Mortal Kombat Ideas III
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posted01/02/2012 02:02 AM (UTC)by
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Esoteric
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04/10/2011 01:28 AM (UTC)
CHALLENGE TOWER

I really like the idea of having a Challenge Tower gaming mode. I think it presents more variations to the gaming format that could engage old and new video game players alike. I think some ways that Challenge Tower can be improved upon is that they present the Challenges in a more realistic way or presentation. This could be achieved by disabling special moves or handicapped matches that would only allow kicks, zombie combat or something to that effect and have them displayed more realistically such as having the characters blindfolded or their limbs tied behind their backs. That way it would look more realistic than to have exploding heads and cut off arms. I also think they should come up with more difficult challenges in a one on one gaming format. I also don’t think they should be able to jump the challenges. If you don’t want to go through the challenges then don’t play challenge tower.

SCORPION

Scorpion’s Harpoon move should never be unblockable. It would give him an unfair advantage and change up his dynamic of his signature move. This would be the case especially when this move has been blockable in the past games.

HARA KIRI’S

Hara Kiri’s moves I think should be performed like fatalities towards the conclusion of a match. I also think this should be an unlockable feature to the game. I think the purpose of Hara Kiri moves were to remove disgraceful members from a unit in terms of combat, so I think that this maneuver should only performed if you’ve completely dominated your opponent in a match up. And as the victor, you would have the option of performing a fatality or having your defeated opponent performing a Hara Kiri on themselves in disgrace. I think a Hara Kiri could be performed by the opponent breaking their own neck in a kneeling position on both knees or stabbing themselves with both hands with their weapon if the character totes weapons in ceremonial fashion.

BRUTALITIES

Don’t see the point in having a brutality. I think they should be excluded from the game. What’s the point? I think those maneuvers would take away from the relevance of a fatality, babality, hara kiri or anything else. Also it would present a difficult challenge from a creative perspective to come up with varying brutalities for each character of the roster and I’m afraid that creative apathy would creep in the game. This would certainly cause for corny looking brutalities to ruin the serious tone of the game. So I say no.

FRIENDSHIPS

Although I do see the purpose behind having friendships, during the course of a fight you earn some one’s admiration or respect and become friends, I think it should presented in a more realistic manner. So for example I am 100% against when barely winning a fight, the victor of the fight show his respect and wishes of being friends by doing some corny looking dance or hosting up a collectible doll. That would be completely corny and cartoonish. I think “Showing Mercy” by waving off the “Finish Him/Her” command from the announcer could be a mature way of showing respect to an adversary or simply bowing to your defeated opponent after the match has concluded would be a way of showing a mutual respect for them with the announcer stating the victor chooses to "Shows Respect" instead of putting on some corny display. I also think that this should not be an unlockable or hidden feature of the game, but be a regular mode and feature to the competition of one on one/tag team match ups/”Vs.” match-ups.

ANIMALITIES

Don’t see the point in having an animality. I think they should be excluded from the game. What’s the point? I think those maneuever would also take away from the relevance of a fatality, babality, hara kiri or anything else. Also it would be a difficult challenge from a creative standpoint to come up with varying animalities for each character of the roster and I’m afraid that creative apathy would creep in the game in this mode also. This would certainly cause for some corny looking animalities. So I say with a complete confidence absolutely no.

DIFFICULTY LEVELS IN THE ARCADE/TAG TEAM LADDERS

I think should be a part of the regular gaming format. I don’t think they should be unlockable or hidden. If a novice or beginner wants to have a whirl at an advanced fighting ladder format. I think they should have the ability to do so only after unlocking the Training Mode format of the game with one’s perspective characters. I also think the more difficult the ladder the more fighters you should have to face such as the endurance matches, Shang Tsung’s legion of assassins, sub-boss characters and survival matches. I also think that there should be some form of reward with the completion of the more difficult and upper echelon levels of the ladders such as a movie reel animation of your character’s end story or hidden prizes, characters or something to that effect. Also I think that in tag team ladder that the sub-bosses should tag team also so they’re won’t be such an advantage placed to the challengers i.e. Shang Tsung/Quan Chi, or Goro/Kintaro, Shao Kahn/Shinnok.

ALTERNATE GAMING MODES

The Puzzle Mode, Chess Mode, Motor Combat I don’t think should make a return in Mortal Kombat. I don’t see the relevance of the modes in this type of format although chess could be included if it were just a regular chess board and chess pieces in marble, see-through glass, or a semi-precious stone. But the other mini-game portions such as “Test Your Might”, “Test Your Sight”, “Test Your Strike”, “Test Your Luck” should remain. I think they could also add another special twist to the “Test Your Strike” mini-game, by having the game test the accuracy and precision of your hits. An example of this could be that an inamimate object could be rotating on a conveyer belt at various speeds depending on the level of difficulty. And the dynamic would be that you would have to not only conjure up enough power to break the object but also master the proper timing of when to strike the object to be successful. There could also be a “Test Your Speed” where you have a time limit to defeat an opponent or breaking down an object on varying difficulty levels. So for example, you could have an opponent that you would have to defeat in twenty seconds with them fighting you back in different levels of difficulty such as Medium, Hard, Very Hard, Veteran, Expert, Mogul and Master. This could require you to fight with utilizing the hand to hand combos in Training Mode or the entry mode of the game as well as utilizing specialty move sets in order to complete the mini-game. There could also be a large inanimate object you would be required to break down in a specific time limit and it would be on the video game player to break down the object such as a human sized diamond brick, marble brick, a metal safe, punching bag, tackle dummy, a human sized rock, a wooden box and so on, etc. It could be material just like in “Test You Might” except it would be different material that you would be required to break down.

CREATE A FIGHTER

I think create a fighter is a void feature to Mortal Kombat. I don’t see the point of having such a feature to the game because in creating a fighter, you most likely would have to use palette swaps of the move sets of already established characters in the game. I think that would ruin the unique flair of the characters already in the game and the hidden characters as well. So I’m absolutely against this idea.

CREATE A FATALITY

I don’t think this would be translatable to the gaming format. You look at the fatalities that characters perform now, I think they potency of the moves would be ruined or degraded if Mortal Kombat introduced “Create-A-Fatality”. How would this feature be translated into a gaming format? I didn’t think the venture was particularly successful in the Mortal Kombat Armageddon.
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DistraughtOverlord
12/25/2011 01:07 PM (UTC)
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Guess i agree with most of that. But the animalities could come back if only they were only given to chars such as: Nightwolf, Nitara, and Scorpion? Nah, i base myself on his name only.

But Nightwolf turning into a wolf, Nitara into a bat or at least being able to perform these moves as special moves during the fights. But if it means giving each character animality at the end, well you are right. I don't want to see that since many chars would probably end up with a silly animality.

As for create a fatality. I'm not too sure it could work either but having the possibility to decide of each of the moves for each character, creating it from start to finish instead of being stucked with the MKA model could be cool.

Create a fighter? You are so right. There are better fighting games than MK for that feature so they should forget it.
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Rockchalk5477
12/25/2011 01:31 PM (UTC)
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Not to be a jerk, but you already posted this exact same thing before a month ago, in response to acidslayer's thread on secrets in the next mk.

It seems quite out of context here.
However, I did agree with most of what was said there.
In regards to Chess Kombat, not only would I want it back, but I'd want the pieces to remain looking like MK characters, and not plain chess ones.
If I'm playing a Mortal Kombat game, it'd better look like a Mortal Kombat game. Chess Kombat was pretty fun.
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balkcsiaboot
12/26/2011 06:28 PM (UTC)
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Why can't you keep all your shit in one thread?
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[MKF]JAGGER
12/30/2011 06:08 PM (UTC)
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well u should keep brutalities and make them easier instead of like a 30 button kombo y not make it like a 4-5 button kombo
also u should add alex mercer from prototype as a dlc fighter
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J-spit
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Twilight Muthafuckin' Sparkle

Sig by TheCypher
01/02/2012 02:02 AM (UTC)
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When has Scorpion's harpoon ever been unblockable?
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