Wildseed Announces MK: Deadly Alliance for Identity Cell Phone!
Wildseed, a maker of interactive accessories for cell phones, has announced that their first GameSkin accessory for the upcoming Identity cell phone by Curitel will be an accessory which features Midway's best-selling fighting game, Mortal Kombat: Deadly Alliance! From the press release:
The GameSkin featuring Mortal Kombat: Deadly Alliance marks the first time a Mortal Kombat game will be played on a wireless phone. This game accessory will add Game Boy Advance style controls to optimize the phone for competitive Mortal Kombat: Deadly Alliance play. This first GameSkin will debut later this year, and it will be available for use with Identity, a new phone manufactured by Curitel that will be launched this summer.

Wildseed research indicates that teens and young adult consumers want a robust gaming experience on their phones. Young people indicated that they want a way to take the console gaming experience with them on the go without having to carry multiple devices. The research and Nintendo’s market demographics also demonstrate that young consumers do not want to carry around a "game console" or put one up to their ear for voice calls, rather, they want "a cool looking wireless phone that also entertains."

"We are honored to launch our gaming strategy with Midway Games’ legendary Mortal Kombat: Deadly Alliance," said G. Eric Engstrom, Wildseed CEO. "We are dedicated to dramatically improving gaming on a wireless phone with specialized GameSkins designed to optimize the game play of each title delivering an arcade experience in the palm of your hand."
This marks the first confirmed sighting of an MK game on a cell phone. As we learn more about this product, we will report it here.

To read the press release in its entirety, click here.

Our thanks to forum user pretender for the News Lead Submission that led us to this news story!

UPDATE: We have received an image which should give you an idea of what to expect when the MK:DA GameSkin is released later this year. To see a full-sized image, click on the thumbnail.

We'll be getting more information concerning this product soon; keep checking back with us as we release more information!
Mortal Kombat: Deception wins Best Fighting Game of E3!
After playing thousands of games in the course of three short days at E3, it is a diehard fact that only a select few stand out as being truly impressive. Mortal Kombat Online would like to congratulate Midway Games and the entire development team of Mortal Kombat: Deception for their outstanding victory in winning three separate awards for Best Fighting Game of E3! 1up.com, Gamespot, and IGN XBox have all awarded Mortal Kombat: Deception this outstanding recognition.

From IGN Xbox:

After 2002's surprisingly sound 3D rendition of Mortal Kombat: Deadly Alliance, Midway has taken its time to dig deeper into the MK chest of goodies. Mortal Kombat: Deception adds to the combo carnage by bringing expected new characters and moves, but it's upped the ante with brutally punishing environmental traps, and it's rounded out the fighter with solid, likeable side games giving players secondary and tertiary reasons to goof around. The fighting itself is still skill-based, combo-laden and tighter than ever, and the wealth of moves and character rivalries brings new life to the aging series. Mortal Kombat may be an old series, but the new engine and tireless work on Midway's part to hone it have shown us the spine-ripping beast of a brawler still has all the right moves.


Be sure to check out what each of these publishers had to say about the next installment of Mortal Kombat, and stay tuned here to Mortal Kombat Online as we bring you the latest coverage!

Final E3 Mortal Kombat: Deception Review!
We are excited to present you our final hands on impressions of the E3 Build of Mortal Kombat: Deception! After four days straight of playing this game, it's safe to say we didn't come home disappointed. Mortal Kombat: Deception is here once again to revolutionize the fighting game genre. From our four-page review:

Initially, playing Mortal Kombat: Deception is incredibly similar to playing Deadly Alliance. The familiar elements of three-styles per character, style branch combos, and a slew of special moves remain in tact. Digging deeper, however, it is obvious that the team has spent considerable time under the hood. Increased game speed, level-based weapons, and death traps were all present for us to make use of.

The overall game speed upgrade is not nearly as drastic as Street Fighter 2 to Super Street Fighter 2 Turbo, but it is evident that the characters move with an increased amount of adrenaline. This factor makes the game play a notch more difficult, as it is now trickier to run through a variety of the combos. To instinctively pull of a style branch combo will result in a bit of a shock, as the game registers the hits much quicker. I particularly enjoyed this, as it made me work my brain a little harder to actually pull of seemingly insignificant three-hitters. On the defensive side, combo breakers and reversals were not yet present. However, the block function seems to have changed in order to pave way for more in depth fighting. In Deadly Alliance, after your opponent executes a special move that fails to connect, they are incredibly vulnerable to your incoming attack. In Deception, this is particularly true because though character movement is much fast, the “hang-timeâ€? is still the same length. This allows the offensive player to quickly come in for a kill, and definitely makes the defender think twice about executing a projectile that is not likely to connect.

You can read the entire review written by our new Mortal Kombat Online staffer, Mobster4Christ, by clicking here. With that, we would like to thank everyone who helped us with this year's coverage of the Electronic Entertainment Expo! Special thanks goes out to Mobster4Christ, RivetSPOOn (also her mom!), and everyone at Midway Games for all the help and support that they've given us during our coverage. This has been one of our greatest experiences on the site thus far, and we look forward to future trips to E3! This concludes our coverage, if you've missed out on any of the coverage check out our E3 2004 coverage section. Thanks for making Mortal Kombat Online the top source for all of your MK related needs!
Final E3 Mortal Kombat Media Updates!
While at the Electronic Entertainment Expo this year, we tried to get the most important media assets out to you first while in Los Angeles. Now rested, we are releasing some assets that we didn't have time to get up while on our trip. First, we have some exclusive assets from Midway Arcade Treasures 2. While at the MK Party and at the Midway Booth, we had some time in between our matches of MK: Deception to play some old school Kombat. Unfortunately, only the original Mortal Kombat was playable in this demo build. However, we had a great time reminiscing the older days of blood-shed yore. Not much in room of assets was released for this game, but here is the official trailer that was showcased at E3. We also have raw footage of the game straight from Midway's press kit.

Moving on to Mortal Kombat: Deception, we are now releasing two exclusive trailers of the game, as well as an interview with series co-creator Ed Boon that was passed out to various media outlets, including ourselves. We would have brought this to you sooner, but we had our own interview to post during the week of E3. As for the two trailers, one of them is an updated version that was shown on a display of sixteen TVs that were outside of Midway's Booth. Last, check out our exclusive face-off between ]{0MBAT and Scott-Howell, that you won't find anywhere else!

A lot of these videos have already been seen, save the last one, but we at least now have them in one central location. Tonight concludes our E3 2004 coverage as we release our final hands-on review of Mortal Kombat: Deception!

MK Online Goes In Depth: Puzzle Kombat
The Puzzle Kombat Mode in Mortal Kombat: Deception is quite simple, yet quite addictive. Many people have described it as feeling like Tetris, Columns, Puyo Puyo, or Dr. Mario. The truth is, this game is a lot more like Super Puzzle Fighter II Turbo.

The game is not like Tetris in that you need lines, or other puzzle games in that you want 3 or 4 of a similar kind in a row. You can gather up many many different blocks of a similar color (say red), and then when you get a red dragon koin color, that will wipe out every red block connected to it. Dragon koins are fairly rare, giving the game an interesting challenge while not making it impossibly hard. As you obtain the dragon koins and knock out your blocks, you can do combos along the way, and this will charge up your super meter.

Once in a while, you can get an item such as a bomb - This knocks out every single block of the color your set your bomb down on, whether it's connected to the other squares or not. Using your bomb in a combo charges up your Super Meter faster. Of course, every time you get rid of a bunch of your own blocks, you're also sending a bunch of extra blocks to your opponent's screen. One of the other things we noticed (thanks to some very good playing skills, and a little luck) is that when you clear your screen all the way down to the bottom, you get a little notice saying "EXCELLENT!" and it bumps up your Super Meter as well.

While you're playing Puzzle Kombat, you have caricatures of the normal MKD fighters representing how well you're doing - and as you do your combos they will do a special move. Each special move that your fighter does affects the blocks in a different way, so which character you picked comes heavily into play. For instance, if you do a combo while playing as Scorpion, it will jumble your opponents blocks around. Not all of these specials are aggresive, as Mileena has a drill for her special that will destroy two columns of her own blocks. Still another special in the game will group your own blocks by color.

Your fighters are also pushing each other to the corner of the screen, so when one person's blocks are all the way up to the top, that person has also been pushed all the way to their corner into a deathtrap - FATALITY! Each background in Puzzle Kombat has its own unique Stage and therefore Stage Fatality, as well.

Like regular Kombat, it is best 2 out of 3, so you still have a shot at it regardless of what happens in the first round. The best strategy that seems to work for us while at E3 was to stack up all the blocks of the same color in a row (as best we could) in order to knock a bunch of them out at once when the dragon koin arrives. Doing this in a way that sets up combos would be ideal (for instance, destroying a pile of red blocks, which in turn destroys a pile of blue ones). Remember, doing a combo is what activates your special move, giving you the real upper hand in the game!

Like Chess Kombat reviewed yesterday, Puzzle Kombat will be one of the modes that can go online. In fact, in the video, you can see Mortal Kombat Online's own DArqueBishop and Scott-Howell battle it out over a LAN! Click here to download the Puzzle Kombat video.

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