darthtsung's useless SNES game genie code of the day
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posted08/17/2004 03:50 AM (UTC)by
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darthtsung
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Member Since
02/11/2003 02:24 AM (UTC)
NOTE: this worked on MY version of the game.

2228-37AE
Mileena's Roll always bounces up like it is blocked, even when it connects.

I have some more variations on this code with other effects that I'll post some other time, and I have many other MKII codes I've developed...
always workin' on more too.

Just something I'm doing to help pass the time....
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Alpha_Q_Up
08/11/2004 10:17 AM (UTC)
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Damn, I miss the good ol days of doing crazy shit with a Game Genie and MKII for SNES. I remember a code that changed the color of the characters blood, there were also some other weird ass codes.
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darthtsung
08/12/2004 01:43 AM (UTC)
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D935-47DA

Kung Lao's Dive Kick never connects, and makes random sound

Have fun!
D566-3F0F Noob Saibot mode ^_^ (I also have acess to wack GG codes for MKII and even MK)



^_^^_^InuYasha^_^^_^
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darthtsung
08/13/2004 03:16 AM (UTC)
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So do I.
I'm creating new ones based off of old ones that I have.


Tetra_Vega Wrote:
D566-3F0F Noob Saibot mode ^_^ (I also have acess to wack GG codes for MKII and even MK)



^_^^_^InuYasha^_^^_^

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Lepard
08/13/2004 05:26 AM (UTC)
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Post them all.
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darthtsung
08/13/2004 05:59 AM (UTC)
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Here are some of the ones that are from my source that I am using to make new codes with.

You can find the full list by searching on yahoo for
Orlando C Fernando Mortal Kombat 2 Game Genie



82A2-3D6E Damage Meters Covered
97AD-3D6E Fighters Need No Names
1BED-1497 All Projectiles are blackened or neon
F9A9-CFF7! Player 2/CPU has some blackened weapons, blood, and
finishing moves
F9AC-CFF7! All Weapons, Blood, Finishing Moves Blackened / Shang
Tsung Morphs, Morphed Finish Moves Are Yellow/Blue Neon
CD3B-C7AC Background Strobe/Flicker on Some Rounds
2462-3F0F Background Doesn't Move
5D3B-3D6E Fighters Stay Posed before Fight
CFE4-44B7! Fighters and Finishing Moves are Invisible
1B28-140A Player 2/CPU Always Wins "In Writing"
7E6B-340F Players move across ground / "Conveyor Belt" effect
(even in Armory Stage!)
92BB-4767 Blood "Spurts Out" Differently
82B4-34A4! Blood Falls Like Rain / Slight Game Slowdown
(turn off to complete body part explosion fatalities)
4780-CD0A Camera Always on Left-Side Player / Players can
Walk through each other / Make use of FULL Screen!
-slight odd effects on Dead Pool stage when jumping
around
-COMBOS (be on right side, off-screen):
Reptile's Teaser: Force Ball - Two Acid Spits
Sub-Zero annoying Re-freeze: Freezeball - Freezeball
etc. (timed right, victim will thaw as next arrives)
Kung Lao Surprise: Straight Hat Throw - Teleport+Kick
(33% damage)
Rayden Surprise: Elect Bolt (let it hit) - Teleport+
move a little closer - Shocker (33% damage)
82E4-1D6E! Screen Doesn't Darken Upon Finishing Moves
5EEC-370A! Projectiles & Other Special Moves May Create Neon
Artwork of Kung Lao
5538-3FAA! Most Projectiles Don't Explode On Contact / Some
Moves Missing Animation (fan lift,whirlwind spin,etc.)
4661-CDAA Jax n' the Shadow A (try an energy wave)
4661-C46A Jax n' the Shadow B
886C-146A Jax's Energy Wave Pose Altered
1726-3FDE Mileena's Roll looks more like a "ground scraper"
9581-4D27! Kitana's Fan Lift Produces Ghost of Sai-Stabbing Mileen
a
DDBE-1F67! Kitana's Fans Throws Are Extremely Bloody! (if connects)
I had a code that made Rayden's bolt and some other projectiles go reverse like Rayden's reverse bolt in Trilogy.



^_^^_^InuYasha^_^^_^

Alpha_Q_Up Wrote:
Damn, I miss the good ol days of doing crazy shit with a Game Genie and MKII for SNES. I remember a code that changed the color of the characters blood, there were also some other weird ass codes.


These are for MK 1's "Blood"

BLOOD KODES (SNES)

BDB4-DDO7 OK red blood
DDB4-DDO7 + DDB4-DFA7 Good red blood
BDB4-DDO7 + BDB4-DFA7 Best red blood
EEB4-DDO7 + EEB4-DFA7 Light blue blood
EDB4-DDO7 + DDB4-DFA7 Pink blood
EEB4-EEO7 + EEB4-DFA7 Green-brown blood
BEB4-DDO7 Green blood
EEB4-DFA7 White-ish blood
EDB4-DD07 Purple blood
11B4-DD07 Grayish blood
EEB4-DD07 Light blue blood
67B4-DD07 Neon green blood
D9B4-DD07 + D9B4-DFA7 Orange blood
D7B4-DD07 + D7B4-DFA7 Super neon green blood
D4B4-DD07 + D4B4-DFA7 Deep, dark purple blood
BDB4-DD07 + D7B4-DFA7 Red & green blood
56B4-DD07 + D7B4-DFA7 Purple & green blood
D4B4-DD07 + D4B4-DFA7 Pea green/ brown blood
55B4-DD07 + 55B4-DFA7 White, and a little blue, blood
CDB4-DD07 + BDB4-DFA7 This is the best red blood code I know to date
3D2C-C707 The blood and some fatalities are glitched up




^_^^_^InuYasha^_^^_^
whoa... any chance that these would work on an Emulator ?
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darthtsung
08/13/2004 11:09 PM (UTC)
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A lot of the graphics codes don't work on emulators with MK 2, but a few of them will.

Many will just lock up the game
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darthtsung
08/17/2004 03:50 AM (UTC)
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I love playing with mileena's roll and telekick
They are a couple of the easiest codes in the game to toy with and get cool results.


Just came up with this a couple nights ago.
Try these two codes together and do her teleport kick.

DD20-37AE
BB28-376E


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