My Mortal Kombat Reviews.......
2D Kombat Klassics
Pages: 1
My Mortal Kombat Reviews.......
0
posted09/25/2004 05:06 PM (UTC)by

Year: 1992
Game: Mortal Kombat
Genre: Fighting
Review: When I played Mortal Kombat on the Snes, I fell in love. It had violence, a great story line, great characters and a multiplayer option. I loved all the stages and how detailed it was compared to other cartoon-style games such as the Mario series. The moves, fatalities, pit plunge, hidden fighter and four armed sub-boss all were enough to please me. And then, as I got older, I fell even more in love, I knew how many had worked on the game, what year it was made in and how it was made and that was really impressive. For a game thats more than a decade old, it can still compete with alot of todays top titles.
Favourtie Fighter: Sonya
Rating: 4.5/5
Year: 1993
Game: Mortal Kombat II
Review: Mortal Kombat II came out 11 years ago and I only played it, for the first time a few months ago! I found it a very fun game, it had a darker look to it and had even more characters. With more finishers, characters, stages and a more interesting story, it really has a firm place in the video game Hall of Fame. It may not have had the impact the original Mortal Kombat had but it was still one of my all time favourites.
Favourite Fighter: Mileena
Rating: 4/5
Year: 1995
Game: Mortal Kombat 3
Genre: Fighting
Review: The Mortal Kombat team had me hooked on Mortal Kombat and MK3 was one of those games that people loved. It had faster gameplay, higher-quality stages and characters, a compelling story and even more gruesome finishers. MK3 was my 2nd favourite. MK3 introduced the kombo system and had the darkest look of all Mortal Kombat game. With the best stages, best fighters and best story, Mortal Kombat 3 was a masterpiece.
Favourite Fighter: Sonya
Rating: 4.5/5
Year: 1997
Game: Mortal Kombat 4
Genre: Fighting
Review: Mortal Kombat 4 is the mother of all fighting games! With awesome graphics for a 1997 title, motion vide endings and biographies, tournament, endurance and team modes, multiple costumes on +15 characters, Mortal Kombat 4 is the best Mortal Kombat of all time. It introduced even faster gameplay and even more unique basic and special moves. Throw in tow fatalities and two stage fatalties and you have one hell of a game. Put Goro and his Lair in and you have a work of art. Mortal Kombat 4 will never grow old and will be fun to play for years to come.
Favourite Fighter: Sonya
Rating: 5/5
Year: 2002
Game: Mortal Kombat Deadly Alliance
Genre: Fighting
Review: A game you either love or hate. While it may be some peoples heavenly game, others don't feel the same. Personally I love the game, the new fighting style and weapon style, the graphics are some of the best ever in any videogame and it offers years of gameplay with extra features, dvd content and a koncept art and extra sections where you can view miscellaneous items from Mortal Kombats past. It has some of the best looking characters and stages but unfortunatley has lost its dark look. With impressive fatalities and a nice style branch kombo system it has some of the fastest gameplay ever. Its endings, although some were not as captivating as past ones where still quitegood and its intro movie was very entertaining. Just watching Liu Kangs neck snap in a high quality, hi-poly full motion video was very entertaining.
Favourite Fighter: Sonya
Rating: 4/5
Why not post your own reviews....
Game: Mortal Kombat
Genre: Fighting
Review: When I played Mortal Kombat on the Snes, I fell in love. It had violence, a great story line, great characters and a multiplayer option. I loved all the stages and how detailed it was compared to other cartoon-style games such as the Mario series. The moves, fatalities, pit plunge, hidden fighter and four armed sub-boss all were enough to please me. And then, as I got older, I fell even more in love, I knew how many had worked on the game, what year it was made in and how it was made and that was really impressive. For a game thats more than a decade old, it can still compete with alot of todays top titles.
Favourtie Fighter: Sonya
Rating: 4.5/5
Year: 1993
Game: Mortal Kombat II
Review: Mortal Kombat II came out 11 years ago and I only played it, for the first time a few months ago! I found it a very fun game, it had a darker look to it and had even more characters. With more finishers, characters, stages and a more interesting story, it really has a firm place in the video game Hall of Fame. It may not have had the impact the original Mortal Kombat had but it was still one of my all time favourites.
Favourite Fighter: Mileena
Rating: 4/5
Year: 1995
Game: Mortal Kombat 3
Genre: Fighting
Review: The Mortal Kombat team had me hooked on Mortal Kombat and MK3 was one of those games that people loved. It had faster gameplay, higher-quality stages and characters, a compelling story and even more gruesome finishers. MK3 was my 2nd favourite. MK3 introduced the kombo system and had the darkest look of all Mortal Kombat game. With the best stages, best fighters and best story, Mortal Kombat 3 was a masterpiece.
Favourite Fighter: Sonya
Rating: 4.5/5
Year: 1997
Game: Mortal Kombat 4
Genre: Fighting
Review: Mortal Kombat 4 is the mother of all fighting games! With awesome graphics for a 1997 title, motion vide endings and biographies, tournament, endurance and team modes, multiple costumes on +15 characters, Mortal Kombat 4 is the best Mortal Kombat of all time. It introduced even faster gameplay and even more unique basic and special moves. Throw in tow fatalities and two stage fatalties and you have one hell of a game. Put Goro and his Lair in and you have a work of art. Mortal Kombat 4 will never grow old and will be fun to play for years to come.
Favourite Fighter: Sonya
Rating: 5/5
Year: 2002
Game: Mortal Kombat Deadly Alliance
Genre: Fighting
Review: A game you either love or hate. While it may be some peoples heavenly game, others don't feel the same. Personally I love the game, the new fighting style and weapon style, the graphics are some of the best ever in any videogame and it offers years of gameplay with extra features, dvd content and a koncept art and extra sections where you can view miscellaneous items from Mortal Kombats past. It has some of the best looking characters and stages but unfortunatley has lost its dark look. With impressive fatalities and a nice style branch kombo system it has some of the fastest gameplay ever. Its endings, although some were not as captivating as past ones where still quitegood and its intro movie was very entertaining. Just watching Liu Kangs neck snap in a high quality, hi-poly full motion video was very entertaining.
Favourite Fighter: Sonya
Rating: 4/5
Why not post your own reviews....


About Me
0
"When I played Mortal Kombat on the Snes" hahahahahahahhahahahahah


About Me
0
MK1: 8/10
MK2: 8.5/10
UMK3: 9/10
MKT: 10/10
MKG: 7/10
MK5: 8/10
MK6: ??/10
MK2: 8.5/10
UMK3: 9/10
MKT: 10/10
MKG: 7/10
MK5: 8/10
MK6: ??/10

0
Here is my very long (and very opinionated) review of Mortal Kombat: Deadly Alliance. Taken from my MKDA FAQ over at Gamefaqs (shameless plug, I know.)
Let me start this review off by saying "WOW!" I have waited
many a year to finally get my greedy hands on this title. Now
with my fingers wrapped tightly around the controller and with
many, many hours poured into the game already, I can finally
review what could possibly be the best fighting game available.
It has everything it needs in order to become the best fighting
game around. It offers many innovative ideas, ridiculous amounts
of unlockables, many DVD extras, and a fighting style so deep, it
makes my head spin thinking off all the kombo variations. I
can't even begin to explain all of the nuances that make this
game so great. So without further ado, I present you with my
personal Mortal Kombat: Deadly Alliance review for the
PlayStation 2, Xbox and GameCube. (*NOTE* I will have a separate
review up for the Game Boy Advance edition when it becomes
available *NOTE*)
When you first boot up the game, the player is treated to a
smooth FMV sequence chronicling Shang Tsung and Quan Chi's quest
for power. They have happened upon the great Dragon King's long
lost army of the dead, and strive to breathe life back into it,
literally. In order to do this, they need souls, and many of
them. Their quest is to seek out as many people as possible and
steal their souls to fuel their army. Their first stop is Shao
Kahn in Outworld. They double team him, and steal his soul,
which is "flown" straight into the chest of a soldier in the
Dragon Army. If they can kill Shao Kahn, boss of Mortal Kombat
II, III, UMK3, and MKT so easily, who is to stop them? Another
one of Mortal Kombat's beloved characters is also killed off,
which I detail in the "The Story of Mortal Kombat: Deadly
Alliance" section. With the defeat of Shao Kahn,and Liu Kang,
all hope seems lost to stop this Deadly Alliance. All hope is
not lost, as Raiden relinquishes his status as Elder God to once
again lead the mortals into battle against Shang Tsung and Quan
Chi.
The battle starts with twelve (12) immediately selectable
fighters. The "default" characters should not disappoint, as
there are many returning fan favorites including: Sub-Zero and
Scorpion, as well as newcomers: Bo Rai Cho, Li Mei, Kenshi, and
Mavado. Likewise, there are nine (9) secret characters that
appear on the select screen, but are blacked out. One must
unlock them in the Krypt using earned kurrency. Each character
possesses three fighting styles unique to that fighter; they have
two hand-to-hand styles along with a weapon style. This approach
to the genre is not only the most innovative thing since the
Fatality, but it also adds bottomless depth to an already huge
move arsenal. Anything is possible with the amount of moves each
character has at his or her disposal. I was overwhelmed with how
much each character is capable of. It is very fun to come up
with your own personal kombos spanning all three fighting styles.
The kontrol in this game is top-notch, with responsive button
commands, and a great deal of very impressive moves to pull off.
It is the most fluid and polished Mortal Kombat yet. Fans of
Soul Calibur beware, Mortal Kombat has stepped into the ring and
is set to strip you of the title of fighting game king.
The most noticeable improvement to the series is the
graphics engine. I was in awe at how much detail went into, not
only the characters, but the backgrounds as well. There is so
much detail, I notice something new going on in the arena almost
every time I play. The characters' clothing moves swiftly behind
them as they walk about the arena, hair flows in the wind, and
they even leave bloody footprints in their wake. The most
impressive character detail I think, is the mist that radiates
from Sub-Zero's mouth as he breathes, and the mist coming from
his hands as he fights. It is a very cool effect, and adds to
the realism that he is a very cold fighter. The blood is also by
far, the best blood in any fighting game to date. You can
actually see the red stuff slowly dripping down characters'
bodies as they fight; as it flings off them, it splatters on the
ground leaving a puddle. The coolest thing of all, is that the
blood litters the ground throughout the entire match, not just a
round, but the entire match. It is very cool to survey your
surroundings noticing bloody footprints, and trails of blood
littered throughout the arena. After each match the camera gets
a close-up of the character as he/she perform their winning pose,
and then you can actually see bloody noses, tears and gashes in
their face and so on. Fatalities are back, but are also one of
the drawbacks this game has. The Fatalities are good, but just
not original enough. I was expecting very gory (which some of
them are) and violent deaths. What we are treated to are
unoriginal, uninspired death animations that aren't as impressive
as they could have been. The graphics in this game are some of
the best, if not the best, I have ever seen in a fighting game.
Midway took their time to perfect this engine, from the
impressive blood effects, to the constantly evolving backgrounds,
Midway gets huge props from me.
The booming announcer from Mortal Kombat 4 is back in this
sequel, and I am not complaining. I thought he was the best
announcer since MKII, and I was elated when I heard his voice the
first time. It is very loud and echoes throughout the room, when
you choose your character or start a match. Nothing is more
satisfying than hearing him scream "Finish Him" after a match
concludes. The background music to the game is a blast from the
past. It mostly resembles Mortal Kombat II's somewhat mellow
soundtrack, mixed in with Mortal Kombat 3's techno music. The
music is varied enough that one won't sicken of it right away.
Dan Forden comes through again with a great mix of techno and
mellow music to compliment an already impressive announcer. The
sound effects are equally as good. From the grunts and groans of
the male and female fighters, to the clanging of weapons, it is a
real treat to the ears. The soundtrack to this game is very
good, and just adds to the fun of the game as you kick the hell
out of someone. Once again Dan Forden is the man, as he has been
since Mortal Kombat II, coming up with brilliant background music
to fight to. Toasty!
Mortal Kombat: Deadly Alliance is the deepest fighter on the
market today. It has enough unlockables to keep a player playing
for months. The Krypt, one of the coolest features I have seen
in a fighting game, is an enourmous room filled with 676
different koffins that contain secret characters, alternate
costumes, fan art, designer pictures, extra fighting arenas, etc.
The koffins can only be opened by spending the appropriate number
of koins earned in the Arcade and Konquest modes. Each koffin
has a price value, and a kurrency type. The more expensive
koffins, obviously have the good stuff, while the not so
expensive koffins might contain nothing. Not only that, the
Konquest mode spans 218 separate missions for the player to
engage in. The Konquest mode follows the player through eight
(8) introductory missions. After those eight (8) are completed,
the game allows you to select a character and "train" through ten
(10) additional missions specific to that character. Along the
way, your selected character's backstory is revealed, and you
earn kurrency used to open koffins in the Krypt. The game also
contains a very helpful training mode, allowing you to practice
the deadliest of kombos, also providing the player with a very
detailed move list for each character. As one can tell, the
sinlge player experience is very satisfying in MK:DA. The Versus
mode is equally as exciting. It is a one-on-one fight to the
death, but Midway ups the ante one more time, as they have
included a new wager aspect. Before each player selects his or
her character, they have the option of putting up some of their
kurrency against the other player. If they win the match they
win their opponent's kurrency. It is time to see who can put
their money where their mouth is in this game. Nothing is more
satisfying than beating a buddy who brags about how good he is,
but then goes on to lose 1,500 gold koins to his opponent.
Brilliant.
As stated many a time in the above paragraphs, Mortal
Kombat: Deadly Alliance simply excels in every category, that
makes a video game fun. It has one of the best, if not the best,
graphics engine in any fighting game, featuring spectacular blood
effects, clothing effects, and insanely detailed backgrounds. It
couldn't look much better than it does. The sound is equally as
impressive as the announcer from Mortal Kombat 4 has a made a
triumphant return to "narrate" this entry into the series. The
single player experience is VERY rewarding as the game provides
the player with so many unlockables, you don't even know where to
start. Incredibly deep replay value is presented in this new
edition of Mortal Kombat. The fun factor cannot be denied.
Every time I play the game, I find something new that I grow to
love. Fighting games cannot get much better than this. I
applaud Midway's valiant efforts of trying to regain the crown as
the top fighter in town, and I believe wholeheartedly, they have
accomplished just that with the release of Mortal Kombat: Deadly
Alliance.
Let me start this review off by saying "WOW!" I have waited
many a year to finally get my greedy hands on this title. Now
with my fingers wrapped tightly around the controller and with
many, many hours poured into the game already, I can finally
review what could possibly be the best fighting game available.
It has everything it needs in order to become the best fighting
game around. It offers many innovative ideas, ridiculous amounts
of unlockables, many DVD extras, and a fighting style so deep, it
makes my head spin thinking off all the kombo variations. I
can't even begin to explain all of the nuances that make this
game so great. So without further ado, I present you with my
personal Mortal Kombat: Deadly Alliance review for the
PlayStation 2, Xbox and GameCube. (*NOTE* I will have a separate
review up for the Game Boy Advance edition when it becomes
available *NOTE*)
When you first boot up the game, the player is treated to a
smooth FMV sequence chronicling Shang Tsung and Quan Chi's quest
for power. They have happened upon the great Dragon King's long
lost army of the dead, and strive to breathe life back into it,
literally. In order to do this, they need souls, and many of
them. Their quest is to seek out as many people as possible and
steal their souls to fuel their army. Their first stop is Shao
Kahn in Outworld. They double team him, and steal his soul,
which is "flown" straight into the chest of a soldier in the
Dragon Army. If they can kill Shao Kahn, boss of Mortal Kombat
II, III, UMK3, and MKT so easily, who is to stop them? Another
one of Mortal Kombat's beloved characters is also killed off,
which I detail in the "The Story of Mortal Kombat: Deadly
Alliance" section. With the defeat of Shao Kahn,and Liu Kang,
all hope seems lost to stop this Deadly Alliance. All hope is
not lost, as Raiden relinquishes his status as Elder God to once
again lead the mortals into battle against Shang Tsung and Quan
Chi.
The battle starts with twelve (12) immediately selectable
fighters. The "default" characters should not disappoint, as
there are many returning fan favorites including: Sub-Zero and
Scorpion, as well as newcomers: Bo Rai Cho, Li Mei, Kenshi, and
Mavado. Likewise, there are nine (9) secret characters that
appear on the select screen, but are blacked out. One must
unlock them in the Krypt using earned kurrency. Each character
possesses three fighting styles unique to that fighter; they have
two hand-to-hand styles along with a weapon style. This approach
to the genre is not only the most innovative thing since the
Fatality, but it also adds bottomless depth to an already huge
move arsenal. Anything is possible with the amount of moves each
character has at his or her disposal. I was overwhelmed with how
much each character is capable of. It is very fun to come up
with your own personal kombos spanning all three fighting styles.
The kontrol in this game is top-notch, with responsive button
commands, and a great deal of very impressive moves to pull off.
It is the most fluid and polished Mortal Kombat yet. Fans of
Soul Calibur beware, Mortal Kombat has stepped into the ring and
is set to strip you of the title of fighting game king.
The most noticeable improvement to the series is the
graphics engine. I was in awe at how much detail went into, not
only the characters, but the backgrounds as well. There is so
much detail, I notice something new going on in the arena almost
every time I play. The characters' clothing moves swiftly behind
them as they walk about the arena, hair flows in the wind, and
they even leave bloody footprints in their wake. The most
impressive character detail I think, is the mist that radiates
from Sub-Zero's mouth as he breathes, and the mist coming from
his hands as he fights. It is a very cool effect, and adds to
the realism that he is a very cold fighter. The blood is also by
far, the best blood in any fighting game to date. You can
actually see the red stuff slowly dripping down characters'
bodies as they fight; as it flings off them, it splatters on the
ground leaving a puddle. The coolest thing of all, is that the
blood litters the ground throughout the entire match, not just a
round, but the entire match. It is very cool to survey your
surroundings noticing bloody footprints, and trails of blood
littered throughout the arena. After each match the camera gets
a close-up of the character as he/she perform their winning pose,
and then you can actually see bloody noses, tears and gashes in
their face and so on. Fatalities are back, but are also one of
the drawbacks this game has. The Fatalities are good, but just
not original enough. I was expecting very gory (which some of
them are) and violent deaths. What we are treated to are
unoriginal, uninspired death animations that aren't as impressive
as they could have been. The graphics in this game are some of
the best, if not the best, I have ever seen in a fighting game.
Midway took their time to perfect this engine, from the
impressive blood effects, to the constantly evolving backgrounds,
Midway gets huge props from me.
The booming announcer from Mortal Kombat 4 is back in this
sequel, and I am not complaining. I thought he was the best
announcer since MKII, and I was elated when I heard his voice the
first time. It is very loud and echoes throughout the room, when
you choose your character or start a match. Nothing is more
satisfying than hearing him scream "Finish Him" after a match
concludes. The background music to the game is a blast from the
past. It mostly resembles Mortal Kombat II's somewhat mellow
soundtrack, mixed in with Mortal Kombat 3's techno music. The
music is varied enough that one won't sicken of it right away.
Dan Forden comes through again with a great mix of techno and
mellow music to compliment an already impressive announcer. The
sound effects are equally as good. From the grunts and groans of
the male and female fighters, to the clanging of weapons, it is a
real treat to the ears. The soundtrack to this game is very
good, and just adds to the fun of the game as you kick the hell
out of someone. Once again Dan Forden is the man, as he has been
since Mortal Kombat II, coming up with brilliant background music
to fight to. Toasty!
Mortal Kombat: Deadly Alliance is the deepest fighter on the
market today. It has enough unlockables to keep a player playing
for months. The Krypt, one of the coolest features I have seen
in a fighting game, is an enourmous room filled with 676
different koffins that contain secret characters, alternate
costumes, fan art, designer pictures, extra fighting arenas, etc.
The koffins can only be opened by spending the appropriate number
of koins earned in the Arcade and Konquest modes. Each koffin
has a price value, and a kurrency type. The more expensive
koffins, obviously have the good stuff, while the not so
expensive koffins might contain nothing. Not only that, the
Konquest mode spans 218 separate missions for the player to
engage in. The Konquest mode follows the player through eight
(8) introductory missions. After those eight (8) are completed,
the game allows you to select a character and "train" through ten
(10) additional missions specific to that character. Along the
way, your selected character's backstory is revealed, and you
earn kurrency used to open koffins in the Krypt. The game also
contains a very helpful training mode, allowing you to practice
the deadliest of kombos, also providing the player with a very
detailed move list for each character. As one can tell, the
sinlge player experience is very satisfying in MK:DA. The Versus
mode is equally as exciting. It is a one-on-one fight to the
death, but Midway ups the ante one more time, as they have
included a new wager aspect. Before each player selects his or
her character, they have the option of putting up some of their
kurrency against the other player. If they win the match they
win their opponent's kurrency. It is time to see who can put
their money where their mouth is in this game. Nothing is more
satisfying than beating a buddy who brags about how good he is,
but then goes on to lose 1,500 gold koins to his opponent.
Brilliant.
As stated many a time in the above paragraphs, Mortal
Kombat: Deadly Alliance simply excels in every category, that
makes a video game fun. It has one of the best, if not the best,
graphics engine in any fighting game, featuring spectacular blood
effects, clothing effects, and insanely detailed backgrounds. It
couldn't look much better than it does. The sound is equally as
impressive as the announcer from Mortal Kombat 4 has a made a
triumphant return to "narrate" this entry into the series. The
single player experience is VERY rewarding as the game provides
the player with so many unlockables, you don't even know where to
start. Incredibly deep replay value is presented in this new
edition of Mortal Kombat. The fun factor cannot be denied.
Every time I play the game, I find something new that I grow to
love. Fighting games cannot get much better than this. I
applaud Midway's valiant efforts of trying to regain the crown as
the top fighter in town, and I believe wholeheartedly, they have
accomplished just that with the release of Mortal Kombat: Deadly
Alliance.
0
MK1- The original, the one that got me hooked. What else is there to say.
4/5
MK2- Better graphics, more fatalities, better story; Scorpion, Kitana, Sub-Zero, Reptile, Mileena, Kung Lao, Raiden; Liu Kang and Johnny Cage before they got annoying; Jax when he was good....almost perfection.
5/5
MK3- I was stuck with SNES so less than steller quality from the start. Almost none of my favorites, by now I was sick of Liu Kang and the start of the crappy fatalities.
2/5
UMK3- Better than MK3 because it had more of my favorite characters which was a nice boost. Beyond that...same deal.
3.5/5
MKT- I had the inferior N64 version which was a kick in the teeth. Pretty much UMK3 with slightly better quality.
3.5/5
MK4- In spite of it's flaws I liked this one. Fast paced and fun to play. Scorpion, Quan Chi, Reiko, Sub-Zero, Raiden. Also, the Team mode which was pretty much a one-player exhibition mode could kept me playing more than any of the 3's.
4.5/5 (blasphemy, I know)
MKG- Sadly I never played MKG. However, considering it's pretty much MK4 only with better graphics and more characters, all of whom I like, I would assume I would love this game.
MK:DA- I don't care for 3D fighters. I hate Tekken. I hate DOA and I never even bothered playing Soul Caliber or any of the other games. I only took the time to play his because it's Mortal Kombat and I was satisfied enough. Flawed, but entertaining enough.
3.5/5
4/5
MK2- Better graphics, more fatalities, better story; Scorpion, Kitana, Sub-Zero, Reptile, Mileena, Kung Lao, Raiden; Liu Kang and Johnny Cage before they got annoying; Jax when he was good....almost perfection.
5/5
MK3- I was stuck with SNES so less than steller quality from the start. Almost none of my favorites, by now I was sick of Liu Kang and the start of the crappy fatalities.
2/5
UMK3- Better than MK3 because it had more of my favorite characters which was a nice boost. Beyond that...same deal.
3.5/5
MKT- I had the inferior N64 version which was a kick in the teeth. Pretty much UMK3 with slightly better quality.
3.5/5
MK4- In spite of it's flaws I liked this one. Fast paced and fun to play. Scorpion, Quan Chi, Reiko, Sub-Zero, Raiden. Also, the Team mode which was pretty much a one-player exhibition mode could kept me playing more than any of the 3's.
4.5/5 (blasphemy, I know)
MKG- Sadly I never played MKG. However, considering it's pretty much MK4 only with better graphics and more characters, all of whom I like, I would assume I would love this game.
MK:DA- I don't care for 3D fighters. I hate Tekken. I hate DOA and I never even bothered playing Soul Caliber or any of the other games. I only took the time to play his because it's Mortal Kombat and I was satisfied enough. Flawed, but entertaining enough.
3.5/5


About Me
0
MK1: 8/10 what started it all.
Mk2: 10/10 Huge upgrade better graphics better music more fighters best fatalities cant be beat.
Mk3: 8/10 New fun combo system animalities cool robots classic game all around.
Umk3: 9/10 More fighters more arenas tweaked combo upgrade one of the greats.
MkT: 8/10 Alot of stuff in this game.Really fun with outstanding replay value.
Mk4: 3/10 In my eyes the downfall of mk ugly graphics horrible fighting engine worst new fighters ever i wish i could say something nice about this game but i just cant.
Mk5: 6/10 Improve graphics better fighter engine then mk4.New modes good game but could of been better lots of unlockables in this game to keep you busy.
Mk2: 10/10 Huge upgrade better graphics better music more fighters best fatalities cant be beat.
Mk3: 8/10 New fun combo system animalities cool robots classic game all around.
Umk3: 9/10 More fighters more arenas tweaked combo upgrade one of the greats.
MkT: 8/10 Alot of stuff in this game.Really fun with outstanding replay value.
Mk4: 3/10 In my eyes the downfall of mk ugly graphics horrible fighting engine worst new fighters ever i wish i could say something nice about this game but i just cant.
Mk5: 6/10 Improve graphics better fighter engine then mk4.New modes good game but could of been better lots of unlockables in this game to keep you busy.

0
I'll rate them a little differently, using percentages instead, and do pros & cons of each game.
........................................................
MK1 - 80%
Awesome, where it all began. Classic...
Pros: Fatalities, digitized actors, BLOOD!!!, Reptile (with those great clues and hard method to fight him) and Goro!
Cons: Reptile should be playable. Slow gamplay and limited combos.
.......................................................
MK2 - 95%
Probably the best MK yet.
Pros: Dark setting, great selection of fighters. 2 sick bosses, 3 great hiddens with cool clues. More projectiles and fatalities. Well designed levels, more stage fatalities. More BLOOD!!!
Cons: Not many
Gameplay is still relatively slow and combos are limited. Hiddens should be playable.
..........................................................
MK3 - 85%
Disliked by many, but is actualy a very good game.
Pros: Good cast of fighters imo. Interactive stages, cool stage fatalities. Great apocalyptic setting! FAST gameplay thanks to the run button. COMBOS of all sorts, which really make the game fun. Weapons first introduced in combos. Good music. Cyborg Smoke
Cons: Unbalanced gameplay (Kabal etc). Motaro a bitch to beat
Not enough returning from MK2 - where were Reptile, Scorpion, Baraka, Mileena, Kitana, Jade, Raiden...)
..................................................
MK4 - 70%
Not well received, but like MK3, is a better game than is given credit.
Pros: Lightning speed gameplay and extremely fun in 2-player. Graphics for the arcade are very good. Weapons introduced properly. Cool stages, and some good fatalities. Interesting cast, with returning faves and new concepts. FMV intro and endings were well done. Character bios were cool too. Despite not having a legit reason for being there, Goro was good imo. Noob Saibot was a decent hidden too.
Cons: Home ports had pretty terrible graphics, especialy compared to the arcade, and far too many glitches. Combo system is much worse than MK3's, as all the fighters had the same combos! Only 2-3 character models, making them all palette swaps of one another. Only two stage fatalities (3 if u count the continue screen.) New characters have bad move sets and are generaly poorly done (Kai/Jarek). Awful boss, worst MK has seen. Having both Shinnok and Quan as playable from the start diminishes there intimidation factor. Reiko's PS ending...
..............................................................
MK5 - 90%
Revitalized the series and brought back many fans who had deserted after MK4.
Pros: Fantastic graphics, and great arenas. Real martial arts, and cool style switching mid-fight. Weapons are excellent, and cannot be knocked away. Intro is fantastic. Storyline developed much more than previous games, and the DK is introduced. Impales a cool addition.
Cons: Doesnt have the best replayability. No run button. Bosses once again available from the start. Only one fatality and no stage fatalities to complement such great arenas. Limited gameplay, as the arenas are surrounded by a 'force field'.
If a fighter is impaled in the 1st rd, the weapon returns to the fighter out of no where. Blood and gore look unrealistic. Hiddens rushed, and not done to the extent they should have been, u cant even fight them! Shang and Quan possibly too easy for bosses. Endings arent FMV, but are not bad.
........................................................
MK1 - 80%
Awesome, where it all began. Classic...
Pros: Fatalities, digitized actors, BLOOD!!!, Reptile (with those great clues and hard method to fight him) and Goro!
Cons: Reptile should be playable. Slow gamplay and limited combos.
.......................................................
MK2 - 95%
Probably the best MK yet.
Pros: Dark setting, great selection of fighters. 2 sick bosses, 3 great hiddens with cool clues. More projectiles and fatalities. Well designed levels, more stage fatalities. More BLOOD!!!
Cons: Not many
..........................................................
MK3 - 85%
Disliked by many, but is actualy a very good game.
Pros: Good cast of fighters imo. Interactive stages, cool stage fatalities. Great apocalyptic setting! FAST gameplay thanks to the run button. COMBOS of all sorts, which really make the game fun. Weapons first introduced in combos. Good music. Cyborg Smoke
Cons: Unbalanced gameplay (Kabal etc). Motaro a bitch to beat
..................................................
MK4 - 70%
Not well received, but like MK3, is a better game than is given credit.
Pros: Lightning speed gameplay and extremely fun in 2-player. Graphics for the arcade are very good. Weapons introduced properly. Cool stages, and some good fatalities. Interesting cast, with returning faves and new concepts. FMV intro and endings were well done. Character bios were cool too. Despite not having a legit reason for being there, Goro was good imo. Noob Saibot was a decent hidden too.
Cons: Home ports had pretty terrible graphics, especialy compared to the arcade, and far too many glitches. Combo system is much worse than MK3's, as all the fighters had the same combos! Only 2-3 character models, making them all palette swaps of one another. Only two stage fatalities (3 if u count the continue screen.) New characters have bad move sets and are generaly poorly done (Kai/Jarek). Awful boss, worst MK has seen. Having both Shinnok and Quan as playable from the start diminishes there intimidation factor. Reiko's PS ending...
..............................................................
MK5 - 90%
Revitalized the series and brought back many fans who had deserted after MK4.
Pros: Fantastic graphics, and great arenas. Real martial arts, and cool style switching mid-fight. Weapons are excellent, and cannot be knocked away. Intro is fantastic. Storyline developed much more than previous games, and the DK is introduced. Impales a cool addition.
Cons: Doesnt have the best replayability. No run button. Bosses once again available from the start. Only one fatality and no stage fatalities to complement such great arenas. Limited gameplay, as the arenas are surrounded by a 'force field'.
If a fighter is impaled in the 1st rd, the weapon returns to the fighter out of no where. Blood and gore look unrealistic. Hiddens rushed, and not done to the extent they should have been, u cant even fight them! Shang and Quan possibly too easy for bosses. Endings arent FMV, but are not bad.
0
Arcade:
Mortal Kombat - 9/10
Mortal Kombat 2 - 10/10
Mortal Kombat 3 - 7/10
Ultimate Mortal Kombat 3 - 7.5/10
Mortal Kombat 4 - 5.5/10
PSX:
Mortal Kombat Trilogy - 4.5/10
PS2:
Mortal Kombat: Deadly Alliance - 9/10
Mortal Kombat - 9/10
Mortal Kombat 2 - 10/10
Mortal Kombat 3 - 7/10
Ultimate Mortal Kombat 3 - 7.5/10
Mortal Kombat 4 - 5.5/10
PSX:
Mortal Kombat Trilogy - 4.5/10
PS2:
Mortal Kombat: Deadly Alliance - 9/10
Pages: 1
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.