Some umk3 questions
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posted11/13/2004 11:13 PM (UTC)by
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Khaddafi
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Streetfighter Alpha 2. The game with the best soundtrack ever

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04/15/2004 02:05 PM (UTC)
1) why is this game better than mk trilogy?
2) opinions on the toning down? (sub zero, kabal)
3) does one move or combo make or break a character? (human smoke pop up> scorpion)
4) why is this game so addictive?
5) would this game be so good without a jump auto combo starter?
6 Is there a definite tier list on which most pro umk3 players agree on?
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Sazabi
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yes

11/12/2004 12:06 AM (UTC)
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not as glitchy and mkt changed things like gravity and gameplay speed.. .and subzero has to work harder to get wins since he doesnt can't do ice clones next to the opponent.. .kabal is still a solid character [not really sure wat they toned down for him].. .and yeah about the h.smoke > scorpion is true.. .certain moves can make or break a character definately.. .and there is a tier list for this game [i remember seein' lex's tier list for UMK3].. .

mk2kungbroken and dreemernj know alot about umk3.. .try askin' them if u have any other questions.. .
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INGA-KX
11/12/2004 01:02 AM (UTC)
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"1) why is this game better than mk trilogy?"

The PC version for MKT has plenty of flaws, from old characters executing combos and brutalities without new frames, to missing fatalities for some of them (which doesn't stop the game from making the screen darker and display "Fatality" afterward). Don't get me started with the mediocre graphics. This game is basically a "put as many characters as you can and don't give a damn about anythihng". Versions ported to other systems are a bit more polished but still garbage.

"2) opinions on the toning down? (sub zero, kabal) "

Kabal was the only thing in MK3 (besides Motaro) that I can safely label as Great while Sub-zero and the other ninjas were given gay costumes and gestures.

"3) does one move or combo make or break a character? (human smoke pop up> scorpion) "

Not a combo but a move is certainly definitive. Human smoke was a mistaken addition to MK2, they could have made Noob Saibot get the charactersitic fumes.

"4) why is this game so addictive?"

Ask yourself.

"5) would this game be so good without a jump auto combo starter?"

Nothing done for the MK's gameplay after MK2 has been for the good.

"6 Is there a definite tier list on which most pro umk3 players agree on?"

Maybe a few on MK3 but UMK3 brings nothing new to the scene but brutalities and they stink just as much as Animalities.
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dreemernj
11/12/2004 04:28 AM (UTC)
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1) why is this game better than mk trilogy?

I personally consider them a tie. MKT had more characters while maintaining very effectively the gameplay rules and mechanics of UMK3. Some characters were uber broken, like MK2 Kung Lao and Noob Saibot, so they were a downer. And that only goes for the final version for PSX. Earlier versions of MKT PSX=MKT PC, and MKT N64 = a dreamcast underwater, broken.

UMK3 had much better framerates and bigger graphics, it didn't have as much brokenness as the best version of MKT, and it was an arcade classic, so you got to play it how it was meant to be played, standing in front of the arcade machine with the proper controls.

2) opinions on the toning down? (sub zero, kabal)

Sub Zero, taking away the ungodly ice clone was a necessity. He was overpowered because of it and it leveled him out. I think they should have tweaked the damage protection of some of his combos, or giving him a popup in place to keep him towards the top of the tier list, but oh well.

Kabal, they cut the damage of his autocombos pretty dramatically, and I think it was an effective balancing act because even with the fairly big cuts, he is top tier, so obviously he didn't need that much of an edge anyway.

3) does one move or combo make or break a character? (human smoke pop up> scorpion)

Human Smoke is better then scorpion because he has all the same ground combos, same containment, same teleport, plus higher priority air throw, popup combo, and higher all around priority. Plus he has the multiple ways of popping up so he just has more options. I think for some characters moves make them, like I think Kabals specials (spin and air fireball) really give him an edge, while smoke has the great combo possibilities in conjunction with his spear. Ermac's telekentic slam really makes him a beast. And Kung Lao's spin gives him the easiest infinite in the game.

4) why is this game so addictive?

Its fast, and its precise. If you play it enough and can learn from your experiences you will tend to get better and win more, which is definately a good reinforcer. It has a good variety of characters and a lot of them are extremely useable. I really enjoy playing as almost everybody (not a fan of Sheeva or Shang Tsung) which I can't say for a lot of other fighters.

5) would this game be so good without a jump auto combo starter?

I don't think it would be quite as good. That was the biggest gameplay change between UMK3 and MK3 and I think it made a huge difference because it offers a bonus for being a bit more aggressive and makes the autocombo system more useable.

6 Is there a definite tier list on which most pro umk3 players agree on?

Thats a darn good question. I think people will agree on top characters, like Kabal, H. Smoke. Ermac, Nightwolf, but I don't think tiers are ever completely definite (except the bottom tiers because often times characters go there that suck and it is definate that they suck)
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dreemernj
11/12/2004 04:29 AM (UTC)
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INGA-KX Wrote:
"1) why is this game better than mk trilogy?"

The PC version for MKT has plenty of flaws, from old characters executing combos and brutalities without new frames, to missing fatalities for some of them (which doesn't stop the game from making the screen darker and display "Fatality" afterward). Don't get me started with the mediocre graphics. This game is basically a "put as many characters as you can and don't give a damn about anythihng". Versions ported to other systems are a bit more polished but still garbage.

"2) opinions on the toning down? (sub zero, kabal) "

Kabal was the only thing in MK3 (besides Motaro) that I can safely label as Great while Sub-zero and the other ninjas were given gay costumes and gestures.

"3) does one move or combo make or break a character? (human smoke pop up> scorpion) "

Not a combo but a move is certainly definitive. Human smoke was a mistaken addition to MK2, they could have made Noob Saibot get the charactersitic fumes.

"4) why is this game so addictive?"

Ask yourself.

"5) would this game be so good without a jump auto combo starter?"

Nothing done for the MK's gameplay after MK2 has been for the good.

"6 Is there a definite tier list on which most pro umk3 players agree on?"

Maybe a few on MK3 but UMK3 brings nothing new to the scene but brutalities and they stink just as much as Animalities.


Wow you should replay MK3 and UMK3 and see the big differences, or else stop talking about them. Whichever is easier :)
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Khaddafi
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11/12/2004 05:59 AM (UTC)
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hahahaha i was thinking the same thing

Wow you should replay MK3 and UMK3 and see the big differences, or else stop talking about them. Whichever is easier :)
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INGA-KX
11/12/2004 06:04 AM (UTC)
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I never mentioned the word "difference" or stated there was any or very few of them, I simply said it brings nothing new to the scene but brutalities, read better, then prove me wrong.
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
11/12/2004 08:22 AM (UTC)
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I think a lot of what was said comes from ignorance, ignorance means:

The condition of being uneducated, unaware, or uninformed. I will inform people, I do not mind.

It might not be your fault, that is, if you don't care about these games, but if you do, yeah go ahead and try them again, because there's a whole ton of difference, and you seem to concentrate on the superficial, artificial, asthetic, movie-level concepts of the game, ie: costumes, accessories, fatailities, the actual frames, and quality of graphics. We, and most other people when it comes to MK3, UMK3, and MKT, concentrate on the gameplay, because that is what the creators intended on being important. You can tell because of the betterness in every aspect, mathematically, compared to MK2.

Some of this stuff you have to just take at face value, there were things they couldn't do in MKT due to memory reasons, so it would be either what we got, or nothing at all, and what we got was still a great, fun, fast, game. It was complete in the sense that anything incomplete was more like a bonus than anything else, so complaining about that is pointless. The old school characters doing combos with unchanged frames isn't a flaw, it's just something they didn't bother working around. Ever notice they gave MK1 Kano and elbow smash instead of the headbutt for the close range attack? I don't understand why they did it, but they did.

It really comes down to a person's definition of "different" and some of us look more closely at things than others. We may consider a lot of little differences combined to be "a big difference" meanwhile others might overlook all the little differences and say "There's not really a difference."

The obvious stuff:

Added BGs and characters for both UMK3 and MKT, and the jump punch and jump kick starters in general, and of course, Shang Tsung inherently has more morphs in each game.

In UMK3, Stryker has a new move that really helps him out a lot, and moves him up on the ladder.

In MKT Kung Lao has a limit on his spin, which would potentially drop his tier level down considerably, but the fact that he can move now while doing it helps him out. The spin also activates damage protection.

In UMK3 Sonya has a pop up combo, allowing her to perform considerably damaging combos, however, they added a stipulation to her leg grab that wasn't in MK3, if you connect more than 2 moves before linking a leg grab, the leg grab does next to no damage, even if you do moves that don't turn on damage protection before it, because if you do, it does 1/4 of it's normal damage, which is balance.

In UMK3 Liu Kang has a pop up combo as well, but it does very little damage, and activates double damage protection, it's virtually worthless, but you can use it to get people into the corner. In MKT he has the Red Bike Kick, which travels further and is relatively useless.

In UMK3 Sub-zero's iceclone no longer clones if you are too close to your opponent, this was a great idea. In MKT Sub-zero's deep freeze disappears if you do it multiple times in a row and only the collision frames activate, it's similar in concept to Nightwolf's fast arrow, the start up is fast, but the ice travels the same speed, you just can't see it. Some people say this is a glitch, but then it would happen on Nightwolf's arrow as well. Also, if you add a starter his 6 hit combo does the correct damage, on top of the starter itself.

In MKT Scorpion has a forward teleport punch. This is helpful and increases his tier level by giving him more options, better mobility, but still no where near as deadly as Human Smoke.

All the added MK1 MK2 characters have combos, and new moves, and all the MK2 characters except Raiden, and including Johnny Cage, do MK2 level damage. Everyone but Johnny Cage is pretty deadly as well, and Baraka and MK2 Kung Lao are top tier.

In MKT Nightwolf has the red tackle, similar to Liu Kang's Red Bike Kick, and is equally as useless.

In MK3 Sektor's and Smoke's teleport uppercut, comes up behind the opponent no matter what, but in UMK3 if you juggle a standing HP for example, they will come up infront of the opponent, this doesn't change anything about juggling however. In MKT Sektor has the double missile, which can add some damage to combos.

In UMK3 Kano has the upward ball, and in MKT he has the crazy cannonball, which helps his tier level out considerably.

In UMK3 Cyrax has all kinds of limitations, tweaks, etc, with his throws, bombs, comboing stuff, etc.

And of course, the character most frequently spoken about in terms of changes is Kabal, his combos do 10% less damage if you put in his HP HP, which is detrimental to getting his pop up combo. In MK3 , HK, LK, HP, HP, D+HP, does 25%, in UMK3, it does 15%, however, if you add a jump punch, it does 25%, and any time you get a spin, you should always get the jump punch, if not the jump kick, and with the jump kick it's 27%. I think there's only one other character who doesn't follow the standard add 10-12% for a jump punch of a jump kick and that's Mileena. Her combos are weird on damage scaling as well, but that didn't change from UMK3 to MKT.

That's all I can think of for now, if anyone else wants to add stuff go for it.

Matt
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INGA-KX
11/12/2004 08:26 AM (UTC)
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Nothing new, we already knew the differences.
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MENTHOL
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11/12/2004 10:57 AM (UTC)
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INGA-KX Wrote:
"1) why is this game better than mk trilogy?"

The PC version for MKT has plenty of flaws, from old characters executing combos and brutalities without new frames, to missing fatalities for some of them (which doesn't stop the game from making the screen darker and display "Fatality" afterward). Don't get me started with the mediocre graphics. This game is basically a "put as many characters as you can and don't give a damn about anythihng". Versions ported to other systems are a bit more polished but still garbage.

"2) opinions on the toning down? (sub zero, kabal) "

Kabal was the only thing in MK3 (besides Motaro) that I can safely label as Great while Sub-zero and the other ninjas were given gay costumes and gestures.

"3) does one move or combo make or break a character? (human smoke pop up> scorpion) "

Not a combo but a move is certainly definitive. Human smoke was a mistaken addition to MK2, they could have made Noob Saibot get the charactersitic fumes.

"4) why is this game so addictive?"

Ask yourself.

"5) would this game be so good without a jump auto combo starter?"

Nothing done for the MK's gameplay after MK2 has been for the good.

"6 Is there a definite tier list on which most pro umk3 players agree on?"

Maybe a few on MK3 but UMK3 brings nothing new to the scene but brutalities and they stink just as much as Animalities.



Bahahaha please just stop. I like the way you answered number 6. You have no clue what's going on. The maker of the thread is asking gameplay questions. Not garbage questions. Therefore, he doesn't deserve garbage answers. When he says "toning down" when asking about characters, he doesn't mean fucking poses and costumes. Don't continue posting in this thread.

Brutalities were in MKT, not UMK3, btw.

Anywho, listen to dream and matt. They're the UMK3 gurus around here.
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
11/12/2004 11:15 AM (UTC)
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Why is it that there is ALWAYS one person on this board who is a total know-it-nothing.

There's always someone on here who likes to contradict everyone, post only negative crap, and then before they reach 100 visits, they are never heard from again?

I think since Realm of Khaos shut down we're getting a lot of left overs, and just about all the people there are sadasses. Whether this guy is or not, I don't know, but come on. You talk about flavor, and not substance and that's not what the guy wanted to know about. Don't except to not be flamed when you answer good questions with bad answers.

We don't want you to not post here, just think before you post. You tell others to read more carefully, I think you should try that out too.

Matt
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AloneInLife
11/12/2004 11:16 AM (UTC)
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brutalities were in the SNES and Genesis versions of UMK3 not the arcade.
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INGA-KX
11/12/2004 11:17 AM (UTC)
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"Brutalities were in MKT, not UMK3, btw"

Your ignorance is something to take my hat off at, I'm not going to waste my breath.
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INGA-KX
11/12/2004 11:47 AM (UTC)
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"Why is it that there is ALWAYS one person on this board who is a total know-it-nothing"

Me wonders too.

"There's always someone on here who likes to contradict everyone"

*Cough* Matt *cough*

"post only negative crap"

That depends on what you consider negative.

"and then before they reach 100 visits, they are never heard from again?"

So sad.

"I think since Realm of Khaos shut down we're getting a lot of left overs"

So sad II.

"and just about all the people there are sadasses"

Never been there but I suppose there must be a reason.

"Whether this guy is or not, I don't know, but come on. You talk about flavor, and not substance and that's not what the guy wanted to know about"

These things have been discussed so extensively in the past that I couldn't be arsed to bring back more of the same, I just gave out my very personal opinion based on what I consider truth, spit or swallow.

"Don't except to not be flamed when you answer good questions with bad answers"

The good or the bad are in the eye of the beholder, your answers are equally trashy to me, we can't help that.

"We don't want you to not post here"

Either way I don't care.

"just think before you post"

I do, now do the same and show us how it's done.

"You tell others to read more carefully, I think you should try that out too"

If you happened to read what I wrote, then you would realize I told them to read again because they were mistakenly stating that I said there were no differences between MK3 and UMK3, while my point was that UMK3 didn't add nothing new but brutalities, my comment was never intended to suggest anything else, therefore I must repeat myself, go read, then get back to me when you have properly formed a valid point.

Don't get me wrong, but if someone's going to delegitimate my words, do it building your arguments on those words, not on something you would want me to say just to have shit to start against me.

Regards.
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Anyanka
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11/12/2004 03:14 PM (UTC)
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KungBroken, I think the only thing you left out was Sindel's double fireball.
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MENTHOL
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11/12/2004 03:42 PM (UTC)
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AloneInLife Wrote:
brutalities were in the SNES and Genesis versions of UMK3 not the arcade.


LOL I forgot that garbage existed. I'm going to SRK to chat about SF2. I'll start giving out super strats that people aren't familiar with. Then call them ignorant for not knowing once I reveal I'm talking about the Commodore 64 version.

And yeah Matt, now he won't shut up either. Once newbs get made a fool, they continue to troll to save face.
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INGA-KX
11/12/2004 04:05 PM (UTC)
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"LOL I forgot that garbage existed"

You didn't "forget that garbage existed", in fact, you agreed it's existence, your mistake was spreading misinformation regarding the availability in UMK3.
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MENTHOL
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11/12/2004 06:12 PM (UTC)
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WTF are you yapping about? I DID forget there was an SNES and Genesis version of it. The only version me and most REAL MK players go by is the arcade version. Thus when people bring up UMK3, I automatically think of the arcade version unless they state otherwise. You didn't.


The simple fact you're even using either one of those versions for your weak argument is laughable. Nobody goes by those versions unless it's just casual online play. But never seriously. It's obvious the thread maker is talking about the arcade version and you're going on about brutalities and everything opposite of what this thread is about. What a joke.
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MK2KungBroken
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The Prophet - R.I.P. 1979-2006www.kombatnetwork.com
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
11/12/2004 07:21 PM (UTC)
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The inaccurate, inane, unfounded, unrealistic dissecting of the posts is very similar to what a guy on Realm of Khaos would do. It's stupid and I suggest you quit while you're behind. It didn't have to be like this, but now it is and you only have yourself to blame.

You see, there is no reason to respond to posts when your only motive is defending yourself in a situation where you require no defending. You said things that don't pertain to the topic in effort to respond to the topic. In other words, he said "What is an apple made of and why is better for you than an orange?" and you said "An apple is red, it tastes sweet, but not as sweet as an orange, and it has a smooth exterior."

In my best Lewis Black impression: Why doesn't your answer make any SENSE? Because your ANSWER has nothing to DO with the PHYSICAL COMPOSITION OF THAT APPLE. You don't know what you're talking about, you can't make a good arguement.

I don't contradict facts, let's see how long it takes before we lose this guy. By the way the"SNES" thing is funniest comment I've heard in a long time. Don't bring up that shit when the person isn't talking about it. Menthol, it seems we're never going to have the utopia of knowledgable old school players, and in very situations does anyone actually listen to those who known anything sad

Oh and I just went back and reread, thanks Anyanka for posting the double fireball. I think that's about it then.

Matt
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blackwizard
11/12/2004 08:29 PM (UTC)
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INGA-KX Wrote:
"1) why is this game better than mk trilogy?"

The PC version for MKT has plenty of flaws, from old characters executing combos and brutalities without new frames, to missing fatalities for some of them (which doesn't stop the game from making the screen darker and display "Fatality" afterward). Don't get me started with the mediocre graphics. This game is basically a "put as many characters as you can and don't give a damn about anythihng". Versions ported to other systems are a bit more polished but still garbage.

"2) opinions on the toning down? (sub zero, kabal) "

Kabal was the only thing in MK3 (besides Motaro) that I can safely label as Great while Sub-zero and the other ninjas were given gay costumes and gestures.

"3) does one move or combo make or break a character? (human smoke pop up> scorpion) "

Not a combo but a move is certainly definitive. Human smoke was a mistaken addition to MK2, they could have made Noob Saibot get the charactersitic fumes.

"4) why is this game so addictive?"

Ask yourself.

"5) would this game be so good without a jump auto combo starter?"

Nothing done for the MK's gameplay after MK2 has been for the good.

"6 Is there a definite tier list on which most pro umk3 players agree on?"

Maybe a few on MK3 but UMK3 brings nothing new to the scene but brutalities and they stink just as much as Animalities.


Ok umm, anyone with a functioning brain should of just completely disregarded ur post when you answered question 5. You have to be really STUPID to think that mk2 was a better game then umk3. Its a fucking turtefest for christs sakes. But its ok, I dont think you know what your talking about anyways.

And another thing, you shouldnt argue with guys that have been here for YEARS. mk2kungbroken knows practically next to everything about umk3 and Mkt so it would be wise not to argue with him. I personally think you shouldnt be able to post at all just because of question 5 but thats just me smile
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AloneInLife
11/12/2004 09:02 PM (UTC)
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MK2KungBroken Wrote:
I think a lot of what was said comes from ignorance, ignorance means:

The condition of being uneducated, unaware, or uninformed. I will inform people, I do not mind.

It might not be your fault, that is, if you don't care about these games, but if you do, yeah go ahead and try them again, because there's a whole ton of difference, and you seem to concentrate on the superficial, artificial, asthetic, movie-level concepts of the game, ie: costumes, accessories, fatailities, the actual frames, and quality of graphics. We, and most other people when it comes to MK3, UMK3, and MKT, concentrate on the gameplay, because that is what the creators intended on being important. You can tell because of the betterness in every aspect, mathematically, compared to MK2.

Some of this stuff you have to just take at face value, there were things they couldn't do in MKT due to memory reasons, so it would be either what we got, or nothing at all, and what we got was still a great, fun, fast, game. It was complete in the sense that anything incomplete was more like a bonus than anything else, so complaining about that is pointless. The old school characters doing combos with unchanged frames isn't a flaw, it's just something they didn't bother working around. Ever notice they gave MK1 Kano and elbow smash instead of the headbutt for the close range attack? I don't understand why they did it, but they did.

It really comes down to a person's definition of "different" and some of us look more closely at things than others. We may consider a lot of little differences combined to be "a big difference" meanwhile others might overlook all the little differences and say "There's not really a difference."

The obvious stuff:

Added BGs and characters for both UMK3 and MKT, and the jump punch and jump kick starters in general, and of course, Shang Tsung inherently has more morphs in each game.

In UMK3, Stryker has a new move that really helps him out a lot, and moves him up on the ladder.

In MKT Kung Lao has a limit on his spin, which would potentially drop his tier level down considerably, but the fact that he can move now while doing it helps him out. The spin also activates damage protection.

In UMK3 Sonya has a pop up combo, allowing her to perform considerably damaging combos, however, they added a stipulation to her leg grab that wasn't in MK3, if you connect more than 2 moves before linking a leg grab, the leg grab does next to no damage, even if you do moves that don't turn on damage protection before it, because if you do, it does 1/4 of it's normal damage, which is balance.

In UMK3 Liu Kang has a pop up combo as well, but it does very little damage, and activates double damage protection, it's virtually worthless, but you can use it to get people into the corner. In MKT he has the Red Bike Kick, which travels further and is relatively useless.

In UMK3 Sub-zero's iceclone no longer clones if you are too close to your opponent, this was a great idea. In MKT Sub-zero's deep freeze disappears if you do it multiple times in a row and only the collision frames activate, it's similar in concept to Nightwolf's fast arrow, the start up is fast, but the ice travels the same speed, you just can't see it. Some people say this is a glitch, but then it would happen on Nightwolf's arrow as well. Also, if you add a starter his 6 hit combo does the correct damage, on top of the starter itself.

In MKT Scorpion has a forward teleport punch. This is helpful and increases his tier level by giving him more options, better mobility, but still no where near as deadly as Human Smoke.

All the added MK1 MK2 characters have combos, and new moves, and all the MK2 characters except Raiden, and including Johnny Cage, do MK2 level damage. Everyone but Johnny Cage is pretty deadly as well, and Baraka and MK2 Kung Lao are top tier.

In MKT Nightwolf has the red tackle, similar to Liu Kang's Red Bike Kick, and is equally as useless.

In MK3 Sektor's and Smoke's teleport uppercut, comes up behind the opponent no matter what, but in UMK3 if you juggle a standing HP for example, they will come up infront of the opponent, this doesn't change anything about juggling however. In MKT Sektor has the double missile, which can add some damage to combos.

In UMK3 Kano has the upward ball, and in MKT he has the crazy cannonball, which helps his tier level out considerably.

In UMK3 Cyrax has all kinds of limitations, tweaks, etc, with his throws, bombs, comboing stuff, etc.

And of course, the character most frequently spoken about in terms of changes is Kabal, his combos do 10% less damage if you put in his HP HP, which is detrimental to getting his pop up combo. In MK3 , HK, LK, HP, HP, D+HP, does 25%, in UMK3, it does 15%, however, if you add a jump punch, it does 25%, and any time you get a spin, you should always get the jump punch, if not the jump kick, and with the jump kick it's 27%. I think there's only one other character who doesn't follow the standard add 10-12% for a jump punch of a jump kick and that's Mileena. Her combos are weird on damage scaling as well, but that didn't change from UMK3 to MKT.

That's all I can think of for now, if anyone else wants to add stuff go for it.

Matt

in MKT stryker had a high and low version of a double grenade move.
INGA-KX Wrote:
I never mentioned the word "difference" or stated there was any or very few of them, I simply said it brings nothing new to the scene but brutalities, read better, then prove me wrong.

they are many differences as referenced by mk2kungbroken besides the brutatlites that were only in the SNES and Genesis versions of UMK3 and not the arcade version. the arcade version of UMK3 is also the true version of it so using the SNES and Genesis versions of the game as part of your arguement really isn't valid. it just doesn't work.
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takermk
11/12/2004 09:52 PM (UTC)
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UMK3 is without a doubt the best MK game. Let me tell you why.

The combo system made the fighting system MUCH better.

The run button is a good element that was added to fix the slowness of MK2.

The amount of characters is great.

Balanced very well (with exceptions in MKT, as others have already stated).

Music it top-notch.

Better graphics.

Better backgrounds.

Good new additions to the series (Stryker is my boy).

That's it.
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krsx66
11/13/2004 12:44 AM (UTC)
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INGA-KX Wrote:

"5) would this game be so good without a jump auto combo starter?"

Nothing done for the MK's gameplay after MK2 has been for the good.



Wow - that's all I can say sad
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Johnny Cage also had a Red Shadow Kick added for MKT. I don't think there is anything else missed...

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dreemernj
11/13/2004 01:38 AM (UTC)
0
INGA-KX Wrote:
I never mentioned the word "difference" or stated there was any or very few of them, I simply said it brings nothing new to the scene but brutalities, read better, then prove me wrong.


Yeah, but it did bring new things to the scene other than brutalities. That's obvious. So, boom, proven wrong.

Forget about me reading better, I read pretty well already. It'd be best if you checked what you said, because you didn't say much about the game, or the topic. Thus my suggestion, which still stands.
Avatar
INGA-KX
11/13/2004 03:34 AM (UTC)
0
"The inaccurate, inane, unfounded, unrealistic dissecting of the posts is very similar to what a guy on Realm of Khaos would do"

Now I'm starting to realize why you're being so abnormally incoherent here, your lil world and range of knowledge reduces to a couple of MK forums. Don't get a life, you must have one, just try improving it's quality.

"It's stupid"

Sure.

"and I suggest you quit while you're behind"

Rejected.

"It didn't have to be like this"

It's you complaining, not me.

"but now it is and you only have yourself to blame"

I rather blame your lack of social interaction skills.

"You see, there is no reason to respond to posts when your only motive is defending yourself in a situation where you require no defending"

On the other hand, there's plenty of reasons to detach a load of selfish nonesense and offense-taken temper tantrums just as yours.

"You said things that don't pertain to the topic in effort to respond to the topic"

And you say things to disqualify other people's words without actually explaining the reasons, that's a cheap way to give up and argument.

"In other words, he said "What is an apple made of and why is better for you than an orange?" and you said "An apple is red, it tastes sweet, but not as sweet as an orange, and it has a smooth exterior."

Yet no examples, lame. If you claim to have the absolute truth on something, prove it or avoid making it public, nevertheless, that could be quite nice for your postcount-sustained reputation.

"In my best Lewis Black impression: Why doesn't your answer make any SENSE?"

Because you don't have the very basic reasoning to decode them.

"Because your ANSWER has nothing to DO with the PHYSICAL COMPOSITION OF THAT APPLE"

Then again, it's your logic failing miserably.

"You don't know what you're talking about"

Even if true, you wouldn't happen to be smart enough to notice it so no harm done.

"you can't make a good arguement"

That phrase could have been ok if you just knew it's meaning.

"I don't contradict facts"

Cos you're pointing any.

"let's see how long it takes before we lose this guy"

You have no idea, I'll keep going as long as there's enough stupidity on your asses to be ridiculed

"By the way the"SNES" thing is funniest comment I've heard in a long time"

That translates as: *I just tried to show how intelligent and well documented I thought I was by making an irrelevant comment but everything went wrong, consequently I've been trying to hide what happened by shooting at Inga with humbugs based on stuff that was never said or I have distored myself in order to emulate facts on my already invalid point*.

"Don't bring up that shit when the person isn't talking about it"

I urge you to tell me exaclty when and how.


Have an itchy day kid.
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