Any one else feel that Deadly Alliance is....
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Any one else feel that Deadly Alliance is....
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posted10/22/2006 06:55 PM (UTC)by

Member Since
12/09/2004 03:09 PM (UTC)
Any one else feel that Deadly Alliance is the last MK game to really feel right?
I've been playing a bit of MKDA lately, more so than Deception. Despite it not haveing Liu Kang, every thing else about the game still feels like it is good ol' MK. It has what all other MK's before it has had. It has secret characters (Blaze and Mokap). A "monster" Sub-Boss (Moloch). Fatalities. And a really nice balanced out roster when ya think about it. (Roster has good share of evil guys, good guys, and neutral.)
OK lets look at Deception... To me it just hadn't felt just right. Just didn't feel exactly like good ol' MK. Maybe just how broken it is is a big part of it not feeling right, but still Noob-Smoke as Sub-Boss? Still don't seem right.... No secret characters? Just weird.... The whole Hara-Kiri's and Deathtraps are probably the best things to come out of MKD. Not to mention Onaga isn't really all that great of a boss.... And the roster seems a little weird and unbalanced.... I mean where is the playable character that is the evil badass? Oh wait... None, besides maybe Noob (alsoKahn in GC version).... The roster just feels like it is primarly made up of good and neutral characters and possibly a little too much form Seido (Order realm) and the Chaos realm. One thing going for it though is the nice mix of female characters.
Anyways on to Armageddon.... Well can't complain about the roster at all obviousely lol. However... No Sub-Boss? No secret character? (Unless they lie about Khameleon, but I don't think they are.) What up with the fatalities? That is just screwed up. Not to mention Motaro on only two legs now... (Though I understand why they did it, it still seems weird.) Only thing really going for it it seems for the most part is the huge roster. Despite that, MKA to me already doesn't feel exactly like good ol' MK.
Anyways yeah... Deadly Alliance to me seems to be the last MK that really feels just right. Any one agree?
I've been playing a bit of MKDA lately, more so than Deception. Despite it not haveing Liu Kang, every thing else about the game still feels like it is good ol' MK. It has what all other MK's before it has had. It has secret characters (Blaze and Mokap). A "monster" Sub-Boss (Moloch). Fatalities. And a really nice balanced out roster when ya think about it. (Roster has good share of evil guys, good guys, and neutral.)
OK lets look at Deception... To me it just hadn't felt just right. Just didn't feel exactly like good ol' MK. Maybe just how broken it is is a big part of it not feeling right, but still Noob-Smoke as Sub-Boss? Still don't seem right.... No secret characters? Just weird.... The whole Hara-Kiri's and Deathtraps are probably the best things to come out of MKD. Not to mention Onaga isn't really all that great of a boss.... And the roster seems a little weird and unbalanced.... I mean where is the playable character that is the evil badass? Oh wait... None, besides maybe Noob (alsoKahn in GC version).... The roster just feels like it is primarly made up of good and neutral characters and possibly a little too much form Seido (Order realm) and the Chaos realm. One thing going for it though is the nice mix of female characters.
Anyways on to Armageddon.... Well can't complain about the roster at all obviousely lol. However... No Sub-Boss? No secret character? (Unless they lie about Khameleon, but I don't think they are.) What up with the fatalities? That is just screwed up. Not to mention Motaro on only two legs now... (Though I understand why they did it, it still seems weird.) Only thing really going for it it seems for the most part is the huge roster. Despite that, MKA to me already doesn't feel exactly like good ol' MK.
Anyways yeah... Deadly Alliance to me seems to be the last MK that really feels just right. Any one agree?


About Me

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In a way, yes. But I personally love the feel of MKD. The whole Order/Chaos story was a breath of fresh air.

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I always preferred MDA over MKD, and i can see where you're coming from with a lot of your points.
To me, MKDA was something completely new and fresh. It was the first real 3D, the style system was new, and the use of styles seemed to give each character a bit more individuality and personalisation.
The characters all seemed to be very appropriate (by that I mean they all had links, for the main part, to the main story and didnt jsut feel like fillers). Storylines were generally pretty good, and Konquest allowed a little bit more explaination of peoples motives/actions, and explain a lot of what had happened in previous games and since MK4. Secret characters (although not that great really) was a good thing too.
Additionally, It had really good extra things like Konquest and Some mini-games again, and the main storyline was very good IMO, and the overall feel of the story was pretty dark. Killing Liu Kang was also a good shocker.
MKD seemed like nothing new to me. it was an extention of MKDA, not an actual new game.
The style system was kept the same (3 styles per character), and as much as I liked the system, it jsut felt like the same old thing. It was a completely new thing in MKDA, but MKD didnt have that 'newness'.
I personally felt that the character roster was very poor. A lot of the characters were only brought back because the fans wanted them back, and had terrible stories. A lot of characters more relevant to the story and others stories were left out (eg Sektor, Sareena, Kitana, Fujin), and characters from MKDA just seemed to disappear without any real explaination. And I still dont really understand why Noob-Smoke was a Sub Boss.
New characters seemed too much like previous characters (whether that be that they had their moves or similar more- eg Ashrah, Kira- or because they got previous characters, styles- something that personalised the characters in MKDA).
The main storyline was pretty bland too IMO. There was so much potential for it, and things within it (eg Earths Forces dying, which was never mentioned again with the exception of Kitana being mentioned a lot). Plus the death of them all wasnt quite as shocking due to Kangs death in MKDA, we all kinda expected some deaths in the intro.
Konquest mode was a real bore and had little to no replay value. Chess and Puzzle were good for a few weeks but after that got boring IMO.
So in general, I just felt like MKDA was very new, fresh and had lots of good points. MKD on the other hand, didnt seem quite as new as it should have. Previous new MK games always seemd quite different to their predecessor- except the addons like UMK3, MKT, MKG etc, but MKD wasnt an add-on, it was a new game completely, but felt like an add-on. MKD lacked a lot of what had made previous MK games good.
To me, MKDA was something completely new and fresh. It was the first real 3D, the style system was new, and the use of styles seemed to give each character a bit more individuality and personalisation.
The characters all seemed to be very appropriate (by that I mean they all had links, for the main part, to the main story and didnt jsut feel like fillers). Storylines were generally pretty good, and Konquest allowed a little bit more explaination of peoples motives/actions, and explain a lot of what had happened in previous games and since MK4. Secret characters (although not that great really) was a good thing too.
Additionally, It had really good extra things like Konquest and Some mini-games again, and the main storyline was very good IMO, and the overall feel of the story was pretty dark. Killing Liu Kang was also a good shocker.
MKD seemed like nothing new to me. it was an extention of MKDA, not an actual new game.
The style system was kept the same (3 styles per character), and as much as I liked the system, it jsut felt like the same old thing. It was a completely new thing in MKDA, but MKD didnt have that 'newness'.
I personally felt that the character roster was very poor. A lot of the characters were only brought back because the fans wanted them back, and had terrible stories. A lot of characters more relevant to the story and others stories were left out (eg Sektor, Sareena, Kitana, Fujin), and characters from MKDA just seemed to disappear without any real explaination. And I still dont really understand why Noob-Smoke was a Sub Boss.
New characters seemed too much like previous characters (whether that be that they had their moves or similar more- eg Ashrah, Kira- or because they got previous characters, styles- something that personalised the characters in MKDA).
The main storyline was pretty bland too IMO. There was so much potential for it, and things within it (eg Earths Forces dying, which was never mentioned again with the exception of Kitana being mentioned a lot). Plus the death of them all wasnt quite as shocking due to Kangs death in MKDA, we all kinda expected some deaths in the intro.
Konquest mode was a real bore and had little to no replay value. Chess and Puzzle were good for a few weeks but after that got boring IMO.
So in general, I just felt like MKDA was very new, fresh and had lots of good points. MKD on the other hand, didnt seem quite as new as it should have. Previous new MK games always seemd quite different to their predecessor- except the addons like UMK3, MKT, MKG etc, but MKD wasnt an add-on, it was a new game completely, but felt like an add-on. MKD lacked a lot of what had made previous MK games good.

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Deadly Alliance is definitely several steps ahead of Deception.
Leaving MKD's flawed gameplay out of it, MKDA had a rich, complex, interconnected story that flowed from MK4 and began with Scorpion and Quan Chi's feud. Many of the characters ae cool, whether they are returning (I love Jax in this game, many people don't seem to) or new- Kenshi, Frost and Drahmin are great.
MKD's story feels almost like a complete U-turn from MKDA and is riddled with bad ideas and storytelling. For instance:
-Frost and Sub-Zero, we're told, did not meet the other Earth warriors- as Frost betrayed SubZero. That's actually contrary to the MKDA intro were we see Frost on the beach with all the others.
-The intro for MKD is *pointless*. Firstly, it's an unsatisfying idea to have the bad guys win- all those MKDA endings wiped out, and they were connected good stories (Kung Lao, Bo Rai Cho, Jax, Sonya, Kitana etc); not to mention Sonya's alternate outfit is taken from her MKDA ending! Second, it's obvious Raiden losing is purely and utterly for "shock" value only. Nothing happens as a consequence; Quan Chi becomes the Deadly One for, oh, five seconds, then Onaga appears. The three enemies then team up. So...if Raiden had won...what would have been different? Nothing! Therfore it's pointless and designed only to go "Haha, fooled you, the bad guys won actually in MKDA, never assume." A cheap gimmick.
-The Undefeatbale Army in MKDA are Undefeatable, well,just "because". Kitana's forces are therefore no match for them. Fine. But in MKD, it's revealed that they're "Undefeatable" because Onaga's heart always resurrects them. So...how did that work in MKDA where the sorcerer's didn't have said heart?
-Kahn didn't really die. His clone did. That's not very original and seems too contrived.
-Goro: evil, fickle, stupid, or as two dimensional as a piece of card? First he's evil in MK1. "Me Goro smash." Then, in MKGold, we discover he's not all brute force; he's actually quite a noble warrior. He allies himself with Kitana for the first time. MKDA continues the theme: now a friend of the princess, he fights to depose Kahn alongside her. He is tragically killed in a sneak attack. But roll on MKD (GC version)...and he immediately pledges loyalty to Kahn for saving him. But we thought Goro was all noble. And it was Kahn's servant who tried to kill him in the first place. Oh, never mind...
-Shujinko's entry into the series, revealing that he's actually been around since the beginning, meeting everyone on the sly, does not convince particuarly well. And how is it him that brings back Onaga, when MKDA shows that it's actually Reptile's bad luck to be possessed (also confirmed IN MKD!) Shujinko is actually Japanese not for "protogonist", it would seem, but "plot device".
That's just some of my problems with story, let alone Orderealm / Chaosrealm, dull character design, cheap broken characters, less advanced background graphics, unresponsive gameplay...
Leaving MKD's flawed gameplay out of it, MKDA had a rich, complex, interconnected story that flowed from MK4 and began with Scorpion and Quan Chi's feud. Many of the characters ae cool, whether they are returning (I love Jax in this game, many people don't seem to) or new- Kenshi, Frost and Drahmin are great.
MKD's story feels almost like a complete U-turn from MKDA and is riddled with bad ideas and storytelling. For instance:
-Frost and Sub-Zero, we're told, did not meet the other Earth warriors- as Frost betrayed SubZero. That's actually contrary to the MKDA intro were we see Frost on the beach with all the others.
-The intro for MKD is *pointless*. Firstly, it's an unsatisfying idea to have the bad guys win- all those MKDA endings wiped out, and they were connected good stories (Kung Lao, Bo Rai Cho, Jax, Sonya, Kitana etc); not to mention Sonya's alternate outfit is taken from her MKDA ending! Second, it's obvious Raiden losing is purely and utterly for "shock" value only. Nothing happens as a consequence; Quan Chi becomes the Deadly One for, oh, five seconds, then Onaga appears. The three enemies then team up. So...if Raiden had won...what would have been different? Nothing! Therfore it's pointless and designed only to go "Haha, fooled you, the bad guys won actually in MKDA, never assume." A cheap gimmick.
-The Undefeatbale Army in MKDA are Undefeatable, well,just "because". Kitana's forces are therefore no match for them. Fine. But in MKD, it's revealed that they're "Undefeatable" because Onaga's heart always resurrects them. So...how did that work in MKDA where the sorcerer's didn't have said heart?
-Kahn didn't really die. His clone did. That's not very original and seems too contrived.
-Goro: evil, fickle, stupid, or as two dimensional as a piece of card? First he's evil in MK1. "Me Goro smash." Then, in MKGold, we discover he's not all brute force; he's actually quite a noble warrior. He allies himself with Kitana for the first time. MKDA continues the theme: now a friend of the princess, he fights to depose Kahn alongside her. He is tragically killed in a sneak attack. But roll on MKD (GC version)...and he immediately pledges loyalty to Kahn for saving him. But we thought Goro was all noble. And it was Kahn's servant who tried to kill him in the first place. Oh, never mind...
-Shujinko's entry into the series, revealing that he's actually been around since the beginning, meeting everyone on the sly, does not convince particuarly well. And how is it him that brings back Onaga, when MKDA shows that it's actually Reptile's bad luck to be possessed (also confirmed IN MKD!) Shujinko is actually Japanese not for "protogonist", it would seem, but "plot device".
That's just some of my problems with story, let alone Orderealm / Chaosrealm, dull character design, cheap broken characters, less advanced background graphics, unresponsive gameplay...


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Nice to see a few replies.
Commenting on one of the above post's....
Yeah MKDA did really feel fresh and new because it really was. MKD however not so much with the same fighting engine and the re-use of some fighting styles. I really liked the three style thing in MKDA just because it was some thing new and fresh and unlike what other fighters have done. I fear for MKA as it probably won't hardly feel fresh and new cuz of all the stuff they have re-used from MKDA and MKD, wich probably gotta be one of the biggest set backs for that game.
Anyways back on MKDA... One thing I really liked is the Test Your Might and Test Your Sight. I think it was really kool to bring back Test Your Might as it hasn't been around since MK1 before then. Just brought back a little bit of the good ol' retro MK, wich I'm more than willing to have. I just hope the new MK on next gen with all the new characters they plan on haveing that it will have like Test Your Might as like a reminder of where the series has come from.
Commenting on one of the other post's (sorry I didn't look at the names lol), the story of MKD....
Was Frost dead with the others there in the intro on the steps? I don't think she was....
Anyways, me personally I enjoyed the story of Deception pretty much. I was caught off guard when I found out that Damashi was actually Onaga. However one thing that still has bugged me about the story of MKD, is that because of how they wrote the story it pretty much kinda made it like what happened in MKDA never actually really happened. Like Quan Chi and Shang Tsung winning, yet then came Onaga so that didn't matter... So wouldn't of mattered if Raiden beat them either..... The character's on the steps dead didn't stay dead long as Onaga just ressurrected them. So many of the endings from MKDA pretty much got shot to hell cuz of MKD. Shao Kahn dieing turning out to just be his clone.... Only like a few things seemed to actually carry over from MKDA to MKD like Liu Kang dieing and how his zombified body is like possessed or some thing. Imo it was a pretty good and kool way to have brought back Liu for MKD. Ah... what else carried over??? Guess not much of any thing all that important.
To my point... Because of MKD, it felt like pretty much every thing in MKDA didn't really happen at all.
OH! A couple other things... The whole "undefeatable" Dragon King Army got blown to hell cuz of Raiden. Mavado and the Red Dragon pretty much got screwed over... I think Jax's ending in MKDA is canon, unless some thing in MKA says otherwise. I think Mavado's was canon as well, although again unless said differently in MKA. Well Hsu Hao got killed in MKDA, Jax's ending. Mavado survived, but killed by Kabal in MKD. So pretty much seemed kinda like the Red Dragon didn't even exist with MKD.
To end this post... yeah I understand what ya mean with the story of MKD.
Commenting on one of the above post's....
Yeah MKDA did really feel fresh and new because it really was. MKD however not so much with the same fighting engine and the re-use of some fighting styles. I really liked the three style thing in MKDA just because it was some thing new and fresh and unlike what other fighters have done. I fear for MKA as it probably won't hardly feel fresh and new cuz of all the stuff they have re-used from MKDA and MKD, wich probably gotta be one of the biggest set backs for that game.
Anyways back on MKDA... One thing I really liked is the Test Your Might and Test Your Sight. I think it was really kool to bring back Test Your Might as it hasn't been around since MK1 before then. Just brought back a little bit of the good ol' retro MK, wich I'm more than willing to have. I just hope the new MK on next gen with all the new characters they plan on haveing that it will have like Test Your Might as like a reminder of where the series has come from.
Commenting on one of the other post's (sorry I didn't look at the names lol), the story of MKD....
Was Frost dead with the others there in the intro on the steps? I don't think she was....
Anyways, me personally I enjoyed the story of Deception pretty much. I was caught off guard when I found out that Damashi was actually Onaga. However one thing that still has bugged me about the story of MKD, is that because of how they wrote the story it pretty much kinda made it like what happened in MKDA never actually really happened. Like Quan Chi and Shang Tsung winning, yet then came Onaga so that didn't matter... So wouldn't of mattered if Raiden beat them either..... The character's on the steps dead didn't stay dead long as Onaga just ressurrected them. So many of the endings from MKDA pretty much got shot to hell cuz of MKD. Shao Kahn dieing turning out to just be his clone.... Only like a few things seemed to actually carry over from MKDA to MKD like Liu Kang dieing and how his zombified body is like possessed or some thing. Imo it was a pretty good and kool way to have brought back Liu for MKD. Ah... what else carried over??? Guess not much of any thing all that important.
To my point... Because of MKD, it felt like pretty much every thing in MKDA didn't really happen at all.
OH! A couple other things... The whole "undefeatable" Dragon King Army got blown to hell cuz of Raiden. Mavado and the Red Dragon pretty much got screwed over... I think Jax's ending in MKDA is canon, unless some thing in MKA says otherwise. I think Mavado's was canon as well, although again unless said differently in MKA. Well Hsu Hao got killed in MKDA, Jax's ending. Mavado survived, but killed by Kabal in MKD. So pretty much seemed kinda like the Red Dragon didn't even exist with MKD.
To end this post... yeah I understand what ya mean with the story of MKD.

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MKDA is far suprieor to MKD. The story is better and more thought out. The character plots are much better. The game looks and feels far better than MKD. As a whole the game is much better.
I've been playing MKDA again lately and it makes me smile everytime. MKD doesn't do cause a smile. MKDA at least introduced us to new things and new gameplay. MKD did nothing to improve upon it other than the breakers, but they were a lame attempt at something new. As for the many, many glitches and infinites, they let the game down drastically.
Going back to the plot, I feel MKD was rushed and so too is MKA. Alot of key elements created in MKDA and then MKD that were built up were then suddenly thrown aside. What then was the point of the build up in the story for them? cloneofdan mentions some of the best points. Another story element quickly thrown aide for MKA seems to be that of the One Being and also the Kamidogou. Also, the Order and Chaos plot is pretty much pointless.
Characters from DA like Mavado, Hsu Hao and Nitara that should have been in MKD got screwed over. Their stories were far better than a good number of the new characters in MKD.
In closing, MKDA is definitely a great game and far better than MKD. It's a shame too, as MKD could have been great. But they've chosen to rush the end product and pretty much ruined MK along with it. So I agree, MKDA was definitely the last game to feel 'right'.
I've been playing MKDA again lately and it makes me smile everytime. MKD doesn't do cause a smile. MKDA at least introduced us to new things and new gameplay. MKD did nothing to improve upon it other than the breakers, but they were a lame attempt at something new. As for the many, many glitches and infinites, they let the game down drastically.
Going back to the plot, I feel MKD was rushed and so too is MKA. Alot of key elements created in MKDA and then MKD that were built up were then suddenly thrown aside. What then was the point of the build up in the story for them? cloneofdan mentions some of the best points. Another story element quickly thrown aide for MKA seems to be that of the One Being and also the Kamidogou. Also, the Order and Chaos plot is pretty much pointless.
Characters from DA like Mavado, Hsu Hao and Nitara that should have been in MKD got screwed over. Their stories were far better than a good number of the new characters in MKD.
In closing, MKDA is definitely a great game and far better than MKD. It's a shame too, as MKD could have been great. But they've chosen to rush the end product and pretty much ruined MK along with it. So I agree, MKDA was definitely the last game to feel 'right'.
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i liked mkda more than mkd but with mka is going to be best.
Gameplay -
You can't even compare, I don't think MKD gameplay is really something that should be taken for real.
Pressing R1, d+1, R1, d+1........... and winning the match with Noob Smoke is very sad.
MKDA is also very shallow and has it's glitches, but it's actually playable, and is by far more balanced then MKD.
MKD tried to make DA gameplay better by adding Breakers and Unblockable throws.
Both were implamented very very bad.
Breaker is not only a quick fix for not testing the game for combos it also leaves you open for punishment. After a breaker is done on you, you can quick recover and punish your opponent, making breakers, useless.
Unblockable throws are a great thing.
But as you can expact from Midway, they didn't have a clue.
Juggle throws is just stupidity, why would they give Ashrah an unbreakable, unblockable 20% juggle? it's just crazy.
Throw escapes would prevent about 90% glitches in the game but, as you know, Midway are lazy.
So in the end we have:
MKDA - A very shallow but well balanced and besides two infintes which are a standard in MK games everything was tested (No free throws, no huge combos etc.........)
Making MKDA, playable.
MKD - A deeper fighting game (deep in MK sense) but unplayble.
There are about, and I'm not kidding, 400 glitches in MKD. 400!
Styles - I always thought DA styles were so much better and original. different.
In MKD some new styles are just rushed, and all the styles in MKD share the exact same lows, which has always bugged me.
Characters -
I have no idea why the hell Midway decided Dairou, Darrius and Kobra are better characters then Drhamin, Nitara or Mavado?
MKDA had such a great roster, MKD was just............ BAD.
Online -
That's to me what makes overall MKD better than MKDA.
After UMK3, MK lost all of the ofline tourneys scene.
MKD made MK a competetive game again...........
I could actually play it for more than a month, unlike DA.........
You can't even compare, I don't think MKD gameplay is really something that should be taken for real.
Pressing R1, d+1, R1, d+1........... and winning the match with Noob Smoke is very sad.
MKDA is also very shallow and has it's glitches, but it's actually playable, and is by far more balanced then MKD.
MKD tried to make DA gameplay better by adding Breakers and Unblockable throws.
Both were implamented very very bad.
Breaker is not only a quick fix for not testing the game for combos it also leaves you open for punishment. After a breaker is done on you, you can quick recover and punish your opponent, making breakers, useless.
Unblockable throws are a great thing.
But as you can expact from Midway, they didn't have a clue.
Juggle throws is just stupidity, why would they give Ashrah an unbreakable, unblockable 20% juggle? it's just crazy.
Throw escapes would prevent about 90% glitches in the game but, as you know, Midway are lazy.
So in the end we have:
MKDA - A very shallow but well balanced and besides two infintes which are a standard in MK games everything was tested (No free throws, no huge combos etc.........)
Making MKDA, playable.
MKD - A deeper fighting game (deep in MK sense) but unplayble.
There are about, and I'm not kidding, 400 glitches in MKD. 400!
Styles - I always thought DA styles were so much better and original. different.
In MKD some new styles are just rushed, and all the styles in MKD share the exact same lows, which has always bugged me.
Characters -
I have no idea why the hell Midway decided Dairou, Darrius and Kobra are better characters then Drhamin, Nitara or Mavado?
MKDA had such a great roster, MKD was just............ BAD.
Online -
That's to me what makes overall MKD better than MKDA.
After UMK3, MK lost all of the ofline tourneys scene.
MKD made MK a competetive game again...........
I could actually play it for more than a month, unlike DA.........


About Me
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Well I've found I have been playing on mk:da more lately which is peculiar because I've never been keen on that particular game.I've never been keen on the character roster either because it only had three females in it which were Sonya Blade who had to be in it as Jax were.Li Mei a decent new character with a decent move set and a reasonable story line.And my favourite Nitara she were a real sneek and un-trustworthy she made two popular mortal kombat characters serve her with one big cunning plan.
And there were a few new males as well that caught the eye.Mavado he had a great look and a leader type status in the red dragon with his mentor Hsu Hao red dragon clan had only just become known really.And there is kenshi I never liked this character we may has well of had Ermac in the game because Kenshi plain didn't cut it for me.The big sub-boss was the oni Moloch he was a perverbial Sub-Boss he were big and bulky with a select few moves made to annoy.Mokap is probably up for the contender of cheapest mortal kombat character ever.I seriously weren't keen on Blaze when I found him as a hidden character I am glad that Midway managed to make something of him.So it didn't meet satisfaction's with the character's.
As for Deception there were a few new characters that I really liked and some I regret even battling them.Like Kobra Deceptions awnser to Mokap.Darrius decent specials he stole the twisty kicks of Cyrax (mk:da) story line potential.Dairou I think has pretty much the same concept as Darrius but somehow managed to keep an individuality.Kira the female version of Kano in my opinion she is a mediocre character.
The konquest mode were cheesy but it was fun nontheless.Chess and puzzle kombat were goo additions to the game.But what this game lacked were originallity.There is my opinion on the subject
And there were a few new males as well that caught the eye.Mavado he had a great look and a leader type status in the red dragon with his mentor Hsu Hao red dragon clan had only just become known really.And there is kenshi I never liked this character we may has well of had Ermac in the game because Kenshi plain didn't cut it for me.The big sub-boss was the oni Moloch he was a perverbial Sub-Boss he were big and bulky with a select few moves made to annoy.Mokap is probably up for the contender of cheapest mortal kombat character ever.I seriously weren't keen on Blaze when I found him as a hidden character I am glad that Midway managed to make something of him.So it didn't meet satisfaction's with the character's.
As for Deception there were a few new characters that I really liked and some I regret even battling them.Like Kobra Deceptions awnser to Mokap.Darrius decent specials he stole the twisty kicks of Cyrax (mk:da) story line potential.Dairou I think has pretty much the same concept as Darrius but somehow managed to keep an individuality.Kira the female version of Kano in my opinion she is a mediocre character.
The konquest mode were cheesy but it was fun nontheless.Chess and puzzle kombat were goo additions to the game.But what this game lacked were originallity.There is my opinion on the subject


About Me
SubZero
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Currently Playing: Sonic and the Secret Rings
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First off, I like your thread.
To me, MK won't ever be the same because it doesn't hit the arcade first. The arcade scene used to be huge and I don't care what anyone says, but playing online just doesn't feel the same. There is just something about handing someone their ass in person that brings a smile and that sparkle of joy to my eyes. Back to topic, sorry.
MK Deadly Alliance was alright. As of right now, I feel that game is the outcast of the series, moreso than MK 4. It has a different feel to it and I personally would have loved to have to fight Quan Chi and Shang Tsung at the same time for the final battle, much like the opening of MK D where you see Raiden Fighting them both. But I think MK 5 was the stepping stone to get the MK series back on track. I love MK Deception. Deception felt right, and more MK.
I'll save my opinions of Armageddon. :)
To me, MK won't ever be the same because it doesn't hit the arcade first. The arcade scene used to be huge and I don't care what anyone says, but playing online just doesn't feel the same. There is just something about handing someone their ass in person that brings a smile and that sparkle of joy to my eyes. Back to topic, sorry.
MK Deadly Alliance was alright. As of right now, I feel that game is the outcast of the series, moreso than MK 4. It has a different feel to it and I personally would have loved to have to fight Quan Chi and Shang Tsung at the same time for the final battle, much like the opening of MK D where you see Raiden Fighting them both. But I think MK 5 was the stepping stone to get the MK series back on track. I love MK Deception. Deception felt right, and more MK.
I'll save my opinions of Armageddon. :)
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I loved DA, MKD and MKA, I feel there all great games in there own right.
DA for the story and all. Yeah I would have loved to fight the Deadly A in a End match type. Good news is on the game boy port of the game, you DO fight them that way.
MKD comes, and we get some of the underated fighters we have not seen in a while. Mostly, Nightwolf, Sindel, Jade, Tayna, and others. The B class list. I enjoy it. I did sort of enjoy Conquest. Sure Kensi RUIN it, took me a week or so to get by his training lol. But it felt more like training, than relly going to place to place ete. OVer all, you can unlock the biggies like Raiden and Kang, until AFTER you beat Konquest. So that took a while.
But other than that. MKD was a pretty amazing game. Oh yeah I do loved the Dragon King as a boss. Sure not as great as Khan was in MK2-MK3ete. But he was a amazing boss in his own right.
MKA, Ok we have a great roster, and we got Kintaro. lol. So I a bit bias to it I suppose. Kintaro in 3D. lol. Sure he lacks his stomp. But in 3D.
Over all. ITs great, It sort of what explanes what happen in MKD. Sort of. I think Scoprion stop the Dragon King from merging the realms. And the Dragon King escape and retreated. Kang must of been able to save Cage, Kitana, and co from the Dragon King's spell. But unable to combin his own body to himself. Raiden has lost all sense, and is lost as of now. So a un known allie. And we get a some one decent story about this great power of GodHood if you beat Blaze. So I think the Dragon King sees this as his last chance for redeemtion.
DA for the story and all. Yeah I would have loved to fight the Deadly A in a End match type. Good news is on the game boy port of the game, you DO fight them that way.
MKD comes, and we get some of the underated fighters we have not seen in a while. Mostly, Nightwolf, Sindel, Jade, Tayna, and others. The B class list. I enjoy it. I did sort of enjoy Conquest. Sure Kensi RUIN it, took me a week or so to get by his training lol. But it felt more like training, than relly going to place to place ete. OVer all, you can unlock the biggies like Raiden and Kang, until AFTER you beat Konquest. So that took a while.
But other than that. MKD was a pretty amazing game. Oh yeah I do loved the Dragon King as a boss. Sure not as great as Khan was in MK2-MK3ete. But he was a amazing boss in his own right.
MKA, Ok we have a great roster, and we got Kintaro. lol. So I a bit bias to it I suppose. Kintaro in 3D. lol. Sure he lacks his stomp. But in 3D.
Over all. ITs great, It sort of what explanes what happen in MKD. Sort of. I think Scoprion stop the Dragon King from merging the realms. And the Dragon King escape and retreated. Kang must of been able to save Cage, Kitana, and co from the Dragon King's spell. But unable to combin his own body to himself. Raiden has lost all sense, and is lost as of now. So a un known allie. And we get a some one decent story about this great power of GodHood if you beat Blaze. So I think the Dragon King sees this as his last chance for redeemtion.


About Me
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I think it is a lot better than D. For one, it was a new system, and plays better than D. I like the roster much, much, much more than D. that's the main thing i dislike about D........ it has a horrible roster. Anyway, DA has a better storyline, and i like falities more, they don't seem as rushed as D's. Finally, i like DA's Konquest more, it took longer.
The only thing i like more about D is it has more fatalities.
All in all, i still think D's a good game, but i think DA is a great game. It's my fav 3d MK.
The only thing i like more about D is it has more fatalities.
All in all, i still think D's a good game, but i think DA is a great game. It's my fav 3d MK.
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