Avatar
hjs-Q
Avatar
About Me

I Rock

08/27/2006 05:16 PM (UTC)
0
Sub-Zero_7th Wrote:
hjs-Q Wrote:
Darrius gets his Gaunlets back.



If all the glitches are fixed and Darrius stays the same he will be low tier.

Darrius and Gaunlets without his broken throw are crap.


I guess the main thing is 3 safeness online.

I hope they fix all the online moves that become safe.


I'm glad Darrius has his Gauntlets back. I was like "wtf?" when I saw that Goro's weapon style was called Gauntlets in the E3 version of the game.

Since we know Darrius has Gauntlets, the question is, what will his other style be? Also, depending on the style it is, it may have changed enough for it to be better or worse.

The whole Shinto Ryu Karate thing is personally a bit of a mystery to me, especially since a lot of the Japanese Koryu Bujutsu have Shinto Ryu in their names (e.g. Tenshin Shoden Katori Shinto Ryu). But then again, Shinto Ryu in MKD was a slightly altered version of Johnny Cage's generic ass "Karate" style. Since both Cage and Darrius are in this game, Cage may have Karate back. Jeet Kune Do isn't really a martial art so for them to put it in this game would only tick me off, especially since Jun Fan is in it.

Anyway, this leaves Darrius' other style, Leopard, which is superior to Shinto Ryu thanks to moves like D + 1, D + 3, and 4. This style of cunning tactics for a cunning tactician is fitting though I'd rather see it on Nitara. However, she may get Fu Jow Pai which would be good for due to D + 1, D + 4, and B + 2.

So overall, if Darrius' other style is Shinto Ryu, he'll probably be low tier or something close to it. If he has Leopard, maybe he'll be mid tier.

redsaleen02 Wrote:
first off to the guy who said i wouldnt beat him, LOl bring it on. ill hook up my lag station if i hav too.

now on too the gameplay.

1. a low parry is not possible,,, no possible buttom combination is left. if b+blk does both, thats gay and stupid.

plus also there has to be some plants, u hav to hav some type of 50/50, without it the gameplay is to shallow.

throws also should not be parryable.

either should lows, only thing a low does is sweep and poke, why make that parryable. only mids and high should.

what u people dont realize is there is not ground game anymore, without branch combos u are now narrowed dont to lil 3 hit combos. forceing u to use air combo, which is universal for each guy.... this is why u will be able to use all 64 guys with ease, and its nothing more than mk4 now. they added stuff to fix, but fix what they dismantled the whole gameplay.


You do have a good point with the low parry stuff. Also, since the jumping and all that is much better and not shitty like in MKDA and MKD, we probably won't need a low parry. So yeah, one parry for highs and mids could be fine.

I'm sure there will be some 50/50 in the game. I doubt this game would really wipe out all 50/50 possibilities. Plants are probably still going to be in.

I don't see why throws would be parryable, especially since this game has throw escapes.

There never really was much of an actual ground game in the first place, just tech rolling.

I'm sure we'll get more than 3 hits in a combo on the ground. As much as I would've liked the aerial stuff for each character to be unique and all, it wouldn't be happening for a game with 62 playable characters (not counting KAK).



I agree with ya

Unless Darrius get a really good hand to hand style I doubt he will be high mid tier. Gauntlets without a broken throw and free throw option sux. I hope 3 wont be as safe online as it was.

I always thought Leopard fits Nitara or Tanya, maybe even Frost.
If Darrius keeps Leopard he will be low tier, if he keeps Shinto Ryu he will be very low tier.

Seems bad for Darrius.......




Low parry isn't a must but it will be very good to have. Maybe using d,b+blk it will duck and parry lows.

Throws should be escaped not parried.

I don't think air kombat is MK4, they will probably add more than just 2 universal combos, if not it will be stupid. Dont forget there are air throws, and you can tech roll from them......

I think air kombat will help mk. I think they did a good job with it.


Someone from Midway said branch combos are out? I hope not, if they're out we will probably get longer combos per style.


First post is updated

Avatar
Versatile
08/27/2006 05:34 PM (UTC)
0
If d,f+3 doesn't plant with Darrius he will definitely be low tier. Not to mention that free throws will no longer work since you have to wait before doing them after attacks.

Not looking good for Darrius players...all 4 of them.
Avatar
Sub-Zero_7th
08/27/2006 05:43 PM (UTC)
0
Although I'm not an online player for MKD, I do know about the attack 3 thing in Gauntlets, and I hope for the same as you. I can't imagine the MK team giving Darrius a different throw. They'll most likely give him the same throw he had in MKD, which is fine by me.

I agree with you that Leopard fits Nitara. I would like her to use it. For Tanya, that's actually a fitting choice too, but I'm not going to get into her. Frost, well, there is apparently some Tibetian style called Snow Leopard, but I'm not 100% sure on that. Either way, they wouldn't go the extra mile anyway. I think just giving her Tong Bei and Yuan Yang, while toning it up a bit (I guess...) would be fine.

Anyway, it does seem like a bad situation for Darrius. I think Leopard was actually pretty decent in MKD though. I mean, it felt like it had good speed to it plus it had good lows like D + 1 and D + 3 as well as a good mid with 4. That's not to say that I'm implying that Leopard is fantastic or anything. It's just that it was at least better than Shinto Ryu, that's for sure.

Since the Twisty Kick hits mid, why not have a move like that but hits low?

When you say d,b + blk for a low parry command, do you mean db + block or down then back + block?

I think the style branch combos are out so yeah, you're probably right that we'll get longer combos per style...at least for some of them anyway. Styles like Mian Chuan will probably still have short combos.

Versatile Wrote:
If d,f+3 doesn't plant with Darrius he will definitely be low tier. Not to mention that free throws will no longer work since you have to wait before doing them after attacks.

Not looking good for Darrius players...all 4 of them.


I'm hoping that Target Practice (D, F + 3) will still plant and hit low. Even if free throws will no longer work, it'd still be nice if that move retained its properties.
Avatar
Darrius4664
08/27/2006 06:03 PM (UTC)
0
saber teeth is the style his weapons look an awful lot like gauntlets
Avatar
hjs-Q
Avatar
About Me

I Rock

08/27/2006 06:15 PM (UTC)
0
d,f+3 without a free throw will be bad.

d,f+3 is really unsafe, the reward you got in MKD was hugh, without it there's no reason to use it.



~ Update - Mileena has Mien Chuan, I updated the first post with chracters styles and tiers prediction.



Guys we need to keep this thread alive, there must atleast one gameplay thread in all this sea of crap.
Avatar
Scrybe
Avatar
About Me
49ers: 2-1. They will go 10-6 and win the NFCW. Just Touchdowns O'Sullivan Is the next montana.
08/27/2006 06:20 PM (UTC)
0
Well if they fix darrius then why wont everyone else be fixed? df+3 is an awesome move, 3 in gaunts, great mixups, he could still be mid tier if everyone else is fixed too. Btw red, you're weak, Check owns you for free. Even booya owns you.
Avatar
Versatile
08/27/2006 06:38 PM (UTC)
0
Much respect to HJS for trying to keep this alive. He is right, people who compete in this game online need a thread in which to get solid info. Props..should be stickied as a matter of a fact. How can the one topic that has something to do with GAMEPLAY not be stickied? Whatever mods.

Anyway, HJS is right, d/f+3 was effective because of the reward you got when it hit. With no breakers left that move pretty much equaled game over, but now that it no longer plants it becomes an unsafe low not worthy of being used much.

Darrius' throw WILL get raped. Notice that all throws in this game send the opponent back. Darrius' throw must be changed to accomodate this new "trend". If his throw is not changed, at least make it so Darrius can't move right after the throw like he can in MKD.

SZ7th, leopard was a worthless stance in MKD. I'm sure it had decent shit, but at the highest level in MKD all the best players thought in absolutes. In other words: we used the very best shit and eliminated useless moves and stances from our game. Leopard might have been good for say...Kira, but when Darriu has Gauntlets what would be the point in using leopard? Play to win.

Kobra looks to have gotten raped some kind of bad. Kickboxing is not a terrible stance, but everyone with high level logic knows that Kali Sticks made Kobra top tier. Without it he will probably be lower mid tier at best. Ashrah's weapon was good in MKD, but only because of her super power throw that strengthened it's mid. Without over powering throws I dont see it being as good, and therefore Kobra won't be a top tier threat.

Taven looks unsafe as a mother fucker, but we all know offline properties are different. He'll probably be decent.

Kabal should be a good character in MKA. He was one of the only characters who did not depend on plants to win at the highest level, so plants being gone wont really hurt him. I'm interested in seeing if they changed the properties on weapon u+2. That move was incredibly good, and I believe they should at LEAST make it punishable on block. He should be uppermid again I would assume.

Lets keep this shit alive.
Avatar
JAX007
Avatar
About Me

08/27/2006 06:41 PM (UTC)
0
Any word if they are adding moves to each character's styles? some of the styles in MKD were really lacking.
Avatar
mkfan726
Avatar
About Me

"you....can not....die!"-Liu Kang "Im proud to die....Im mortal....like you."-Raiden

08/27/2006 06:50 PM (UTC)
0
Yea I agree with Versatile, the hooksword stance will definitly be his best and from what Ive heard, its the hookswords from DA which were better imo.
Avatar
Versatile
08/27/2006 07:19 PM (UTC)
0
^ No, you can't really compare the stance in MKDA and MKD.

The bottom line is that, to high level players, the difference between MKDA and MKD are vast. The engine is almost COMPLETELY different with the exception of the 3 style system. I won't waste my time covering everything, but take my word for it.

In MKDA, hookswords u+2(command was 3 back then) stuned on it and left them close, setting up for more 50/50. Mavado's best option to go along with the 3(hit low) was 2,4,4,b+3, an incredibly damaging mid that, if blocked, had you getting rape.

In MKD, u+2 is back, but it's properties changed. It no longer left the opponent close on hit. It instead had the opponent stumble back. Kabal did not have 2,4,4,b+3, and instead was replaced with 4(free throw on hit).

I guess Hooks is better in MKD.

Anywya, back on topic yall.
Avatar
MK_krazy
08/27/2006 07:52 PM (UTC)
0
Well i wish i knew what you gentlemen are talking about, because this is a very intresting discussion.sad
Avatar
hjs-Q
Avatar
About Me

I Rock

08/27/2006 07:53 PM (UTC)
0
The guy you heard the Hook Swords were MKDA version was from me and it's a mistake.

I saw kabal doing 2,1 and I thought it was his 2,4,4,b+3 combo, my mistake.


Anyways, Germans said Liu has Nunchakus as a weapon.
Oh well, d+1 was nice, other than it's kinda bad.

I still think Liu will be high tier.





Mk Crazy - Wer'e talking about the gameplay and predicting who will be high/mid/low tier in MKA
supposedly there will be attacks added to many stances, especially the lacking ones. With that in mind, 64+ characters, and tons of unseen specials, how is it remotely possible to guage how good a character will be?

"top tier"
yeah, this guy is probably going to be better than 50+ other characters despite half of them being entirely new.

doenst this depend entirely on how good the other 60 characters are, and we only know about half the moves for less than a quarter of them? If Cyrax gets his net back, I am sure that will boost him up to one of the better characters, but who knows?

Dont get me wrong, I like this thread and it needs to exist, but it seems fruitless. Thanks for the input anywase Versatile. And kudos to Scorpion with Hapkidofurious
Avatar
hjs-Q
Avatar
About Me

I Rock

08/27/2006 08:07 PM (UTC)
0
scorpion_rocks_the_nether_realm Wrote:
supposedly there will be attacks added to many stances, especially the lacking ones. With that in mind, 64+ characters, and tons of unseen specials, how is it remotely possible to guage how good a character will be?

"top tier"
yeah, this guy is probably going to be better than 50+ other characters despite half of them being entirely new.

doenst this depend entirely on how good the other 60 characters are, and we only know about half the moves for less than a quarter of them? If Cyrax gets his net back, I am sure that will boost him up to one of the better characters, but who knows?

Dont get me wrong, I like this thread and it needs to exist, but it seems fruitless. Thanks for the input anywase Versatile. And kudos to Scorpion with Hapkidofurious




As you can probably see we don't say anything about Cyrex cause we dont know anything about him.

We know alot about styles, their strength and weakness, therefore we can assume if a character will be strong or weak.

For example - Kobra has Kickboxing and a weapon with Asrah's weapon moves. That's why we can assume he will probably not be so strong.

Darrius for example was strong because he was very broken and his moves led to some massive damage, now that we know most glitches are fixed and Darrius has the same weapon we can assume he will suck.

We are just guessing and predecting, we won't know for sure untill MKA is out but we can guess can't we?
Avatar
Shinnox
08/27/2006 08:20 PM (UTC)
0
yes, but its not really fair to assume that until you have seen the entire move list of the character.
Avatar
cosmothehound
08/27/2006 08:29 PM (UTC)
0
subzero needs to be top tier for once. plain and simple. and i think this is the one. ice pillar unblockable from what ive heard(great for punishing if you just sit their spamming projectiles like shang tsung in MK2).



raiden is always high mid or low high. i could definately see sub top 5. just because of wakeup air kombat his new special and better rolling


does any1 agree with my subzero theory.i mean hes bound to be top tier one day.
neither of those links work for me.
Avatar
hjs-Q
Avatar
About Me

I Rock

08/27/2006 09:33 PM (UTC)
0
I can see Sub being high tier,


As I said, he was good in MKD, he was just not as broken as everyone else were so he was just a mid tier.

Clone will be good again. Shotokan and Kori are both really good.

We dont know what about the Ice shower thingy but it looks good.


Versa should really be the one who talks about him.
Avatar
Check
08/27/2006 09:57 PM (UTC)
0
no he wasnt.. he was "good" ( if u count infs, lol ) in mkd because of the clone

he has an inf, which the "best" sub zero used : clone ss bdc ss bdc freeze ball, clone, repeat. and people thought nothing of it, funny.

in gc ss special cancel was eliminated and sub not able to clone or freeze for at least 10 seconds after doing one, hence making him the trash he is, smoke unfortunatly can still inf in gc version with his cloud

side note: his 113b2 does a whooping 33% in mka . that should help, everyone is low tier, except for those with good specials, no tracking = everyone being low tier. back to hiding behind clones and clouds and calling yourself elite.

hapkido will still own, axe kick is too fast and has too much priority ( except online, where it trades off = lag ) and hits mid

Lol at this being stickied, cough cough dans thread cough
Avatar
Versatile
08/27/2006 10:15 PM (UTC)
0
My fingers were crossed from the get go for Sub-Zero. I actually, in my ultimate sign of geekiness, prayed to god before MKD came out that he would be a decent character so I would have tools to work with(unlike in MKDA where he was near unplayable). At first Sub-Zero was almost instantly casted into the low tier, but since I began playing competetively online in june of 2005 he is now considered to be a solid mid tier.

MKA's system looks like it will benefit Sub-Zero GREATLY. It doesn't take a rocket scientist to realize that it will be a defensive game. Parries,wake up and throw breaks will make people hesistant to attack. Sub-Zero was one of the best defensive character in MKD, so he should be even better now.

It seems how good Sub-Zero is in every game(since MK3) all depends on how good his clone is. In MK3 was by far the best in the game. The clone was so good, in fact, that they raped it for UMK3,MK4 and MKD to the point where you cannot use it up close. MKD clone was still effective and one of the best moves in the game, but how will it fair in MKA?

I actually purchased the Gamecube version of MKD a few weeks ago, and Ed Boon must have decided the ice clone was broken and needed drastic turning down. While you can not use the clone too close in MKD, you could still use it back to back right after the clone you just did dissapears. GC MKD Sub-Zero lost this ability. After cloning(even if you missed it up close), you can't clone for another 3-4 seconds, DRASTICALLY hurting Sub-Zero's ability to run away and turle(high level term meaning to be extremely defensive for those who have no clue what we are talking about).

Now the question is whether or not Sub-Zero will get the PS2/Xbox MKD clone or the GC MKD clone. The clone was a very good move, but not a move so good that it needed to be toned down, so hopefully Ed Boon smartened up. Sub needs that move to be as efficient as possible.

Now with this new Ice Pillar move, first off, who ever said it was unblockable? I have not heard from single person such a thing. If it is, then oh shit, but if not, stop spreading bull shit rumors please.

The Ice Pillar seems to be classic anti air, but why do I as a Sub-Zero player need anymore anti air than an ice clone? From what I've heard from Master Malone at E3, the Ice Pillar is extrmeely risky and hits people trying to jump at Sub-Zero. Why would I risk doing that when I can clone, be safe and get the same frozen results? This move might be useless, but if it's unblockable or tracks sidesteppers/backdashers(forcing the opponent to block on wake up), this move can incredibly good. We will see.

Shotokan needs a mid. The opponent needs a reason not to suck when in that stance. d+1 is what made that stance so good, but how good will it be now with the parry? 1,2 should be made safe on block and it should be turned into a mid, just like in MKDA. I can picture this stance still being a good way to set up a nasty clan.

Kori Blade was what made Sub good in MKD outside of his pokes and the clone. Kori 1,b+1 will obviously be toned down since it obviously will not plant anymore, but it will still give Sub-Zero distance and maybe room to safely attempt an icy pillar or ice clone. The question is will it still be moderately safe on block? I hope so, because Sub needs to have a reliable mid. b+2 is b+2, and I doubt it will change. One of the nastiest mid punisher in MKD, and I envision it being the same for MKA.

Damage, will Sub still be capable of dealing out 50% of the opponent's lifebar easily? One of the main things Sub had going for him was massive damage. Lets see how he fairs in MKA in that regard. Perhaps the icy pillar can be used to freeze the opponent in the air for extra hits.

Cold Shoulder will be worthless...again.

Ina roster of 60+ characters, I will be satisfied with Sub-Zero being anywhere from top 15-20. I'm crossing my finger for somehwere in that range.
Avatar
redsaleen02
08/27/2006 11:12 PM (UTC)
0
versa d1 will be fine since there is no way low attacks will be parryable.

and who said there were throw reversals, i never heard this, malone brought it up, but they never said or hav showed any such thing.

and parry is punishable when missed,,, so u people go for ur parrys, ill do the walk up, hit block, u will react from arm movement, try a parry, than bam, nice combo ill be landing.
Avatar
Versatile
08/27/2006 11:55 PM (UTC)
0
Why wouldnt there be low parries? They can easily make it forward+block, down+block or anything. Just becaus the buttons don't seem to make room for a low parry doesn't mean there won't be one.

Avatar
Sub-Zero_7th
08/28/2006 12:56 AM (UTC)
0
To Versatile: Yes, I'm aware that high level play involves using the best moves and strategies. Again, I'm not trying to say that Leopard is by any means superb, but at least it had the same D + 1 move like in Shorin Ryu and Shaolin Fist, and I hope they keep that.

I agree that Kobra does look in bad shape. They really should give him Shorin Ryu and not the Machete. I imagine Kali Sticks going to Sonya since she's in the game. I just hope she won't be overpowered like in MKDA.

Kabal currently has Sun Bin and Hookswords, so yeah, like you said, he should be pretty good.

Down + block does the crouch block. Forward + block would be messy considering the combo breakers. Up + block would be...weird...

About Sub-Zero, I too hope he'll be somewhere in the top 15-20. I think he deserves it. Well, maybe I'm being biased, but it's a given. tongue

Anyhoo, since he currently has Shotokan and there's no low parry, D + 1 should be fine like red said. I'm actually surprised you didn't mention attack 3 when talking about Shotokan. You mentioned about him needing a mid, which is definitely true, but I'm surprised you didn't specifically bring up attack 3. I mean, a lot of his Shotokan combos involve attack 3. Just imagine how kickass Sub-Zero would be if 3 were a mid like in MKDA. The opponents wouldn't be able to duck to avoid combos with that move in it and maybe if 3 can push a blocking opponent away enough and if he had enough time to recover, he can poke their sorry ass with D + 1. grin

Are you sure that 1, B + 1 in Kori Blade isn't going to plant anymore? If so, that would kind of suck unless it can lead to a free Icy Pillar or Ice Clone or something like that as you suggested. I don't see B + 2 changing from its MKD version. I hope he'll still keep D + 3.

About his specials...

Freeze: I heard that specials like the Freeze and Fujin's Gusting Cyclone are going to have a slower startup than most other projectiles. If so, that basically sounds to me like the Freeze won't change at all, which kind of sucks....I'd like to hear your views on this...

Cold Shoulder: I wonder if this move can be parried. If so, it's definitely going to suck. I know you're not a fan of this move since it's simply a mid charge move that does 9 damage. I have a bad feeling this move will be completely useless in MKA.

Icy Pillar: I look forward to this move, but with the Ice Clone, I too wonder about how useful it'll turn out to be. Btw, I had already asked Malone about the Icy Pillar and he told me that it's going to be blockable. I do wonder if there will be moves that will enable Sub-Zero to get free Icy Pillars. If so, it may not be quite useless after all.

Ice Clone: I'm definitely going to go by your word and hope that they'll stick with the PS2/X-Box version of the MKD Ice Clone.

To Check: The 1, 1, 3, B + 2 combo in Shotokan does 33% damage in MKA? Damn...that's pretty good. That is actually quite fitting considering that Shotokan is a kind of a power style due to the Shorei Ryu influences.

Totally agreed about 3 in Hapkido. It doesn't surprise me though. Either they aren't aware of that or maybe they are and purposely want Scorpion to be broken..AGAIN.

To redsaleen02: I didn't say throw reversals. I said throw escapes. wink There's a video from E3 in which Sub-Zero and Rain fight each other in the Wastelands. If you watch that, you'll see that there are throw escapes.
Avatar
Check
08/28/2006 01:05 AM (UTC)
0
lol
Avatar
GaelX
08/28/2006 01:07 AM (UTC)
0
From the new Onaga gameplay video you can see that weapon attacks can be parried. When Kobra does an attak with his weapon on Raiden he parries it. That means no more f+3 nonsense with Bo. Also from the ending videos it is shown that Kitana has Ba Gua. Also Fujin has Mian Chuan and a Wind Staff as his weapons.
Download on the App StoreGet it on Google Play
© 1998-2024 Shadow Knight Media, LLC. All rights reserved. Read our Privacy Policy.
Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.