Fighting Engine Concerns
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RE: Fighting Engine Concerns
04/08/2011 02:56 PM EDT
I stopped liking Street Fighter after 2.
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RE: Fighting Engine Concerns
04/08/2011 04:28 PM EDT
SF talk again?

ahh man
bad kids, bad kids, whatcha gonna do sequel doesn't know what to do when he gets straight up shited by you.
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RE: Fighting Engine Concerns
04/08/2011 07:39 PM EDT
StatueofLiberty Wrote:
SubMan799 Wrote:

Do elaborate


In the sense that sacrificing interesting things in FGs for the sake of balance can lead to homogenized, boring gameplay and that some of the greatest FGs of the '90s would send some people today into shock if they saw what a usability disparity between certain characters really used to look like (Like say, Talbain versus Anakaris in VS). You better believe I'd like for every character to be viable, and that it's something devs should always strive for, but over the last couple of years--maybe even the decade--people have been so hung up about balance specifically that it can out prioritize the fun and interesting stuff like say, Rose's U2 in AE, and really, a lot of the really lame nerfs in AE.

That's pretty much the opposite of what I want for future MK games. I mean, take cable in MvC2: What if Capcom had the means to nerf AHVB in its infancy? The dude would be ass. Like seriously, you saw some of the people in that awful thread about Ono right? People were complaining about the most elementary tactics in SF4. There's always a good chunk of players will complain about the silliest things because they can't be bothered to deal with it, and I'd really like for NRS to pay them no mind, unlike Capcom, who keep fucking up my boy Blanka's rolling attack because some people won't jab his green ass out of it or block. I'm a pretty firm believer in buffs over nerfs, and I certainly wouldn't care if NRS wants buff any character any time they want, but I think nerfs should be a last resort for truly OP shit that wrecks everyone's face. But don't get me wrong, I really do want every character to be viable. The problem I have is this warped definition of balance that a number of people have. What I'm trying to say is this: Long live Ermac's UMK3 Tele-Slam.


Ah, I had the impression that you only wanted a few viable characters which sounded bizarre to me. The AE stuff is ridiculous, I don't see it overtaking SSFIV as the main game in the series.
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RE: Fighting Engine Concerns
04/09/2011 09:47 AM EDT
What is AE?? So many acronyms I haventheard of before...

Also, what is ST?
PSN: Eazail70x7
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RE: Fighting Engine Concerns
04/09/2011 01:40 PM EDT
AE = Arcade Edition

ST = Super Street Fighter II Turbo
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