Ok, so the first code is stolen from Orlando C Fernando's
list of MK2 GG Codes, but it was one of the codes he couldn't get to work just right.
It would always lock up the game.
Anyway here it is:
1720-37AE (I use DD20-37AE, i'm not sure if it has any real different effect)
Mileena's Teleport Kick produces Roll Combo!!
Do the telekick and she will automatically do a roll immediately after.
(Remember, this locks up the game, but....)
When you combine it with the following code(My code) it won't lock up:
BB28-376E
Mileena's roll always bounces up like it's blocked.
Anyway, put those two together and do the telekick and you will see what I mean.
If the telekick connects against the cpu the roll almost always will, since your not actually inputting the button presses for the move, the cpu won't catch you that often.
Also add this third code:(Also mine)
442B-3F6E
Mileena's roll is super - superfast.
This makes the move very useful against human opponents.
If you change the first two digits you'll get different effects lower Game Genie digits(based on the chart in the book) make her travel less distance in the same amount of time.
Higher digits make her travel farther in the same amount of time, making it faster.
44 is about the best though. If you go much higher it will sometimes go so fast it misses your
opponent completely and she goes off of the screen. Then the screen reorients.
anyway...love me.