Sub-Zero as passive-aggressive type of fighter. And the fact that he's supposed to be a ninja or assassin or whatever makes it even better. I also agree with the limitation of teleports for every character. But I do feel that ninja characters or assassin like characters should be able to teleport especially Sub-Zero since he tends to be passive-aggressive in his approach to fighting.

With that being said...I love the idea of a teleport for Sub-Zero, I just don't like how he teleported in MK vs. DC series. He looked like a vampire falling and rising out of a coffin. I'd much rather have him squat down and leaving a blinking imprint of himself like Scorpion does except it be a frozen imprint.


I could think of about over 20 solid specialty moves for Sub-Zero if given the chance... and other characters in the roster. I just hope they get implemented in some kind of way.





Sub-Zero can be more defensive without having to resort to teleports. In my opinion, setting traps makes more sense for his character, especially given his powers. I like your idea for the Ground Ice Picks, and I had thought of that myself after seeing it used in MK: Legacy. The normal version could travel a half-screen distance while the enhanced version could travel full-screen distance. In addition to that, the Freeze, and the Ice Clone, I would definitely like him to keep his Icy Counter from MK vs. DC.

Regarding his Ice Statue (a.k.a. enhanced Ice Clone), I think it would be interesting to make the statue something Sub-Zero can move and even grab and throw, strike and/or kick towards the opponent. I got the inspiration of the idea from The Cane of Somaria from The Legend of Zelda series.
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Esoteric
09/17/2012 08:34 PM (UTC)
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@Razor'sEdge701

I think the mythical element/fantasy aspect of the game would allow Sub-Zero's teleportation. A logical explaniation for any character's teleports would be hard to expound on without inciting some sort of cricitisms.

I think Sub-Zero could teleport in the same fashion that Scorpion teleports by squatting down into a particular stance and then disappearing while leaving a frozen imprint of himself behind for his opponent to either run into or by knocking his opponent into the frozen statue left behind. I think that could be a good touch to his arsenel of skill sets.

@ Sub-Zero 7th
Yeah, I think the enhanced ice clone would be an excellent touch to his already well-established ice clone move. He could just have the clone of his move mirror his exact moves for a moment's time and have the clone just have a second delay from Sub-Zero and then disappear after a span of the time and have the opponent freeze into a statue if touched. I think that would be a move that set up so many combos, air juggles, techniques and power moves.


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Icebaby
09/17/2012 09:54 PM (UTC)
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A lot of characters had teleports. One too many in fact. And not all of them has an explanation on why they can teleport.

I mean, Sub-Zero can form ice rising from the ground to make an exact replica of himself and pop right out of it, as shown before the fight in MK2011 when you play as him. To me, that just seems like the creators thought that would be cool to see from him without any given reason and just decide to have it.

Not every single nook and cranny needs an explanation on why they have it. I'm still waiting for the day I get my explanation on how a fucking lizard morphs into a monkey and how a shark can swim around on land. And I know for a FACT that I'll never see that. Tis why not everything needs an explanation.
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Sub-Zero_7th
09/18/2012 12:58 PM (UTC)
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Esoteric Wrote:
@Razor'sEdge701

@ Sub-Zero 7th
Yeah, I think the enhanced ice clone would be an excellent touch to his already well-established ice clone move. He could just have the clone of his move mirror his exact moves for a moment's time and have the clone just have a second delay from Sub-Zero and then disappear after a span of the time and have the opponent freeze into a statue if touched. I think that would be a move that set up so many combos, air juggles, techniques and power moves.




I can understand that for someone like Noob Saibot with his shadow clone, but I don't know about Sub-Zero's Ice Clone doing the same sort of thing. It doesn't make sense with his powers, and that kind of move might be broken. Honestly, if he had his Freeze, Slide, Ice Clone, and Icy Counter, he'd be pretty good to go. If you throw in the Ground Ice Spikes move, he'd be better.
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Icebaby
09/18/2012 01:37 PM (UTC)
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His ice nugget was good too, that is if you knew how to time it properly.
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Sub-Zero_7th
09/18/2012 02:34 PM (UTC)
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Icebaby Wrote:
His ice nugget was good too, that is if you knew how to time it properly.


That was an interesting move, and I wouldn't mind seeing it return. It could use for a fairly good anti-air special.
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Esoteric
09/18/2012 04:27 PM (UTC)
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I can understand that for someone like Noob Saibot with his shadow clone, but I don't know about Sub-Zero's Ice Clone doing the same sort of thing. It doesn't make sense with his powers, and that kind of move might be broken. Honestly, if he had his Freeze, Slide, Ice Clone, and Icy Counter, he'd be pretty good to go. If you throw in the Ground Ice Spikes move, he'd be better.


I don't see it as a shadow based move that Noob Saibot could have...I see it as an enhanced addition of Sub-Zero's ice clone that moves in short spurts. Sure Noob, could possibly have a similar move set but it wouldn't be the same because it would loose it's effectiveness in the fact that it doesn't freeze anyone...that's why the ice clone would be that much more effective...because it would work just like Sub's ice clone except it would move with him making the move that more deadly. Sub-Zero would make his opponent's stop in their tracks for real...at least with this move.
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Esoteric
09/18/2012 10:28 PM (UTC)
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MORE SUB-ZERO SPECIALTY MOVES:

Bear With Me – From fighting stance, Sub-Zero cocks back his forward side arm facing the camera, to backside shoulder and flings it towards his opponent to spray a gust of blizzard like ice mist that sails across the screen and expands into a large human sized cloud of mist which briefly takes on the flashing image of an upright holographic polar bear motioning in a maw and clawing movement towards his opponent before disappearing in a blinking imprint within the dissolving mist cloud scoring Sub-Zero with three slashes.

Dry Ice – From fighting stance, Sub-Zero flings his forward side arm towards his opponent and grapples their neck in a tightening grip while lifting them in the air slightly single-handedly. He then skips backward leaving a holographic blinking imprint of himself in the still stance of grappling his opponent while they struggle to loosen the image’s grip flinging their legs in the air. It could look like they were stuck in place as if it were an episode of freezer burn. Sub-Zero then can follow up with series of open-handed combos right before the holographic image disappears in a blinking imprint.

Freezer Burn - After a series of fluid motions by his head to draw in the coldness from the air, Sub-Zero redirects the cold energy through his punching hand and thrust his closed fist single-handedly into the mid-section of his opponent causing his opponent's flash freeze his whole body and then thawing down into the frozen mid-section of his opponent and onto Sub-Zero's closed fist. Sub-Zero then can thrust into a quick jab to his opponent's face with his free hand sending his opponent into a backwards stumble and at the same time yanking his closed fists away from his opponent's chest, ripping off a piece of their garments or bare skin and depleting a portion of their energy bar. This causes opponent to fall to his knees and clinched their chest region in agony while Sub-Zero can follow up with some hand-based combos or moves.
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RazorsEdge701
09/19/2012 11:43 PM (UTC)
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Esoteric Wrote:
I think Sub-Zero could teleport in the same fashion that Scorpion teleports by squatting down into a particular stance and then disappearing while leaving a frozen imprint of himself behind for his opponent to either run into or by knocking his opponent into the frozen statue left behind. I think that could be a good touch to his arsenel of skill sets.


Well Scorpion teleports and leaves an image behind because he's dead, some of his powers are like a ghost...but I get what you're saying. If Sub-Zero's teleport was just him using the Ice Clone as a distraction so he could run and hide like a typical ninjutsu "disappear when they're not looking" trick like a smoke bomb, I'd be fine with that.

But it doesn't really look anything like that in MKvsDCU and MK9. It looks like he can turn himself to ice, shatter, and put himself back together. And that don't make no muthafuckin' sense.

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Icebaby
09/20/2012 12:09 AM (UTC)
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RazorsEdge701 Wrote:
And that don't make no muthafuckin' sense.


Actually, it does make sense, because you just wrote a double negative, sir.

tongue Cheeky, joking bastard that I am.

They'll probably never get around in explaining that move and how he can do that. They meaning those who thought up about giving him a teleport move.

I think it should stay though, what I got out of that move was great, and I love a character that teleports and can use it to their advantage. Like Raiden. I like to spam his teleport and do a combo right after I feel like stopping. Can you blame me for spamming that move? Same when it came to Sub-Zero and his teleport move. I spammed it like crazy because it was a fast moving special that opened up to great combos when timed correctly and you knew what combo would deal great damage.

Sub-Zero is one of those characters where I feel comfortably good when playing as him because he's never slow, never too fast, has a great variety of moves under his belt, and never sucks. At least in my books he doesn't.

Same thing goes with his cyborg version of him. Great moves, moved fast, wasn't too difficult or easy to learn how to play good with and as him.

I feel that Sub-Zero is a likeable character to play as.
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xxFlyBoyxx
09/20/2012 12:25 AM (UTC)
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As a cryomancer, he controls the moisture in the air molecules which gives him the ability to control and manipulate ice. He doesn't necessarily have to turn those molecules into ice, but can use it as a means of teleportation.
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Esoteric
09/20/2012 11:44 PM (UTC)
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I think all playable characters in the next MK should have at least 9 specialty moves to their skill set...maybe 12 or 13 moves. It should be in depth like Tekken except they should also do a mode or an option that showcases how the moves work and maybe some of the combos/air-juggles look an opponent.
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Icebaby
09/21/2012 02:55 PM (UTC)
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Esoteric Wrote:
I think all playable characters in the next MK should have at least 9 specialty moves to their skill set...maybe 12 or 13 moves. It should be in depth like Tekken except they should also do a mode or an option that showcases how the moves work and maybe some of the combos/air-juggles look an opponent.


No, that's WAY too much and it's useless to have over 12 moves just for one character. If anything, that should be Shang Tsung, and that's only when you morph into someone else. That's it. And with the showcases, that's what Practice Mode is for.
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Esoteric
09/21/2012 08:05 PM (UTC)
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@Icebaby

I disagree. For the roster to be viable in future games to come, the characters need more moves. I think they should distributed evenly among the existing characters and new characters alike but overall I think the vast charade of characters need to have more depth with them like Tekken. They have their original characters fully developed, I think this concept should be applied to all Mortal Kombat characters as well. That way the characters get a fresh revamping and have a fresh new feel to them in a newer series of games for the video game player.
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Icebaby
09/22/2012 01:17 PM (UTC)
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Esoteric Wrote:
@Icebaby

I disagree. For the roster to be viable in future games to come, the characters need more moves. I think they should distributed evenly among the existing characters and new characters alike but overall I think the vast charade of characters need to have more depth with them like Tekken. They have their original characters fully developed, I think this concept should be applied to all Mortal Kombat characters as well. That way the characters get a fresh revamping and have a fresh new feel to them in a newer series of games for the video game player.


That's the problem though, this isn't Tekken, this is Mortal Kombat. Mortal Kombat doesn't need to suddenly turn into some other fighting game because they do things differently. The game they just released right now, in my opinion, is the route they need to stay in with improvements along the way. And these improvements aren't taking elements from other fighting games and establish them in this series in their own way.

That's just lazy and unappealing when we see them adding things in from other video games.

And no, I'll only except the maximum amount of moves a character to have is six. Having twelve is WAY too much, and I doubt I'll be using all of the characters and their specials.

That's just a waste of time, space, and material.
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RazorsEdge701
09/22/2012 02:44 PM (UTC)
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The amount of moves the characters have in MKvsDCU is what I'd personally prefer, but I don't think Sub-Zero needs a teleport when he's already got so many other tricks to choose from. It's been a while since we've seen his MK3 Ice Shower or the Shaker from Deadly Alliance which I really liked because I've always wanted him to have something similar to the Polar Blast from Mythologies. I also miss the throw where he would ride the opponent like a surfboard.

The Ice Clone in particular would serve the same function as a teleport tactically if they'd just let you do it in the opponent's face instead of making it not function when you're too close to the opponent. Combine it with the Icy Counter, y'know? If they hit you while you're making an Ice Clone, they get frozen...but the visuals of the move isn't you freezing yourself, it's you making the statue and jumping away, because that looks way fuckin' better.
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Esoteric
09/22/2012 07:19 PM (UTC)
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@ Icebaby

I don't think revamping and adding depth to the characters is stealing from Tekken. It's just fully defining the characters throughout their gameplay. The fact that character's (according to you) would only have six moves means their gameplaly would become stale and predictable after a certain time.
If you add more moves you can discover new ways to use the character and therefore get longer lasting gameplays.

I think it's kind of lazy to rely on the same characters' to carry the franchise and use the same moves over and over without adding something new to them. I'm personally tired of seeing the same freeze and the same harpoon for Scorpion. They need to switch it up some.

@ RazorsEdge701

I think that Sub-Zero should have the ability to knock his opponent into the ice statue on top of just running away from it. You're right though, ice clone would be very similar to a teleport. So why not just add the fact that he could jump across the screen to the other side of his opponent and knock them inito the ice clone. I don't think that would make him too powerfull, and I think it would consistent with his already established move sets with the ice clone moves.
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Icebaby
09/22/2012 08:57 PM (UTC)
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Esoteric Wrote:
@ Icebaby

I don't think revamping and adding depth to the characters is stealing from Tekken. It's just fully defining the characters throughout their gameplay. The fact that character's (according to you) would only have six moves means their gameplaly would become stale and predictable after a certain time.
If you add more moves you can discover new ways to use the character and therefore get longer lasting gameplays.

I think it's kind of lazy to rely on the same characters' to carry the franchise and use the same moves over and over without adding something new to them. I'm personally tired of seeing the same freeze and the same harpoon for Scorpion. They need to switch it up some.

@ RazorsEdge701

I think that Sub-Zero should have the ability to knock his opponent into the ice statue on top of just running away from it. You're right though, ice clone would be very similar to a teleport. So why not just add the fact that he could jump across the screen to the other side of his opponent and knock them inito the ice clone. I don't think that would make him too powerfull, and I think it would consistent with his already established move sets with the ice clone moves.


They can add/switch out moves by giving them new moves without resorting to having twelve in their defense. Sub-Zero could go a game without having an ice ball but have some other ice ball-like moves in his hands. There's a few moves that he hasn't have in a while that could replace others and not make it where he needs twelve moves.

Mortal Kombat becomes stale and boring after a few months of playing, unlocking things, and not too many people are online. That's a common thing I see on this site and it's pretty much everyone's view on when this game becomes stale. It's not because the character doesn't have twelve moves at their disposal.

Why create something that most people aren't even going to use? I play against a lot of people that hardly even relies on their specials at all. I mean, I'm not saying at this point that specials are a waste, but it certainly is when you have so many that should all be used within a two round period that lasts to thirty seconds?

No, it's a waste of creation that they could use for better fatality ideas and story plots. And mind you, I'm not trying to be mean or anything like that. I just really don't see how they could do this in any way, shape, or forum. Your ideas are solid, but just I can't see them apply this to anything of theirs.
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