TeamXbox
recently sat down with John Podlasek, the producer of
Mortal Kombat:
Deception, for a three page
interview about this upcoming project. When asked about his goals for
this next installment, John states:
Our two main goals have been to expand and enhance the core fighting game, and create a unique Mortal Kombat universe full of different gameplay types. By adding multiple fatalities, multi-tiered environments, new and classic returning characters, better fatalities and new weapons in the environments we're really expanding how you think about and play a fighting game.
The other goal was to introduce different modes of play set within the context of Mortal Kombat. The biggest and most challenging one is our new Konquest mode. Instead of a linear path of training tasks like in the last one, we're creating something of an RPG-like experience. If you're into strategy and fighting our Chess Kombat mode has 5 different piece classes and mixes board game thinking with classic one-on-one fighting. And the last mode we're really excited about is called Puzzle Kombat. As you move around all these blocks that are falling vertically, a simulated "fight" tied into the player's progress will be going on in the foreground with mini MK characters. At the end of a round the losing side will have a fatality done to them, or things like a 1 ton weight fall and crush the player like a grape. It's real easy to pickup and play, and very addictive (it's not uncommon to hear yelling down the hallway when people are playing it).
To read the interview in its entirety click here. It also contains several new screenshots, some of which we've already released here.