Spamming vs Zoning
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posted07/03/2011 10:00 PM (UTC)by
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VertigoPrince
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06/03/2011 02:24 AM (UTC)
Casual players call it spamming. Tourney players call it zoning. I know its not the same when moneys on the line but is there really that much difference? What are your thoughts?
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Harle
06/16/2011 08:41 PM (UTC)
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Yes. Big difference. I don't consider, say, three or four sai throws in a row to put the opponent in their place spamming, sometimes it's just necessary to collect myself. Spamming, to me, is the impractical repetition of a move that is not bringing any real benefit.
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ICEgrenade
06/16/2011 08:50 PM (UTC)
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spamming to me is when a character does nothing BUT a certain move
whiling zoning the player can repeat a certain move BUT also has the skill to do advance combos and what not as well.
example
tom brady uses noob saibot to zone out characters (to minimal success at CEO) but he also can do combos to back up his character
a spammer sits in the corner and throws projectiles the ENTIRE time without showing any other skills
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NS922
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06/16/2011 08:52 PM (UTC)
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I don't think throwing 70 fireballs in a row is a skilled strategy. Teleporting an entire match isn't seen as tactical brilliancy. So there is a huge difference.
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PenguinIceNinja
06/16/2011 09:21 PM (UTC)
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If someone backs off on me, darn right I'm going to throw force balls and acid spits until they decide that backing off wasn't the best thing to do. If it works then it's a good strategy.
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Starfire1020
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06/16/2011 09:25 PM (UTC)
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Zoning=Throwing Projectiles while waiting for a opening for a combo or the enemy approaches you.

Spamming=Having no idea wtf you are doing. Spamming doesn't even need to be projectiles, sub-zero slides....raidens johnnyboughtacars.... all can be spammed and have zero effectiveness. (well most of the time.)
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yautjared
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Skarlet : Kunoichi warrior, Kodachi master, Kunai expert.

06/16/2011 09:43 PM (UTC)
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Starfire1020 Wrote:
Zoning=Throwing Projectiles while waiting for a opening for a combo or the enemy approaches you.

Spamming=Having no idea wtf you are doing. Spamming doesn't even need to be projectiles, sub-zero slides....raidens johnnyboughtacars.... all can be spammed and have zero effectiveness. (well most of the time.)


This, you are right here !! XD
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ZeroSymbolic7188
06/16/2011 09:54 PM (UTC)
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I toss aside the idea of spamming, and just simply call it repetitious strategy. Wich I define as the common strategies like Scorpion teleport, hellfire, spear, 111 combo, or Smoke, grab, ground fireball, and Telepunch.

If you pressed me really hard to seperate the two, I would say that spamming is when somebody uses moves and combos that are effective, but obviously doesnt understand why or how they work. They win against other people who dont understand gameplay mechanics, but look very silly to people who do. They dont understand the game, they just learned a pattern that leads to victory

Zoning to me is using projectiles and ranged attacks to control playing spaces (zones) and dictate the playing field. In Zoning the player has a conscious strategy of limiting another player to a certain portion of the playfield in order to constrain what the opponent can do. For example I zone Ermac off to full screen because it takes away his push and lift, and limits him to only a low fireball and teleport which are much easier to deal with.

So in short spam is a set of repition that works do to the inheritant nature of a characters moves. Zoning is calculated and strategic control of space.

In game Examples:

SPAM (repition): Scorpion spear, hellfire, teleport, and 111. These moves are often repeated because they are easy and effective, but do they actually controll space? No because truth be told, Scorpion is a terrible zoning character. None of those moves restrict the opponent.

Zoning: Sindel, fireball, low fireball, and air fire ball: These can be mixed up to shut down specific portions of the play field.

Zoning with less emphasis on projectiles: Jade has slow fireballs, but she has the flash kick, the f+1 staff attack, and the d,b,2 overhead staff move. These specifically cut off the distance at which the fight takes place.

Zoning is strategic keep-away. Spam is mindless repition of effective moves.


Make since?
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NS922
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06/16/2011 10:16 PM (UTC)
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I guess you could simplify it in this way:

Zoning is when your opponent backs away. Thus, you use long-range attacks in repetition.

Spamming is when you back away. Thus, you use the same long-range attacks over and over to keep your opponent away because you're too scared to fight up close.
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PenguinIceNinja
06/16/2011 11:12 PM (UTC)
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But sometimes you have to back away...like against sub z.

And if you choose to back away anyway so you can throw your fireballs then what's wrong with that?
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microchip
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06/17/2011 12:02 AM (UTC)
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Harle Wrote:
Yes. Big difference. I don't consider, say, three or four sai throws in a row to put the opponent in their place spamming, sometimes it's just necessary to collect myself. Spamming, to me, is the impractical repetition of a move that is not bringing any real benefit.



^this.
/discussion
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goosu2006
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06/17/2011 12:30 AM (UTC)
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ZeroSymbolic7188 Wrote:
I toss aside the idea of spamming, and just simply call it repetitious strategy. Wich I define as the common strategies like Scorpion teleport, hellfire, spear, 111 combo, or Smoke, grab, ground fireball, and Telepunch.

If you pressed me really hard to seperate the two, I would say that spamming is when somebody uses moves and combos that are effective, but obviously doesnt understand why or how they work. They win against other people who dont understand gameplay mechanics, but look very silly to people who do. They dont understand the game, they just learned a pattern that leads to victory

Zoning to me is using projectiles and ranged attacks to control playing spaces (zones) and dictate the playing field. In Zoning the player has a conscious strategy of limiting another player to a certain portion of the playfield in order to constrain what the opponent can do. For example I zone Ermac off to full screen because it takes away his push and lift, and limits him to only a low fireball and teleport which are much easier to deal with.

So in short spam is a set of repition that works do to the inheritant nature of a characters moves. Zoning is calculated and strategic control of space.


i do have to agree whole heartedly with this.. I couldnt have said it better myself
In game Examples:

SPAM (repition): Scorpion spear, hellfire, teleport, and 111. These moves are often repeated because they are easy and effective, but do they actually controll space? No because truth be told, Scorpion is a terrible zoning character. None of those moves restrict the opponent.

Zoning: Sindel, fireball, low fireball, and air fire ball: These can be mixed up to shut down specific portions of the play field.

Zoning with less emphasis on projectiles: Jade has slow fireballs, but she has the flash kick, the f+1 staff attack, and the d,b,2 overhead staff move. These specifically cut off the distance at which the fight takes place.

Zoning is strategic keep-away. Spam is mindless repition of effective moves.


Make since?
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superbn0va
06/17/2011 01:03 AM (UTC)
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for me a spamming player is a player that repeats the same move over and over. you have players that love to do combos and you players that love to trick combo's.

for example noob players are often called spammers, but they're not. noob just isn't a combo player.
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PenguinIceNinja
06/17/2011 01:03 AM (UTC)
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I'm just going to add this to the ever-growing list of things that I'm not supposed to do in a game that allows it.

I can't:
Repeat special moves more than once
Zone away frrom someone to initiate long- range projectiles
Use the same character more than once in succession
Spam low kicks to interrupt your predictable attacks
Play without using combos
Decide to stop after one match

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ZeroSymbolic7188
06/17/2011 01:16 AM (UTC)
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PenguinIceNinja Wrote:
I'm just going to add this to the ever-growing list of things that I'm not supposed to do in a game that allows it.

I can't:
Repeat special moves more than once
Zone away frrom someone to initiate long- range projectiles
Use the same character more than once in succession
Spam low kicks to interrupt your predictable attacks
Play without using combos
Decide to stop after one match



Wrong attitude bro. The attitude is do whatever wins matches unless its a gamebreaking exploit (Infinites for example). If you can shoot low fireballs all day and kill your opponent, do it by all means. The thing is that against anyone decent its just not going to work. Playing a set is a common courtesy because 1 match does not establish anything. The mark of a good player is consistent winning. In a tournament you play in sets. I doubt that youd invite a friend over to play MK, then just play one match and leave, and online it takes so long to get in a match in the first place, that if your only going to play 1 round, it isnt worth the time it takes to load up. Playign one match and leaving basically adds up to a huge waste of time.
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VertigoPrince
06/17/2011 01:49 AM (UTC)
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ZeroSymbolic7188 Wrote:
I toss aside the idea of spamming, and just simply call it repetitious strategy. Wich I define as the common strategies like Scorpion teleport, hellfire, spear, 111 combo, or Smoke, grab, ground fireball, and Telepunch.

If you pressed me really hard to seperate the two, I would say that spamming is when somebody uses moves and combos that are effective, but obviously doesnt understand why or how they work. They win against other people who dont understand gameplay mechanics, but look very silly to people who do. They dont understand the game, they just learned a pattern that leads to victory

Zoning to me is using projectiles and ranged attacks to control playing spaces (zones) and dictate the playing field. In Zoning the player has a conscious strategy of limiting another player to a certain portion of the playfield in order to constrain what the opponent can do. For example I zone Ermac off to full screen because it takes away his push and lift, and limits him to only a low fireball and teleport which are much easier to deal with.

So in short spam is a set of repition that works do to the inheritant nature of a characters moves. Zoning is calculated and strategic control of space.

In game Examples:

SPAM (repition): Scorpion spear, hellfire, teleport, and 111. These moves are often repeated because they are easy and effective, but do they actually controll space? No because truth be told, Scorpion is a terrible zoning character. None of those moves restrict the opponent.

Zoning: Sindel, fireball, low fireball, and air fire ball: These can be mixed up to shut down specific portions of the play field.

Zoning with less emphasis on projectiles: Jade has slow fireballs, but she has the flash kick, the f+1 staff attack, and the d,b,2 overhead staff move. These specifically cut off the distance at which the fight takes place.

Zoning is strategic keep-away. Spam is mindless repition of effective moves.


Make since?


I was just clarifying. I got a message earlier about spamming kitanas fans. This guy had raiden and kept trying to torpedo me so i just kept using the fan throw. worked like a charmgrin
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clindsey
06/17/2011 02:45 AM (UTC)
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That is so the attitude with people online !!!
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Insider2000
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Keep dunking your Kenshi breadsticks into your Skarlet sauce, people! The main course isn't coming for a while, and you never know when it's going to be disappointing.

06/17/2011 03:42 AM (UTC)
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NS922 Wrote:


Spamming is when you back away. Thus, you use the same long-range attacks over and over to keep your opponent away because you're too scared to fight up close.


I disagree. If I'm fighting a Baraka that is very friendly with Lunge, I'm not going to get friendly with him. I'll stand back, and shoot him. Once he starts throwing sparks, then I'll Roll Toss his ass to through Mileena's bedroom and back.
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t_skwerl
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MK9 Top 5: Mileena, Sheeva, Stryker, Sindel, Skarlet.

06/17/2011 05:27 AM (UTC)
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I don't like to play the same person over and over again. Because either a) I've already kicked your ass or b) you've already kicked mine. Especially if you're going to choose the same character again. I already know what you are and aren't capable of. Let's both move on. The exception to my rule would be if you're from here and I know it.

Spamming to me would be just standing in one place and throwing the same projectile over and over again (easily punished) or using the same combo over and over again (also easily punished). But still a waste of time.

Zoning is at least a bit more strategic in that you're trying to keep a player in a certain area of the "field" and off guard.
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CyRaXdF
06/17/2011 05:38 AM (UTC)
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ICEgrenade Wrote:
spamming to me is when a character does nothing BUT a certain move
whiling zoning the player can repeat a certain move BUT also has the skill to do advance combos and what not as well.
example
tom brady uses noob saibot to zone out characters (to minimal success at CEO) but he also can do combos to back up his character
a spammer sits in the corner and throws projectiles the ENTIRE time without showing any other skills


its slight difference.. if your too bad to get around a projectice used over and over its your fault not the "spammers",, i use reptile and people cry spam about forceballs.. they are one of the slowest projectilles out there.. if you cant deal with it your bad.. im sorry. and this is usually after landing a combo for a knockdown i will throw slowballs and use that to get inside to combo again.. but if u suck you call it spam.. eat a dick ?
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NS922
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06/17/2011 09:07 AM (UTC)
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Insider2000 Wrote:
NS922 Wrote:


Spamming is when you back away. Thus, you use the same long-range attacks over and over to keep your opponent away because you're too scared to fight up close.


I disagree. If I'm fighting a Baraka that is very friendly with Lunge, I'm not going to get friendly with him. I'll stand back, and shoot him. Once he starts throwing sparks, then I'll Roll Toss his ass to through Mileena's bedroom and back.


Let me simplify more then:

Zoning= strategic spacing

Spamming= running scared


That's about as accurate as I can get.
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PenguinIceNinja
06/17/2011 01:30 PM (UTC)
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I agree zero. I was being a little sarcastic. I don't allow people to dictate the morality of how I play. But that's what this community does. Whenever I win, there's always an excuse. People even tell me to learn to use combos when I beat them without them. People call me a spammer. People tell me to use another character. Who are they to tell me how to enjoy a game?I mean, can we just agree to play a match, win or lose, and just shake hands and go on our merry way? Not with this community. I agree that unless it's an infinite, it's okay.

There are so many people online usually that it doesn't take me long to enter a new match. If I get completely blown out by someone I admit I will usually not continue, unless I'm in a learning mood and I think I can do better. Likewise, if I beat someone outright and I don't feel a challenge I'll decline the next match.

I enjoy one and dones.

(I am still about 50 games under .500 and thats fine with me)
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WhereThereIsSmoke
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If you use the term "spam" I have no time for your argument.

06/17/2011 01:32 PM (UTC)
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There is no such thing as spamming or zoning. Only winning or losing (and then looking for excuses for said losing).
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(Erik)
06/17/2011 07:18 PM (UTC)
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Spamming and zoning are exactly the same thing. The only difference is the choice in word you use, depending on how much you respect the player.
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ZeroSymbolic7188
06/17/2011 07:38 PM (UTC)
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(Erik) Wrote:
Spamming and zoning are exactly the same thing. The only difference is the choice in word you use, depending on how much you respect the player.

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