problems on mkt for psx
2D Kombat Klassics
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problems on mkt for psx
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posted12/05/2003 09:12 AM (UTC)by

i can only do the animalities of the chars that apeared in mk3. i cant do the animalitys of noob,rain or any of the umk chars. also i cant do all the fatalities. like the flame of scorpion or the 2 fatality of rain(not the "upside downer"). is a prob of the disc or theyre just hard to do.


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TheProphet, GGs my friend. Give'em Hell.
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I'd say you are doing something wrong. Maybe look for an FAQ or two and compare to see exactly how they are done. I have never heard of a disc error preventing such specific things from happening and I know I've done all of those things before without much difficulty.
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It's time to run away with the sideshow.
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games can have problems that block such things, but um, perhaps you are doing the fatality wrong, remember, the mk team made it where you had to be at a certain area, though you can go into the options menu, hold up and all four shoulder buttons and unlock one buttong fatatlitys, which could help you out
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salbeinit Wrote: i can only do the animalities of the chars that apeared in mk3. i cant do the animalitys of noob,rain or any of the umk chars. also i cant do all the fatalities. like the flame of scorpion or the 2 fatality of rain(not the "upside downer"). is a prob of the disc or theyre just hard to do. |
I'm letting you know ahead of time that you CAN'T do the Pit II fatality. Why, you ask? 'Cause they were to lazy to do the animation for all the other characters that WEREN'T in MK2, so they simply left it out altogether.
This is but ONE of the reasons why MKT never was the greatest MK game as it should've been.


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They weren't necessarily too lazy... Perhaps they may have sold the original costumes at an auction or something like that... Which explains why MK2 Kung Lao and Jax, MK1 Kano and Rayden don't have running animations, instead they walk really fast...
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Yeah, I agree with you MKS, MKT had a really great potential to be alot better than it already is. I remember when I saw the first pictures of MKT for N64, the graphics looked twice as good as the arcade, and all of the characters were in it. If it had all the variations of the classic characters, it would've been great. But im not disappointed, MKT is still a great game.
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Well while we're on the topic of not being able to preform "ninjas" fatalities, why the hell can't i do ermacs uppercut fatality on umk3?
the button sequence is run,block,run,run,high kick (close) correct?
the button sequence is run,block,run,run,high kick (close) correct?
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