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Step Into Mortal Kombat Mythologies with VR Shaolin Temple

Have you ever wanted to step into the world of Mortal Kombat Mythologies: Sub-Zero and take a look around? Now you can thanks to a promotional 360 image revived by Midway Games developer and documentary maker Josh Tsui. Take a closer look with or without VR:

Limited Edition DUST Collectibles Shinnok Amulet Replica

Since Mortal Kombat 4 its been a symbol of ultimate power and now you can own your very own authentic replica of the Amulet of Shinnok! The limited edition merchandise is designed by DUST! Collectibles and it might just be good enough to fool Shinnok himself! Take a look:

Shao Kahn Dominates Ed Boon Final Boss Fan Poll

Fighting games are nothing without a memorable final boss and Mortal Kombat has seen its share. Series co-creator and ultimate big boss Ed Boon used his powers to find out which of four major menaces fans think is the biggest bad of them all. Read on for the contenders:

Mortal Kombat Mythologies Prop Art Unearthed

In 1997, MK4 took the franchise into the 3D realm of polygonal graphics -- but a second release that same year also gave the series one final extravagant digitized hurrah. Mortal Kombat Mythologies: Sub-Zero expanded the mythos with a platforming adventure that opened the Book of Destiny in live-action cut scenes. Some of its lost pages have been freshly unearthed to reveal the prop's secrets! Take a look:

Retronauts Podcast - When Mortal Kombat Jumped The Shark

Animality!Cinema's fractured white knight Harvey Dent warned, "You either die a hero, or you live long enough to see yourself become the villain." It's the perilous reality every long running video game franchise faces, sooner or later. Some series rise to the challenge, enjoying the vigour of reinvention. Others smash face-first into the pounding surf as they descend steeply from their wayward trip across the proverbial shark's back.

This week on Retronauts, the evergreen podcast tackled the subject of When Games Jump The Shark. You'll be shocked and appalled to hear Mortal Kombat among the list - but the Retronauts are taking the good with the bad.

In Konversation: Mortal Kombat Online vs John Tobias - Part 2

By his own admission, the John Tobias of twenty years ago had no idea he was creating one of the most successful franchises to come out of American gaming. As a young artist in Chicago, Tobias had big ideas, envisioning a fiction that endures to this day (in some shape or form), but the journey to 1992's breakout hit -- Mortal Kombat -- would take more than ideas.

Together with Ed Boon, Tobias holds the credit of co-creator of Mortal Kombat -- an acknowledgment that goes beyond the arcade and home consoles, to result in a massive multi-media phenomenon spawned from ideas and characters!

In Part 1 of our conversation with John Tobias, he took us through some of the early influences that helped shape the series to follow. From abandoned name choices, props and influences, to movie references and guest stars, the games origins are there to scrutinize.

In this second part of our twentieth anniversary retrospective, we continue the conversation, entering the explosion of Mortal Kombat into other mediums, and addressing the final chapter of Tobias' time with the series before his departure in 1999.


Modern Prometheus: John Tobias confronts Goro - brought to life for the 1995 film.

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