New Fatality Combination Discovered! (MK2)
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posted01/01/2006 07:27 PM (UTC)by
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Vultyrex
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Member Since
05/16/2004 10:35 PM (UTC)
Hello. I've been here for a little while but I don't post much. That might change though. The reason I am posting this is because for some reason, I have not found this information anywhere so I will share this unvital information with anyone which it matters to.

After testing this out after doing Mileena's pit wrong, I discovered that Mileena's second fatality, the "Suck'n'blow', has another combination to it. I have no idea whether its something important or not. Who knows.

Originally, the fatality is done by holding HK and releasing it at close range after 4 to 6 seconds. My way that I've discovered is; Forward, Down, Forward, HK at close range. I've successfully done it 5 times before making the decision that it is what it is.

So again, the alternate way for the suck'n'blow fatality is...

Foward, Down, Forward, HK (Close Range)
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mepeople
12/28/2005 05:19 PM (UTC)
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im gunna have to try that out
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asterKM
12/28/2005 05:55 PM (UTC)
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well i have just tried it out...and it works wink
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Vultyrex
12/28/2005 06:21 PM (UTC)
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Now, I'm wondering if Raiden and/or Shang Tsung have differant combinations.
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nobrainer
12/28/2005 06:44 PM (UTC)
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Did you post this at TMK, because there is a guy that posted this with the EXACT same wording on TMK. Just checking that you're not taking credit for someone else's discovery.

Good find though, if you are that same guy.
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Vultyrex
12/28/2005 07:13 PM (UTC)
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I believe Vultyrex posted that at TMK... wait... I'm Vultyrex. Yeah. I guess we are the same person. Anther cool find.

Just Kidding.

yeah, I did post it over there. Although, this is not the exact thing. The first sentence is the only differance.
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asterKM
12/28/2005 07:29 PM (UTC)
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Dunno bout Shang and Raiden but this is 4th variation on Mileena inhale Fatality i know of now.Yours its rather different then rest...
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
12/28/2005 08:39 PM (UTC)
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On Super Nintendo you could hold block and tap HK (close)
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ChaiN
12/28/2005 08:42 PM (UTC)
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That's because all this is bull. Mileena's Fatal consists of holding HK only 2 fucking frames and release. You can try any of those fake combinations and really tap HK, so that the input lasts no longer than one frame.
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Vultyrex
12/28/2005 09:25 PM (UTC)
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But you have to give props that mine has no holding or charging at all. A sequence is much more differant than holding a button.

And yes, it is unlike the other variations.
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ChaiN
12/28/2005 11:06 PM (UTC)
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Dude you charge everytime without knowing..

There are only two ways of actually initiating the fatal with really only one frame input of HK btw; holding block and tap HK obviously.

Or to tap HK one frame too soon during another move. Meaning thus that when one normally would input a move on that frame moment, the move wouldn't come out because it's done one frame to soon. From what I know it's only possible from a knee given as the last blow, or when at Finish Him/Her to while rising from a ducking posistion, after a standing sai projectile and also while landing from a from a hopkick or high hitting air sai given as a last blow. Edit: Lol, and obviously at Finish Him/her, while landing from a loose straight up or salto jump.
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psykosonik
12/28/2005 11:59 PM (UTC)
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its possible on the same way to get some moves accidently that requeres hold button - cannonball, bicycle kick and etc
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ChaiN
12/29/2005 12:43 AM (UTC)
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No... One can't release 'hold button specials' on that frame moment I am talking about; only one frame later like any other move to have it come out.

It's very known though when one is going to land after a non special move in the air, or just after loose jumps, that one can initiate specials (thus also the hold button specials) way before that frame moment, just before even touching the ground.

This way one can do jumpkick to fanlift.. and it's handy for Jax to get his 100% combo, to do his gotcha after the 'non pushout' jumpkick . And also needed for Baraka Otg 100% .
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Vultyrex
12/29/2005 03:30 AM (UTC)
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Charging requires to hold the button. Pressing the button is just pressing the button. Letting it go a few milliseconds later doesn't really mean your charging it.

So basically your saying that every button you press, even for a nanosecond is charging? Charging to me is something held for more than 1.5 seconds.

I wonder if you even tried my move... hmmm...
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queve
12/29/2005 05:08 AM (UTC)
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Very cool find. Good job!
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MK2KungBroken
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About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
12/29/2005 05:16 AM (UTC)
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ChaiN needs to just stop being a pesty count trollula. What you are talking about is just frames canceling, a very commonly known aspect to almost all fighting games.
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psykosonik
12/29/2005 08:13 AM (UTC)
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ChaiN Wrote:
No... One can't release 'hold button specials' on that frame moment I am talking about; only one frame later like any other move to have it come out.

It's very known though when one is going to land after a non special move in the air, or just after loose jumps, that one can initiate specials (thus also the hold button specials) way before that frame moment, just before even touching the ground.

This way one can do jumpkick to fanlift.. and it's handy for Jax to get his 100% combo, to do his gotcha after the 'non pushout' jumpkick . And also needed for Baraka Otg 100% .



1. Yes its possible, mainly in umk3, but its possible in mk2, you dont exploit the game enough maybe?

2. The gtlich canceling stuff exists since mk1, you dont add new stuff again, you dont eploit the game enough maybe?

3. Talking about pushback in mk2 it can be disabled via simple basic move, if you were so deep into mk2 you should know that. you dont eploit the game enough maybe?

4. Stop acting like an ass, after all you looks funny.
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ChaiN
12/29/2005 12:35 PM (UTC)
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Don't act like fatass like Shock if you don't understand what I am talking about.

First off Vultyrex, learn to really tap one frame, one taps 2-3 frames of input easily... so you charge without knowing. See how you are tapping by tapping left or right with Mileena, and get 10 times the smallest step distance made.. Then everyone can check with your (!) motion if one taps truly right, because one gotta snap tap thus that the input of HK given is only one frame. And if one does F-D-F HK, and if it doesn't work, you know you tapped HK for one frame!! As said pressing a button here results already in getting the charge time of 2 frames.


Ded_ , shut the fuck up and just read better what I wrote. I lost almost all of my combos because of the haste to get it vidded, and I am not bithching you for that. And now you're acting like an ass.

First of all how the fuck do YOU know, that something IS POSSIBLE, on a frame moment I AM talking about????

Maybe you have to learn to tap one frame as well??? I tried my very best to explain which frame moment I am talking about, but Americans seem dumb, and Ded_ seems to be infected. Yes, I am pissed now.

Duh it's frame cancelling what Ded_ brought up and what I explained it to be of shit happing "accidentally", nothing more. He brought it up so stfu up, Shock.


What's so hard to understand about the frame moment that is one frame too soon for other moves to come out normally??? Just the fact the only one frame of HK is needed, I thought I should share, not even to explain Vultyrex he''s being numb to what's going on.

SIMPLY NO OTHER MOVE CAN BE EXECUTED ON THAT FRAME MOMENT BECAUSE IF DONE ON THAT FRAME MOMENT IT"S ONE FRAME TOO SOON, simple.
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asterKM
12/29/2005 03:22 PM (UTC)
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Vultyrex , if u dont want to charge button on her Fatality u can allways press Block,HK......does same thing without charging.
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ChaiN
12/29/2005 04:00 PM (UTC)
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Lol, if I deserved a dragon point, Shock deserves at least 2. I don't blame Ded_ for being ignorant, only for his underestimating of my knowledge. Shitting me about basic shit like cancelling, and to throw stupid basic shit against me again about pushback cancel...

Those non push RH and the alike JK has nothing to do with some basic anything, other than the understanding that it has to to do with one frame point that it occurs to. I explained that months ago in a PM to you Ded_ , but you still thought I spoke Spanish or something to give me an example to do where it normally would push one out. Yawn.
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SubZero-94
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o hai

12/29/2005 05:11 PM (UTC)
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I've tried that on MK trilogy MK2 and UMK3 just to see if it does anything. It worked on MK2 and it made the game freeze on MK trilogy.I tried again and it did the same thing.It happens on every character. It had no affect to MK3. Someone should try it to see if its just my game.
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ChaiN
12/29/2005 06:25 PM (UTC)
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Well, just forget about the one frame tap of HK. If one isn't sure that he really taps HK with one frame of input, he/she does the same by tapping a little earlier, and release a little later and think he/she did exactly what I told. It's just hard to verify. Just like things as all moves having backmotion, like swipes and roundhouses, that the back motion only has to be initiated one frame later than the action button itself. So HK on frame 5 for ex, and back on frame 6 makes the roundhouse work.

Bottomline is that any other variation of Mileena's fatal is fake. One can check otherwise than the example given to tap one frame HK and that it won't work unless it's tapped on that frame moment I talked about while rising from the duck in F-D-F.
The reason people think it works is because the HK gets tapped anywhere while rising from that ducking posistion from the F-D-F motion. To alternatively check that one doesn't tap HK on my frame moment, or that HK gets charged over 2 frames in the ducking frames, one has to do F-D-F and tap HK on the moment one could initiate a move normally after ducking. Easiest way is to tap HK no sooner than the moment of going in forward frames. And then you'll see it will never work. And if one thinks that it's about the time inbetween being to long, not true. It's known that the time period is relatively long for specials and Fatalities to come out.

And I applaud you Ded_ if you knew about JK to Fanlift being possible. It's a really fun find.

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psykosonik
12/29/2005 07:39 PM (UTC)
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i'm not ignorant. i knew about the nopushback rh and told it to ya in PM. i knew about fan canceling move with jk,aahp. i even have it on inp on my pc already months ago.
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ChaiN
12/29/2005 08:31 PM (UTC)
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Well that's cool. But the only reason I said you being ignorant is that I told you that I knew as well, but you didn't acknowlegde that fact.
I said litterally that I knew, but in the reply you asked me to do a sequence where a rh would push me out. That thus implies you didn't acknowledge what I litterally said that I know about it.

I never wanted to be hostile in this thread, untill Shock provoked me to. I needed to mention that it was different from what I brought up, merely because it's not the same frame point. I just devided that, and that part that I described of what you Ded_ brought up gets bitched about in other words what it is by Shock in a flamming matter. Useless..

As I lost most of my combos I wanted to add or help to you guys's vid, -KM- told I should talk to you (Ded_) about it.. But the fact that a agnost like Shock takes part in it gives me big doubt.
I really have nothing against you Ded_ , but that you insulted me with those 4 funny points in a tail flame from Shock I found really weird that you did.
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MK2KungBroken
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About Me
The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
12/29/2005 10:28 PM (UTC)
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ChaiN needs to be banned.
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