Do the fatalities change from time?
2D Kombat Klassics
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Do the fatalities change from time?
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posted01/21/2007 11:12 PM (UTC)byMember Since
05/22/2006 07:11 PM (UTC)
from MK1 to MK GOLD , do u think the fatalities changed? when it got into MKDA they may have varied but, do u think they may have changed before MKDA came out? maybe for worse or better, they were still pretty cool to me
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do you think the new type of fatalities as Friendship, Babality, or Animality made MK2 and MK3 better or worse?
do you think the new type of fatalities as Friendship, Babality, or Animality made MK2 and MK3 better or worse?

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I enjoyed the fatalities in every game, and they usually changed for the better, except in MK3/UMK3/MK3. Mostly because the characters being chopped up was done in a disgustingly lazy manner. People get cut in two and bits of arms still float there. No new animations for people falling over dead from these things. It was all just so...cheap.
Some of MK4/Gold's were similarly cheesy. I mean, for Chrissake's, Cyrax shoots out lizard eyes in his Amaggeddon Fatality, just stands there during his Self-Destruct... Kitana's kiss is just retarded.... when Baraka uses his Impale, he just lifts them in the air, without even stabbing them; and Mileena's Sai Barrage and Rivot Spit are basically the same as Reiko (and on the PC MK4, Noob's) Shuriken Barrage, but even stupider (you'd see the hilt of the sai sticking out of the opponent as if that were the part that impaled them, for example).
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Some of the shit was really fucked up. Whenever Sektor Crusher type things were done, there were about 7 arms there. Laziness.


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mKomBATouttahell Wrote:
Some of the shit was really fucked up. Whenever Sektor Crusher type things were done, there were about 7 arms there. Laziness.
well if you notice in every MK game anything that has to do with there bones theres always more than there should be if you pay close enough attention you see like alot of leg bones and on armaggendon how do you take out there skull 2 time and break the same arm twice i mean are they stocked up with like 20 of the same arm and leg bones and there packing extra skulls.Some of the shit was really fucked up. Whenever Sektor Crusher type things were done, there were about 7 arms there. Laziness.


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actually
its a brain
not a skull
its a brain
not a skull
RickL Wrote:
I enjoyed the fatalities in every game, and they usually changed for the better, except in MK3/UMK3/MK3. Mostly because the characters being chopped up was done in a disgustingly lazy manner. People get cut in two and bits of arms still float there. No new animations for people falling over dead from these things. It was all just so...cheap.
I enjoyed the fatalities in every game, and they usually changed for the better, except in MK3/UMK3/MK3. Mostly because the characters being chopped up was done in a disgustingly lazy manner. People get cut in two and bits of arms still float there. No new animations for people falling over dead from these things. It was all just so...cheap.
Yeah, the fatalitys in MK3+ were very stupid, especially smokes blow up the earth fatality.
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