Cinder Posts Baraka Render From MK: Shaolin Monks
Our favorite guy Cinder over at the MK: Shaolin Monks Forum has posted the next render as promised. This time, it's the mightiest of all the Tarkatan hordes, the ever-lovin' nomadic mutant, Baraka! Check it out.

To see the original forum post, click here. Thanks to MK Online forum member Buterbals for the news lead!
TeamXbox Reviews MK: Shaolin Monks; Picked as Editors Choice!
8.7 Score
The reviews don't seem to stop coming in as TeamXbox has just released their review of Mortal Kombat: Shaolin Monks. The guys go as far as not only giving this game an overall rating of 8.7, but they also choose the game as their Editor's Choice! From the review:
Mortal Kombat: Shaolin Monks is much different than other MK titles out there, and this necessarily isn't a bad thing. The MK story and its band of characters have always been a blast; even the low-budget film had some high points. The same pretty much goes for Mortal Kombat: Shaolin Monks. The gameplay is solid enough to not get in the way of a pretty cool story that, in one way of another, introduces all of your old friends into the mix. An absolutely incredible cinematic kicks off the story, and a short training/tutorial level will introduce gamers to the intricacies of Multi-Directional Kombat. The Multi system works for the most part, and is enhanced with the help of Havok physics. It's quite unique to be able to hit three or four foes at once and choose in which order to do so….all while in the air. The only drawback is that the camera (which isn't totally free-roaming) can sometimes get a little confused. Midway did, however, include a panoramic and close-up cam to at least give some options. The gameplay is definitely unique - exactly what the MK series needed as it makes the turn into yet another generation of consoles. [...]It is basically impossible that you have never played a MK title if you frequent TeamXbox.com. But in the case that you haven't messed with the Fatality crew before, Mortal Kombat: Shaolin Monks isn't a bad place to start. The story may not make total sense, but the action is fresh and furious. Gamers well versed in the ways of the Flawless Victory should get a kick out of Mortal Kombat: Shaolin Monks as well. While not a true fighter, it still offers up enough combo-type fighter moves to keep the hardcore head-to-head fans happy. If you're still leery about the new format, then give Mortal Kombat: Shaolin Monks a rent, but action fans should have no problems justifying the premium price- especially those that like to co-op campaign with a friend.

To read the review in full click here. Thanks goes out to Nathan Susag for sending words on the review, which is yet another great victory for Midway Games!

Cinder Releases Kitana Render from MK: Shaolin Monks
The game may already be out, but Cinder is still at it! This time, another render from MK: Shaolin Monks: fan favorite Kitana. Check it out:

To read the original post in its entirety, click here. Thanks to MK Online reader icemantraveler for the word on this update. And by the way, Cinder assures us another render is coming tomorrow. Who could it be? Only time will tell!
MK: Shaolin Monks U.K. Commercial Released
The TV spot for MK: Shaolin Monks in the U.K. is out, and the folks responsible for it - Maverick Media - has posted it on their website. It involves a bunch of CEO's at some business meeting, when all of a sudden the President has them fighting each other and doing Fatalities, and even takes off his own hat and does a Fatality himself! Check out the pics:
To see the commercial in its entirety, click here. Thanks to MK Online Flawless Account holder Khaos of MK Outworld for the word on this update!
1UP.com Reviews Mortal Kombat: Shaolin Monks
8.0 Score
1UP.com is next up to bat with their latest review of Mortal Kombat: Shaolin Monks. The review praises the game, even giving this action/adventure title another solid rating of 8.0. Here is a snippet from their review:
One of the key features of the fighting engine is the substantial amount of combat and attack freedom. In fact, it may be said that Paradox Entertainment specially made MK: SM a combo-oriented game. The engine revolves around a system of launchers, heavy attacks, light attacks, and special moves. By utilizing the five different sets of attacks, the player has a plethora of combo options to set up combo strings, juggles, and links. If you're adept to the inner-workings of the combo system, you can create stylish combos that would even rival the ones found in actual fighting games. The variety of attacks, juggle set-ups, combo strings and launchers is amazing -- it truly feels that you're not playing just a normal action-adventure game, but a hybrid featuring the best ideas found in a fighting and adventure game.

Another main selling point is the astronomical number of hidden quests and secrets found throughout the game. Finding secrets is a crucial component to the game -- it's the only way to unlock fatality inputs, secret playable characters, character art, and an arcade port of Mortal Kombat II (which is the same rendition found on the Midway Arcade Treasures 2). Some of the secrets are easy to acquire, but others require a bit of intuition and luck (and you'll need more than luck to acquire all 68 hidden objects in the game). Although most gamers will take an estimated twelve hours to complete the game on normal mode, unlocking all the secrets will tack on an additional eight-plus hours.

To read the review in all of its entirety, click here. Thanks goes out to chatroom user, Three-11, for sending us the word on another great win for the Midway Games L.A. Team!
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