KRSXs 2nd COMBO VID - available for download now...
KRSXs 2nd COMBO VID - available for download now...
0
posted02/04/2005 03:26 PM (UTC)by

Just finished my second combo video (right before my Camtasia trial ran out - woulda been longer otherwise, ah well) it is shorter than my first (7 1/2 mins, 30MB's) but I think it's an improvement.
Enjoy!
MK3/UMK3vid
Thanks to the Kombat Pavillion for hosting
Enjoy!
MK3/UMK3vid
Thanks to the Kombat Pavillion for hosting

0
Pretty good stuff, the Cyrax Double Teleport Combo was the coolest for me.


About Me
0
I really like the Kabal corner combos...Question, is that Ermac, Slam, Uppercut, Rpt, blockable? It sure looks like it is.


About Me
0
Great video good music and that cyrax combo that miller mention was really awesome.You certainly have your own style and you seem to be improving keep up the great work.


About Me
TheProphet, GGs my friend. Give'em Hell.
0
ermacandcheese Wrote:
I really like the Kabal corner combos...Question, is that Ermac, Slam, Uppercut, Rpt, blockable? It sure looks like it is.
I really like the Kabal corner combos...Question, is that Ermac, Slam, Uppercut, Rpt, blockable? It sure looks like it is.
I haven't gotten to watch the whole thing yet but its a definate improvement. The ermac combo where there is a teleport to telekenetic slam is blockable because you can always block when you are stumbling back like that from a teleport. Also, the Kabal combo has the ground blade and you can always block a hit after the blade as well. The other thing is the multiple Liu Kang bicycle kicks to the combo, I think those might be blockable as well but I don't really remember that one.
All in all, its a step in the rigth direction :)


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
Not to mention as far as I'm aware, the Liu Kang Bike kicks require turbo for whatever reason, so even if they weren't blockable, it's not possible for a human to do without assistance. Also, a handful of the combos were literally identical, or identical but missing stuff, to ones we've done in our videos, even done on the same characters on the same stage, have you watched all 6 of our videos krsx? The Ermac uppercuts one by the way, for the sake of comboing, even though always blockable, none of them comboed because the last lift is way way late and should have displayed some kind of hits from the previous sets.
Overall, much better than the first video, but you need to research a bit more and tighten up the combos, a lot of them aren't even combos that can't be blocked if done right but I don't know what your main purpose is, so I'm still confused.
Look for the next Darktemplarz combo video to be out as well, morphs, glitches, fun stuff, some more deadly regular combos.
Matt
Overall, much better than the first video, but you need to research a bit more and tighten up the combos, a lot of them aren't even combos that can't be blocked if done right but I don't know what your main purpose is, so I'm still confused.
Look for the next Darktemplarz combo video to be out as well, morphs, glitches, fun stuff, some more deadly regular combos.
Matt


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
TMK is Total Mortal Kombat, the guy who runs TMK website, I honestly don't know what he could have contributed cause DreemerNJ and I have to correct him constantly about things on his website.
Matt
Matt

0
Thanks for the nice comments, I'm glad u guys see the difference between this vid and my last one...
Taker, I was actualy crediting Total-MK as he got me lots of screenshots I asked for, for both this and the previous vid - I actualy ended up only using the 'Game Over? III" one, next time I'll make sure I determine who i am refering to if the same problem comes up
That Cyrax double teleport is one of my faves also, along with the Liu Kang double bike kick (which I will get too later
and the Kung Lao 13 hitter...)
Now to break down Matt's post,
About the Liu Kang double bike kick, you shouldn't always assume u know what I did cus I actualy don't even know what 'turbo' is, so I wasn't using that...I'm guessing that combo is perfectly doable in a game situation... I was playing the CPU and it double bike kick'ed and small comb'ed me, so I thought I'd give it a try....
The way I did it was this: First I use half a keyboard and half a controller when playin UMK3, so I use the directional arrows on my keyboard for movement, and the HP, HK, Rn etc. on my controller, I just find it easier that way.
Anyways, what I did was program LK as a button on both my keyboard and obviously my controller. I charged LK on my controller - and AS SOON as I released it, started charging LK on my keyboard's LK, which in turn had to be released RIGHT when Kang touches the ground after the 1st bike kick. After the 2nd I just did his regular combo with an LK finisher on the end. I suppose you could continue the pattern of bike kicks if you were precise enough, though it would be very difficult. But as for 'turbo', like I said I've never even heard of that, u guys can test my method out yourself, it's pretty easy after a while.
And yes, I actualy used ur very good combos as reference for my own
I was to mention something about it in the credits, but did not have enough room. I have all your vids on my harddrive and watch them a lot when making my vids, but only very, very occasionaly will I 'borrow' one for my own vid - and only then cus I like it so much (like Smoke's 11 hits - 98%'er). I don't remember once (plz give me an example if u are certain) where I copied a combo from ur vids IDENTICALY in this new vid, unless it was an Ermac one, the Cyrax corner 11 hits - 78%, or the Liu Kang 5 hit - 56%.
Often I'd start the same way u guys did, but didn't finish the same - either leaving some out or changing it up, and other times I improved them - Smoke's 11 hit - 52% and Classic Sub's 71% come to mind for the improved ones.
As for doing them on the same character and same stage, I dunno about that - if they are it was unintentional.
Now about my purpose, well I never claimed they were un-blockable or for use in games, I just make them for fun, and if a combo looks cool I'll use it.
I leave the useful combo vids to u guys, I just enjoy watching / making high damage, fun combos...
Next time I will probably research a bit more, and try to make as many unblockable as possible, but I'm not making any promises
Finaly, are you sure that final Ermac combo isn't infact a combo? Cus I messed it up a few times, and it would register, and those slams looked exactly like the one in the vid. I know the opponent touches the floor, but still - it registered anytime I messed it up, so I thought the final one was ok....
Anyways, thanks again for you comments everyone!
Taker, I was actualy crediting Total-MK as he got me lots of screenshots I asked for, for both this and the previous vid - I actualy ended up only using the 'Game Over? III" one, next time I'll make sure I determine who i am refering to if the same problem comes up
That Cyrax double teleport is one of my faves also, along with the Liu Kang double bike kick (which I will get too later
Now to break down Matt's post,
MK2KungBroken Wrote:
Not to mention as far as I'm aware, the Liu Kang Bike kicks require turbo for whatever reason, so even if they weren't blockable, it's not possible for a human to do without assistance. Also, a handful of the combos were literally identical, or identical but missing stuff, to ones we've done in our videos, even done on the same characters on the same stage, have you watched all 6 of our videos krsx? The Ermac uppercuts one by the way, for the sake of comboing, even though always blockable, none of them comboed because the last lift is way way late and should have displayed some kind of hits from the previous sets.
Overall, much better than the first video, but you need to research a bit more and tighten up the combos, a lot of them aren't even combos that can't be blocked if done right but I don't know what your main purpose is, so I'm still confused.
Look for the next Darktemplarz combo video to be out as well, morphs, glitches, fun stuff, some more deadly regular combos.
Matt
Not to mention as far as I'm aware, the Liu Kang Bike kicks require turbo for whatever reason, so even if they weren't blockable, it's not possible for a human to do without assistance. Also, a handful of the combos were literally identical, or identical but missing stuff, to ones we've done in our videos, even done on the same characters on the same stage, have you watched all 6 of our videos krsx? The Ermac uppercuts one by the way, for the sake of comboing, even though always blockable, none of them comboed because the last lift is way way late and should have displayed some kind of hits from the previous sets.
Overall, much better than the first video, but you need to research a bit more and tighten up the combos, a lot of them aren't even combos that can't be blocked if done right but I don't know what your main purpose is, so I'm still confused.
Look for the next Darktemplarz combo video to be out as well, morphs, glitches, fun stuff, some more deadly regular combos.
Matt
About the Liu Kang double bike kick, you shouldn't always assume u know what I did cus I actualy don't even know what 'turbo' is, so I wasn't using that...I'm guessing that combo is perfectly doable in a game situation... I was playing the CPU and it double bike kick'ed and small comb'ed me, so I thought I'd give it a try....
The way I did it was this: First I use half a keyboard and half a controller when playin UMK3, so I use the directional arrows on my keyboard for movement, and the HP, HK, Rn etc. on my controller, I just find it easier that way.
Anyways, what I did was program LK as a button on both my keyboard and obviously my controller. I charged LK on my controller - and AS SOON as I released it, started charging LK on my keyboard's LK, which in turn had to be released RIGHT when Kang touches the ground after the 1st bike kick. After the 2nd I just did his regular combo with an LK finisher on the end. I suppose you could continue the pattern of bike kicks if you were precise enough, though it would be very difficult. But as for 'turbo', like I said I've never even heard of that, u guys can test my method out yourself, it's pretty easy after a while.
And yes, I actualy used ur very good combos as reference for my own
Often I'd start the same way u guys did, but didn't finish the same - either leaving some out or changing it up, and other times I improved them - Smoke's 11 hit - 52% and Classic Sub's 71% come to mind for the improved ones.
As for doing them on the same character and same stage, I dunno about that - if they are it was unintentional.
Now about my purpose, well I never claimed they were un-blockable or for use in games, I just make them for fun, and if a combo looks cool I'll use it.
I leave the useful combo vids to u guys, I just enjoy watching / making high damage, fun combos...
Next time I will probably research a bit more, and try to make as many unblockable as possible, but I'm not making any promises
Finaly, are you sure that final Ermac combo isn't infact a combo? Cus I messed it up a few times, and it would register, and those slams looked exactly like the one in the vid. I know the opponent touches the floor, but still - it registered anytime I messed it up, so I thought the final one was ok....
Anyways, thanks again for you comments everyone!


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
The Liu Kang Bike kick combo the way you describe seems as if you did in an entirely unconventional way, but I know there is a way to do infinite bike kicks using turbo, which is what I thought you did, and didn't realize you could do it more than twice. I believe it is possible to launch a Bike kick from nearly full screen, and start charging it again, so that it runs through as much time as it can before it connects, and then connecting on the last possible frame, running once again through all the kick frames, and as soon as you land, the 2 clock seconds should have been satisfied to do a second, but that's not what happened in the video, I just watched it again and there's a decent pause between landing. I've seen it done online, using turbo (autofire) without any frames, Liu Kang simply skims the ground and does another one.
The Ermac uppercuts, it's possible to make them add to the combo counter, but in the exact instance you did it, none of them would have had you stopped to check in the middle, after the second, third, fourth, since on the last one they clearly get up before the lift connects, 2, 3 or 4 hits should have registed on the screen.
Regardless, I'm not really here to debate the validity of the combos, I just fail to see the reason behind it. I know we started including eye candy combos, but I'm sure you can get a lot better ones and you seem almost be restricting yourself a bit, considering some of the really good ones you got, vs the not so good ones.
As for a list of combos that are exact or nearly exact, the 56% Liu Kang combo, the Cyrax one, a few Ermac ones, leaving off some hits here and there, a Sub-zero combo on Sektor is missing the LK at the end, otherwise the same, the 1% upgrade to Robot Smoke's combo I did invisible in SP3, a couple other Robot Smoke combos were incredibly similar, the MK3 multi roundhouse with Kabal, the only difference was you missed a roundhouse not making it 100%+, Sektor combo you did in the corner was one hit different than a midscreener I did in Kompletions, Nightwolf corner combo on Jax was missing a jab but otherwise the same, Reptile combo on Cyrax was just missing the dashing HPs, Sonya combo on Kano was identical to a combo in the first UMK3 video on Stryker, the Kung Lao spin after the autocombo was nearly the same as the very first combo in umk3.wmv, the Jax corner combo on Nightwolf I think has been done in one form or another in almost every MK combo video I've seen, I was surprised it wasn't in your first one.
There's a ton of other combos that are very similar, again I'm not seeing the point of rehashing combos you've seen in videos before other than when you said "I just like making big combos." I'm glad you are making videos, but Ninja Grinder does too, and manages to be 100% creative, and he also doesn't care about things being blockable either, we got past that by the third video I think it was since we already started running out of truly unique combos. The next video is gonna have even more stuff we've left out incase we ever found other stuff, and people have been submitting their favorite personal glitches to me as well. It'll all be in there.
Alright, gonna go play some UMK3 on Kaillera.
Matt
The Ermac uppercuts, it's possible to make them add to the combo counter, but in the exact instance you did it, none of them would have had you stopped to check in the middle, after the second, third, fourth, since on the last one they clearly get up before the lift connects, 2, 3 or 4 hits should have registed on the screen.
Regardless, I'm not really here to debate the validity of the combos, I just fail to see the reason behind it. I know we started including eye candy combos, but I'm sure you can get a lot better ones and you seem almost be restricting yourself a bit, considering some of the really good ones you got, vs the not so good ones.
As for a list of combos that are exact or nearly exact, the 56% Liu Kang combo, the Cyrax one, a few Ermac ones, leaving off some hits here and there, a Sub-zero combo on Sektor is missing the LK at the end, otherwise the same, the 1% upgrade to Robot Smoke's combo I did invisible in SP3, a couple other Robot Smoke combos were incredibly similar, the MK3 multi roundhouse with Kabal, the only difference was you missed a roundhouse not making it 100%+, Sektor combo you did in the corner was one hit different than a midscreener I did in Kompletions, Nightwolf corner combo on Jax was missing a jab but otherwise the same, Reptile combo on Cyrax was just missing the dashing HPs, Sonya combo on Kano was identical to a combo in the first UMK3 video on Stryker, the Kung Lao spin after the autocombo was nearly the same as the very first combo in umk3.wmv, the Jax corner combo on Nightwolf I think has been done in one form or another in almost every MK combo video I've seen, I was surprised it wasn't in your first one.
There's a ton of other combos that are very similar, again I'm not seeing the point of rehashing combos you've seen in videos before other than when you said "I just like making big combos." I'm glad you are making videos, but Ninja Grinder does too, and manages to be 100% creative, and he also doesn't care about things being blockable either, we got past that by the third video I think it was since we already started running out of truly unique combos. The next video is gonna have even more stuff we've left out incase we ever found other stuff, and people have been submitting their favorite personal glitches to me as well. It'll all be in there.
Alright, gonna go play some UMK3 on Kaillera.
Matt

0
MK2KungBroken Wrote:
The Liu Kang Bike kick combo the way you describe seems as if you did in an entirely unconventional way, but I know there is a way to do infinite bike kicks using turbo, which is what I thought you did, and didn't realize you could do it more than twice. I believe it is possible to launch a Bike kick from nearly full screen, and start charging it again, so that it runs through as much time as it can before it connects, and then connecting on the last possible frame, running once again through all the kick frames, and as soon as you land, the 2 clock seconds should have been satisfied to do a second, but that's not what happened in the video, I just watched it again and there's a decent pause between landing. I've seen it done online, using turbo (autofire) without any frames, Liu Kang simply skims the ground and does another one.
The Ermac uppercuts, it's possible to make them add to the combo counter, but in the exact instance you did it, none of them would have had you stopped to check in the middle, after the second, third, fourth, since on the last one they clearly get up before the lift connects, 2, 3 or 4 hits should have registed on the screen.
Regardless, I'm not really here to debate the validity of the combos, I just fail to see the reason behind it. I know we started including eye candy combos, but I'm sure you can get a lot better ones and you seem almost be restricting yourself a bit, considering some of the really good ones you got, vs the not so good ones.
As for a list of combos that are exact or nearly exact, the 56% Liu Kang combo, the Cyrax one, a few Ermac ones, leaving off some hits here and there, a Sub-zero combo on Sektor is missing the LK at the end, otherwise the same, the 1% upgrade to Robot Smoke's combo I did invisible in SP3, a couple other Robot Smoke combos were incredibly similar, the MK3 multi roundhouse with Kabal, the only difference was you missed a roundhouse not making it 100%+, Sektor combo you did in the corner was one hit different than a midscreener I did in Kompletions, Nightwolf corner combo on Jax was missing a jab but otherwise the same, Reptile combo on Cyrax was just missing the dashing HPs, Sonya combo on Kano was identical to a combo in the first UMK3 video on Stryker, the Kung Lao spin after the autocombo was nearly the same as the very first combo in umk3.wmv, the Jax corner combo on Nightwolf I think has been done in one form or another in almost every MK combo video I've seen, I was surprised it wasn't in your first one.
There's a ton of other combos that are very similar, again I'm not seeing the point of rehashing combos you've seen in videos before other than when you said "I just like making big combos." I'm glad you are making videos, but Ninja Grinder does too, and manages to be 100% creative, and he also doesn't care about things being blockable either, we got past that by the third video I think it was since we already started running out of truly unique combos. The next video is gonna have even more stuff we've left out incase we ever found other stuff, and people have been submitting their favorite personal glitches to me as well. It'll all be in there.
Alright, gonna go play some UMK3 on Kaillera.
Matt
The Liu Kang Bike kick combo the way you describe seems as if you did in an entirely unconventional way, but I know there is a way to do infinite bike kicks using turbo, which is what I thought you did, and didn't realize you could do it more than twice. I believe it is possible to launch a Bike kick from nearly full screen, and start charging it again, so that it runs through as much time as it can before it connects, and then connecting on the last possible frame, running once again through all the kick frames, and as soon as you land, the 2 clock seconds should have been satisfied to do a second, but that's not what happened in the video, I just watched it again and there's a decent pause between landing. I've seen it done online, using turbo (autofire) without any frames, Liu Kang simply skims the ground and does another one.
The Ermac uppercuts, it's possible to make them add to the combo counter, but in the exact instance you did it, none of them would have had you stopped to check in the middle, after the second, third, fourth, since on the last one they clearly get up before the lift connects, 2, 3 or 4 hits should have registed on the screen.
Regardless, I'm not really here to debate the validity of the combos, I just fail to see the reason behind it. I know we started including eye candy combos, but I'm sure you can get a lot better ones and you seem almost be restricting yourself a bit, considering some of the really good ones you got, vs the not so good ones.
As for a list of combos that are exact or nearly exact, the 56% Liu Kang combo, the Cyrax one, a few Ermac ones, leaving off some hits here and there, a Sub-zero combo on Sektor is missing the LK at the end, otherwise the same, the 1% upgrade to Robot Smoke's combo I did invisible in SP3, a couple other Robot Smoke combos were incredibly similar, the MK3 multi roundhouse with Kabal, the only difference was you missed a roundhouse not making it 100%+, Sektor combo you did in the corner was one hit different than a midscreener I did in Kompletions, Nightwolf corner combo on Jax was missing a jab but otherwise the same, Reptile combo on Cyrax was just missing the dashing HPs, Sonya combo on Kano was identical to a combo in the first UMK3 video on Stryker, the Kung Lao spin after the autocombo was nearly the same as the very first combo in umk3.wmv, the Jax corner combo on Nightwolf I think has been done in one form or another in almost every MK combo video I've seen, I was surprised it wasn't in your first one.
There's a ton of other combos that are very similar, again I'm not seeing the point of rehashing combos you've seen in videos before other than when you said "I just like making big combos." I'm glad you are making videos, but Ninja Grinder does too, and manages to be 100% creative, and he also doesn't care about things being blockable either, we got past that by the third video I think it was since we already started running out of truly unique combos. The next video is gonna have even more stuff we've left out incase we ever found other stuff, and people have been submitting their favorite personal glitches to me as well. It'll all be in there.
Alright, gonna go play some UMK3 on Kaillera.
Matt
I actualy had done the double bike kick from across the screen originaly in my failed attempts, but got it when I was in close. Next vid I may try for more than 2 consecutive, but does anyone know if that combo is blockable at any point?
Now about doing the same combos from your vids, I went back through the production set up of my vid and counted 7 combos I have in my vid where I watched your vids - then went directly to mame and tried to replicate them. Since it was only 7 out of nearly 50, I thought nothing of it - I just threw them in cus I thought they were cool and I wanted to see if I could duplicate them. The ones I watched and went to instantly try them I will list;
Liu 5 hits - 56%
Nightwolf 6 hits - 64%
Cyrax 11 hits - 78%
Sonya 9 hits - 62%
Kabal 6 hits - 82%
Subby 5 hits - 60%
Liu 5 hits - 66%
Those are the only ones I consiously attempted, any other that show similarities are coincidental, but after watching your vids repeatedly over a short period of time I would not be surprised if combos in my vids showed similar traits to ones in yours, besides the ones I admit to duplicating.
I got the inspiration for the Sektor 72% from the Smoke 98% in mk3, not a similar sektor combo in kompletions
The Jax 69% is from one of my MKT strategy guides
And the Reptile one was inspired by a combo I saw in konqrr's mk2 vid, so those you are incorrect about....
And as for any I improved...I don't see what is wrong with including them at all...
But don't worry, next vid will be 100% my own, unless I am again improving combos seen in other vids...


About Me
SubZero
==================================
Systems:Wii
Currently Playing: Sonic and the Secret Rings
==================================
0
I liked the video, more so than your last one. I love seeing videos like these because its fun to try to do the combos. I am progressively getting better with my UMK 3 but am a long way away from a combo video. Good work Can't wait for III.
Sub
Sub


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
I am actually taking a part of one of your Cryax combos and making it better, you'll see in the next video.
Matt
Matt
Good kombos, but as with other vids I've seen I don''t agree with the kombos ending in a side kick on a standing opponent, they do not look good and I'm sure are blockable, c'mon the opponent is standing.
What was that stryker kombo about?
The Kung Lao kombo ending in a side kick, could have been changed to jump kick, dive kick.
But you're definitely getting better.
What was that stryker kombo about?
The Kung Lao kombo ending in a side kick, could have been changed to jump kick, dive kick.
But you're definitely getting better.

0
Hey glad u liked it Sub187, I know u were looking forward to it so I'm happy it didn't disappoint
It's cool to hear you're tryin out my combos too, give me a shout (unless i cya on msn) and tell me how many of them you pull off
Cool, can't wait to see it.
I like the point u make about the LK's (usualy) that finish off combos when the opponent is standing, it does look pretty weak - but it often adds quite a bit of damage... In future vids I'm gonna try to make sure they aren't connecting when the opponent is standing
Ah the Stryker combo, I'd forgotten about that. See if you do that same combo regularly, like when ur opponent has a lot of health - it only does about 54%. BUT occasionaly (like shown in the vid) it registers as 68%... The only time it registered as 68% though, was when I did it in a final round and I killed the opponent during the combo. If that is or isn't the reason and anyone knows why it sometimes shows up higher can they explain it here?
I never thought about changing the ending to the Lao combo, but it is one of my faves. Next vid I might just have to try your ending instead
Good points KLSADAKO, thanks for the feedback.
MK2KungBroken Wrote:
I am actually taking a part of one of your Cryax combos and making it better, you'll see in the next video.
Matt
I am actually taking a part of one of your Cryax combos and making it better, you'll see in the next video.
Matt
Cool, can't wait to see it.
KLSADAKO Wrote:
Good kombos, but as with other vids I've seen I don''t agree with the kombos ending in a side kick on a standing opponent, they do not look good and I'm sure are blockable, c'mon the opponent is standing.
What was that stryker kombo about?
The Kung Lao kombo ending in a side kick, could have been changed to jump kick, dive kick.
But you're definitely getting better.
Good kombos, but as with other vids I've seen I don''t agree with the kombos ending in a side kick on a standing opponent, they do not look good and I'm sure are blockable, c'mon the opponent is standing.
What was that stryker kombo about?
The Kung Lao kombo ending in a side kick, could have been changed to jump kick, dive kick.
But you're definitely getting better.
I like the point u make about the LK's (usualy) that finish off combos when the opponent is standing, it does look pretty weak - but it often adds quite a bit of damage... In future vids I'm gonna try to make sure they aren't connecting when the opponent is standing
Ah the Stryker combo, I'd forgotten about that. See if you do that same combo regularly, like when ur opponent has a lot of health - it only does about 54%. BUT occasionaly (like shown in the vid) it registers as 68%... The only time it registered as 68% though, was when I did it in a final round and I killed the opponent during the combo. If that is or isn't the reason and anyone knows why it sometimes shows up higher can they explain it here?
I never thought about changing the ending to the Lao combo, but it is one of my faves. Next vid I might just have to try your ending instead
Good points KLSADAKO, thanks for the feedback.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
KLSADKO, the LK on the standing opponent that makes them ducking sell the hit is unblockable.
Matt
Matt


About Me
SubZero
==================================
Systems:Wii
Currently Playing: Sonic and the Secret Rings
==================================
0
I really like trying to pull off combos I see in videos. You know I have been playing MK 3/UMK3 for almost five months straight(again, after I thought I wouldn't play it again) without losing any interest at all. The combos are replay and to try to do some of the big damage combos like MK 2Kung, or yourself can do is a lot of fun. I currently pride myself on a 14 hit combo by Jax that does 69% damage. (thats not all, thats my favorite one lol). I have seen a lot of Human Smoke fights at DarkTemplarz and I must say its got me goin on a Human Smoke session each night.
My new challenge is to loop combos. I don't know if this is going to be easy to explain but for Kabal, you can do LK, LK HP HP down HP (I think thats his simple) and as kabal you would jump and catch your opponent before he hits the ground, with HP HP HP down HP and you can loop a series of times to get major hits. I see it a lot in Darktemplarz videos. My timing just sucks I guess. I have also seen it done with Sindel.
Great vid, I can't wait for more. It seems like Ermac is your favorite fighter. Do you know any good Jade combos, Sheeva, Kitana, and Nightwolf? Nightwolf is another one of my favs.
My new challenge is to loop combos. I don't know if this is going to be easy to explain but for Kabal, you can do LK, LK HP HP down HP (I think thats his simple) and as kabal you would jump and catch your opponent before he hits the ground, with HP HP HP down HP and you can loop a series of times to get major hits. I see it a lot in Darktemplarz videos. My timing just sucks I guess. I have also seen it done with Sindel.
Great vid, I can't wait for more. It seems like Ermac is your favorite fighter. Do you know any good Jade combos, Sheeva, Kitana, and Nightwolf? Nightwolf is another one of my favs.

0
SubZero187 Wrote:
I really like trying to pull off combos I see in videos. You know I have been playing MK 3/UMK3 for almost five months straight(again, after I thought I wouldn't play it again) without losing any interest at all. The combos are replay and to try to do some of the big damage combos like MK 2Kung, or yourself can do is a lot of fun. I currently pride myself on a 14 hit combo by Jax that does 69% damage. (thats not all, thats my favorite one lol). I have seen a lot of Human Smoke fights at DarkTemplarz and I must say its got me goin on a Human Smoke session each night.
My new challenge is to loop combos. I don't know if this is going to be easy to explain but for Kabal, you can do LK, LK HP HP down HP (I think thats his simple) and as kabal you would jump and catch your opponent before he hits the ground, with HP HP HP down HP and you can loop a series of times to get major hits. I see it a lot in Darktemplarz videos. My timing just sucks I guess. I have also seen it done with Sindel.
Great vid, I can't wait for more. It seems like Ermac is your favorite fighter. Do you know any good Jade combos, Sheeva, Kitana, and Nightwolf? Nightwolf is another one of my favs.
I really like trying to pull off combos I see in videos. You know I have been playing MK 3/UMK3 for almost five months straight(again, after I thought I wouldn't play it again) without losing any interest at all. The combos are replay and to try to do some of the big damage combos like MK 2Kung, or yourself can do is a lot of fun. I currently pride myself on a 14 hit combo by Jax that does 69% damage. (thats not all, thats my favorite one lol). I have seen a lot of Human Smoke fights at DarkTemplarz and I must say its got me goin on a Human Smoke session each night.
My new challenge is to loop combos. I don't know if this is going to be easy to explain but for Kabal, you can do LK, LK HP HP down HP (I think thats his simple) and as kabal you would jump and catch your opponent before he hits the ground, with HP HP HP down HP and you can loop a series of times to get major hits. I see it a lot in Darktemplarz videos. My timing just sucks I guess. I have also seen it done with Sindel.
Great vid, I can't wait for more. It seems like Ermac is your favorite fighter. Do you know any good Jade combos, Sheeva, Kitana, and Nightwolf? Nightwolf is another one of my favs.
I find 'Loop Combos' as u call them hard to pull off, my timing must suck too
And after watching the darktemplarz vids and reading in this forum, I really got into Ermac. He is just insane for combos, so cool, but he is not my fave. Cyborg Smoke is my fave (but has limited combo opportunities, imagine if he had a pop-up...) H Smoke is up their on my list too, as is Kabal.
As for Jade, Sheeva, Kitana, and Nightwolf - all but Nightwolf are pretty limited imo. I am planning on experimenting with Kitana a bit though for next time, actualy all those u mentioned and Mileena, Scorpion, Stryker, Sindel and Classic Subby will all feature more next time.
I'm glad u liked the vid. Are u planning on getting on mame and playing some mk3 and umk3? It will really improve ur game, trust me


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
The relaunch kombos you're referring to cannot be done on every character with every character who has a launcher combo, but the easiest way to practice is against Sheeva or the Robots. The window to connect a jump punch on them that will make them land in standing position is bigger than other characters, but, the window to make it connect unblockably is the same. Try it on them.
Reptile and Sheeva cannot do relaunch combos even though they have launchers, and Stryker, Sindel and the female ninjas can only be relaunched by Smoke and Ermac as far as I know, maybe Sonya, but I doubt it. Pretty much everyone else is vulnerable to everyone else, but there are some exceptions.
Matt
Reptile and Sheeva cannot do relaunch combos even though they have launchers, and Stryker, Sindel and the female ninjas can only be relaunched by Smoke and Ermac as far as I know, maybe Sonya, but I doubt it. Pretty much everyone else is vulnerable to everyone else, but there are some exceptions.
Matt
I 2nd to that on the Loop kombos, maybe hard to do, but not very stylish to look at. The kombos I like to associate with MK, are ground to air (Juggle), and stay in the air, until end of kombo.
None of this loop stuff, and moves hitting standing opponents after auto-kombos.
None of this loop stuff, and moves hitting standing opponents after auto-kombos.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
In the words of my Russian teacher from Highschool "Yeah well, whatever."
Matt
Matt


About Me
SubZero
==================================
Systems:Wii
Currently Playing: Sonic and the Secret Rings
==================================
0
Thanks MK2Kung, I'll give it a try with Sheeva and the robots. I remember seeing it in some of your videos and just thought it was cool. I never knew you could do that.
Krsx, I would love to play UMK 3 on mame but I don't think my computer is up to par to handle it. It tends to lag too much and the fights become less enjoyable than watching reruns of (insert lame tv show here)
Thanks!
Krsx, I would love to play UMK 3 on mame but I don't think my computer is up to par to handle it. It tends to lag too much and the fights become less enjoyable than watching reruns of (insert lame tv show here)
Thanks!

0
KLSADAKO Wrote:
I 2nd to that on the Loop kombos, maybe hard to do, but not very stylish to look at. The kombos I like to associate with MK, are ground to air (Juggle), and stay in the air, until end of kombo.
None of this loop stuff, and moves hitting standing opponents after auto-kombos.
I 2nd to that on the Loop kombos, maybe hard to do, but not very stylish to look at. The kombos I like to associate with MK, are ground to air (Juggle), and stay in the air, until end of kombo.
None of this loop stuff, and moves hitting standing opponents after auto-kombos.
Yeah, I like that. If I make another vid I'm going to try to keep them 'true' combos.
SubZero187 Wrote:
Krsx, I would love to play UMK 3 on mame but I don't think my computer is up to par to handle it. It tends to lag too much and the fights become less enjoyable than watching reruns of (insert lame tv show here)
Thanks!
Krsx, I would love to play UMK 3 on mame but I don't think my computer is up to par to handle it. It tends to lag too much and the fights become less enjoyable than watching reruns of (insert lame tv show here)
Thanks!
Damn, that's too bad - I just hope u have buddies that play old school MK w/ ya. Mine wont
Hopefully one day they'll release an old-school MK complilation with online but that's probably not gonna happen...


About Me
TheProphet, GGs my friend. Give'em Hell.
0
krsx66 Wrote:
Yeah, I like that. If I make another vid I'm going to try to keep them 'true' combos.
KLSADAKO Wrote:
I 2nd to that on the Loop kombos, maybe hard to do, but not very stylish to look at. The kombos I like to associate with MK, are ground to air (Juggle), and stay in the air, until end of kombo.
None of this loop stuff, and moves hitting standing opponents after auto-kombos.
I 2nd to that on the Loop kombos, maybe hard to do, but not very stylish to look at. The kombos I like to associate with MK, are ground to air (Juggle), and stay in the air, until end of kombo.
None of this loop stuff, and moves hitting standing opponents after auto-kombos.
Yeah, I like that. If I make another vid I'm going to try to keep them 'true' combos.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
We've been had Mike!
Matt
Matt
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.