MK3, MKT, or UMK3?
2D Kombat Klassics
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MK3, MKT, or UMK3?
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posted11/25/2006 02:20 AM (UTC)byI ́d say MKT, what about you guys? 


About Me
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UMK3 for me.
MKT baby...(I wish my cd wasn't broke now I gotta find a good ISO)
people sometimes complain about the balance but if you know the other persons strategy then you would do fine. I just pwnt some noob saibot user on zbattle just now but they were ggs our skills were pretty much almost equal I think his name was zippa
people sometimes complain about the balance but if you know the other persons strategy then you would do fine. I just pwnt some noob saibot user on zbattle just now but they were ggs our skills were pretty much almost equal I think his name was zippa


About Me
TheProphet, GGs my friend. Give'em Hell.
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UMK3 for the arcade is the best. Pretty big roster, tons of them are useable in high level play. Very balanced.
MKT for PSX/PC is great, but too much stuff is broken. It's fine for casuals against friends, but it just can't be played all that seriously. Noob and Rain are just way too broken. The bosses are pretty broken as well too. Plus they did things like balance Kung Lao's spin by limiting its usage, and then they made it moveable, which just breaks it again. The Mk2 characters (except Raiden) do MK2 level damage which breaks MK2 Kung Lao when combined with his combos. And Baraka has that damage plus the instant starting blade spin, also totally broken. It starts that fast and landing one means easy 60%+ damage.
MK3 for the arcade was pretty broken. Jax and Sub had moves that were just too abuseable.
MKT for PSX/PC is great, but too much stuff is broken. It's fine for casuals against friends, but it just can't be played all that seriously. Noob and Rain are just way too broken. The bosses are pretty broken as well too. Plus they did things like balance Kung Lao's spin by limiting its usage, and then they made it moveable, which just breaks it again. The Mk2 characters (except Raiden) do MK2 level damage which breaks MK2 Kung Lao when combined with his combos. And Baraka has that damage plus the instant starting blade spin, also totally broken. It starts that fast and landing one means easy 60%+ damage.
MK3 for the arcade was pretty broken. Jax and Sub had moves that were just too abuseable.

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Trilogy is the best, but I hear there are alot of glitches when played on PS2. Is UMK even on PS?


About Me
TheProphet, GGs my friend. Give'em Hell.
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UMK3 was originally released for Genesis, SNES and Saturn, but all 3 versions are bad. It's been released for PS2 bundled with MKA, but that version is not perfect. Slowdown, flickery graphics, stuff like that.
Now its out for 360 and its apparently a near perfect port of the arcade, but with no button configuration which kind of stinks.
Now its out for 360 and its apparently a near perfect port of the arcade, but with no button configuration which kind of stinks.
"MKT for PSX/PC is great, but too much stuff is broken. It's fine for casuals against friends, but it just can't be played all that seriously. Noob and Rain are just way too broken. The bosses are pretty broken as well too. Plus they did things like balance Kung Lao's spin by limiting its usage, and then they made it moveable, which just breaks it again. The Mk2 characters (except Raiden) do MK2 level damage which breaks MK2 Kung Lao when combined with his combos. And Baraka has that damage plus the instant starting blade spin, also totally broken. It starts that fast and landing one means easy 60%+ damage."
Is it that broken in greatest hits version of MKT for PSX?
I heard the greatest hits PSX version got some good tweaks. .
Is it that broken in greatest hits version of MKT for PSX?
I heard the greatest hits PSX version got some good tweaks. .


About Me
Shout out to sbdjuggalos he's the coolest dude.
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Definitely mkt because it had every character


About Me
TheProphet, GGs my friend. Give'em Hell.
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Iori9 Wrote:
"MKT for PSX/PC is great, but too much stuff is broken. It's fine for casuals against friends, but it just can't be played all that seriously. Noob and Rain are just way too broken. The bosses are pretty broken as well too. Plus they did things like balance Kung Lao's spin by limiting its usage, and then they made it moveable, which just breaks it again. The Mk2 characters (except Raiden) do MK2 level damage which breaks MK2 Kung Lao when combined with his combos. And Baraka has that damage plus the instant starting blade spin, also totally broken. It starts that fast and landing one means easy 60%+ damage."
Is it that broken in greatest hits version of MKT for PSX?
I heard the greatest hits PSX version got some good tweaks. .
"MKT for PSX/PC is great, but too much stuff is broken. It's fine for casuals against friends, but it just can't be played all that seriously. Noob and Rain are just way too broken. The bosses are pretty broken as well too. Plus they did things like balance Kung Lao's spin by limiting its usage, and then they made it moveable, which just breaks it again. The Mk2 characters (except Raiden) do MK2 level damage which breaks MK2 Kung Lao when combined with his combos. And Baraka has that damage plus the instant starting blade spin, also totally broken. It starts that fast and landing one means easy 60%+ damage."
Is it that broken in greatest hits version of MKT for PSX?
I heard the greatest hits PSX version got some good tweaks. .
The tweaks in the greatest hits version of MKT brought the gameplay up to UMK3 for arcade standards. So anything that was in both games was almost identical. If you get a combo or use a strategy in GH MKT PSX that doesn't use MKT exclusive characters or moves, its pretty much going to work in UMK3 for Arcade as well.
But when they updated the game they didn't balance the broken characters. Noob's infs got a little harder to do. I don't think anything noticeable changed with Rain. Even the game freezing glitches in Baraka remained (get someone with the blade spin when they are in the air in the corner and watch the game freeze).
The game gets all the fundamentals right. Its really that a bunch of tweaks to characters are necessary. Again, for casual play its fine. I've played Mk2KungBroken in MKT an insane amount and it was a lot of fun and it helped me get good at UMk3, because we didn't sit there and play as Noob and Rain every time and constantly just abuse the brokenness of the game to win.
As a matter of fact we pretty much never played as Noob and Rain because they are just too broken. I remember Prophet lobbying to have MK2 Kung Lao banned as well. Along with the bosses of course.
I consider UMK3 the best. MKT for PSX I consider a close second because up until MAME and 360 there was no real way to play UMk3 at home, but MKT was available.
And there are very few things as much fun as playing "a Round" in MKT. 2 on 2 kombat. Every players uses every non-boss character once.
And then finish it up with a teleportfest. 2 on 2 kombat with low damage using only H.Smoke, Scorpion, or Ermac.


About Me
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my fav is T

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obviousl mkt . it had more people , paces, and arenas than umk3.
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