The best thing to know in Mortal Kombat 1.
2D Kombat Klassics
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The best thing to know in Mortal Kombat 1.
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posted09/24/2004 01:09 PM (UTC)by

Today, I'm going to play MK1 with my cousin Devron, and as far as I know, he is the best in all fighting games in Delaware. So what's the best thing I should know in MK1?


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Hahahaha...?
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Play as Rayden and just teleport and torpedo him over and over again.


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I'll take your advice put it probly wont help. I remember playing him in Marvel Vs Capcom 2, and he would whoop on me for hours on end. And one time while we were playing, I said, "I bet you cant hold up to me in Mortal Kombat." He simply replied with, "I'm better in that than I am in this" and he gave me one of those death glares.
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BASIC COMBOS
Liu Kang: by hitting your opponent with a late jump kick you can follow-up with a ''Flying Kick'' if you're fast.
Sub-Zero: quickly doing a ''Sub Sweep'' after every jump kick or uppercut can result in an easy win.
Scorpion: by hitting your opponent with a late jump kick you can follow-up with a ''Harpoon Throw'' if you're fast, and lead into another devastating move such as an uppercut.
Johnny Cage: hitting your opponent with a jumping punch opens them up to many counter attacks.
Kano: by hitting your opponent with a late jump kick, you can follow-up with a ''Cannonball'' if you're quick.
Liu Kang: by hitting your opponent with a late jump kick you can follow-up with a ''Flying Kick'' if you're fast.
Sub-Zero: quickly doing a ''Sub Sweep'' after every jump kick or uppercut can result in an easy win.
Scorpion: by hitting your opponent with a late jump kick you can follow-up with a ''Harpoon Throw'' if you're fast, and lead into another devastating move such as an uppercut.
Johnny Cage: hitting your opponent with a jumping punch opens them up to many counter attacks.
Kano: by hitting your opponent with a late jump kick, you can follow-up with a ''Cannonball'' if you're quick.


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Ill tell you every thing I know bout Sonya.
Leg Grab: Her leg grab is hard to excecute so don't rely on that but if you manage to get him, even once, it really helps your chance of improving.
Pink Rings: Her Pink Rings are very effective. Its easy to use and hard to evade so hell most likely block.
Square Wave Punch: Her best move in MK1. If he tries to use an ariel attack then you couldn't have asked for a greater move. Its impossible to block it but its impossible to use it when they're standing but its your best offense if he like to use ariel offensces.
Fatality: Okay, its not a strategy, but its kool. F+F+B+B+Blk.
Leg Grab: Her leg grab is hard to excecute so don't rely on that but if you manage to get him, even once, it really helps your chance of improving.
Pink Rings: Her Pink Rings are very effective. Its easy to use and hard to evade so hell most likely block.
Square Wave Punch: Her best move in MK1. If he tries to use an ariel attack then you couldn't have asked for a greater move. Its impossible to block it but its impossible to use it when they're standing but its your best offense if he like to use ariel offensces.
Fatality: Okay, its not a strategy, but its kool. F+F+B+B+Blk.


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Yea. Pink Rings are god in MK1.
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i know... tell your cousin that you know howto fight with ermac and play alone for long... :D


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- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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Use only Johnny Cage.
Matt
Matt

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If you freeze with Sub...there's a nice little glitch that you can use. Walk up to him (frozen) and throw him, then immediately freeze again. It is escapable, but if he just tries to block it, it won't work and you'll freeze him again.
This strategy works for Sonya also, but is harder to execute. Leg Grab (easy, not hard like above guy said lol), walk forward a little and do it again. Timing is critical and you have to be fast. There is no escape from this infinite if you do it right.
Ninjas are easy to punch out of the air. Just try to punch his back leg (not the kicking one heh) then do the move of choice...like sonya's leg grab to infinite or scorp's spear/uppercut, cage jump punch/shadow kick, etc...
MK1 is a block and counter game, if you block something that is NOT Sonya's sweep
, you can get a free hit (shadow kick, spear, freeze...) if you are fast enough.
But even with all of this knowledge, it can't help you unless you practice it.
This strategy works for Sonya also, but is harder to execute. Leg Grab (easy, not hard like above guy said lol), walk forward a little and do it again. Timing is critical and you have to be fast. There is no escape from this infinite if you do it right.
Ninjas are easy to punch out of the air. Just try to punch his back leg (not the kicking one heh) then do the move of choice...like sonya's leg grab to infinite or scorp's spear/uppercut, cage jump punch/shadow kick, etc...
MK1 is a block and counter game, if you block something that is NOT Sonya's sweep
But even with all of this knowledge, it can't help you unless you practice it.

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I always thoguht Scorpions Telpeprt pnch,Harppon,Upercut combo was good...but thats just me.

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-el-barto Wrote: I always thoguht Scorpions Telpeprt pnch,Harppon,Upercut combo was good...but thats just me. |
Who said it wasn't? That combo is very hard to set up in MK1. I usually do it from an anti air HP.


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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I thought Sub-zero's freeze glitch works on anyone at anytime if they are getting up holding block? Is it just easier to time off a throw?
Matt
Matt


About Me
- Your Source for UMK3 Competition -
When something better than UMK3 comes out, I'll let you all know, because it still hasn't happened yet.
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Thank

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If you play against an experienced player (wich I think that guy in the start post must be)
the Freeze throw glitch is nearly useless because you can block a throw attemp by holding back/downback even when frozen.
First of get a use of everyones anti air capability,s like the ninjas roundhouse or simple high kick or the crouching kick from kano ect.
Then you have to know that if you block someones attack its important that you dont hold the block for too long, block then immediatly release and punish.
Use this FAQ for a list of counter possiblity,s.
Chapter: Basic Strategies vs. Human Players
http://db.gamefaqs.com/coinop/arcade/file/mortal_kombat.txt
the Freeze throw glitch is nearly useless because you can block a throw attemp by holding back/downback even when frozen.
First of get a use of everyones anti air capability,s like the ninjas roundhouse or simple high kick or the crouching kick from kano ect.
Then you have to know that if you block someones attack its important that you dont hold the block for too long, block then immediatly release and punish.
Use this FAQ for a list of counter possiblity,s.
Chapter: Basic Strategies vs. Human Players
http://db.gamefaqs.com/coinop/arcade/file/mortal_kombat.txt
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