New Images From E3 Now Available!

At long last, here are the images from E3! These photos (save one) were taken using ]{0MBAT's trusty video camera. All of the screenshots shown were taken from both the Playstation 2 and X-Box versions of the game. The one exception is the image of the green fireball; that was taken from a trailer shown on the large screen featuring a battle between Quan Chi and Scorpion. The concert images are Adema performing for the E3 crowd at Midway's booth, and the model shown is dressed as Li Mei. We'll have more images and information for you all tomorrow!

All of these and more can be found in our E3 Coverage Section!

Second Day - Second Impressions - More Information!
It's the second day of E3, and during this day, we worked on getting more information in regard to the game, and also learned more concerning Adema, who wrote the song "Immortal" especially for Mortal Kombat: Deadly Alliance. We also finally managed to get some decent shots of the game, which we will also share with you. Also, we were treated to the world premiere performance of "Immortal".

Some more information was made available to us about the game by Ed Boon, who we had the chance to chat with over lunch. As far as characters go, it turns out that Blind Kenshi's name is only temporary. What the new name is hasn't been decided on yet. However, the name "Blind Kenshi" was recorded and spoken by the announcer. Moreover, Moloch has been confirmed as a sub-boss. When asked who the main boss is, Ed would only smile and say, "You'll see." Also, Ed did confirm that another of the stages that will be in MK:DA is an update of the Portal stage from Mortal Kombat II.

We then brought up the question of whether ring-outs would be included in the final game. Ed replied that he was actually working on such a system right now. As it stands, when warriors are knocked against the border of the arena, they hit up against some kind of invisible barrier, with flashes showing the impact against the barrier. (Images of the barrier impacts will be provided in the screenshots tonight.) What Ed is working on is a system where the barrier's resistance is set in the system options, so that a warrior would need to be hit against the barrier so many times before being knocked through and out of the arena. The warrior would then be sent to whatever fate awaits him out of the arena. (For example, a warrior knocked out of the Acid Bath stage would find himself taking a dip in the acid...) The number of hits needed to knock through the barrier (or whether such ring-outs are even enabled) would be set in the game options.

Although the game does not feature it now, weapons can and will be dropped by characters during battle. This system may be partially enabled in the demo we played: while fighting, I would notice that my character would switch from an armed style to one of his unarmed styles after being knocked down occasionally, without me pressing the style change button. Also, one thing that we noticed is that the fighting style the warriors were using at the end of the previous round carries over to the next round. When the game goes between rounds, instead of a sudden switch from one round to the next, the scene fades from the end of one round to the beginning of the second.

We also had a chance to speak with Midway officials concerning Adema and their song, "Immortal". Apparently, Adema are hardcore MK fans themselves; when Midway approached them about performing a song to be the theme of MK:DA, they immediately opened up with questions about the game, such as who the Deadly Alliance was, etc. They enjoyed making this song for the game, and we were fortunate enough to be able to watch Adema premiere the song at Midway's booth at E3. The song really does fit the game very well; I should imagine the majority of MK fans, even those who are not really Adema fans, will not be disappointed. As it stands, parts of the song have been used before on the Flash intro to the Mortal Kombat: Deadly Alliance website.

We will be updating the E3 section for today in the next hour or two with gameplay screenshots, images from the trailer shown at the booth, Midway's MK:DA display, a model who played Li Mei, and images from Adema's concert at E3. Stay tuned for more information!

This is D'Arque Bishop and ]{0MBAT, once again reporting live to you from Los Angeles.

Interview with Ed Boon available for download!
This morning, our intrepid reporter ]{0MBAT was able to get an interview in with Ed Boon while at the Midway booth at E3. We recorded the interview on audio casette, and are now making this file available for download. It is in MP3 format (which can be listened to by your media player of choice), and the file size is just under 4 megabytes.

You can download the interview from here.

First Impressions of Mortal Kombat: Deadly Alliance
This morning, I was privileged enough to be able to play several rounds of Mortal Kombat: Deadly Alliance, and make no mistake: this IS the Mortal Kombat game we have all been waiting for.

The game was shown on two platforms: Playstation 2 and X-Box. Loading time was pretty bad on the PS2 compared to the X-Box, but Ed Boon assured us that when the game is finished, the loading time would be a quarter of what it is now. The control scheme was similar on both games: five attack buttons, one button dedicated to blocking, and one dedicated to switching fighting styles. Characters' positions and attacks changed as they switched fighting styles. Each character has three styles: two unarmed martial arts styles, and a third based on their weapon of choice. Attack and defense strategies are paramount as you and your opponent swap styles.

The d-pad is unlike any of the previous Mortal Kombat games. The left and right still function as normal. Up and down, however, move in 3-D. Up-right and up-left do a jumping flip. Thus, there is no way for your character to jump straight up as in previous games. Also, ducking is performed by holding the d-pad down-left or down-right. It may sound strange now, but it feels completely natural in gameplay.

The preview we played had eight playable characters: Scorpion, Jax, Sonya, Blind Kenshi (no trace of "Blind GI" anywhere), Quan Chi, Li Mei, Sub-Zero, and Shang Tsung. However, there are a total of twenty non-hidden characters, and an unknown number of hidden characters. Among the unplayable characters are Kitana, Johnny Cage, Reptile, Rayden, the female Sub-Zero, and Kano. None of the characters had their special moves or fatalities enabled yet, which meant ALL we could do was spar. Another feature that may have been left out, according to a Tips and Tricks magazine we picked up, is the fact that weapons could be dropped and picked up by opponents, just as in MK4. There was no sign of Quan Chi's "living weapon" yet; his weapon was the "butterfly". (Two short blades.) With four months until release, there's plenty of time for these features to be added back in. The models are especially detailed; closeups of Sub-Zero, for example, show blue energy pulsing around his arms, and his breath misting as he exhales. Damage is shown somewhat realistically, too, with blood flowing off of characters, even after they've been damaged.

We couldn't hear too much of the sound, but all of the yells and screams that we have been accustomed to have returned in full force. In addition, the announcer from MK4 has returned to do the announcing duties in MK:DA. I couldn't hear anything of the music, though... the loud noise of the theater drowned everything out. The stages were also especially well designed; for example, an update of the Soul Chamber shows souls passing over your heads as you battle. Other stages include a rural fighting arena as monks beat on drums and gongs around you, the Kuatan Palace seen before, and the courtyard of a Chinese temple or palace.

Overall, we were very impressed with the game. Interestingly enough, one of my first matches was against Ed Boon himself; he played Jax, and I was Scorpion. I actually beat him! THAT made my day, I must say.

We could not get very many screenshots or pictures, because Midway was restricting access to photographers. We hope to have more images tomorrow evening. Later this evening, we will have images uploaded, as well as a special interview between ]{0MBAT and Ed Boon.

One last little tidbit: right before ]{0MBAT got the interview with Ed, he was interrupted by a gentleman named John Newcomer, who demonstrated Mortal Kombat Trilogy running on a Motorola cell phone, on a full color LCD display. The phone will cost $199, according to John, and Ed for one was excited about it. (The look on Ed's face was priceless when he first saw it; this was the first HE had heard of it too.)

This is D'Arque Bishop and ]{0MBAT, reporting live from Los Angeles.

More MK: Deadly Alliance videos appear.
Midway Games has released free versions of the trailer that was first seen at GameSpot Complete on May 18th. They are available through the MK: Deadly Alliance game portion of Midway's recent site makeover. The new section also includes an array of new screenshots, but from older versions of the game. Still check out the official  flash website which contains a new character bios section and arena images of Wu Shi Academy.

However GameSpot, always a step ahead, released an updated version of the previous trailer as part of its pay service. This trailer features slightly toned down music while giving larger emphasis this time on sound effects you will hear during a match. I must say, the grunts of the characters and the thuds of the weapons smacking your opponent across the face are very authentic. For the first time we see in-game footage of Mavado (notice change in spelling) and Li Mei, a new female character first seen in Game Informer.

Don't forget tomorrow kicks off our LIVE coverage of the Electronic Entertainment Expo!  Tomorrow D'Arqe Bishop will bring you his first impressions of Mortal Kombat: Deadly Alliance along with our first batch of screenshots and photos.

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