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psykosonik
06/17/2006 01:47 PM (UTC)
0
DAVE101 Wrote:
It would be neat to see some reptile combos for buggy trilogy. You might only need 2 HPs for the midscreen infinite. glasses


Yeah its inf. This game is really annoying, i even probably missed ton of stuff, but here are some infinties that dont work on normall psx mkt version:

1. Reptile - aaHPx2, Dash
2. Nightwolf - Axes corner to corner
3. Liu Kang - aaHP, Fireball (in corner)
4. MK1 Kano - D+LK (in corner)
5. Baraka - B+HP (in corner, i think its inf in normall psx mkt too, but i'm not sure)
6. Unmasked Sub-Zero - aaHP, Ice Shower (in corner)
7. MK3 Kung Lao - JK, Div Kick, aaHP, Hat Throw (in corner)
8. Kabal - JK, Air fireball (after popup)
9. Noob Saibot - Teleport, aaHP, RH
10. MK3 Jax - aaLP, Dash Punch (in corner)
11. MK2 Kung Lao - aaHP, Teleport SUJK (in corner)

you can add JK after Kitana's and Jade's combos in corner, so probably JPs too, havents tested enough.
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Anyanka
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About Me

PSN - ItMustBeBunnies7

06/17/2006 02:11 PM (UTC)
0
The Courtyard is called "Kung Fu Part 1" on N64 too. It's bizarre. For like 10 years I've wondered what that was all about. Kung Fu...part 1? How random.

The Bell Tower being called "The Bell Tower" in MKT is a change. "Shao Kahn Tower" was it's actual name in MK3. Everyone just always called it Bell Tower in the first place because.....well it's a Bell Tower.


I stopped playing MKT when I got UMK3(arcade). Everything about it is more refined. MKT is just overall sloppy....and I hate Noob and Rain.
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dreemernj
06/17/2006 02:16 PM (UTC)
0
Anyanka Wrote:
....and I hate Noob and Rain.


Ditto. MKT had a lot of things that needed fixing, but it would have been a whole lot better right off the bat if these characters were gone, or at least made into normal characters with normal power.

"Hey Guys! Let's put in every character thats been in MK...and then make them powerless before our almighty joke characters! Yay!"
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DAVE101
06/17/2006 03:54 PM (UTC)
0
psykosonik Wrote:

5. Baraka - B+HP (in corner, i think its inf in normall psx mkt too, but i'm not sure)

Yes! Did you check out that little compilation at UltimateMK? You can get 100% off blade swipes in corner in GH, but I don't think it's an infinite. I did it off a punisher but it's MUCH easier to do off a regular jump. No joke but, it took me over 2 hours (some messing around) to get that recorded off a ermac's teleport.

I found it easier just to time each swipe rather than hold back and hit HP as fast as you can.
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psykosonik
06/18/2006 09:30 AM (UTC)
0
you can get at at least 5 blade swipes and the character keep to be on the same distance from the ground, thats why i think it could be inf, it doesnt matter anyway because aaHP, Blade Swipe is easier and works on everyone.
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mkflegend
06/19/2006 01:36 AM (UTC)
0
Anyanka Wrote:
The Courtyard is called "Kung Fu Part 1" on N64 too. It's bizarre. For like 10 years I've wondered what that was all about. Kung Fu...part 1? How random.

The Bell Tower being called "The Bell Tower" in MKT is a change. "Shao Kahn Tower" was it's actual name in MK3. Everyone just always called it Bell Tower in the first place because.....well it's a Bell Tower.


I stopped playing MKT when I got UMK3(arcade). Everything about it is more refined. MKT is just overall sloppy....and I hate Noob and Rain.


That's incorrect, I was just playing the N64 MKT and it clearly said The Courtyard, not Kung Fu part 1.

Bell Tower is correct though.

I just tried doing the Reptile infinite on Kitana, it's actually not that hard on some of the girls compared to the male ninjas for me anyway.

Have to be fast.
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psykosonik
06/19/2006 09:41 AM (UTC)
0
it dont work on female ninjas for umk3arc, different hit box if it works for n64
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mkflegend
06/20/2006 02:34 AM (UTC)
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psykosonik Wrote:
it dont work on female ninjas for umk3arc, different hit box if it works for n64


Must be different hit/collision boxes then because I had it a few times on the female ninjas.

The male ninjas and Jax, Stryker are so much easier now that I'm trying it more.
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dreemernj
06/20/2006 03:50 AM (UTC)
0
Its probably different hitboxes. MKT N64 is cooky.
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