There have also been a couple of tweaks made to the engine which powered Deadly Alliance, but for the most part, the game plays much the same. Gamers are still able to switch fighting stances on the fly which balances out any apparent advantages between most of the characters. Each fighting style has its own group of combos, along with special moves which can be activated with the right controller inputs. The button configs are the same but now there is the ability to pick up and dispose of level weapons. The weapons are best saved for trying to knock opponents into a death trap since they are extremely hard to swing and really slow a character down (the ones we experienced were always near a death trap). Picking up a weapon is a one button affair and getting rid of one can be done merely by changing styles.To see the article in its entirety, click here.
There is an obvious increase to the overall speed of the gameplay in Mortal Kombat: Deception which will confuse fans of DA for awhile. After some quality time with Deception, we actually liked the faster game pace since it really separated itself from its predecessor and made the action feel more advanced without feeling hokey. We’re sure that the game speed will be tweaked even further since it seemed as though the aerial moves still were running at the slower rate. Even at the higher speeds, the game seemed to retain a satisfactory framerate, even when breakable objects and multi-tiered drops were in effect.
Our thanks to forum/chat member CAMK for the heads-up on this news story!