Content tagged Giant Bomb
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Ed Boon on Giant Bomb: Nothing to Announce at E3

Looks like Mortal Kombat 11 was a giant bomb at this year's E3 show. For night 2 of their E3 coverage, Giant Bomb hosts Jeff Gerstmann and Dan Ryckert had a sit-down meeting hosted a panel with several developers, including Ed Boon of NetherRealm Studios, Jacob Mikkelson and Sven Liebold of IO Interactive, and Eric Pope of Ubisoft.

E3 2014: Ed Boon Appears on Giant Bomb Live

It was a massive E3 for Ed Boon! The NetherRealm Studios Creative Director and Mortal Kombat Co-Creator remained prolific throughout the three-day public shows, appearing on stage, on podcasts, and even simulcast on two online streams [Twitch & IGN]! Having logged an informative 11.5 mins with Giant Bomb on Day 2 -- he returned on Day 3 to be a mere guest on a packed LIVE show.

E3 2014: Ed Boon Talks MKX on Giant Bomb

Ed Boon is leading the charge for Mortal Kombat X at this year's E3 - and the results have been impressive! The Creative Director hosted an illuminating demo during the PlayStation Live Cast (yesterday), but it was a more sedate affair when he was a guest on Giant Bomb: The casual atmosphere not only made for a human conversation, but also dripped a couple more interesting details out of the project head:

Ed Boon on GDC Giant Bomb Livestream

In what will no doubt go down as one of the finest moments in gaming press; NetherRealm Studios head Ed Boon appeared live on the Giant Bomb stream for the final day of the 2014 Game Developers Conference (GDC). The appearance capped off a mammoth five hours of streaming, now available archived on Twitch.tv [embedded below]. Boon appeared opposite what was left of Midway alums: David Lang (Iron Galaxy Studios CEO), John Vignocchi (Disney Interactive Executive Producer), and regular Giant Bomb host Jeff Gerstmann.

Giant Bomb and Destructoid Interview Ed Boon!

Though E3 has wrapped up this year, immediately afterward a couple of new interviews appeared with series co-creator Ed Boon. Though nothing groundbreaking is revealed in these interviews, each have interesting tidbits that are of note. Beginning with Giant Bomb, Ed talked a bit about the reasoning behind returning to 2D gameplay, fatalities and made a few quirky comments about everyone's favorite love-to-hate character, Stryker. A few pieces from the interview: