Cyrax Combos Help Anyone ?
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posted08/15/2012 12:09 AM (UTC)by
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Asesino
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08/01/2004 05:22 PM (UTC)
Yo, I can't do shit with Cyrax, so any help is appreciated.

How do you do the second (close) grenade after EX bomb and far bomb and then uppercut ?

Any explanation on the reset is also very appreciated.
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KungLaodoesntsuck
08/14/2012 03:04 PM (UTC)
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Try the Gameplay & Matchmaking section. I'm sure you will find help there.
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Unknown265
08/14/2012 11:53 PM (UTC)
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Spaceman posted in the Cyrax Strategy & Combo Superthread:
Non Meter combos:
-JIP, 2, 1, net, NJP, B2, dash, 121 air grab or rag doll kick for like 35% damage.
-JIP, 2, 1, net, JIP, 121 ragdoll kick and throw for a very easy to do 33% (i think thats the damage at least)
Some no meter, non guaranteed bomb set ups i use:
-2,1, net, jip, 121 medium bomb.
-If net catches them in the air i teleport to the other side and do a medium bomb as soon as i appear (which normally is the duration of time it takes to do a bomb after a net, sometimes u may need a slight hesitation before doing the bomb) and then dash in and do 2,2 which will push them onto the medium bomb. after the bomb pops them up i do NJP, b2, dash, 121 air grab.
-JIP, 2, 1, net, NJP, B2, medium bomb, dash in 2,2 onto medium bomb, when medium bomb pops them up--NJP, B2, dash, 121 air grab. NOTE: opponent can do a wake up attack to get out of this set up, but use that to your advantage, dash in and block and then punish their wake up if possible.
Guaranteed Reset:
JIP, 21 net, JIP 21 En Bomb, medium bomb, slight dash canceled into 123 close bomb, back dash and catch with net so they stagger onto close bomb, NJP, B2, dash, 121 air grab. roughly 75% damage.
***NOTE: to a beginner this might look way harder than it actually is. break it into separate steps and practice from there. Most people have trouble with slight dash into 123 close bomb. I fuck up there all the time and straight up don't even try for this combo if the lag is super bad. The trick tho is doing the 123 when they are about shoulder height or a little under because if they're too low they won't be popped up by the medium bomb and if they're too high the 3 part of 123 will wiff and they'll miss the bomb.
-sometimes after the "B2, dash" part towards the end i follow up with 2, net (net will hold them in air because of reset), teleport to the other side, dash in and wait for the second they land to do the command grab, which then allows me to dash in and mix them up. You can also wait for them to land and do a 3,3 net to get another combo or cross them up if you expect them to try and break or poke out of the command grab.
Regular bnb for 60%
JIP, 21 net, JIP, 21 EN. bomb, medium bomb, uppercut (opponent will land on medium bomb and be popped up), NJP, B2, dash, 121 air grab OR ragdoll but ragdoll isnt as consistent.
Wannabe Cyrax Vortex idea i stole from Mustard and simplified:
JIP, 2, 1, net, JIP, 2, 1, En bomb, medium bomb, uppercut, (wait for bomb to blow them into the air) NJP, b2, F2, net (second net will put them in stagger state), dash in and try for a command grab, or try and put them back in another net for another combo, or simply hit them with a block string.
****NOTE: This one is tricky and has been hit or miss for me. Firstly if u wanna make it even simpler switch out the F2, net with just 2 net, but i think the F2 MIGHT give more advantage but honestly I don't really know. Secondly this seems to vary a lot based on the height in which you hit them with F2, net. the closer they are to the ground the quicker it seems i am able to dash after the second net and catch them in stagger state. Thirdly, people interrupt me all the time or jump out, but a lot of people will just block or get caught by the string. All in all i need more practice with this one because i don't fully understand it yet.
My Go to corner bnb:
-2, 1, net, back dash, JIP, 2, 1, En. bomb, close bomb, 2,2 (opponent will be blown up by bomb), NJP (causes splat effect), close bomb, dash in and 3,3 to keep opponent on close bomb (but realize opponent can interrupt with wake up attack), NJP, B2, dash, 121 air grab.
Little Tricks to note
-F2 gives advantage on hit, but must be canceled into air grab because the second part of it will knock them across the screen. If i have my opponent in a net and don't have meter sometimes i will F2, air grab which causes them to stagger backwards and puts me right in front of them. From there the ONLY thing they can do is block so read your opponent. If they are not holding block you can hit them with a 3,3 into net, or if maybe they are block happy or wise to this set up you can go for a command grab. If you wanna play it say safe simply 334 or 212 or basically just finish any string.
-334 gives slight advantage on block. After this attack dash in and poke or d4 to dash in for a set up.
-121, D1, Ragdoll cannot be interrupted and is a very good block string as it is safe and a lot of the time you can catch people with another D1 ragdoll. However when i use this it can be a little clunky even with slight lag so i normally just do 121 ragdoll, and then D1 ragdoll, NJP, or air grab.
-in the corner after a 212 hits you can dash in for an uninterrupted 3,3 net or 334 depending on whether or not you think your opponent is holding block.
I'll post more when i think of it. I'll also try and add some stuff on his command grab which is IMHO the best thing cyrax has going for him other than the reset.


Spaceman has made a great contribution to the Cyrax Strategy & Combo Superthread. This should help you, Asesino.
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Asesino
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08/15/2012 12:09 AM (UTC)
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Thank you Unknown :D
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