Question About Classic Sub-Zero's Fatalitie in UMK3 for SNES *IMPORTANT*
2D Kombat Klassics
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Question About Classic Sub-Zero's Fatalitie in UMK3 for SNES *IMPORTANT*
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posted01/07/2004 02:50 PM (UTC)byMember Since
01/03/2004 11:21 PM (UTC)
when i go to do his Head Rip... Down, Down Down, Foward, Then High Punch... i do the move but the screen goes black and all i can hear is the guy screaming and i dont see the move...
Does it happen to anybody else or do i got a bad copy of the game? it has been doing this ever since i got it in 1997 can somebody help?
Does it happen to anybody else or do i got a bad copy of the game? it has been doing this ever since i got it in 1997 can somebody help?


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- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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Holy God.
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what was that about im serious i just signed up to see if i could get some help here...

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The reason why the screen turns black after you do his fatality it's because the MK Team didnt add the frames for the move.If you brighten your TV screen a little when the screen is black you can see Sub-Zero is just standing there.
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thanks alot i have been wondering about that since 1997 really help solve a puzzle in my world thanks.


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TheProphet, GGs my friend. Give'em Hell.
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It boils down to them being too lazy to make a spine. In MK1 they just used frames for his uppercut for his head rip. They probably could have done something similar with this, but they would have needed to make a spine. But that was way too much work... :P


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For the most in-depth, in-detail, Mortal Kombat lore analysis vids, there's only one source:
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This is how the game is made, even in arcades it's the same way and they never fixed it for MK Trilogy.
Now, what's interesting is the fact that d_collard created this:

More Animations here
Now, what's interesting is the fact that d_collard created this:

More Animations here


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Anything war can do, peace can do better.
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I would have loved to see instead of a spine for cyber ninjas- wires hanging out.
]0MBAT Wrote: This is how the game is made, even in arcades it's the same way and they never fixed it for MK Trilogy. Now, what's interesting is the fact that d_collard created this: More Animations here |
That's pretty amazing.
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