Releasing Updates for MK Games - The only chance for a good one.
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posted01/09/2005 02:05 PM (UTC)by
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dreemernj
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02/15/2003 05:21 AM (UTC)
I am most familiar with the PSX and Arcade MK games and I know there were multiple arcade versions of each MK game, and there were a few versions of MKT for PSX also. But for other systems like N64 and Saturn, as far as I know, there weren't any upgrades which leads to their brokenness. THe very first version of Trilogy for PSX is very similar to N64 trilogy and Saturn anything.

I know they updated MKG also but that was just to get it to from almost unplayable to almost playable.

Did they release updated versions of any other MK games?

And does anyone think we'll get a really good MK game again without these updates? I mean not having an arcade version of MKD or MKDA, I assume, is the reason they were so broken because they just didn't do the upgrades to them that they did for the arcade versions of MK in the past.

MKT for PSX is only a good fighter because it used the tried and tested gameplay from UMK3. Its only a good console MK because it copied a good Arcade MK. Now they don't have the arcade MKs being updated with bug fixes and we have MKD and MKDA with broken bad gameplay.
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takermk
12/30/2004 05:08 PM (UTC)
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The best home version of any "arcade" MK game is MK4 for the N64, and that isn't saying much. I personally like the Genesis versions of the MK games, probably because I've played them the most back in the day. I didn't see problems with them then, but I do now.
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dreemernj
12/30/2004 07:09 PM (UTC)
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Yeah, MK4 was the odd ball of the series so far. It was in the arcades, it had updates to its gameplay, but it still had shallow gameplay. I think with that one the problem was that they accepted they wouldn't be able to balance the game and they put in Maximum Damage. The other route they could have gone would have been to use MK3 style move disabling to prevent huge damage combos instead of doing the blanket "maximum damage" crap.
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krsx66
12/30/2004 07:27 PM (UTC)
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takermk Wrote:
The best home version of any "arcade" MK game is MK4 for the N64, and that isn't saying much. I personally like the Genesis versions of the MK games, probably because I've played them the most back in the day. I didn't see problems with them then, but I do now.


Actualy (now I may be wrong cus this is from memory...) I think MK1 on the Amiga was probably the most arcade-like home version ever released (possibly mk2 as well). The Amiga had an excellent sound card system (I dont remember the details) that had a better capability of capturing the arcade sounds. It also had much more power than the 16-Bit consoles of the early 90's, which got the graphics that much closer to the arcade version...

Here you can see for yourself, it is the only MK1 screenshot I could find from the Amiga:



And here is one I just took from mk1 mame:

As you can see the Amiga's picture quality is quite close, and the gameplay was identical...so I would say MK1 on the Amiga was the best Arcade-home version ever released.

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Now on topic, I kinda of agree and disagree dreemer.

Yes, the broken gameplay of MKDA and D cannot be fixed or improved because they do not update the released versions, true.

But perhaps the blame should be on the time constraints placed on the MK team. Without the contricted schedules, they would have time to iron out all the problems and broken gameplay before they release the first version.

Midway probably released the numerous console versions under time contraints cus they knew that the hype surrounding the game would sell any version, however incomplete, when it first came out. The hardcore fans would be upset at the broken gameplay (ala MKT and MKG) and then they would buy the updated version when it was released later. So they end up buying it twice, more revenue for Midway...plus the MK team justifies themselves by releasing the game they originaly wanted to.

So if the broken gameplay is to stop for MK7 onwards, I say give them more time to complete the project. Oh and stop making games like Shaolin Monks - fix the current fighting game first. What's more distressing is the fact that it seems the Midway team have no idea that MKDA and MKD's fighting engine is in vast need of improvement...
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BustaUppa
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AIM BustaUppa if you're up for some Kaillera (after 6 PM Eastern... can't slack off THAT much while I'm at work)

12/30/2004 07:47 PM (UTC)
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First I just gotta say thanks to krsx66 for representing the Amiga... throughout my formative years, there was an Amiga in my house and that was it for videogames. Now it's come full cirlce and I have like everything, but for me it all started with Amiga as a gamer. Rock on!glasses

Back on topic, I agree with Dreemer, updating these games would be great. Many of these problems would be exceedingly easy to fix, too. The most simple solution I could think of would be to allow downloadable updates, the only problem is that would heavily favor the XBOX and piss off everyone who didn't have online capability. As far as I know Halo 2 offers bugfixes and whatnot through XBOX Live. This is a great system, because as heavy online play reveals some glitches and oversights, they just go ahead an correct the problem. The other option is to just reissue the game with bugs fixed, but I'm sure they'd rather avoid that if they could help it.

Since I've got XBOX Live I would love the downoad method, but I realize that would leave many people out in the cold. Not sure what the best way to go about it would be, any thoughts?
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dreemernj
12/30/2004 08:47 PM (UTC)
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I would imagine the Amiga version would be good, especially the sound, you can still use the Amiga for a lot since it was such a powerful system to start with, Damn Commodore for throwing it out the window with poor development and advertising.

And, as far as the best home version of an MK game, I think that honor has to go to MK3 for the PC. The original version of that was spot-freaking-on.

I am sure the constrictions on the MK Team to pump out the game is a major problem. They would have to sacrifice some of the other content to redirect their resources towards the gameplay, but that probably won't happen since stuffing the game with gimmicks and looks is what got MKD so many acclaims.

I say go for a PC version of MK, I think that'd be ideal because it could have the best netplay and the most easily accessed updates. After that would be XBox live but only if they create rosters that include things like disconnects and only if the gameplay is serious.

Honestly, I would be happy just to get updates to the older games, like rerelease them in 100% quality for the PC with robust netplay and offer updates to them to balance the gameplay.
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blackwizard
01/08/2005 04:43 AM (UTC)
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Mk trilogy online anyone smile
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dreemernj
01/08/2005 03:39 PM (UTC)
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Holla at me next week, my new computer should be here and we can give it a shot. I've only played MK2Kung Broken online in PSX MKT and it was pretty good, but my comp struggles with it.
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GusLan
01/08/2005 10:47 PM (UTC)
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I think they could do today these updates and mascarate them like street fighter did with the turbo an champion editions that added characters moves gameplay sound an video upgrades so they could launch

Mortal Kombat Deception round 2 or something like that correct bugs and gameplay and throw in some bonuses
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GusLan
01/08/2005 10:47 PM (UTC)
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I think they could do today these updates and mascarate them like street fighter did with the turbo an champion editions that added characters moves gameplay sound an video upgrades so they could launch

Mortal Kombat Deception round 2 or something like that correct bugs and gameplay and throw in some bonuses
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dreemernj
01/09/2005 06:09 AM (UTC)
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I think perhaps an Online MK game, just a remake of UMK3 or MKT, nothing huge. They could use a battle.net like layout that required updates to connect to online gameplay. It'd be an interesting way to keep it balanced.

I personally would love to make my own game since I don't think anyone else will, one with UMK3 style gameplay, online play, some ripped characters (Because making my own is annoying) and one that could be thorooughly tested and updated to keep it new, interesting, and balanced.

I have been working a little on one in Blitz Basic but don't have much time for it. So far I have MK3 sub standing, walking, running, and jumping around the screen.
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Raven900
01/09/2005 02:05 PM (UTC)
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The Amiga version of MK1 was the best home conversion of a MK game to date, but that was no suprise given it's hardware. The Amiga version of MK2 though looked like a slightly souped up Genesis version:

http://www.vgmuseum.com/images/amiga/9.html

The SNES version of MK2 is the best home conversion of Mortal Kombat 2. Though, the Saturn version would get that honor if it weren't for the horrible loading times in that version.

The PC version of Mortal Kombat 3 is by far the best home conversion of MK3, it looks like an exact duplicate of the arcade version. I have personally compared the PC version to MAME using MAME and having the PC version in window mode. I didn't notice any difference, they both looked exactly the same.

The N64 version of Mortal Kombat 4 was the best version of MK4, it was the only home version that had the exact arcade endings. Plus it had no loading times and I was amazed at how Midway was able to make the sound, voices, and even the music all sound CD Quality and arcade perfect. Mortal Kombat Gold was an great port of the arcade, but it had too many glitches in it. The Playstation version of MK4 was horrible(not bad but if you played MK Gold or MK4 N64 before you played the PSOne version like I did, you wouldn't like it).
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