I checked faqs and didn't find a listing for brutality in the arcade version with the exception of an emulation. Does anybody remember them being in the stand up version?


<------- A TRUE SAIYA-JIN RIGHT THERE


AIM BustaUppa if you're up for some Kaillera (after 6 PM Eastern... can't slack off THAT much while I'm at work)


<------- A TRUE SAIYA-JIN RIGHT THERE


AIM BustaUppa if you're up for some Kaillera (after 6 PM Eastern... can't slack off THAT much while I'm at work)


<------- A TRUE SAIYA-JIN RIGHT THERE


TheProphet, GGs my friend. Give'em Hell.
Never had the console version, so I didn't even realize that the animalities were removed! But I can understand why they did it, since they needed to cut corners as much as possible to fit stuff in. Someone pointed out here a while ago that they doubled up the graphics for Liu Kang's MK Machine fatality and Nightwolf's MKII machine friendship; i forget which machine they used, but they dropped the same one for both finishers. When it came to the cartridges, they were desparate for space. So for animalities you need all the animal graphics in there, but Brutalities just need some basic coding and that's it (plus the "brutality" logo graphic)... so by "trading" brutalities for animalities I guess they got a decent amount of extra space to work with. Normal MK3 was already pushing the limits of cartridge space, so i guess they had to no choice but to remove some more graphics to compensate. And of course they took out the graphics for Sheeva as well (plus the graveyard stage, I think). And they were always cutting corners on the sound effects... even N64 trilogy had to double up a lot of sound effects to conserve space.
And they left out the classic versions of kano, raiden,jax, and kung lao, and they took out MK3 sub from N64. Further reason why that version is crap.




<------- A TRUE SAIYA-JIN RIGHT THERE


TheProphet, GGs my friend. Give'em Hell.


AIM BustaUppa if you're up for some Kaillera (after 6 PM Eastern... can't slack off THAT much while I'm at work)


<------- A TRUE SAIYA-JIN RIGHT THERE


I'll list all the systems and games now :P
This is what I own:
Sega Genesis
MK1
MK2
MK3
Sega Saturn
UMK3
Nintendo 64
MKM:SZ
MKT
MK4
Nintendo Gamecube
MK:DA
Microsoft XBOX
MK:D (MK1 on bonus disc)
MK2 & MK3 (on Midway Treasures 2)


I have umk3 for the Sega Saturn.
I'll list all the systems and games now :P
This is what I own:
Sega Genesis
MK1
MK2
MK3
Sega Saturn
UMK3
Nintendo 64
MKM:SZ
MKT
MK4
Nintendo Gamecube
MK:DA
Microsoft XBOX
MK:D (MK1 on bonus disc)
MK2 & MK3 (on Midway Treasures 2)


<------- A TRUE SAIYA-JIN RIGHT THERE
FB: Trans4Materia Card Game I invented "Circling Vulture, Laughing Hyena"
True story, it happened to a friend of a friend of mine... EVERYBODY!
Ka-Tra


TheProphet, GGs my friend. Give'em Hell.
well i dont think this thread asked about which versions of mk u have but ok. i never did get umk3 on saturn (i did rent it a few times tho) but i got trilogy on saturn. the brutalities was a nice idea and i think that if they were to bring them back it should be set up to where u gotta do something like a 10-hit combo in order for it to be done. it was good thinking on midway's part to use the brutalities to save space and compensate for the lack of animalities. does anyone think it was a good idea to take out the animalities and put in the brutalities for snes and genesis umk3?
UMK3 for SNES, Genesis, and Saturn and MKT for Saturn are a few of the things that should never have existed.