MKI - SNES or Sega MegaDrive Version?
MKI - SNES or Sega MegaDrive Version?
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posted06/24/2010 11:04 PM (UTC)by

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If Mortal Kombat carries on, it should be called 'Immortal Kombat'
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04/10/2004 07:56 PM (UTC)
I think that the SNES version of MKI is far better than the Sega version. This is because of the faster framerate and the better SFX. What are your thoughts? Maybe MKI for another console?
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Sega never took off, and super nintendo always got better sales. Thats why in may of 2001, sega actually agreed to make games for PS2. Peace out.
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Actually, the Genesis version of MK1 out-sold the SNES version.


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Blood was a major factor in that as well, Skiz, do you know which MK2 port sold better?
Matt
Matt


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Must kill Sub-Zero. Whee~
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The Genesis version of Mortal Kombat 1 may have had the blood and gore, but the SNES was, hands down, the best console version available. Well, at least in respect to the conversion. The graphics and gameplay of the Genesis version were inferior to the SNES version. Mortal Kombat 2 and 3 were also better on the SNES (this is especially true with Mortal Kombat 3).
Anyway, I remember hearing that the Genesis version of MK 1 outsold the SNES by either 3:1 or 4:1... I can't quite remember, but it was a lot. That's why Nintendo wised-up with the sequel. I think Mortal Kombat 2 and 3 sold more on the SNES, but I can't honestly back that up.
Anyway, I remember hearing that the Genesis version of MK 1 outsold the SNES by either 3:1 or 4:1... I can't quite remember, but it was a lot. That's why Nintendo wised-up with the sequel. I think Mortal Kombat 2 and 3 sold more on the SNES, but I can't honestly back that up.
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Acctually, your mistaken. Sega had superior sales over nintendo in the early and mid 90's they only started doing bad with the Sega Saturn. Sony killed them with the playstation. Nintendo didn't really contribute at all to the fall of sega. In fact Nintendo might be joining Sega in the land of misfit video game systems pretty soon unless they change their toon.
Anyway, back to the question at hand. Sega cd is pretty slow I would recommend the Super Nintendo or Sega Gen version.
Anyway, back to the question at hand. Sega cd is pretty slow I would recommend the Super Nintendo or Sega Gen version.
outworld222 Wrote: Sega never took off, and super nintendo always got better sales. Thats why in may of 2001, sega actually agreed to make games for PS2. Peace out. |


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Must kill Sub-Zero. Whee~
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Nikodemus Wrote: Acctually, your mistaken. Sega had superior sales over nintendo in the early and mid 90's they only started doing bad with the Sega Saturn. Sony killed them with the playstation. Nintendo didn't really contribute at all to the fall of sega. In fact Nintendo might be joining Sega in the land of misfit video game systems pretty soon unless they change their toon.. |
The SNES outsold the Genesis by a pretty mide margin. Lifetime totals for the SNES were in the 45 million range, compared 29 million for the Genesis/Mega Drive.
Both systems were pretty much even in market share in North America and Europe, but Japan was clearly Nintendo's market, where the Super Famicom sold over 15 million, compared to the Mega Drive's 3 million. So Nintendo ended up with a 12 million or so advantage just from Japan. Neglecting Japanese figures, the SNES sold roughly 30 million between North America and Europe while the Genesis sold roughly 26 million between North America and Europe. Basically the market (minus Japan) was 50/50 split between the two. The fact that the SNES was released a couple years after the Genesis and still inched past the system in over-all sales (for North American and Europe) speaks well of the system's popularity. It also marked the beginning of Nintendo's dominance though. In the 8-bit era Nintendo was without rival. In the 16-bit era Nintendo lost half of the North American/European market share to Sega (although they kept a virtual lockdown on the Japanese market), only to have Sony dominate the 32/64-bit era. Now in the 128-bit era Nintendo finds themselves struggling for third with Microsoft.
Anyway, the Genesis had an earlier release than the Super Nintendo, which is why it was more popular in the very early 90s. The SNES didn't get released until 1991 or so, because the NES was loosing steam to the newer, more powerful Genesis. This led Nintendo to develop the newer, more powerful Super Nintendo, which had the disadvantage of releasing after the Genesis. Still, when all was said and done the SNES pulled out on top (45 million to 29 million).
Sega's downfall came from failed hardware. The Genesis was hugely popular, but the company took heavy losses for the Sega CD and 32-X, both which turned out to be major duds. Then Sega released the Saturn (at $399.99 mind you), which was horrible to develop for. Sony released the original PlayStation at $299.99, a full $100.00 cheaper, plus it was easy to develop for. More people bought the PSX because it was less expensive and more developers developed for the PSX because it was easier, which led to even more people buying the system and even more developers supporting it.
Sega, still hurting fiancially from the Sega CD and 32-X, was forced to drop the price of the Saturn to keep up with the PlayStaiton, but that only caused Sega to lose even more money since they were selling the Saturn cheaper than what it cost them to make it. Sony was doing the same thing, though. The only difference was that Sony is a multi-billion company, so they could afford taking initial losses on the PlayStation. Sega was already in bad shape as far as money goes, so taking a hardware loss only hurt them more.
Not that any of this is really all that important any way, let alone on topic.
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MK2KungBroken Wrote: Blood was a major factor in that as well, Skiz, do you know which MK2 port sold better? Matt |
I favored the SNES version over the Genesis. I'm just stating that the Genesis port out-sold the SNES port. I know it was because of the gore, sadly. It looked and sounded so terrible, though. The announcer and music were a huge part of the feel to me (hail Dan Forden). It's sad when gamers sacrifice gameplay, sound, and graphics for gore. It's funny when you think about it. Genesis = terrible sound/graphics, gore; SNES = great sound/graphics, no gore. I'd gladly take the latter. Though both SNES and Genesis ports lacked in the gameplay department, obviously. As for MKII, if I'm not mistaken, I believe the SNES version out-sold every other port. I remember it breaking records at the time.


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- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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GusLan Wrote: gensis also had better music it was the same of the arcdade |
When was the last time you had your hearing checked? Neither SNES or Genesis had EXACT translations of the music, but SNES had more channels, better quality midi instruments, and higher quality sound altogether. Genesis's musics could be reproduced on a PC speaker with some programming skill.
Skiz, yeah I wasn't questioning you, I was just adding to your post. I was wondering if maybe SNES MK2 outsold Sega's because of it having blood and it just being 1 trillion times better to look at and listen to (with blood else SNES MK1 would have outsold Sega's too).
Oh Mike, you gotta post your State of the Union Address you made the day Sega announced the death of Saturn, if you don't have it, I still do, I'll send it to you.
Matt
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I've seen different figures on sales for the Sega Genesis in North America then you, of course when I was looking at the figures Nintendo was still making games for the SNES and Sega had released the Saturn...either way the last part of you rant is correct. The Saturn was hard to make games for and 3rd party developers went with Sony's PSX.
I find it kinda funny that Sony man handled Sega out of the system wars and now Microsoft and Sony are going to do the same to Nintendo.
I find it kinda funny that Sony man handled Sega out of the system wars and now Microsoft and Sony are going to do the same to Nintendo.
Hideo_Sakaguchi Wrote: Nikodemus Wrote: Acctually, your mistaken. Sega had superior sales over nintendo in the early and mid 90's they only started doing bad with the Sega Saturn. Sony killed them with the playstation. Nintendo didn't really contribute at all to the fall of sega. In fact Nintendo might be joining Sega in the land of misfit video game systems pretty soon unless they change their toon.. The SNES outsold the Genesis by a pretty mide margin. Lifetime totals for the SNES were in the 45 million range, compared 29 million for the Genesis/Mega Drive. Both systems were pretty much even in market share in North America and Europe, but Japan was clearly Nintendo's market, where the Super Famicom sold over 15 million, compared to the Mega Drive's 3 million. So Nintendo ended up with a 12 million or so advantage just from Japan. Neglecting Japanese figures, the SNES sold roughly 30 million between North America and Europe while the Genesis sold roughly 26 million between North America and Europe. Basically the market (minus Japan) was 50/50 split between the two. The fact that the SNES was released a couple years after the Genesis and still inched past the system in over-all sales (for North American and Europe) speaks well of the system's popularity. It also marked the beginning of Nintendo's dominance though. In the 8-bit era Nintendo was without rival. In the 16-bit era Nintendo lost half of the North American/European market share to Sega (although they kept a virtual lockdown on the Japanese market), only to have Sony dominate the 32/64-bit era. Now in the 128-bit era Nintendo finds themselves struggling for third with Microsoft. Anyway, the Genesis had an earlier release than the Super Nintendo, which is why it was more popular in the very early 90s. The SNES didn't get released until 1991 or so, because the NES was loosing steam to the newer, more powerful Genesis. This led Nintendo to develop the newer, more powerful Super Nintendo, which had the disadvantage of releasing after the Genesis. Still, when all was said and done the SNES pulled out on top (45 million to 29 million). Sega's downfall came from failed hardware. The Genesis was hugely popular, but the company took heavy losses for the Sega CD and 32-X, both which turned out to be major duds. Then Sega released the Saturn (at $399.99 mind you), which was horrible to develop for. Sony released the original PlayStation at $299.99, a full $100.00 cheaper, plus it was easy to develop for. More people bought the PSX because it was less expensive and more developers developed for the PSX because it was easier, which led to even more people buying the system and even more developers supporting it. Sega, still hurting fiancially from the Sega CD and 32-X, was forced to drop the price of the Saturn to keep up with the PlayStaiton, but that only caused Sega to lose even more money since they were selling the Saturn cheaper than what it cost them to make it. Sony was doing the same thing, though. The only difference was that Sony is a multi-billion company, so they could afford taking initial losses on the PlayStation. Sega was already in bad shape as far as money goes, so taking a hardware loss only hurt them more. Not that any of this is really all that important any way, let alone on topic. |
If you're a fan of Sub-Zero and all the blood then get the Genesis version. Otherwise you get no Spine-Rip and no blood with the Snes verson. Though the Snes version does have better graphics, sound and tighter controls.
So it's all a matter of what you want or need more.
So it's all a matter of what you want or need more.


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man the Genesis piss'z on the SNES
dont start a war now, but ive had my Genesis for 15 years now and theres nothing wrong with it... my cuzns snes got broken after 3 years...
also it was much fun to play...
the snes only had 4 - 5 nice titles that genesis was missing out on, the snes didnt have shit...
ofcourse the snes is supposed to have better graphics, its came out afterwards thats why.
dont start a war now, but ive had my Genesis for 15 years now and theres nothing wrong with it... my cuzns snes got broken after 3 years...
also it was much fun to play...
the snes only had 4 - 5 nice titles that genesis was missing out on, the snes didnt have shit...
ofcourse the snes is supposed to have better graphics, its came out afterwards thats why.
turkish_legend Wrote: man the Genesis piss'z on the SNES dont start a war now, but ive had my Genesis for 15 years now and theres nothing wrong with it... my cuzns snes got broken after 3 years... also it was much fun to play... the snes only had 4 - 5 nice titles that genesis was missing out on, the snes didnt have shit... ofcourse the snes is supposed to have better graphics, its came out afterwards thats why. |
No body was comparing the systems in general man. They were comparing the MK1 versions for each system.
Read before you post.


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BunnyHaetsU - Ramblings of a man who probably shouldn't be allowed into society.
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The Genesis version was the superior one in my view. Screw the downsized graphics and sound. The game had more from the arcade version than the SNES version did.
For gameplay, the Genesis's reaction time was instant, compared to the SNES, where you actually had to hold a button down for a half-second before it responded. Hell, you could do special moves and your character won't move (try it with Scorpion's spear, tap the buttons and he won't step back). Real pain, especially when you're wanting to jump a projectile and that half second delay causes you to jump late and get hit anyway.
The Genesis also had the blood, correct fatalities, and secrets. The SNES version didn't have squat when it came to secrets. All it had was Reptile, and even then getting to him was easier than on Genesis because SNES didn't even have the shadows over the moon on The Pit. Genesis not only had the shadows, but dip switches in the hidden menu to set the Pit as first stage, complete with shadows instanty, among other tricks and options.
It wasn't just the blood and gore that made the Genesis version whip the SNES's version in sales, but all the other nice hidden stuff that came with it.
For gameplay, the Genesis's reaction time was instant, compared to the SNES, where you actually had to hold a button down for a half-second before it responded. Hell, you could do special moves and your character won't move (try it with Scorpion's spear, tap the buttons and he won't step back). Real pain, especially when you're wanting to jump a projectile and that half second delay causes you to jump late and get hit anyway.
The Genesis also had the blood, correct fatalities, and secrets. The SNES version didn't have squat when it came to secrets. All it had was Reptile, and even then getting to him was easier than on Genesis because SNES didn't even have the shadows over the moon on The Pit. Genesis not only had the shadows, but dip switches in the hidden menu to set the Pit as first stage, complete with shadows instanty, among other tricks and options.
It wasn't just the blood and gore that made the Genesis version whip the SNES's version in sales, but all the other nice hidden stuff that came with it.
If I'm not mistake the Snes didn't have the shadows ever right? Cause of this you could fight Reptile anytime you wanted aslong as you were good enough.
So unless you used the switche cheats then fighting Reptile on the Snes version is easy.
Everything else though is correct. But with all that stuff mentioned the Genesis version seems to be the best version.
Did you get one of he versions already topic creator or not?
So unless you used the switche cheats then fighting Reptile on the Snes version is easy.
Everything else though is correct. But with all that stuff mentioned the Genesis version seems to be the best version.
Did you get one of he versions already topic creator or not?

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TPB pretty much said it all about MK1 on Genesis and SNES.I prefer the Genesis version because it was the first system I ever owned and the 1st time I played MK.Especially the first few weeks I had it.At first I thought it was just Street Fighter on drugs.Then a little while later I found out the blood code which lead to the cheat menu.So many hidden things were in the 1st 2 MK games.I hope MKD will have the same effect.


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A friend of mine used to have MK1 for SegaCD and it was the best console version I've ever seen, although the load time was terrible. And another friend of mine has the 32X MK2 and it is the best, we play it all the time. Has anyone else played the 32X version? If not your missing out on the best home version of this game. 
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The day MK1 came out for both Genesis and SNES, I rented them both. So I gave both a fair chance. Even after finding out about the DULLARD code in the Genesis version, I still prefer it on SNES. I didn't care about gore, nor did I care about the DULLARD code. Frankly, the DULLARD code didn't have anything special. The SNES version came closest to the arcade when it came to presentation in my opinion. That's why I favor it. Gameplay lacks in both versions. The physics on the Genesis version feel too light. The sound effects are terrible. The music sounds like jungle music of sorts. The announcer is WAY off. Even the fatalities look horrible. I'm not saying the Genesis was a horrible console. I love the Genesis (I still have mine). Just not when it comes to the MKs. With all that said, I still play the Genesis version. I'm not saying it isn't fun. The Game Genie codes for it are amusing. Though, that goes for SNES too. Like this one for SNES to play as Reptile:

The above image is courtesy of Chris Mader, as well as the Game Genie code to do it which is listed in the MKB (do a search [Control+F] for Reptile Code). What it all boils down to is what version you had the most fun with. It was the SNES version for me and apparently the Genesis version for some of you. Neither one was a bad choice. Most of us all share memories of playing MK when it first hit home. As long as it's a great memory for you, that's all that matters.

The above image is courtesy of Chris Mader, as well as the Game Genie code to do it which is listed in the MKB (do a search [Control+F] for Reptile Code). What it all boils down to is what version you had the most fun with. It was the SNES version for me and apparently the Genesis version for some of you. Neither one was a bad choice. Most of us all share memories of playing MK when it first hit home. As long as it's a great memory for you, that's all that matters.
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MK2KungBroken Wrote: GusLan Wrote: gensis also had better music it was the same of the arcdade When was the last time you had your hearing checked? Neither SNES or Genesis had EXACT translations of the music, but SNES had more channels, better quality midi instruments, and higher quality sound altogether. Genesis's musics could be reproduced on a PC speaker with some programming skill. Matt |
Factually yes it is better, but some people can have an opinion on which they think is better. You post great facts but sometimes shoot down opinions.
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Probably just said that because the genesis is known for having horrible music and sound effects when compared with the SNES.
SuperMarioBro Wrote: Factually yes it is better, but some people can have an opinion on which they think is better. You post great facts but sometimes shoot down opinions. |
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I also liked the 32X version of MK2. I liked that it kept the quickness of the genesis version but had better colour and sound/music. It was a decent port.
lurkinglizard Wrote: A friend of mine used to have MK1 for SegaCD and it was the best console version I've ever seen, although the load time was terrible. And another friend of mine has the 32X MK2 and it is the best, we play it all the time. Has anyone else played the 32X version? If not your missing out on the best home version of this game. |


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If Mortal Kombat carries on, it should be called 'Immortal Kombat'
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a good aspect of MKI on the SNES was that on the throne room level, if you win the round, in the background, Shang Tsung starts clapping which is cool. But in the Genesis version, he is just a bland part of the background.
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