Scorpions kick, air throw combo question
2D Kombat Klassics
Pages: 1
Scorpions kick, air throw combo question
For PC MKT: I know that Scorpion can do (in air) a kick, air throw combo (like Smoke); and I read somewhere he can do it also near corner.
But I seem to have managed this another way: the opponent was standing, not blocking, I jumpkicked him and then air throwed him. However, no matter how much I tried again I couldn't repeat this fluke.
1)Any idea what happened?
2)Is it possible to combo a Flying Fist (D,F,HP) with airthrow?
But I seem to have managed this another way: the opponent was standing, not blocking, I jumpkicked him and then air throwed him. However, no matter how much I tried again I couldn't repeat this fluke.
1)Any idea what happened?
2)Is it possible to combo a Flying Fist (D,F,HP) with airthrow?

0
do you mean jk near the corner air throw?


About Me
TheProphet, GGs my friend. Give'em Hell.
0
I don't think I've gotten an air throw on an opponent after a jump kick hits them when they are on the ground. Not saying its impossible, I just haven't gotten it.
Do you think its possible they could have jumped right before it connected? If the jump began right before the kick hit, you wouldn't really be able to tell except that no blood would come out off of the jump kick.
I'll have to try the teleport->air throw some time, I never tried that.
EDIT: I can't get forward teleport punch->air throw to work. In the corner its not hard to get jump kick, forward teleport punch, then land and jump and get an air throw. But the damage after the teleport punch is crap.
And then there's poor Sheeva. You can get Jump kick, jump kick, teleport punch, throw on her easily. Easily enough that theres probably a lot more you can do there against her.
Do you think its possible they could have jumped right before it connected? If the jump began right before the kick hit, you wouldn't really be able to tell except that no blood would come out off of the jump kick.
I'll have to try the teleport->air throw some time, I never tried that.
EDIT: I can't get forward teleport punch->air throw to work. In the corner its not hard to get jump kick, forward teleport punch, then land and jump and get an air throw. But the damage after the teleport punch is crap.
And then there's poor Sheeva. You can get Jump kick, jump kick, teleport punch, throw on her easily. Easily enough that theres probably a lot more you can do there against her.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
0
In MKII Jax could do a JK backbreaker on a grounded opponent, but this was removed in MK3.
As for air throws, I think it's the same rule in both games, self controlled upward/off ground movement of the player is required before you can get it. It's hard to air throw on the way down and if they are moving away due to collisions.
As for air throws, I think it's the same rule in both games, self controlled upward/off ground movement of the player is required before you can get it. It's hard to air throw on the way down and if they are moving away due to collisions.
Pages: 1
© 1998-2025 Shadow Knight Media, LLC. All rights reserved. Mortal Kombat, the dragon logo and all character names are trademarks and copyright of Warner Bros. Entertainment Inc.